home *** CD-ROM | disk | FTP | other *** search
- ┌─────────────────────────╖
- │METAL GRIND (Version 1.0)║
- │(c)1992 Neale Davidson ║
- ╘═════════════════════════╝
-
- ──────────────┬─────────────────────────────────────────────────────────────────
- Requirements │
- ──────────────┘
- This game requires both a VGA card capable of supporting
- 320*200*256 mode and Soundblaster or Soundblaster Pro
- card. If you do not have one or either of these required
- items, then BUY THEM! Both of these products are the
- current industry standards, most products generally
- require (or at least suggest) these things anyway.
- Besides, VGA and Soundblaster make an AWESOME
- combination.
-
- ───────────┬────────────────────────────────────────────────────────────────────
- Objective │
- ───────────┘
- The objective of the game is to destroy both the Metal
- Grind construction computer and the Metal Grind Prototype
- which appear near the end of the game. Of course, Kill
- Daffy has hired an army to stop you, so don't think that
- it will be easy.
-
- ────────────┬───────────────────────────────────────────────────────────────────
- The Screen │
- ────────────┘
- The screen is broken into three windows. The playing
- window (upper-left corner) displays the locations around
- the player.
-
- The inventory window displays the player's life and
- the equipment is is carrying and what is readied.
-
- The bottom window is reserved for messages and will
- display LOTS of pertainent information for the player.
-
- The life bar is very important. When it is completely
- red, the player is in exquisite shape. When it is
- completely grey, he is about to die. Med Kits will
- regenerate the life bar.
-
- ──────────┬─────────────────────────────────────────────────────────────────────
- Commands │
- ──────────┘
- 'G' : A very important command, this enables the person
- to get the item he is currently standing on.
- 'U' : The USE command will allow use of key-disks, ready
- weapons and helmets, use radio and medkits. Again,
- a very important command to keep in mind.
- 'O' : This command will open unlocked doors.
- 'F' : This command will fire the "Geared" range weapon
- in the direction asked for. Most weapons fired
- in this manner will lower a person's ammunition.
- 'S' : This command will stab an opponent in the direction
- asked for. This is use the hand-to-hand weapon
- currently readied in the "Geared" section of the
- screen.
- 'L' : This command will allow the player to look in the
- backs of trucks for gear and supplies. The player
- must be in the rear of the truck for this command
- to work.
- 'T' : Talk. This command will allow the player to talk to
- the person he indicates.
- 'Alt-S' : Save game in progress. Remember, there can only
- be one saved game at a time. (You can get around
- this by copying the sav1.gam and save1.gam files
- for back-ups.)
- 'Space' : Pass one round.
- 'Q' : Quit the game. The computer will ask to save once
- this has been pressed.
- Arrow Keys : These are used for moving around, be it the
- player, the item-use cursor, or the game options
- box. NUM-LOCK should be on.
-
- ──────────────────────┬─────────────────────────────────────────────────────────
- Hints and Hint Guide │
- ──────────────────────┘
- Hints can be offered by writing to me and asking for a
- Hint-Guide. I've tried to make the game as
- straight-forward as possible, but there are some things
- which will baffle players.
-
- ──────────────────┬─────────────────────────────────────────────────────────────
- Designer's Notes │
- ──────────────────┘
- This game began, basically, as a cross between the
- engines for Grunt and King Tut. The result was a mix
- between the World-scrolling and inter-action provided
- in Grunt with the arcade routines in King Tut. The
- result became Metal Grind.
-
- Metal Grind is the first of three or more games using
- this interface. The first game was to design the
- interface, how things could be used, and the basic
- combat routines. There is SOME role-playing, but the
- game emphasizes action more.
-
- The next game, Metal Grind : The Jade Dragon, will
- use more interaction and will use the keyword driven
- conversations found in the Ultima series. The combat
- will run a bit more like an RPG than this one. In all,
- Metal Grind ][ looks to be much better over this version.
-
- I would like to thank Dan Lawrence and Steve Ames for
- their advice in code optimization. With their help this
- game's speed has dramatically improved. I would also like
- to thank my wife for putting up with me showing this off
- to her, and my daughter for not being quite as fussy as I
- thought she'd be.
-
- ──────────────┬─────────────────────────────────────────────────────────────────
- Registration │
- ──────────────┘
- Registration of Metal Grind I is only $5.00, an
- exceptionally cheap price even for shareware. Registered
- versions of Metal Grind allow for multiple saved games,
- and includes a free copy of Metal Grind ][ as soon as it
- is available.
-
- I could go into the long speil about how shareware
- programmers deserve your money because of this and their
- dog just died and et cetera, but I don't think that
- that's neccessary. Registration fees are good, so long as
- they're not required for the enjoyment of the game.
- Basically, I'm only asking for money enough to handle
- mailing a copy of Metal Grind ][ (and a bit extra for
- coffee and a donut while programming Metal Grind ]I[ or
- another such game).
-
- I would like to hear from players telling me what they
- liked or disliked about this game, and what suggesstions
- they have for future product. It is encouraging to hear
- support for one's work.
-
- ───────────┬────────────────────────────────────────────────────────────────────
- Problems? │
- ───────────┘
- Of course, not all games are perfect, something may have
- actually been missed and some glitch may be found. Simply
- write to me and tell me the complaint and I'll send a
- new, fixed version, of this program to you directly.
-
- Remember : Suggestions are always welcome!
-
- Send any letters about Metal Grind to
- Neale Davidson
- 142-10 Halsey Drive
- West Lafayette IN 47906
-
-