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audiohrd.c
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C/C++ Source or Header
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1991-05-20
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5KB
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199 lines
/* audio_hard.c */
/* access to the audio hardware */
/* $Author: Espie $
* $Date: 91/05/20 22:44:23 $
* $Revision: 1.24 $
* $Log: audio_hard.c,v $
* Revision 1.24 91/05/20 22:44:23 Espie
* *** empty log message ***
*
* Revision 1.23 91/05/16 15:04:17 Espie
* Modified stuff for more compatibility with other compilers.
*
* Revision 1.22 91/05/12 22:38:42 Espie
* Included right prototypes.
*
* Revision 1.21 91/05/05 19:06:56 Espie
* *** empty log message ***
*
* Revision 1.20 91/05/05 15:39:36 Espie
* Got rid of local variables. Enforcer hits free.
*
* Revision 1.19 91/05/02 23:32:37 Espie
* *** empty log message ***
*
* Revision 1.18 91/04/30 00:36:12 Espie
* Stable version III.
*
* Revision 1.17 91/04/29 15:07:15 Espie
* Cleaned-up.
*
* Revision 1.16 91/04/27 20:48:06 Espie
* Doesn't need to suppress the interrupts, finally.
*
* Revision 1.15 91/04/27 16:44:04 Espie
* Moved interrupts disabling from audio_soft.
*
* Revision 1.14 91/04/27 04:00:22 Espie
* saved the mask for a channel (gain ????).
*
* Revision 1.13 91/04/26 16:30:11 Espie
* added turn_on_dma().
* between() is now obsolescent.
*
* Revision 1.12 91/04/26 01:29:45 Espie
* Fixed trivial bug with filter_restore()
* (was restoring the OPPOSITE state).
*
* Revision 1.11 91/04/25 02:06:30 Espie
* There was a bug with the filter on command.
* There is now a bug with the automatic recovery
* of the filter state. Doesn't work as it should.
*
* Revision 1.10 91/04/23 21:32:44 Espie
* New function: restart_dma().
*
* Revision 1.1 91/04/23 21:31:43 Espie
* Initial revision
*
* Revision 1.9 91/04/21 12:10:58 Espie
* Stable version, known as bunch II.
* Also features ``right'' log description.
*
* Revision 1.8 91/04/21 11:16:01 Espie
*
* Revision 1.7 91/04/20 18:14:34 Espie
* New audio routines, they do only what they have to do.
* Symbolic constants everywhere.
* Added audio filter control.
*
* Revision 1.6 91/04/19 13:22:32 Espie
*
* Revision 1.5 91/04/19 02:18:00 Espie
* simplified audio.c, since we can change period/volume on the run
* without more care.
*
* Revision 1.4 91/04/18 20:23:07 Espie
* no big change in this file.
*
* Revision 1.3 91/04/18 02:26:00 Espie
* bunch I.
* Revision 1.2 91/04/18 02:18:25 Espie
* First ``real'' interface with the hardware.
*
* Revision 1.1 91/04/17 18:51:36 Espie
* Initial revision
*
*/
#include <exec/types.h>
#include <hardware/custom.h>
#include <hardware/cia.h>
#include <hardware/intbits.h>
#include <hardware/dmabits.h>
#include <dos/dos.h>
#include <custom/cleanup.h>
#include "song.h"
#include "player.h"
#include "proto.h"
#include "lproto.h"
BOOL saved_filter;
#ifdef LATTICE
#define FAR_SUPPORT __far
#else
#error
#endif
extern volatile struct Custom FAR_SUPPORT custom;
extern volatile struct CIA FAR_SUPPORT ciaa;
void init_audio_hard(struct priv_play *private)
{
private->channel_mask[0] = DMAF_AUD0;
private->channel_mask[1] = DMAF_AUD1;
private->channel_mask[2] = DMAF_AUD2;
private->channel_mask[3] = DMAF_AUD3;
private->mask = 0;
}
void clear_mask(struct priv_play *private)
{
private->mask = 0;
}
void turn_on_dma(struct priv_play *private)
{
custom.dmacon = private->mask | DMAF_SETCLR | DMAF_MASTER;
}
void set_note(struct priv_play *private,
struct sample_info *i, int channel, int period)
{
custom.dmacon = private->channel_mask[channel];
private->mask |= private->channel_mask[channel];
custom.aud[channel].ac_ptr = i->start;
custom.aud[channel].ac_len = i->length;
custom.aud[channel].ac_per = period;
}
void change_volume(struct priv_play *private, int channel, int volume)
{
custom.aud[channel].ac_vol = volume;
}
void change_period(struct priv_play *private, int channel, int period)
{
custom.aud[channel].ac_per = period;
}
void set_replay(struct priv_play *private, struct sample_info *i, int channel)
{
private->mask |= private->channel_mask[channel];
custom.aud[channel].ac_ptr = i->rp_start;
custom.aud[channel].ac_len = i->rp_length;
}
void reset_audio(void)
{
custom.aud[0].ac_vol = 0;
custom.aud[1].ac_vol = 0;
custom.aud[2].ac_vol = 0;
custom.aud[3].ac_vol = 0;
/* turn off every channel and audio dma */
custom.dmacon = DMAF_AUDIO;
}
/***
*
* Management of the audio filter
*
***/
/* The LED and the filter are driven by the same bit
*/
void save_filter(void)
{
saved_filter = ciaa.ciapra & CIAF_LED;
}
void restore_filter(void)
{
if (saved_filter)
filter_off();
else
filter_on();
}
void filter_on(void)
{
ciaa.ciapra &= ~CIAF_LED;
}
void filter_off(void)
{
ciaa.ciapra |= CIAF_LED;
}