home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Audio 4.94 - Over 11,000 Files
/
audio-11000.iso
/
msdos
/
music
/
beatit
/
beatit32.doc
< prev
next >
Wrap
Text File
|
1993-06-04
|
5KB
|
97 lines
BeatIt32.doc
BeatIt32 is a utility which I wrote to use with my Roland MPU-401 and an
Mt32 sound module. (It will work with other drum machines). What I have
tried to do is to make basic drum patterns easier to set up. (Also it is
possible to record them with a sequencer set to External Sync) Whether I
have accomplished this is yet to be heard. So to begin with Instructions
on how to use BeatIt32. When you start the program ( type BeatIt32 from
the Dos prompt ) you will see the main menu and screen. The screen is set
us as one measure of 48 divisions. well I wanted to do more but I was
forced to divert to 48 because of the 12 timing marks needed to be sent per
quarter note. This is confusing and I'm not sure I used this correctly.
Anyway, I have included three screens for us to work with. (a,b and c)
Great huh?.. So if we wanted to write 64th note patterns we could play
every other note for two screens and link them together. For those of you
who are familiar with ' Texture ', I have used this concept, but not as
well... Here is what we can do.
This program has bugs!! nothing destructive but you may need to be accurate
with some of your commands or else you will get unexpected results.
LOAD
Loads a file off of the current drive. All of your patterns need to be on
the same disk you started BeatIt32 from. If they are not you can't load
them because I did not include a path operation for us. When you use the
LOAD command, you will get a directory of all the *.drm files which are on
the current disk. You only have to type the name of the file without the
extension.
SAVE
You will be prompted for a filename to save as You only need to type the
name itself with a return. The extension .DRM is added to the file. If
you try to use more than eight characters for the filename, the filename
will be concatenated to the first eight characters ".DRM"
NEW
Starts a new screen. Clears previous song.
Edit
This will allow you to add or delete notes of the screen you select. Three
screens are available. A,B and C. A window will appear and prompt you for
the screen to be edited. I have done something pretty cool here, (I
thought) was you can edit one pattern and save it as another. So you can
say edit pattern 'A', the screen will appear with the 'A' pattern (If one
is in memory or was loaded from the disk) You and edit this pattern and
save it as pattern 'B' or 'C' or both!
To edit a note, Move the cursor by using the Up,Dn,Lt and Rt keypad. When
you arrive at the desired position to place a note, Press The Space Bar.
To remove that note, Press The Space Bar again. For lines which have
multiple sounds Hi,Med,Lo, Pressing the Space Bar will place different
characters on the screen to indicate which note is to be played.
F10 is the function key used to end the edit command. You will not be
prompted at this point so you will need to press 'A', 'B', 'C' if you want
to save to these links. Or type another F10 to end without updating the
edit.
PLAY
The play command is used to hear the rhythms you have created and to link
different patterns. When you press the 'Prompt command you will be asked
the number of links. This should be an integer from one to fifteen. more
could be possible, It just fits neatly in the window. Now select the first
link to play (A,B or C). then how many times to play this link.
Example: Load Ex.Drm from the menu. Select Play from the menu.
Links = 4
A3 (A is the first link played and is repeated 3 times.)
C2 (C is the second like to be played, and is repeated two times).
B1 (B is the third link to be played and will be played only once).
A2 (A is the fourth and final link and will be repeated twice).
To hear it again, you have to start over with the play command.
I may include a loop routine to continue this forever or until F10 is
pressed. (Later!)
One last thing, The tempo you see at the bottom of the Link window can be
increased or decreased by using the '+' and '-' keys. It works the same
but the numbers appear to work in reverse because this is the time spaced
between notes.
Disclaimer:
I assume no liability for anything which may happen to any equipment this
program is operated on! I guarantee nothing! This program was written in
Pascal and tested on an AT-Clone 10Mhz with a EGA color card. The program
does not require graphics. However I used color displays and I'm not sure
what happens when run on Monochrome equipment.
You may leave comments on MidWest Midi for me but I may not care to make
changes at this time. Please don't ask for the source because I'm a
terrible programmer and I would hate to hear the criticisms from the
gallery of all you wizz kids out there! If you like this program, Enjoy!
If you don't like it, Don't say anything!