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newdeu.txt
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1994-02-16
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*-----------------------*
| INSTRUCTIONS FOR |
| NEW DEU 4.1 |
| DOOM EDITOR UTILITY |
*-----------------------*
IMPORTANT NOTICE:
=================
This program is called "NEWDEU" because Brendon Wyber (the author of DEU)
has requested that anyone who alters his DEU program calls it something
else. This program is based on DEU-3.01, but I originally didn't plan on
releasing it by myself. In fact, I sent a first version of this program
to Brendon, hoping that he will release it soon and add new features of
his own.
Well, he didn't have the time to work on it, because he had to go on
holidays. So I eventually decided to make this program public. When
Brendon returns, I hope that he will work on my program and release it
under the "DEU" name.
In short, you will probably never see any program called "NEWDEU" again.
If Brendon starts working on my program, it will be called "DEU" from
then on. If he doesn't like it, I will call it something else. Got that?
Raphaël Quinet,
15 Feb. 1994
COPYRIGHT
=========
* DOOM is owned by ID software.
* The original DEU was released into Public Domain by Brendon Wyber.
* I (Raphaël Quinet) wrote the new user interface (mouse, menus, and so on)
and added the different editing modes (LineDefs, SideDefs, Sectors...).
Please read the original copyright notice in "DEU.TXT".
WHAT'S NEW?
===========
IF YOU HAVE NEVER USED DEU BEFORE, PLEASE READ "DEU.TXT" FIRST.
Here are a few things that are new to this version:
* Mouse support! You can now use a mouse if you have one.
* The pointer may now move around the screen. The map will scroll if the
pointer reaches the edge of the screen.
* Better menus, 3D boxes, etc. I changed the whole user interface.
* You can now use the first mouse button to drag an object. If you are
using the keyboard, press 'Ins' once when the pointer is on the object,
move it around, then press 'Ins' once again to release it.
* More Things are now recognized (DeathMatch starts, lamps, candles,...).
* New editing modes: Vertexes, LineDefs, SideDefs, Sectors,... Try them!
* Changes in the keyboard commands:
- use 'Enter' instead of 'T' to edit the current or default object.
- use 'Esc' instead of 'Q' to quit without saving changes.
- use 'Q' instead of 'E' to save changes.
- use 'F1' to see the help screen.
- use 'Tab' or 'Shift-Tab' to switch from one editing mode to another
* You may now use the editor with the shareware version, but you won't
be allowed to save your changes. Please register your copy of the game!
ID software did a great job; they need your money to release new games.
WHAT'S NEW IN 4.1?
==================
* You can change walls, floors and ceilings textures! Your levels will never
look the same again! You may for example assign the F_SKY1 texture to the
floor of some sectors (weird!), or make some walls transparent, etc.
* Total control over the LineDefs and Sectors attributes: you may transform
a normal sector into a lift, trigger it from anywhere,...
* Lots of improvements in the editors. No more "default Thing" in the
Things editor: the 'Ins' key will now duplicate the last Thing selected.
* The keyboard arrows may be used to move the mouse pointer. Yes, I know
it's a silly feature.
* The 'Tab' key is now documented in the help screen. The 'DUMP' command
is now documented in the main DEU menu.
* The 'N' and 'P' keys may be used to jump to the Next or Previous object
in the editor. (You may also use '>' and '<'.)
* You still cannot create a whole new level (because you can't add new
LineDefs, SideDefs,... - you may only change their attributes). But you
can do almost anything else.
FUTURE PLANS
============
* Ask for the PWAD file name after editing, not before starting the editor.
* Understand the Nodes structure. Thanks to chrisp@halcyon.com for the
hints about these things.
* Build a correct WAD file when a Vertex has been moved. I hopefully only
need to rebuild the Nodes list. But how do you do that?
* Be able to delete Vertexes (this will also delete the related objects).
* Display more information about the flags in the LineDefs and Segs objects.
* Be able to add, delete or edit LineDefs, SideDefs, Sectors, etc.
In other words, create a true editor.
WARNING
=======
The Things editor works quite well. You may move Things around, insert or
delete some of them, etc. The WAD file created by NEWDEU will always give
the expected results when you play DOOM.
But the Vertex editor is far from complete: there are lots of cross-references
in the WAD files and some of them are not updated by NEWDEU. Expect strange
results if you play with a modified WAD file: you will be able to go through
some of the walls, your screen will display strange patterns from time to
time, and so on...
If you find how to build a fully working WAD file, please tell me.
I'm still having lots of problems with the Nodes objects. Have you got
any clues? BTW, do you know how the Reject and Blockmap entries work?
CONTACTING THE AUTHORS
======================
* My E-mail address is: quinet@montefiore.ulg.ac.be
* Brendon's E-mail address is: b.wyber@csc.canterbury.ac.nz
I would greatly appreciate any comments and suggestions about this program.
I'll keep on watching my mailbox... If you are working on an UNIX box, you
may use the following command to see if I have received your message :
finger quinet@verif1.montefiore.ulg.ac.be
This will give lots of useless information to you, but you may consider it
funny. If you have a Sun workstation with the RPlay library installed, you
will even get a silly surprise. GNU finger is great! Enough chattering...
Have fun with the game and the editor!