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- on enterFrame
- global gInfoContext
- set gInfoContext to "e_01"
- set the MovieMouseClick of sprite(1) to 0
- end
-
- on exitFrame
- if soundBusy(1) then
- swingStep(1, #left, 1)
- go(the frame)
- else
- set the MovieMouseClick of sprite(1) to 1
- end if
- end
-