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- on handleMouseUpF_vr01
- global gMouseDownLocVR
- set offs to point(2, 2)
- set p to point(mouseH(), mouseV())
- if inside(gMouseDownLocVR, rect(p - offs, p + offs)) then
- set id to the hotSpotID of sprite(1)
- if id = 66 then
- set the MouseUpHandler of sprite(1) to EMPTY
- go(#next)
- end if
- end if
- end
-