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- on exitFrame
- if soundBusy(1) then
- swingStep(1, #right, 1)
- go(the frame)
- else
- set the MouseUpHandler of sprite(1) to "handleMouseUpF_vr02"
- set the MouseDownHandler of sprite(1) to "handleMouseDownCommon"
- set x to stageRight() - 96
- set y to stageTop()
- apriMiawTipo2("m_navfut", x, y, 0)
- cursor(200)
- cursor(-1)
- tell window "m_navfut"
- fase1()
- end tell
- set the AreaOfInterest of sprite(1) to rect(220, 746, 399, 985)
- PlayBackBufferMovie(sprite(1), "@\files\f_in03.mov", #loop)
- set the MovieMouseClick of sprite(1) to 1
- end if
- end
-