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- on exitFrame
- set angle to the PanAngle of sprite(1)
- set fileName to the BackBufferMovie of sprite(1)
- if (angle >= 30) and (angle < 270) then
- if not (fileName contains "f_in04.mov") then
- set the AreaOfInterest of sprite(1) to rect(269, 858, 388, 1037)
- PlayBackBufferMovie(sprite(1), "@\files\f_in04.mov", #loop)
- end if
- else
- if not (fileName contains "f_in04b.mov") then
- set the AreaOfInterest of sprite(1) to rect(101, 2188, 220, 2367)
- PlayBackBufferMovie(sprite(1), "@\files\f_in04b.mov", #loop)
- end if
- end if
- go(the frame)
- end
-