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- on enterFrame
- global gDisasterToChoose
- set gDisasterToChoose to 6
- set the MouseUpHandler of sprite(1) to "handleMouseUpF_vr15"
- set the MouseDownHandler of sprite(1) to "handleMouseDownCommon"
- set the MovieMouseClick of sprite(1) to 0
- set x to stageRight() - 96
- set y to stageTop()
- apriMiawTipo2("m_navfut", x, y, 0)
- end
-
- on exitFrame
- tell window "m_navfut"
- fase1()
- end tell
- set the MovieMouseClick of sprite(1) to 1
- end
-