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- on handleMouseUpOBJhomo
- global gMouseDownLocVR
- set offs to point(2, 2)
- set p to point(mouseH(), mouseV())
- if inside(gMouseDownLocVR, rect(p - offs, p + offs)) then
- set id to the hotSpotID of sprite(2)
- if (id = 28) or (id = 21) then
- set the MouseUpHandler of sprite(2) to EMPTY
- moveToBack(window "m_navig")
- set the visible of window "m_navig" to 0
- cursor(200)
- go(#next)
- end if
- end if
- end
-