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- on handleMouseUpOBJ09
- global gMouseDownLocVR
- set offs to point(2, 2)
- set p to point(mouseH(), mouseV())
- if inside(gMouseDownLocVR, rect(p - offs, p + offs)) then
- set id to the hotSpotID of sprite(2)
- put id
- case id of
- 13:
- puppetSound(2, "h_go")
- set the MouseUpHandler of sprite(2) to EMPTY
- go(#next)
- 11:
- puppetSound(2, "h_si")
- end case
- end if
- end
-