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clip.c
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2000-01-07
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/* $Id: clip.c,v 1.4.2.1 1999/11/25 16:51:24 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "clip.h"
#include "context.h"
#include "macros.h"
#include "matrix.h"
#include "mmath.h"
#include "types.h"
#include "vb.h"
#include "xform.h"
#endif
#define CLIP_RGBA0 0x1
#define CLIP_RGBA1 0x2
#define CLIP_TEX0 0x4
#define CLIP_TEX1 0x8
#define CLIP_INDEX0 0x10
#define CLIP_INDEX1 0x20
#define CLIP_FOG_COORD 0x40
/* Linear interpolation between A and B: */
#define LINTERP( T, A, B ) ( (A) + (T) * ( (B) - (A) ) )
#define INTERP_SZ( t, vec, to, a, b, sz ) \
do { \
switch (sz) { \
case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \
case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \
case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \
case 1: vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \
} \
} while(0)
static clip_interp_func clip_interp_tab[0x80];
#define IND 0
#define NAME clip_nil
#include "interp_tmp.h"
#define IND (CLIP_RGBA0)
#define NAME clipRGBA0
#include "interp_tmp.h"
#define IND (CLIP_RGBA0|CLIP_RGBA1)
#define NAME clipRGBA0_RGBA1
#include "interp_tmp.h"
#define IND (CLIP_TEX0|CLIP_RGBA0)
#define NAME clipTEX0_RGBA0
#include "interp_tmp.h"
#define IND (CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1)
#define NAME clipTEX0_RGBA0_RGBA1
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0)
#define NAME clipTEX1_TEX0_RGBA0
#include "interp_tmp.h"
#define IND (CLIP_TEX0)
#define NAME clipTEX0
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0)
#define NAME clipTEX1_TEX0
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1)
#define NAME clipTEX1_TEX0_RGBA0_RGBA1
#include "interp_tmp.h"
#define IND (CLIP_INDEX0)
#define NAME clipINDEX0
#include "interp_tmp.h"
#define IND (CLIP_INDEX0|CLIP_INDEX1)
#define NAME clipINDEX0_INDEX1
#include "interp_tmp.h"
#define IND (CLIP_FOG_COORD)
#define NAME clip_FOG
#include "interp_tmp.h"
#define IND (CLIP_RGBA0|CLIP_FOG_COORD)
#define NAME clipRGBA0_FOG
#include "interp_tmp.h"
#define IND (CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD)
#define NAME clipRGBA0_RGBA1_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX0|CLIP_RGBA0|CLIP_FOG_COORD)
#define NAME clipTEX0_RGBA0_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD)
#define NAME clipTEX0_RGBA0_RGBA1_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_FOG_COORD)
#define NAME clipTEX1_TEX0_RGBA0_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX0|CLIP_FOG_COORD)
#define NAME clipTEX0_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0|CLIP_FOG_COORD)
#define NAME clipTEX1_TEX0_FOG
#include "interp_tmp.h"
#define IND (CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD)
#define NAME clipTEX1_TEX0_RGBA0_RGBA1_FOG
#include "interp_tmp.h"
#define IND (CLIP_INDEX0|CLIP_FOG_COORD)
#define NAME clipINDEX0_FOG
#include "interp_tmp.h"
#define IND (CLIP_INDEX0|CLIP_INDEX1|CLIP_FOG_COORD)
#define NAME clipINDEX0_INDEX1_FOG
#include "interp_tmp.h"
/**********************************************************************/
/* Get/Set User clip-planes. */
/**********************************************************************/
void gl_ClipPlane( GLcontext* ctx, GLenum plane, const GLfloat *equation )
{
GLint p;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClipPlane");
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
if (p<0 || p>=MAX_CLIP_PLANES) {
gl_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
return;
}
/*
* The equation is transformed by the transpose of the inverse of the
* current modelview matrix and stored in the resulting eye coordinates.
*
* KW: Eqn is then transformed to the current clip space, where user
* clipping now takes place. The clip-space equations are recalculated
* whenever the projection matrix changes.
*/
if (ctx->ModelView.flags & MAT_DIRTY_ALL_OVER) {
gl_matrix_analyze( &ctx->ModelView );
}
gl_transform_vector( ctx->Transform.EyeUserPlane[p], equation,
ctx->ModelView.inv );
if (ctx->Transform.ClipEnabled[p]) {
ctx->NewState |= NEW_USER_CLIP;
if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
gl_matrix_analyze( &ctx->ProjectionMatrix );
}
gl_transform_vector( ctx->Transform.ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
}
}
void gl_update_userclip( GLcontext *ctx )
{
GLuint p;
for (p = 0 ; p < MAX_CLIP_PLANES ; p++) {
if (ctx->Transform.ClipEnabled[p]) {
gl_transform_vector( ctx->Transform.ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
}
}
}
void gl_GetClipPlane( GLcontext* ctx, GLenum plane, GLdouble *equation )
{
GLint p;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetClipPlane");
p = (GLint) (plane - GL_CLIP_PLANE0);
if (p<0 || p>=MAX_CLIP_PLANES) {
gl_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
return;
}
equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
}
/**********************************************************************/
/* View volume clipping. */
/**********************************************************************/
/*
* Clip a point against the view volume.
* Input: v - vertex-vector describing the point to clip
* Return: 0 = outside view volume
* 1 = inside view volume
*/
GLuint gl_viewclip_point( const GLfloat v[] )
{
if ( v[0] > v[3] || v[0] < -v[3]
|| v[1] > v[3] || v[1] < -v[3]
|| v[2] > v[3] || v[2] < -v[3] ) {
return 0;
}
else {
return 1;
}
}
/*
* Clip a point against the user clipping planes.
* Input: v - vertex-vector describing the point to clip.
* Return: 0 = point was clipped
* 1 = point not clipped
*/
GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] )
{
GLuint p;
for (p=0;p<MAX_CLIP_PLANES;p++) {
if (ctx->Transform.ClipEnabled[p]) {
GLfloat dot = v[0] * ctx->Transform.ClipUserPlane[p][0]
+ v[1] * ctx->Transform.ClipUserPlane[p][1]
+ v[2] * ctx->Transform.ClipUserPlane[p][2]
+ v[3] * ctx->Transform.ClipUserPlane[p][3];
if (dot < 0.0F) {
return 0;
}
}
}
return 1;
}
#if defined(__i386__)
#define NEGATIVE(x) ((*(int *)&x)<0)
#else
#define NEGATIVE(x) (x < 0)
#endif
static clip_poly_func gl_poly_clip_tab[2][5];
static clip_line_func gl_line_clip_tab[2][5];
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 4
#define IND 0
#define TAG(x) x##_4
#include "clip_funcs.h"
#define W(i) 1.0
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 3
#define IND 0
#define TAG(x) x##_3
#include "clip_funcs.h"
#define W(i) 1.0
#define Z(i) 0.0
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 2
#define IND 0
#define TAG(x) x##_2
#include "clip_funcs.h"
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 4
#define IND CLIP_TAB_EDGEFLAG
#define TAG(x) x##_4_edgeflag
#include "clip_funcs.h"
#define W(i) 1.0
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 3
#define IND CLIP_TAB_EDGEFLAG
#define TAG(x) x##_3_edgeflag
#include "clip_funcs.h"
#define W(i) 1.0
#define Z(i) 0.0
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 2
#define IND CLIP_TAB_EDGEFLAG
#define TAG(x) x##_2_edgeflag
#include "clip_funcs.h"
void gl_update_clipmask( GLcontext *ctx )
{
GLuint mask = 0;
if (ctx->Visual->RGBAflag)
{
if (ctx->Light.ShadeModel==GL_SMOOTH)
{
mask |= CLIP_RGBA0;
if (ctx->TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_SEPERATE_SPECULAR))
mask |= CLIP_RGBA1;
}
if (ctx->Texture.ReallyEnabled & 0xf0)
mask |= CLIP_TEX1|CLIP_TEX0;
if (ctx->Texture.ReallyEnabled & 0xf)
mask |= CLIP_TEX0;
}
else if (ctx->Light.ShadeModel==GL_SMOOTH)
{
mask |= CLIP_INDEX0;
if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
mask |= CLIP_INDEX1;
}
if (ctx->FogMode == FOG_FRAGMENT && (ctx->TriangleCaps & DD_CLIP_FOG_COORD))
mask |= CLIP_FOG_COORD;
ctx->ClipInterpFunc = clip_interp_tab[mask];
ctx->poly_clip_tab = gl_poly_clip_tab[0];
ctx->line_clip_tab = gl_line_clip_tab[0];
if (ctx->TriangleCaps & DD_TRI_UNFILLED) {
ctx->poly_clip_tab = gl_poly_clip_tab[1];
ctx->line_clip_tab = gl_line_clip_tab[0];
}
}
#define USER_CLIPTEST(NAME, SZ) \
static void NAME( struct vertex_buffer *VB ) \
{ \
GLcontext *ctx = VB->ctx; \
GLubyte *clipMask = VB->ClipMask; \
GLubyte *userClipMask = VB->UserClipMask; \
GLuint start = VB->Start; \
GLuint count = VB->Count; \
GLuint p, i; \
GLubyte bit; \
\
\
for (bit = 1, p = 0; p < MAX_CLIP_PLANES ; p++, bit *=2) \
if (ctx->Transform.ClipEnabled[p]) { \
GLuint nr = 0; \
const GLfloat a = ctx->Transform.ClipUserPlane[p][0]; \
const GLfloat b = ctx->Transform.ClipUserPlane[p][1]; \
const GLfloat c = ctx->Transform.ClipUserPlane[p][2]; \
const GLfloat d = ctx->Transform.ClipUserPlane[p][3]; \
GLfloat *coord = VB->ClipPtr->start; \
GLuint stride = VB->ClipPtr->stride; \
\
for (i = start ; i < count ; i++, STRIDE_F(coord, stride)) { \
GLfloat dp = coord[0] * a + coord[1] * b; \
if (SZ > 2) dp += coord[2] * c; \
if (SZ > 3) dp += coord[3] * d; else dp += d; \
\
if (dp < 0) { \
clipMask[i] |= CLIP_USER_BIT; \
userClipMask[i] |= bit; \
nr++; \
} \
} \
\
if (nr > 0) { \
VB->ClipOrMask |= CLIP_USER_BIT; \
VB->CullMode |= CLIP_MASK_ACTIVE; \
if (nr == count - start) { \
VB->ClipAndMask |= CLIP_USER_BIT; \
VB->Culled = 1; \
return; \
} \
} \
} \
}
USER_CLIPTEST(userclip2, 2)
USER_CLIPTEST(userclip3, 3)
USER_CLIPTEST(userclip4, 4)
static void (*(usercliptab[5]))( struct vertex_buffer * ) = {
0,
0,
userclip2,
userclip3,
userclip4
};
void gl_user_cliptest( struct vertex_buffer *VB )
{
usercliptab[VB->ClipPtr->size]( VB );
}
void gl_init_clip(void)
{
init_clip_funcs_4();
init_clip_funcs_3();
init_clip_funcs_2();
init_clip_funcs_4_edgeflag();
init_clip_funcs_3_edgeflag();
init_clip_funcs_2_edgeflag();
clip_interp_tab[0] = clip_nil;
clip_interp_tab[CLIP_RGBA0] = clipRGBA0;
clip_interp_tab[CLIP_RGBA0|CLIP_RGBA1] = clipRGBA0_RGBA1;
clip_interp_tab[CLIP_TEX0|CLIP_RGBA0] = clipTEX0_RGBA0;
clip_interp_tab[CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1] = clipTEX0_RGBA0_RGBA1;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0] = clipTEX1_TEX0_RGBA0;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1] =
clipTEX1_TEX0_RGBA0_RGBA1;
clip_interp_tab[CLIP_TEX0] = clipTEX0;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0] = clipTEX1_TEX0;
clip_interp_tab[CLIP_INDEX0] = clipINDEX0;
clip_interp_tab[CLIP_INDEX0|CLIP_INDEX1] = clipINDEX0_INDEX1;
clip_interp_tab[CLIP_FOG_COORD] = clip_FOG;
clip_interp_tab[CLIP_RGBA0|CLIP_FOG_COORD] = clipRGBA0_FOG;
clip_interp_tab[CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD] = clipRGBA0_RGBA1_FOG;
clip_interp_tab[CLIP_TEX0|CLIP_RGBA0|CLIP_FOG_COORD] = clipTEX0_RGBA0_FOG;
clip_interp_tab[CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD] = clipTEX0_RGBA0_RGBA1_FOG;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_FOG_COORD] = clipTEX1_TEX0_RGBA0_FOG;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0|CLIP_RGBA0|CLIP_RGBA1|CLIP_FOG_COORD] =
clipTEX1_TEX0_RGBA0_RGBA1_FOG;
clip_interp_tab[CLIP_TEX0|CLIP_FOG_COORD] = clipTEX0_FOG;
clip_interp_tab[CLIP_TEX1|CLIP_TEX0|CLIP_FOG_COORD] = clipTEX1_TEX0_FOG;
clip_interp_tab[CLIP_INDEX0|CLIP_FOG_COORD] = clipINDEX0_FOG;
clip_interp_tab[CLIP_INDEX0|CLIP_INDEX1|CLIP_FOG_COORD] = clipINDEX0_INDEX1_FOG;
}