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cva.h
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2000-01-07
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/* $Id: cva.h,v 1.2 1999/09/03 11:53:33 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#ifndef _CVA_H_
#define _CVA_H_
extern void gl_merge_cva( struct vertex_buffer *VB,
struct vertex_buffer *cvaVB );
extern void gl_prepare_arrays_cva( struct vertex_buffer *cvaVB );
extern void gl_cva_compile_cassette( GLcontext *ctx, struct immediate *IM );
extern void gl_cva_init( GLcontext *ctx );
extern void gl_alloc_cva_store( struct gl_cva *cva, GLuint size );
extern void gl_free_cva_store( struct gl_cva *cva );
extern void gl_rescue_cva( GLcontext *ctx, struct immediate *IM );
extern void gl_cva_force_precalc( GLcontext *ctx );
extern void gl_LockArrays( GLcontext *ctx, GLuint first, GLuint count );
extern void gl_UnlockArrays( GLcontext *ctx );
#endif