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drawpix.c
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2000-01-07
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/* $Id: drawpix.c,v 1.5.2.1 1999/11/26 16:28:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "context.h"
#include "drawpix.h"
#include "feedback.h"
#include "image.h"
#include "macros.h"
#include "mmath.h"
#include "pixel.h"
#include "span.h"
#include "stencil.h"
#include "types.h"
#include "zoom.h"
#endif
/* TODO: apply texture mapping to fragments */
/*
* Try to do a fast glDrawPixels. Conditions include:
* not using a display list
* simple pixel unpacking
* no raster ops
* etc....
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
GLboolean gl_direct_DrawPixels( GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GLubyte rgb[MAX_WIDTH][3];
GLubyte rgba[MAX_WIDTH][4];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
GL_FALSE);
if (!ctx->Current.RasterPosValid) {
/* no-op */
return GL_TRUE;
}
if (ctx->NewState) {
gl_update_state(ctx);
}
/* see if device driver can do the drawpix */
if (ctx->Driver.DrawPixels) {
GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
unpack, pixels))
return GL_TRUE;
}
if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
&& ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
&& ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
&& ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
&& ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
&& ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
&& ctx->Pixel.MapColorFlag==0
&& unpack->Alignment==1
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
GLint drawWidth = width; /* actual width drawn */
GLint drawHeight = height; /* actual height drawn */
GLint skipPixels = unpack->SkipPixels;
GLint skipRows = unpack->SkipRows;
GLint rowLength;
GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
GLint zoomY0;
if (unpack->RowLength > 0)
rowLength = unpack->RowLength;
else
rowLength = width;
/* If we're not using pixel zoom then do all clipping calculations
* now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
* handle the clipping.
*/
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* horizontal clipping */
if (destX < ctx->Buffer->Xmin) {
skipPixels += (ctx->Buffer->Xmin - destX);
drawWidth -= (ctx->Buffer->Xmin - destX);
destX = ctx->Buffer->Xmin;
}
if (destX + drawWidth > ctx->Buffer->Xmax)
drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1);
if (drawWidth <= 0)
return GL_TRUE;
/* vertical clipping */
if (destY < ctx->Buffer->Ymin) {
skipRows += (ctx->Buffer->Ymin - destY);
drawHeight -= (ctx->Buffer->Ymin - destY);
destY = ctx->Buffer->Ymin;
}
if (destY + drawHeight > ctx->Buffer->Ymax)
drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1);
if (drawHeight <= 0)
return GL_TRUE;
}
else {
/* setup array of fragment Z value to pass to zoom function */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;
assert(drawWidth < MAX_WIDTH);
for (i=0; i<drawWidth; i++)
zSpan[i] = z;
/* save Y value of first row */
zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
}
/*
* Ready to draw!
* The window region at (destX, destY) of size (drawWidth, drawHeight)
* will be written to.
* We'll take pixel data from buffer pointed to by "pixels" but we'll
* skip "skipRows" rows and skip "skipPixels" pixels/row.
*/
if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
(*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(void *) src, NULL);
src += rowLength * 4;
destY++;
}
}
else {
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
zSpan, (void *) src, zoomY0);
src += rowLength * 4;
destY++;
}
}
}
return GL_TRUE;
}
else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels) * 3;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
GLint row;
for (row=0; row<drawHeight; row++) {
(*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
(void *) src, NULL);
src += rowLength * 3;
destY++;
}
}
else {
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
zSpan, (void *) src, zoomY0);
src += rowLength * 3;
destY++;
}
}
}
return GL_TRUE;
}
else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels);
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
assert(drawWidth < MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
for (i=0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
(*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
(void *) rgb, NULL);
src += rowLength;
destY++;
}
}
else {
/* with zooming */
GLint row;
assert(drawWidth < MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
for (i=0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
zSpan, (void *) rgb, zoomY0);
src += rowLength;
destY++;
}
}
}
return GL_TRUE;
}
else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels)*2;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
assert(drawWidth < MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLint i;
GLubyte *ptr = src;
for (i=0;i<drawWidth;i++) {
rgba[i][0] = *ptr;
rgba[i][1] = *ptr;
rgba[i][2] = *ptr++;
rgba[i][3] = *ptr++;
}
(*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(void *) rgba, NULL);
src += rowLength*2;
destY++;
}
}
else {
/* with zooming */
GLint row;
assert(drawWidth < MAX_WIDTH);
for (row=0; row<drawHeight; row++) {
GLubyte *ptr = src;
GLint i;
for (i=0;i<drawWidth;i++) {
rgba[i][0] = *ptr;
rgba[i][1] = *ptr;
rgba[i][2] = *ptr++;
rgba[i][3] = *ptr++;
}
gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
zSpan, (void *) rgba, zoomY0);
src += rowLength*2;
destY++;
}
}
}
return GL_TRUE;
}
else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
if (ctx->Visual->RGBAflag) {
/* convert CI data to RGBA */
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
assert(drawWidth < MAX_WIDTH);
gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
(*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(const GLubyte (*)[4])rgba,
NULL);
src += rowLength;
destY++;
}
return GL_TRUE;
}
else {
/* with zooming */
GLint row;
for (row=0; row<drawHeight; row++) {
assert(drawWidth < MAX_WIDTH);
gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
zSpan, (void *) rgba, zoomY0);
src += rowLength;
destY++;
}
return GL_TRUE;
}
}
else {
/* write CI data to CI frame buffer */
GLint row;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
for (row=0; row<drawHeight; row++) {
(*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
src, NULL);
src += rowLength;
destY++;
}
return GL_TRUE;
}
else {
/* with zooming */
return GL_FALSE;
}
}
}
else {
/* can't handle this pixel format and/or data type here */
return GL_FALSE;
}
}
else {
/* can't do direct render, have to use slow path */
return GL_FALSE;
}
}
/*
* Do glDrawPixels of index pixels.
*/
static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
{
GLint width, height, widthInBytes;
const GLint desty = y;
GLint i, j;
GLdepth zspan[MAX_WIDTH];
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
assert(image);
assert(image->Format == GL_COLOR_INDEX);
width = image->Width;
height = image->Height;
if (image->Type == GL_BITMAP)
widthInBytes = (width + 7) / 8;
else
widthInBytes = width;
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
for (i=0;i<width;i++) {
zspan[i] = zval;
}
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLuint ispan[MAX_WIDTH];
/* convert to uints */
switch (image->Type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) image->Data + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) *src++;
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width;
for (j=0;j<width;j++) {
ispan[j] = (GLuint) (GLint) *src++;
}
}
break;
case GL_BITMAP:
{
GLubyte *src = (GLubyte *) image->Data + i * widthInBytes;
for (j=0;j<width;j++) {
ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
}
}
break;
default:
gl_problem( ctx, "draw_index_pixels type" );
return;
}
/* apply shift and offset */
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
gl_shift_and_offset_ci( ctx, width, ispan );
}
if (ctx->Visual->RGBAflag) {
/* Convert index to RGBA and write to frame buffer */
GLubyte rgba[MAX_WIDTH][4];
gl_map_ci_to_rgba( ctx, width, ispan, rgba );
if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
}
else {
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
else {
/* optionally apply index map then write to frame buffer */
if (ctx->Pixel.MapColorFlag) {
gl_map_ci(ctx, width, ispan);
}
if (zoom) {
gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty );
}
else {
gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
}
}
}
}
/*
* Do glDrawPixels of stencil image. The image datatype may either
* be GLubyte or GLbitmap.
*/
static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
{
GLint widthInBytes, width, height;
const GLint desty = y;
GLint i;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
if (image->Type != GL_BYTE &&
image->Type != GL_UNSIGNED_BYTE &&
image->Type != GL_SHORT &&
image->Type != GL_UNSIGNED_SHORT &&
image->Type != GL_INT &&
image->Type != GL_UNSIGNED_INT &&
image->Type != GL_FLOAT &&
image->Type != GL_BITMAP) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)");
return;
}
assert(image);
assert(image->Format == GL_STENCIL_INDEX);
assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP);
if (image->Type == GL_UNSIGNED_BYTE)
widthInBytes = image->Width;
else
widthInBytes = (image->Width + 7) / 8;
width = image->Width;
height = image->Height;
/* process the image row by row */
for (i=0;i<height;i++,y++) {
GLstencil *src = (GLstencil*)image->Data + i * widthInBytes;
GLstencil *stencilValues;
GLstencil stencilCopy[MAX_WIDTH];
if (image->Type == GL_BITMAP) {
/* convert bitmap data to GLubyte (0 or 1) data */
GLint j;
for (j = 0; j < width; j++) {
stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1;
}
src = stencilCopy;
}
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift
|| ctx->Pixel.MapStencilFlag) {
/* make copy of stencil values */
if (src != stencilCopy)
MEMCPY( stencilCopy, src, width * sizeof(GLstencil));
/* apply shift and offset */
if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) {
gl_shift_and_offset_stencil( ctx, width, stencilCopy );
}
/* mapping */
if (ctx->Pixel.MapStencilFlag) {
gl_map_stencil( ctx, width, stencilCopy );
}
stencilValues = stencilCopy;
}
else {
/* use stencil values in-place */
stencilValues = src;
}
/* write stencil values to stencil buffer */
if (zoom) {
gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y,
stencilValues, desty );
}
else {
gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues );
}
}
}
/*
* Do a glDrawPixels of depth values.
*/
static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
{
GLint width, height;
const GLint desty = y;
GLubyte rgba[MAX_WIDTH][4];
GLuint ispan[MAX_WIDTH];
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
assert(image);
assert(image->Format == GL_DEPTH_COMPONENT);
width = image->Width;
height = image->Height;
/* Color or index */
if (ctx->Visual->RGBAflag) {
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
GLint i;
for (i=0; i<width; i++) {
rgba[i][RCOMP] = r;
rgba[i][GCOMP] = g;
rgba[i][BCOMP] = b;
rgba[i][ACOMP] = a;
}
}
else {
GLint i;
for (i=0;i<width;i++) {
ispan[i] = ctx->Current.RasterIndex;
}
}
if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 16-bit depth values */
GLint j;
for (j=0;j<height;j++,y++) {
GLdepth *zptr = (GLdepth *) image->Data + j * width;
gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
}
}
else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 32-bit depth values */
GLint i, j;
/* Compute shift value to scale 32-bit uints down to depth values. */
GLuint shift = 0;
GLuint max = MAX_DEPTH;
while ((max&0x80000000)==0) {
max = max << 1;
shift++;
}
for (j=0;j<height;j++,y++) {
GLdepth zspan[MAX_WIDTH];
GLuint *zptr = (GLuint *) image->Data + j * width;
for (i=0;i<width;i++) {
zspan[i] = zptr[i] >> shift;
}
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
else {
/* General case (slower) */
GLint i, j;
/* process image row by row */
for (i=0;i<height;i++,y++) {
GLfloat depth[MAX_WIDTH];
GLdepth zspan[MAX_WIDTH];
switch (image->Type) {
case GL_UNSIGNED_SHORT:
{
GLushort *src = (GLushort *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = USHORT_TO_FLOAT( *src++ );
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *src = (GLuint *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = UINT_TO_FLOAT( *src++ );
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width;
for (j=0;j<width;j++) {
depth[j] = *src++;
}
}
break;
default:
gl_problem(ctx, "Bad type in draw_depth_pixels");
return;
}
/* apply depth scale and bias */
if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) {
for (j=0;j<width;j++) {
depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
}
}
/* clamp depth values to [0,1] and convert from floats to integers */
for (j=0;j<width;j++) {
zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE);
}
if (ctx->Visual->RGBAflag) {
if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
}
else {
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
else {
if (zoom) {
gl_write_zoomed_index_span( ctx, width, x, y, zspan,
ispan, GL_BITMAP );
}
else {
gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP );
}
}
}
}
}
/* Simple unpacking parameters: */
static struct gl_pixelstore_attrib NoUnpack = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
0, /* SkipRows */
0, /* ImageHeight */
0, /* SkipImages */
GL_FALSE, /* SwapBytes */
GL_FALSE /* LsbFirst */
};
/*
* Do glDrawPixels of RGBA pixels.
*/
static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_image *image )
{
GLint width, height;
GLint i, j;
const GLint desty = y;
GLdepth zspan[MAX_WIDTH];
GLboolean quickDraw;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
assert(image);
/* Try an optimized glDrawPixels first */
if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height,
image->Format, image->Type, image->Data ))
return;
width = image->Width;
height = image->Height;
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
for (i=0;i<width;i++) {
zspan[i] = z;
}
}
if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0
&& x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) {
quickDraw = GL_TRUE;
}
else {
quickDraw = GL_FALSE;
}
{
/* General solution */
GLboolean r_flag, g_flag, b_flag, a_flag, l_flag;
GLuint components;
GLubyte rgba[MAX_WIDTH][4];
GLfloat rf[MAX_WIDTH];
GLfloat gf[MAX_WIDTH];
GLfloat bf[MAX_WIDTH];
DEFARRAY(GLfloat,af,MAX_WIDTH);
CHECKARRAY(af,return);
r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE;
switch (image->Format) {
case GL_RED:
r_flag = GL_TRUE;
components = 1;
break;
case GL_GREEN:
g_flag = GL_TRUE;
components = 1;
break;
case GL_BLUE:
b_flag = GL_TRUE;
components = 1;
break;
case GL_ALPHA:
a_flag = GL_TRUE;
components = 1;
break;
case GL_RGB:
r_flag = g_flag = b_flag = GL_TRUE;
components = 3;
break;
case GL_LUMINANCE:
l_flag = GL_TRUE;
components = 1;
break;
case GL_LUMINANCE_ALPHA:
l_flag = a_flag = GL_TRUE;
components = 2;
break;
case GL_RGBA:
r_flag = g_flag = b_flag = a_flag = GL_TRUE;
components = 4;
break;
default:
gl_problem(ctx, "Bad type in draw_rgba_pixels");
goto cleanup;
}
/* process the image row by row */
for (i=0;i<height;i++,y++) {
/* convert to floats */
switch (image->Type) {
case GL_UNSIGNED_BYTE:
{
GLubyte *src = (GLubyte *) image->Data + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++);
}
else {
rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0;
}
af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0;
}
}
break;
case GL_FLOAT:
{
GLfloat *src = (GLfloat *) image->Data + i * width * components;
for (j=0;j<width;j++) {
if (l_flag) {
rf[j] = gf[j] = bf[j] = *src++;
}
else {
rf[j] = r_flag ? *src++ : 0.0;
gf[j] = g_flag ? *src++ : 0.0;
bf[j] = b_flag ? *src++ : 0.0;
}
af[j] = a_flag ? *src++ : 1.0;
}
}
break;
default:
gl_problem( ctx, "draw_rgba_pixels type" );
goto cleanup;
}
/* apply scale and bias */
if (ctx->Pixel.ScaleOrBiasRGBA) {
gl_scale_and_bias_color(ctx, width, rf, gf, bf, af);
}
/* apply pixel mappings */
if (ctx->Pixel.MapColorFlag) {
gl_map_color(ctx, width, rf, gf, bf, af);
}
/* convert to integers */
for (j=0;j<width;j++) {
rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F);
rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F);
rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F);
rgba[j][ACOMP] = (GLint) (af[j] * 255.0F);
}
/* write to frame buffer */
if (quickDraw) {
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
(const GLubyte (*)[4])rgba, NULL);
}
else if (zoom) {
gl_write_zoomed_rgba_span( ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty );
}
else {
gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP);
}
}
cleanup:
UNDEFARRAY(af);
}
}
/*
* Execute glDrawPixels
*/
void gl_DrawPixels( GLcontext* ctx, struct gl_image *image )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
if (gl_image_error_test( ctx, image, "glDrawPixels" ))
return;
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
if (!ctx->Current.RasterPosValid) {
return;
}
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
switch (image->Format) {
case GL_COLOR_INDEX:
draw_index_pixels( ctx, x, y, image );
break;
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, image );
break;
case GL_DEPTH_COMPONENT:
draw_depth_pixels( ctx, x, y, image );
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_RGB:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
draw_rgba_pixels( ctx, x, y, image );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" );
return;
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {
GLfloat color[4];
GLfloat texcoord[4], invq;
UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor);
invq = 1.0F / ctx->Current.Texcoord[0][3];
texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
texcoord[2] = ctx->Current.Texcoord[0][2] * invq;
texcoord[3] = ctx->Current.Texcoord[0][3];
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
gl_feedback_vertex( ctx,
ctx->Current.RasterPos,
color, ctx->Current.Index, texcoord );
}
}
else if (ctx->RenderMode==GL_SELECT) {
if (ctx->Current.RasterPosValid) {
gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
}
}