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macros.h
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/* $Id: macros.h,v 1.6 1999/11/08 15:29:43 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* A collection of useful macros.
*/
#ifndef MACROS_H
#define MACROS_H
#ifndef XFree86Server
#include <assert.h>
#include <math.h>
#include <string.h>
#else
#include <GL/glx_ansic.h>
#endif
#ifdef DEBUG
# define ASSERT(X) assert(X)
#else
# define ASSERT(X)
#endif
#if defined(__GNUC__)
#define INLINE __inline__
#elif defined(__MSC__)
#define INLINE __inline
#else
#define INLINE
#endif
/* Stepping a GLfloat pointer by a byte stride
*/
#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
#define STRIDE_T(p, t, i) (p = (t *)((GLubyte *)p + i))
/* Limits: */
#define MAX_GLUSHORT 0xffff
#define MAX_GLUINT 0xffffffff
#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0
#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0
#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0
/* Copy short vectors: */
#define COPY_2V( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
} while (0)
#define COPY_3V( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
} while (0)
#define COPY_4V( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
(DST)[3] = (SRC)[3]; \
} while (0)
#define COPY_2FV( DST, SRC ) \
do { \
const GLfloat *_tmp = (SRC); \
(DST)[0] = _tmp[0]; \
(DST)[1] = _tmp[1]; \
} while (0)
#define COPY_3FV( DST, SRC ) \
do { \
const GLfloat *_tmp = (SRC); \
(DST)[0] = _tmp[0]; \
(DST)[1] = _tmp[1]; \
(DST)[2] = _tmp[2]; \
} while (0)
#define COPY_4FV( DST, SRC ) \
do { \
const GLfloat *_tmp = (SRC); \
(DST)[0] = _tmp[0]; \
(DST)[1] = _tmp[1]; \
(DST)[2] = _tmp[2]; \
(DST)[3] = _tmp[3]; \
} while (0)
#define COPY_SZ_4V(DST, SZ, SRC) \
do { \
switch (SZ) { \
case 4: (DST)[3] = (SRC)[3]; \
case 3: (DST)[2] = (SRC)[2]; \
case 2: (DST)[1] = (SRC)[1]; \
case 1: (DST)[0] = (SRC)[0]; \
} \
} while(0)
#define SUB_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
(DST)[3] = (SRCA)[3] - (SRCB)[3]; \
} while (0)
#define ADD_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
(DST)[3] = (SRCA)[3] + (SRCB)[3]; \
} while (0)
#define SCALE_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
(DST)[3] = (SRCA)[3] * (SRCB)[3]; \
} while (0)
#define ACC_4V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
(DST)[2] += (SRC)[2]; \
(DST)[3] += (SRC)[3]; \
} while (0)
#define ACC_SCALE_4V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
(DST)[3] += (SRCA)[3] * (SRCB)[3]; \
} while (0)
#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
(DST)[2] += S * (SRCB)[2]; \
(DST)[3] += S * (SRCB)[3]; \
} while (0)
#define SCALE_SCALAR_4V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
(DST)[1] = S * (SRCB)[1]; \
(DST)[2] = S * (SRCB)[2]; \
(DST)[3] = S * (SRCB)[3]; \
} while (0)
#define SELF_SCALE_SCALAR_4V( DST, S ) \
do { \
(DST)[0] *= S; \
(DST)[1] *= S; \
(DST)[2] *= S; \
(DST)[3] *= S; \
} while (0)
/*
* Similarly for 3-vectors.
*/
#define SUB_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
} while (0)
#define ADD_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
(DST)[2] = (SRCA)[2] + (SRCB)[2]; \
} while (0)
#define SCALE_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
(DST)[2] = (SRCA)[2] * (SRCB)[2]; \
} while (0)
#define ACC_3V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
(DST)[2] += (SRC)[2]; \
} while (0)
#define ACC_SCALE_3V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
(DST)[2] += (SRCA)[2] * (SRCB)[2]; \
} while (0)
#define SCALE_SCALAR_3V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
(DST)[1] = S * (SRCB)[1]; \
(DST)[2] = S * (SRCB)[2]; \
} while (0)
#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
(DST)[2] += S * (SRCB)[2]; \
} while (0)
#define SELF_SCALE_SCALAR_3V( DST, S ) \
do { \
(DST)[0] *= S; \
(DST)[1] *= S; \
(DST)[2] *= S; \
} while (0)
#define ACC_SCALAR_3V( DST, S ) \
do { \
(DST)[0] += S; \
(DST)[1] += S; \
(DST)[2] += S; \
} while (0)
/* And also for 2-vectors
*/
#define SUB_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
} while (0)
#define ADD_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] + (SRCB)[0]; \
(DST)[1] = (SRCA)[1] + (SRCB)[1]; \
} while (0)
#define SCALE_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] = (SRCA)[0] * (SRCB)[0]; \
(DST)[1] = (SRCA)[1] * (SRCB)[1]; \
} while (0)
#define ACC_2V( DST, SRC ) \
do { \
(DST)[0] += (SRC)[0]; \
(DST)[1] += (SRC)[1]; \
} while (0)
#define ACC_SCALE_2V( DST, SRCA, SRCB ) \
do { \
(DST)[0] += (SRCA)[0] * (SRCB)[0]; \
(DST)[1] += (SRCA)[1] * (SRCB)[1]; \
} while (0)
#define SCALE_SCALAR_2V( DST, S, SRCB ) \
do { \
(DST)[0] = S * (SRCB)[0]; \
(DST)[1] = S * (SRCB)[1]; \
} while (0)
#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \
do { \
(DST)[0] += S * (SRCB)[0]; \
(DST)[1] += S * (SRCB)[1]; \
} while (0)
#define SELF_SCALE_SCALAR_2V( DST, S ) \
do { \
(DST)[0] *= S; \
(DST)[1] *= S; \
} while (0)
#define ACC_SCALAR_2V( DST, S ) \
do { \
(DST)[0] += S; \
(DST)[1] += S; \
} while (0)
/*
* Copy a vector of 4 GLubytes from SRC to DST.
*/
#define COPY_4UBV(DST, SRC) \
do { \
if (sizeof(GLuint)==4*sizeof(GLubyte)) { \
*((GLuint*)(DST)) = *((GLuint*)(SRC)); \
} \
else { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
(DST)[3] = (SRC)[3]; \
} \
} while (0)
/* Assign scalers to short vectors: */
#define ASSIGN_2V( V, V0, V1 ) \
do { V[0] = V0; V[1] = V1; } while(0)
#define ASSIGN_3V( V, V0, V1, V2 ) \
do { V[0] = V0; V[1] = V1; V[2] = V2; } while(0)
#define ASSIGN_4V( V, V0, V1, V2, V3 ) \
do { \
V[0] = V0; \
V[1] = V1; \
V[2] = V2; \
V[3] = V3; \
} while(0)
/* Absolute value (for Int, Float, Double): */
#define ABSI(X) ((X) < 0 ? -(X) : (X))
#define ABSF(X) ((X) < 0.0F ? -(X) : (X))
#define ABSD(X) ((X) < 0.0 ? -(X) : (X))
/* Round a floating-point value to the nearest integer: */
#define ROUNDF(X) ( (X)<0.0F ? ((GLint) ((X)-0.5F)) : ((GLint) ((X)+0.5F)) )
/* Compute ceiling of integer quotient of A divided by B: */
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
/* Clamp X to [MIN,MAX]: */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
/* Assign X to CLAMP(X, MIN, MAX) */
#define CLAMP_SELF(x, mn, mx) \
( (x)<(mn) ? ((x) = (mn)) : ((x)>(mx) ? ((x)=(mx)) : (x)) )
/* Min of two values: */
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
/* MAX of two values: */
#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
/* Dot product of two 2-element vectors */
#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] )
/* Dot product of two 3-element vectors */
#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] )
/* Dot product of two 4-element vectors */
#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \
(a)[2]*(b)[2] + (a)[3]*(b)[3] )
#define DOT4V(v,a,b,c,d) (v[0]*a + v[1]*b + v[2]*c + v[3]*d)
#define CROSS3(n, u, v) \
do { \
(n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \
(n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \
(n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \
} while (0)
/*
* Integer / float conversion for colors, normals, etc.
*/
#define BYTE_TO_UBYTE(b) (b < 0 ? 0 : (GLubyte) b)
#define SHORT_TO_UBYTE(s) (s < 0 ? 0 : (GLubyte) (s >> 7))
#define USHORT_TO_UBYTE(s) (GLubyte) (s >> 8)
#define INT_TO_UBYTE(i) (i < 0 ? 0 : (GLubyte) (i >> 23))
#define UINT_TO_UBYTE(i) (GLubyte) (i >> 24)
/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
#define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F))
/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
/* causes overflow:
#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
*/
/* a close approximation: */
#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
/*
* Memory allocation
* XXX these should probably go into a new glmemory.h file.
*/
#ifdef DEBUG
extern void *gl_malloc(size_t bytes);
extern void *gl_calloc(size_t bytes);
extern void gl_free(void *ptr);
#define MALLOC(BYTES) gl_malloc(BYTES)
#define CALLOC(BYTES) gl_calloc(BYTES)
#define MALLOC_STRUCT(T) (struct T *) gl_malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) gl_calloc(sizeof(struct T))
#define FREE(PTR) gl_free(PTR)
#else
#define MALLOC(BYTES) (void *) malloc(BYTES)
#define CALLOC(BYTES) (void *) calloc(1, BYTES)
#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
#define CALLOC_STRUCT(T) (struct T *) calloc(1,sizeof(struct T))
#define FREE(PTR) free(PTR)
#endif
/* Memory copy: */
#ifdef SUNOS4
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
#else
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
#endif
/* Memory set: */
#ifdef SUNOS4
#define MEMSET( DST, VAL, N ) \
memset( (char *) (DST), (int) (VAL), (int) (N) )
#else
#define MEMSET( DST, VAL, N ) \
memset( (void *) (DST), (int) (VAL), (size_t) (N) )
#endif
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
extern char *AGLAlloc(int size);
extern void AGLFree(char* ptr);
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])AGLAlloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {AGLFree((char*)NAME);} }while (0)
#elif defined(__BEOS__)
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
# define UNDEFARRAY(NAME) do {if ((NAME)) {free((char*)NAME);} }while (0)
#else
# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
# define CHECKARRAY(NAME,CMD) do {} while(0)
# define UNDEFARRAY(NAME)
#endif
/* Some compilers don't like some of Mesa's const usage */
#ifdef NO_CONST
# define CONST
#else
# define CONST const
#endif
/* Pi */
#ifndef M_PI
#define M_PI (3.1415926)
#endif
/* Degrees to radians conversion: */
#define DEG2RAD (M_PI/180.0)
#ifndef NULL
#define NULL 0
#endif
#endif /*MACROS_H*/