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C/C++ Source or Header  |  2000-01-07  |  9KB  |  291 lines

  1. /* $Id: pointers.c,v 1.6 1999/11/08 07:36:44 brianp Exp $ */
  2.  
  3. /*
  4.  * Mesa 3-D graphics library
  5.  * Version:  3.1
  6.  * 
  7.  * Copyright (C) 1999  Brian Paul   All Rights Reserved.
  8.  * 
  9.  * Permission is hereby granted, free of charge, to any person obtaining a
  10.  * copy of this software and associated documentation files (the "Software"),
  11.  * to deal in the Software without restriction, including without limitation
  12.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  13.  * and/or sell copies of the Software, and to permit persons to whom the
  14.  * Software is furnished to do so, subject to the following conditions:
  15.  * 
  16.  * The above copyright notice and this permission notice shall be included
  17.  * in all copies or substantial portions of the Software.
  18.  * 
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  22.  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  23.  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  24.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  */
  26.  
  27.  
  28.  
  29.  
  30.  
  31. #ifdef PC_HEADER
  32. #include "all.h"
  33. #else
  34. #ifndef XFree86Server
  35. #include <stdio.h>
  36. #include <stdlib.h>
  37. #include <string.h>
  38. #else
  39. #include "GL/xf86glx.h"
  40. #endif
  41. #include "accum.h"
  42. #include "alpha.h"
  43. #include "attrib.h"
  44. #include "bitmap.h"
  45. #include "blend.h"
  46. #include "clip.h"
  47. #include "context.h"
  48. #include "colortab.h"
  49. #include "copypix.h"
  50. #include "depth.h"
  51. #include "dlist.h"
  52. #include "drawpix.h"
  53. #include "enable.h"
  54. #include "eval.h"
  55. #include "feedback.h"
  56. #include "fog.h"
  57. #include "get.h"
  58. #include "glmisc.h"
  59. #include "extensions.h"
  60. #include "light.h"
  61. #include "lines.h"
  62. #include "logic.h"
  63. #include "macros.h"
  64. #include "masking.h"
  65. #include "matrix.h"
  66. #include "pixel.h"
  67. #include "points.h"
  68. #include "polygon.h"
  69. #include "pointers.h"
  70. #include "rastpos.h"
  71. #include "readpix.h"
  72. #include "rect.h"
  73. #include "scissor.h"
  74. #include "stencil.h"
  75. #include "teximage.h"
  76. #include "texobj.h"
  77. #include "texstate.h"
  78. #include "types.h"
  79. #include "varray.h"
  80. #include "vbfill.h"
  81. #include "winpos.h"
  82. #endif
  83.  
  84.  
  85. #ifdef DEBUG
  86. /*
  87.  * For debugging
  88.  */
  89. static void check_pointers( struct gl_api_table *table )
  90. {
  91.    void **entry;
  92.    int numentries = sizeof( struct gl_api_table ) / sizeof(void*);
  93.    int i;
  94.  
  95.    entry = (void **) table;
  96.  
  97.    for (i=0;i<numentries;i++) {
  98.       if (!entry[i]) {
  99.          printf("found uninitialized function pointer at %d\n", i );
  100.          gl_problem(NULL, "Missing pointer in pointers.c");
  101.          /*abort()*/
  102.       }
  103.    }
  104. }
  105. #endif
  106.  
  107.  
  108. /*
  109.  * Assign all the pointers in 'table' to point to Mesa's immediate-mode
  110.  * execution functions.
  111.  */
  112. static void init_execution_pointers( struct gl_api_table *table )
  113. {
  114.    table->Accum = gl_Accum;
  115.    table->AlphaFunc = gl_AlphaFunc;
  116.    table->AreTexturesResident = gl_AreTexturesResident;
  117.    table->BindTexture = gl_BindTexture;
  118.    table->Bitmap = gl_Bitmap;
  119.    table->BlendColor = gl_BlendColor;
  120.    table->BlendEquation = gl_BlendEquation;
  121.    table->BlendFunc = gl_BlendFunc;
  122.    table->BlendFuncSeparate = gl_BlendFuncSeparate;
  123.    table->CallList = gl_CallList;
  124.    table->CallLists = gl_CallLists;
  125.    table->Clear = gl_Clear;
  126.    table->ClearAccum = gl_ClearAccum;
  127.    table->ClearColor = gl_ClearColor;
  128.    table->ClearDepth = gl_ClearDepth;
  129.    table->ClearIndex = gl_ClearIndex;
  130.    table->ClearStencil = gl_ClearStencil;
  131.    table->ClipPlane = gl_ClipPlane;
  132.    table->ColorMask = gl_ColorMask;
  133.    table->ColorMaterial = gl_ColorMaterial;
  134.    table->ColorTable = gl_ColorTable;
  135.    table->ColorSubTable = gl_ColorSubTable;
  136.    table->CopyPixels = gl_CopyPixels;
  137.    table->CopyTexImage1D = gl_CopyTexImage1D;
  138.    table->CopyTexImage2D = gl_CopyTexImage2D;
  139.    table->CopyTexSubImage1D = gl_CopyTexSubImage1D;
  140.    table->CopyTexSubImage2D = gl_CopyTexSubImage2D;
  141.    table->CopyTexSubImage3D = gl_CopyTexSubImage3D;
  142.    table->CullFace = gl_CullFace;
  143.    table->DeleteLists = gl_DeleteLists;
  144.    table->DeleteTextures = gl_DeleteTextures;
  145.    table->DepthFunc = gl_DepthFunc;
  146.    table->DepthMask = gl_DepthMask;
  147.    table->DepthRange = gl_DepthRange;
  148.    table->Disable = gl_Disable;
  149.    table->DisableClientState = gl_DisableClientState;
  150.    table->DrawBuffer = gl_DrawBuffer;
  151.    table->DrawPixels = gl_DrawPixels;
  152.    table->Enable = gl_Enable;
  153.    table->Error = gl_error;
  154.    table->EnableClientState = gl_EnableClientState;
  155.    table->EndList = gl_EndList;
  156.    table->EvalMesh1 = gl_EvalMesh1;
  157.    table->EvalMesh2 = gl_EvalMesh2;
  158.    table->FeedbackBuffer = gl_FeedbackBuffer;
  159.    table->Finish = gl_Finish;
  160.    table->Flush = gl_Flush;
  161.    table->Fogfv = gl_Fogfv;
  162.    table->FrontFace = gl_FrontFace;
  163.    table->Frustum = gl_Frustum;
  164.    table->GenLists = gl_GenLists;
  165.    table->GenTextures = gl_GenTextures;
  166.    table->GetBooleanv = gl_GetBooleanv;
  167.    table->GetClipPlane = gl_GetClipPlane;
  168.    table->GetColorTable = gl_GetColorTable;
  169.    table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
  170.    table->GetDoublev = gl_GetDoublev;
  171.    table->GetError = gl_GetError;
  172.    table->GetFloatv = gl_GetFloatv;
  173.    table->GetIntegerv = gl_GetIntegerv;
  174.    table->GetPointerv = gl_GetPointerv;
  175.    table->GetLightfv = gl_GetLightfv;
  176.    table->GetLightiv = gl_GetLightiv;
  177.    table->GetMapdv = gl_GetMapdv;
  178.    table->GetMapfv = gl_GetMapfv;
  179.    table->GetMapiv = gl_GetMapiv;
  180.    table->GetMaterialfv = gl_GetMaterialfv;
  181.    table->GetMaterialiv = gl_GetMaterialiv;
  182.    table->GetPixelMapfv = gl_GetPixelMapfv;
  183.    table->GetPixelMapuiv = gl_GetPixelMapuiv;
  184.    table->GetPixelMapusv = gl_GetPixelMapusv;
  185.    table->GetPolygonStipple = gl_GetPolygonStipple;
  186.    table->GetString = gl_GetString;
  187.    table->GetTexEnvfv = gl_GetTexEnvfv;
  188.    table->GetTexEnviv = gl_GetTexEnviv;
  189.    table->GetTexGendv = gl_GetTexGendv;
  190.    table->GetTexGenfv = gl_GetTexGenfv;
  191.    table->GetTexGeniv = gl_GetTexGeniv;
  192.    table->GetTexImage = gl_GetTexImage;
  193.    table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
  194.    table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
  195.    table->GetTexParameterfv = gl_GetTexParameterfv;
  196.    table->GetTexParameteriv = gl_GetTexParameteriv;
  197.    table->Hint = gl_Hint;
  198.    table->IndexMask = gl_IndexMask;
  199.    table->InitNames = gl_InitNames;
  200.    table->IsEnabled = gl_IsEnabled;
  201.    table->IsList = gl_IsList;
  202.    table->IsTexture = gl_IsTexture;
  203.    table->LightModelfv = gl_LightModelfv;
  204.    table->Lightfv = gl_Lightfv;
  205.    table->LineStipple = gl_LineStipple;
  206.    table->LineWidth = gl_LineWidth;
  207.    table->ListBase = gl_ListBase;
  208.    table->LoadIdentity = gl_LoadIdentity;
  209.    table->LoadMatrixf = gl_LoadMatrixf;
  210.    table->LoadName = gl_LoadName;
  211.    table->LogicOp = gl_LogicOp;
  212.    table->Map1f = gl_Map1f;
  213.    table->Map2f = gl_Map2f;
  214.    table->MapGrid1f = gl_MapGrid1f;
  215.    table->MapGrid2f = gl_MapGrid2f;
  216.    table->MatrixMode = gl_MatrixMode;
  217.    table->MultMatrixf = gl_MultMatrixf;
  218.    table->NewList = gl_NewList;
  219.    table->Ortho = gl_Ortho;
  220.    table->PassThrough = gl_PassThrough;
  221.    table->PixelMapfv = gl_PixelMapfv;
  222.    table->PixelStorei = gl_PixelStorei;
  223.    table->PixelTransferf = gl_PixelTransferf;
  224.    table->PixelZoom = gl_PixelZoom;
  225.    table->PointSize = gl_PointSize;
  226.    table->PolygonMode = gl_PolygonMode;
  227.    table->PolygonOffset = gl_PolygonOffset;
  228.    table->PolygonStipple = gl_PolygonStipple;
  229.    table->PopAttrib = gl_PopAttrib;
  230.    table->PopClientAttrib = gl_PopClientAttrib;
  231.    table->PopMatrix = gl_PopMatrix;
  232.    table->PopName = gl_PopName;
  233.    table->PrioritizeTextures = gl_PrioritizeTextures;
  234.    table->PushAttrib = gl_PushAttrib;
  235.    table->PushClientAttrib = gl_PushClientAttrib;
  236.    table->PushMatrix = gl_PushMatrix;
  237.    table->PushName = gl_PushName;
  238.    table->RasterPos4f = gl_RasterPos4f;
  239.    table->ReadBuffer = gl_ReadBuffer;
  240.    table->ReadPixels = gl_ReadPixels;
  241.    table->Rectf = gl_Rectf;
  242.    table->RenderMode = gl_RenderMode;
  243.    table->Rotatef = gl_Rotatef;
  244.    table->Scalef = gl_Scalef;
  245.    table->Scissor = gl_Scissor;
  246.    table->SelectBuffer = gl_SelectBuffer;
  247.    table->ShadeModel = gl_ShadeModel;
  248.    table->StencilFunc = gl_StencilFunc;
  249.    table->StencilMask = gl_StencilMask;
  250.    table->StencilOp = gl_StencilOp;
  251.    table->TexEnvfv = gl_TexEnvfv;
  252.    table->TexGenfv = gl_TexGenfv;
  253.    table->TexImage1D = gl_TexImage1D;
  254.    table->TexImage2D = gl_TexImage2D;
  255.    table->TexImage3D = gl_TexImage3D;
  256.    table->TexSubImage1D = gl_TexSubImage1D;
  257.    table->TexSubImage2D = gl_TexSubImage2D;
  258.    table->TexSubImage3D = gl_TexSubImage3D;
  259.    table->PointParameterfvEXT = gl_PointParameterfvEXT;
  260.    table->TexParameterfv = gl_TexParameterfv;
  261.    table->Translatef = gl_Translatef;
  262.    table->Viewport = gl_Viewport;
  263.  
  264.    /* GL_MESA_window_pos extension */
  265.    table->WindowPos4fMESA = gl_WindowPos4fMESA;
  266.  
  267.    /* GL_MESA_resize_buffers extension */
  268.    table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
  269.  
  270.    /* GL_ARB_multitexture */
  271.    table->ActiveTexture = gl_ActiveTexture;
  272.    table->ClientActiveTexture = gl_ClientActiveTexture;
  273. }
  274.  
  275.  
  276.  
  277.  
  278. void gl_init_api_function_pointers( GLcontext *ctx )
  279. {
  280.    init_execution_pointers( &ctx->Exec );
  281.    
  282.    gl_init_dlist_pointers( &ctx->Save );
  283.  
  284. #ifdef DEBUG
  285.    /* make sure there's no NULL pointers */
  286.    check_pointers( &ctx->Exec );
  287.    check_pointers( &ctx->Save );
  288. #endif
  289. }
  290.  
  291.