home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 6
/
AACD06.ISO
/
AACD
/
System
/
Mesa-3.1
/
src
/
teximage.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-01-07
|
60KB
|
1,834 lines
/* $Id: teximage.c,v 1.11 1999/11/08 07:36:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#else
#include "GL/xf86glx.h"
#endif
#include "context.h"
#include "image.h"
#include "macros.h"
#include "mmath.h"
#include "span.h"
#include "teximage.h"
#include "texstate.h"
#include "types.h"
#endif
/*
* NOTES:
*
* Mesa's native texture datatype is GLubyte. Native formats are
* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
* and GL_COLOR_INDEX.
* Device drivers are free to implement any internal format they want.
*/
static struct gl_pixelstore_attrib defaultPacking = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
0, /* SkipRows */
0, /* ImageHeight */
0, /* SkipImages */
GL_FALSE, /* SwapBytes */
GL_FALSE /* LsbFirst */
};
/*
* Compute log base 2 of n.
* If n isn't an exact power of two return -1.
* If n<0 return -1.
*/
static int logbase2( int n )
{
GLint i = 1;
GLint log2 = 0;
if (n<0) {
return -1;
}
while ( n > i ) {
i *= 2;
log2++;
}
if (i != n) {
return -1;
}
else {
return log2;
}
}
/*
* Given an internal texture format enum or 1, 2, 3, 4 return the
* corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
* Return -1 if invalid enum.
*/
static GLint decode_internal_format( GLint format )
{
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_COLOR_INDEX;
default:
return -1; /* error */
}
}
/*
* Given an internal texture format enum or 1, 2, 3, 4 return the
* corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE,
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the
* number of components for the format. Return -1 if invalid enum.
*/
static GLint components_in_intformat( GLint format )
{
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return 1;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return 1;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return 2;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return 1;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return 3;
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return 4;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return 1;
default:
return -1; /* error */
}
}
struct gl_texture_image *gl_alloc_texture_image( void )
{
return CALLOC_STRUCT(gl_texture_image);
}
void gl_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
}
/*
* Examine the texImage->Format field and set the Red, Green, Blue, etc
* texel component sizes to default values.
* These fields are set only here by core Mesa but device drivers may
* overwritting these fields to indicate true texel resolution.
*/
static void set_teximage_component_sizes( struct gl_texture_image *texImage )
{
switch (texImage->Format) {
case GL_ALPHA:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 8;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_LUMINANCE:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 8;
texImage->IndexBits = 0;
break;
case GL_LUMINANCE_ALPHA:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 8;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 8;
texImage->IndexBits = 0;
break;
case GL_INTENSITY:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 8;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_RED:
texImage->RedBits = 8;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_GREEN:
texImage->RedBits = 0;
texImage->GreenBits = 8;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_BLUE:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 8;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_RGB:
case GL_BGR:
texImage->RedBits = 8;
texImage->GreenBits = 8;
texImage->BlueBits = 8;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
texImage->RedBits = 8;
texImage->GreenBits = 8;
texImage->BlueBits = 8;
texImage->AlphaBits = 8;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
break;
case GL_COLOR_INDEX:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 8;
break;
default:
gl_problem(NULL, "unexpected format in set_teximage_component_sizes");
}
}
/* Need this to prevent an out-of-bounds memory access when using
* X86 optimized code.
*/
#ifdef USE_X86_ASM
# define EXTRA_BYTE 1
#else
# define EXTRA_BYTE 0
#endif
/*
* This is called by glTexImage[123]D in order to build a gl_texture_image
* object given the client's parameters and image data.
*
* NOTES: Width, height and depth should include the border.
* All texture image parameters should have already been error checked.
*/
static struct gl_texture_image *
make_texture_image( GLcontext *ctx, GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpacking)
{
GLint components, numPixels;
struct gl_texture_image *texImage;
assert(width > 0);
assert(height > 0);
assert(depth > 0);
assert(border == 0 || border == 1);
assert(pixels);
assert(unpacking);
/*
* Allocate and initialize the texture_image struct
*/
texImage = gl_alloc_texture_image();
if (!texImage)
return NULL;
texImage->Format = (GLenum) decode_internal_format(internalFormat);
set_teximage_component_sizes( texImage );
texImage->IntFormat = (GLenum) internalFormat;
texImage->Border = border;
texImage->Width = width;
texImage->Height = height;
texImage->Depth = depth;
texImage->WidthLog2 = logbase2(width - 2 * border);
if (height == 1) /* 1-D texture */
texImage->HeightLog2 = 0;
else
texImage->HeightLog2 = logbase2(height - 2 * border);
if (depth == 1) /* 2-D texture */
texImage->DepthLog2 = 0;
else
texImage->DepthLog2 = logbase2(depth - 2 * border);
texImage->Width2 = 1 << texImage->WidthLog2;
texImage->Height2 = 1 << texImage->HeightLog2;
texImage->Depth2 = 1 << texImage->DepthLog2;
texImage->MaxLog2 = MAX2(texImage->WidthLog2, texImage->HeightLog2);
components = components_in_intformat(internalFormat);
numPixels = texImage->Width * texImage->Height * texImage->Depth;
texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE);
if (!texImage->Data) {
/* out of memory */
gl_free_texture_image(texImage);
return NULL;
}
/*
* OK, the texture image struct has been initialized and the texture
* image memory has been allocated.
* Now fill in the texture image from the source data.
* This includes applying the pixel transfer operations.
*/
/* try common 2D texture cases first */
if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag
&& !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift
&& srcType == GL_UNSIGNED_BYTE && depth == 1) {
if (srcFormat == internalFormat) {
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats.
*/
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
GLint dstBytesPerRow = width * components * sizeof(GLubyte);
if (srcStride == dstBytesPerRow) {
MEMCPY(dst, src, height * dstBytesPerRow);
}
else {
GLint i;
for (i = 0; i < height; i++) {
MEMCPY(dst, src, dstBytesPerRow);
src += srcStride;
dst += dstBytesPerRow;
}
}
return texImage; /* all done */
}
else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
/* commonly used by Quake */
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
GLint i, j;
for (i = 0; i < height; i++) {
const GLubyte *s = src;
for (j = 0; j < width; j++) {
*dst++ = *s++; /*red*/
*dst++ = *s++; /*green*/
*dst++ = *s++; /*blue*/
s++; /*alpha*/
}
src += srcStride;
}
return texImage; /* all done */
}
}
/*
* General case solutions
*/
if (texImage->Format == GL_COLOR_INDEX) {
/* color index texture */
const GLint destBytesPerRow = width * components * sizeof(GLubyte);
const GLenum dstType = GL_UNSIGNED_BYTE;
GLubyte *dest = texImage->Data;
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
const GLvoid *source = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, img, row, 0);
_mesa_unpack_index_span(ctx, width, dstType, dest,
srcType, source, unpacking, GL_TRUE);
dest += destBytesPerRow;
}
}
}
else {
/* regular, color texture */
const GLint destBytesPerRow = width * components * sizeof(GLubyte);
const GLenum dstFormat = texImage->Format;
GLubyte *dest = texImage->Data;
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
const GLvoid *source = gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, img, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest,
srcFormat, srcType, source, unpacking, GL_TRUE);
dest += destBytesPerRow;
}
}
}
return texImage; /* All done! */
}
/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
* spec.
*/
static struct gl_texture_image *
make_null_texture( GLcontext *ctx, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth, GLint border )
{
GLint components;
struct gl_texture_image *texImage;
GLint numPixels;
(void) ctx;
/*internalFormat = decode_internal_format(internalFormat);*/
components = components_in_intformat(internalFormat);
numPixels = width * height * depth;
texImage = gl_alloc_texture_image();
if (!texImage)
return NULL;
texImage->Format = (GLenum) decode_internal_format(internalFormat);
set_teximage_component_sizes( texImage );
texImage->IntFormat = internalFormat;
texImage->Border = border;
texImage->Width = width;
texImage->Height = height;
texImage->Depth = depth;
texImage->WidthLog2 = logbase2(width - 2*border);
if (height==1) /* 1-D texture */
texImage->HeightLog2 = 0;
else
texImage->HeightLog2 = logbase2(height - 2*border);
if (depth==1) /* 2-D texture */
texImage->DepthLog2 = 0;
else
texImage->DepthLog2 = logbase2(depth - 2*border);
texImage->Width2 = 1 << texImage->WidthLog2;
texImage->Height2 = 1 << texImage->HeightLog2;
texImage->Depth2 = 1 << texImage->DepthLog2;
texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );
/* XXX should we really allocate memory for the image or let it be NULL? */
/*texImage->Data = NULL;*/
texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
* a NULL image pointer then load the texture image with something
* interesting instead of leaving it indeterminate.
*/
if (texImage->Data) {
char message[8][32] = {
" X X XXXXX XXX X ",
" XX XX X X X X X ",
" X X X X X X X ",
" X X XXXX XXX XXXXX ",
" X X X X X X ",
" X X X X X X X ",
" X X XXXXX XXX X X ",
" "
};
GLubyte *imgPtr = texImage->Data;
GLint i, j, k;
for (i=0;i<height;i++) {
GLint srcRow = 7 - i % 8;
for (j=0;j<width;j++) {
GLint srcCol = j % 32;
GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
for (k=0;k<components;k++) {
*imgPtr++ = (GLubyte) texel;
}
}
}
}
return texImage;
}
/*
* Test glTexImage[123]D() parameters for errors.
* Input:
* dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLuint dimensions,
GLint width, GLint height,
GLint depth, GLint border )
{
GLboolean isProxy;
GLint iformat;
if (dimensions == 1) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
if (target != GL_TEXTURE_1D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
if (target != GL_TEXTURE_2D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
if (target != GL_TEXTURE_3D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return GL_TRUE;
}
}
else {
gl_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
/* Border */
if (border!=0 && border!=1) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(border)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
/* Width */
if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|| logbase2( width - 2 * border ) < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(width)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
/* Height */
if (dimensions >= 2) {
if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|| logbase2( height - 2 * border ) < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(height)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
}
/* Depth */
if (dimensions >= 3) {
if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
|| logbase2( depth - 2 * border ) < 0) {
if (!isProxy) {
gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(depth)" );
}
return GL_TRUE;
}
}
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(level)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
iformat = decode_internal_format( internalFormat );
if (iformat < 0) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(internalFormat)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
}
return GL_TRUE;
}
if (!gl_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(format or type)", dimensions);
gl_error(ctx, GL_INVALID_OPERATION, message);
}
return GL_TRUE;
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/*
* Test glTexSubImage[123]D() parameters for errors.
* Input:
* dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
subtexture_error_check( GLcontext *ctx, GLint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
if (target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
if (target != GL_TEXTURE_3D) {
gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
}
else {
gl_problem( ctx, "bad dims in texture_error_check" );
return GL_TRUE;
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
gl_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)");
return GL_TRUE;
}
if (width < 0) {
char message[100];
sprintf(message, "glTexSubImage%dD(width)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (height < 0 && dimensions > 1) {
char message[100];
sprintf(message, "glTexSubImage%dD(height)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (depth < 0 && dimensions > 2) {
char message[100];
sprintf(message, "glTexSubImage%dD(depth)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
destTex = texUnit->CurrentD[2]->Image[level];
if (!destTex) {
gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
return GL_TRUE;
}
if (xoffset < -((GLint)destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
return GL_TRUE;
}
if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
return GL_TRUE;
}
if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) {
gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
}
if (!gl_is_legal_format_and_type(format, type)) {
char message[100];
sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
gl_error(ctx, GL_INVALID_ENUM, message);
return GL_TRUE;
}
return GL_FALSE;
}
/*
* Test glCopyTexImage[12]D() parameters for errors.
* Input: dimensions - must be 1 or 2 or 3
* Return: GL_TRUE = an error was detected, GL_FALSE = no errors
*/
static GLboolean
copytexture_error_check( GLcontext *ctx, GLint dimensions,
GLenum target, GLint level, GLint internalFormat,
GLint width, GLint height, GLint border )
{
GLint iformat;
if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" );
return GL_TRUE;
}
if (dimensions == 1 && target != GL_TEXTURE_1D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
return GL_TRUE;
}
else if (dimensions == 2 && target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
}
/* Border */
if (border!=0 && border!=1) {
char message[100];
sprintf(message, "glCopyTexImage%dD(border)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* Width */
if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
|| logbase2( width - 2 * border ) < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(width)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* Height */
if (dimensions >= 2) {
if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
|| logbase2( height - 2 * border ) < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(height)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
char message[100];
sprintf(message, "glCopyTexImage%dD(level)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
iformat = decode_internal_format( internalFormat );
if (iformat < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
if (dimensions == 1 && target != GL_TEXTURE_1D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
return GL_TRUE;
}
else if (dimensions == 2 && target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
else if (dimensions == 3 && target != GL_TEXTURE_3D) {
gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
return GL_TRUE;
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(level)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (width < 0) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(width)", dimensions );
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (dimensions > 1 && height < 0) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(height)", dimensions );
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
teximage = texUnit->CurrentD[dimensions]->Image[level];
if (!teximage) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
gl_error(ctx, GL_INVALID_OPERATION, message);
return GL_TRUE;
}
if (xoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(xoffset)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (dimensions > 1) {
if (yoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(yoffset)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
if (dimensions > 2) {
if (zoffset < -((GLint)teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
char message[100];
sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
gl_error(ctx, GL_INVALID_VALUE, message);
return GL_TRUE;
}
}
/* if we get here, the parameters are OK */
return GL_FALSE;
}
/*
* Called from the API. Note that width includes the border.
*/
void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
if (target==GL_TEXTURE_1D) {
struct gl_texture_image *teximage;
if (texture_error_check( ctx, target, level, internalformat,
format, type, 1, width, 1, 1, border )) {
/* error in texture image was detected */
return;
}
/* free current texture image, if any */
if (texUnit->CurrentD[1]->Image[level]) {
gl_free_texture_image( texUnit->CurrentD[1]->Image[level] );
}
/* make new texture from source image */
if (pixels) {
teximage = make_texture_image(ctx, internalformat, width, 1, 1,
border, format, type, pixels, &ctx->Unpack);
}
else {
teximage = make_null_texture(ctx, (GLenum) internalformat,
width, 1, 1, border);
}
/* install new texture image */
texUnit->CurrentD[1]->Image[level] = teximage;
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
ctx->NewState |= NEW_TEXTURING;
/* tell driver about change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
texUnit->CurrentD[1],
level, internalformat, teximage );
}
}
else if (target==GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalformat,
format, type, 1, width, 1, 1, border )) {
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] );
ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat;
ctx->Texture.Proxy1D->Image[level]->Border = border;
ctx->Texture.Proxy1D->Image[level]->Width = width;
ctx->Texture.Proxy1D->Image[level]->Height = 1;
ctx->Texture.Proxy1D->Image[level]->Depth = 1;
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return;
}
}
void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
if (target==GL_TEXTURE_2D) {
struct gl_texture_image *teximage;
if (texture_error_check( ctx, target, level, internalformat,
format, type, 2, width, height, 1, border )) {
/* error in texture image was detected */
return;
}
/* free current texture image, if any */
if (texUnit->CurrentD[2]->Image[level]) {
gl_free_texture_image( texUnit->CurrentD[2]->Image[level] );
}
/* make new texture from source image */
if (pixels) {
teximage = make_texture_image(ctx, internalformat, width, height, 1,
border, format, type, pixels, &ctx->Unpack);
}
else {
teximage = make_null_texture(ctx, (GLenum) internalformat,
width, height, 1, border);
}
/* install new texture image */
texUnit->CurrentD[2]->Image[level] = teximage;
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
ctx->NewState |= NEW_TEXTURING;
/* tell driver about change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
texUnit->CurrentD[2],
level, internalformat, teximage );
}
}
else if (target==GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalformat,
format, type, 2, width, height, 1, border )) {
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] );
ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat;
ctx->Texture.Proxy2D->Image[level]->Border = border;
ctx->Texture.Proxy2D->Image[level]->Width = width;
ctx->Texture.Proxy2D->Image[level]->Height = height;
ctx->Texture.Proxy2D->Image[level]->Depth = 1;
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return;
}
}
/*
* Called by the API or display list executor.
* Note that width and height include the border.
*/
void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
if (target==GL_TEXTURE_3D) {
struct gl_texture_image *teximage;
if (texture_error_check( ctx, target, level, internalformat,
format, type, 3, width, height, depth,
border )) {
/* error in texture image was detected */
return;
}
/* free current texture image, if any */
if (texUnit->CurrentD[3]->Image[level]) {
gl_free_texture_image( texUnit->CurrentD[3]->Image[level] );
}
/* make new texture from source image */
if (pixels) {
teximage = make_texture_image(ctx, internalformat, width, height,
depth, border, format, type, pixels, &ctx->Unpack);
}
else {
teximage = make_null_texture(ctx, (GLenum) internalformat,
width, height, depth, border);
}
/* install new texture image */
texUnit->CurrentD[3]->Image[level] = teximage;
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] );
ctx->NewState |= NEW_TEXTURING;
/* tell driver about change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT,
texUnit->CurrentD[3],
level, internalformat, teximage );
}
}
else if (target==GL_PROXY_TEXTURE_3D_EXT) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalformat,
format, type, 3, width, height, depth,
border )) {
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] );
ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat;
ctx->Texture.Proxy3D->Image[level]->Border = border;
ctx->Texture.Proxy3D->Image[level]->Width = width;
ctx->Texture.Proxy3D->Image[level]->Height = height;
ctx->Texture.Proxy3D->Image[level]->Depth = depth;
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return;
}
}
void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
const struct gl_texture_object *texObj;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return;
}
if (gl_sizeof_type(type) <= 0) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return;
}
if (gl_components_in_format(format) <= 0) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
}
if (!pixels)
return; /* XXX generate an error??? */
switch (target) {
case GL_TEXTURE_1D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
break;
case GL_TEXTURE_2D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
break;
case GL_TEXTURE_3D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" );
return;
}
if (texObj->Image[level] && texObj->Image[level]->Data) {
const struct gl_texture_image *texImage = texObj->Image[level];
GLint width = texImage->Width;
GLint height = texImage->Height;
GLint row;
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
width, height,
format, type, 0, row, 0);
assert(dest);
if (texImage->Format == GL_RGBA) {
const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest,
&ctx->Pack, GL_TRUE );
}
else {
/* fetch RGBA row from texture image then pack it in client mem */
GLubyte rgba[MAX_WIDTH][4];
GLint i;
const GLubyte *src;
switch (texImage->Format) {
case GL_ALPHA:
src = texImage->Data + row * width * sizeof(GLubyte);
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = 255;
rgba[i][GCOMP] = 255;
rgba[i][BCOMP] = 255;
rgba[i][ACOMP] = src[i];
}
break;
case GL_LUMINANCE:
src = texImage->Data + row * width * sizeof(GLubyte);
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i];
rgba[i][GCOMP] = src[i];
rgba[i][BCOMP] = src[i];
rgba[i][ACOMP] = 255;
}
break;
case GL_LUMINANCE_ALPHA:
src = texImage->Data + row * 2 * width * sizeof(GLubyte);
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i*2+0];
rgba[i][GCOMP] = src[i*2+0];
rgba[i][BCOMP] = src[i*2+0];
rgba[i][ACOMP] = src[i*2+1];
}
break;
case GL_INTENSITY:
src = texImage->Data + row * width * sizeof(GLubyte);
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i];
rgba[i][GCOMP] = src[i];
rgba[i][BCOMP] = src[i];
rgba[i][ACOMP] = 255;
}
break;
case GL_RGB:
src = texImage->Data + row * 3 * width * sizeof(GLubyte);
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i*3+0];
rgba[i][GCOMP] = src[i*3+1];
rgba[i][BCOMP] = src[i*3+2];
rgba[i][ACOMP] = 255;
}
break;
case GL_RGBA:
/* this special case should have been handled above! */
gl_problem( ctx, "error 1 in gl_GetTexImage" );
break;
case GL_COLOR_INDEX:
gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" );
break;
default:
gl_problem( ctx, "bad format in gl_GetTexImage" );
}
gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba,
format, type, dest, &ctx->Pack, GL_TRUE );
}
}
}
}
void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
width, 1, 1, format, type)) {
/* error was detected */
return;
}
destTex = texUnit->CurrentD[1]->Image[level];
assert(destTex);
if (width == 0 || !pixels)
return; /* no-op, not an error */
/*
* Replace the texture subimage
*/
{
const GLint texComponents = components_in_intformat(destTex->Format);
const GLenum texFormat = destTex->Format;
const GLint xoffsetb = xoffset + destTex->Border;
GLubyte *dst = destTex->Data + xoffsetb * texComponents;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, 1, format, type, 0, 0, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
type, src, &ctx->Unpack, GL_TRUE);
}
else {
/* color texture */
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, 1, format, type, 0, 0, 0);
_mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
format, type, src, &ctx->Unpack, GL_TRUE);
}
}
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
/*
* Inform device driver of texture image change.
*/
if (ctx->Driver.TexSubImage) {
(*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
level, xoffset, 0, width, 1,
texUnit->CurrentD[1]->Image[level]->IntFormat,
destTex );
}
else {
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
level,
texUnit->CurrentD[1]->Image[level]->IntFormat,
destTex );
}
}
}
void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
width, height, 1, format, type)) {
/* error was detected */
return;
}
destTex = texUnit->CurrentD[2]->Image[level];
assert(destTex);
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
/*
* Replace the texture subimage
*/
{
const GLint texComponents = components_in_intformat(destTex->Format);
const GLenum texFormat = destTex->Format;
const GLint xoffsetb = xoffset + destTex->Border;
const GLint yoffsetb = yoffset + destTex->Border;
GLubyte *dst = destTex->Data
+ (yoffsetb * destTex->Width + xoffsetb) * texComponents;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
const GLint stride = destTex->Width * sizeof(GLubyte);
GLint row;
for (row = 0; row < height; row++) {
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, height, format, type, 0, row, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
type, src, &ctx->Unpack, GL_TRUE);
dst += stride;
}
}
else {
/* color texture */
const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
GLint row;
for (row = 0; row < height; row++) {
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, height, format, type, 0, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
format, type, src, &ctx->Unpack, GL_TRUE);
dst += stride;
}
}
}
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
/*
* Inform device driver of texture image change.
*/
if (ctx->Driver.TexSubImage) {
(*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
level, xoffset, yoffset, width, height,
texUnit->CurrentD[2]->Image[level]->IntFormat,
destTex );
}
else {
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
level,
texUnit->CurrentD[2]->Image[level]->IntFormat,
destTex );
}
}
}
void gl_TexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *destTex;
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
/* error was detected */
return;
}
destTex = texUnit->CurrentD[3]->Image[level];
assert(destTex);
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
/*
* Replace the texture subimage
*/
{
const GLint texComponents = components_in_intformat(destTex->Format);
const GLenum texFormat = destTex->Format;
const GLint xoffsetb = xoffset + destTex->Border;
const GLint yoffsetb = yoffset + destTex->Border;
const GLint zoffsetb = zoffset + destTex->Border;
GLint dstRectArea = destTex->Width * destTex->Height;
GLubyte *dst = destTex->Data
+ (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb)
* texComponents;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
const GLint stride = destTex->Width * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, height, format, type, img, row, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
type, src, &ctx->Unpack, GL_TRUE);
dst += stride;
}
}
}
else {
/* color texture */
const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
width, height, format, type, img, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
format, type, src, &ctx->Unpack, GL_TRUE);
dst += stride;
}
}
}
}
gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
/*
* Inform device driver of texture image change.
*/
/* XXX todo */
}
/*
* Read an RGBA image from the frame buffer.
* This is used by glCopyTexSubImage[12]D().
* Input: ctx - the context
* x, y - lower left corner
* width, height - size of region to read
* Return: pointer to block of GL_RGBA, GLubyte data.
*/
static GLubyte *
read_color_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
GLint stride, i;
GLubyte *image, *dst;
image = MALLOC(width * height * 4 * sizeof(GLubyte));
if (!image)
return NULL;
/* Select buffer to read from */
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
dst = image;
stride = width * 4 * sizeof(GLubyte);
for (i = 0; i < height; i++) {
gl_read_rgba_span( ctx, width, x, y + i, (GLubyte (*)[4]) dst );
dst += stride;
}
/* Restore drawing buffer */
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
return image;
}
void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
GLsizei width, GLint border )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
if (!copytexture_error_check(ctx, 1, target, level, internalFormat,
width, 1, border)) {
GLubyte *image = read_color_image( ctx, x, y, width, 1 );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
}
(*ctx->Exec.TexImage1D)( ctx, target, level, internalFormat, width,
border, GL_RGBA, GL_UNSIGNED_BYTE, image );
FREE(image);
}
}
void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
if (!copytexture_error_check(ctx, 2, target, level, internalFormat,
width, height, border)) {
GLubyte *image = read_color_image( ctx, x, y, width, height );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
}
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = defaultPacking;
(ctx->Exec.TexImage2D)( ctx, target, level, internalFormat, width,
height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
ctx->Unpack = save; /* restore */
}
FREE(image);
}
}
/*
* Do the work of glCopyTexSubImage[123]D.
*/
static void
copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
GLint width, GLint height,
GLint srcx, GLint srcy,
GLint dstx, GLint dsty, GLint dstz )
{
static struct gl_pixelstore_attrib packing = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
0, /* SkipRows */
0, /* ImageHeight */
0, /* SkipImages */
GL_FALSE, /* SwapBytes */
GL_FALSE /* LsbFirst */
};
GLint i;
GLint format, components, rectarea;
GLint texwidth, texheight, zoffset;
/* dst[xyz] may be negative if we have a texture border! */
dstx += dest->Border;
dsty += dest->Border;
dstz += dest->Border;
texwidth = dest->Width;
texheight = dest->Height;
rectarea = texwidth * texheight;
zoffset = dstz * rectarea;
format = dest->Format;
components = components_in_intformat( format );
/* Select buffer to read from */
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.DriverReadBuffer );
for (i = 0;i < height; i++) {
GLubyte rgba[MAX_WIDTH][4];
GLubyte *dst;
gl_read_rgba_span( ctx, width, srcx, srcy + i, rgba );
dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components;
_mesa_unpack_ubyte_color_span(ctx, width, format, dst,
GL_RGBA, GL_UNSIGNED_BYTE, rgba,
&packing, GL_TRUE);
}
/* Restore drawing buffer */
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
}
void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
if (!copytexsubimage_error_check(ctx, 1, target, level,
xoffset, 0, 0, width, 1)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[1]->Image[level];
assert(teximage);
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
/* tell driver about the change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
texUnit->CurrentD[1],
level, teximage->IntFormat, teximage );
}
}
}
}
void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
if (!copytexsubimage_error_check(ctx, 2, target, level,
xoffset, yoffset, 0, width, height)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[2]->Image[level];
assert(teximage);
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, 0);
/* tell driver about the change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
texUnit->CurrentD[2],
level, teximage->IntFormat, teximage );
}
}
}
}
void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
if (!copytexsubimage_error_check(ctx, 3, target, level,
xoffset, yoffset, zoffset, width, height)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[3]->Image[level];
assert(teximage);
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, zoffset);
/* tell driver about the change */
if (ctx->Driver.TexImage) {
(*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
texUnit->CurrentD[3],
level, teximage->IntFormat, teximage );
}
}
}
}