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translate.c
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2000-01-07
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/* $Id: translate.c,v 1.2 1999/10/19 18:37:04 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* New (3.1) transformation code written by Keith Whitwell.
*/
#include "types.h"
#include "translate.h"
#include "mmath.h"
trans_1ui_func gl_trans_1ui_tab[MAX_TYPES];
trans_1ub_func gl_trans_1ub_tab[MAX_TYPES];
trans_3f_func gl_trans_3f_tab[MAX_TYPES];
trans_4ub_func gl_trans_4ub_tab[5][MAX_TYPES];
trans_4f_func gl_trans_4f_tab[5][MAX_TYPES];
trans_elt_1ui_func gl_trans_elt_1ui_tab[MAX_TYPES];
trans_elt_1ub_func gl_trans_elt_1ub_tab[MAX_TYPES];
trans_elt_3f_func gl_trans_elt_3f_tab[MAX_TYPES];
trans_elt_4ub_func gl_trans_elt_4ub_tab[5][MAX_TYPES];
trans_elt_4f_func gl_trans_elt_4f_tab[5][MAX_TYPES];
#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
#define TAB(x) gl_trans_##x##_tab
#define ARGS GLuint start, GLuint n
#define SRC_START start
#define DST_START 0
#define STRIDE stride
#define NEXT_F f += stride
#define NEXT_F2
#define CHECK
/* GL_BYTE
*/
#define SRC GLbyte
#define SRC_IDX TYPE_IDX(GL_BYTE)
#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLbyte_raw
#define DEST_4F trans_4_GLbyte_4f_raw
#define DEST_4UB trans_4_GLbyte_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLbyte_raw
#define DEST_4F trans_3_GLbyte_4f_raw
#define DEST_4UB trans_3_GLbyte_4ub_raw
#define DEST_3F trans_3_GLbyte_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLbyte_raw
#define DEST_4F trans_2_GLbyte_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLbyte_raw
#define DEST_4F trans_1_GLbyte_4f_raw
#define DEST_1UB trans_1_GLbyte_1ub_raw
#define DEST_1UI trans_1_GLbyte_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
#undef SRC_IDX
/* GL_UNSIGNED_BYTE
*/
#define SRC GLubyte
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
#define TRX_3F(f,n) /* unused */
#define TRX_4F(f,n) /* unused */
#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
/* 4ub->4ub handled in special case below.
*/
#define SZ 3
#define INIT init_trans_3_GLubyte_raw
#define DEST_4UB trans_3_GLubyte_4ub_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLubyte_raw
#define DEST_1UI trans_1_GLubyte_1ui_raw
#define DEST_1UB trans_1_GLubyte_1ub_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_SHORT
*/
#define SRC GLshort
#define SRC_IDX TYPE_IDX(GL_SHORT)
#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLshort_raw
#define DEST_4F trans_4_GLshort_4f_raw
#define DEST_4UB trans_4_GLshort_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLshort_raw
#define DEST_4F trans_3_GLshort_4f_raw
#define DEST_4UB trans_3_GLshort_4ub_raw
#define DEST_3F trans_3_GLshort_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLshort_raw
#define DEST_4F trans_2_GLshort_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLshort_raw
#define DEST_4F trans_1_GLshort_4f_raw
#define DEST_1UB trans_1_GLshort_1ub_raw
#define DEST_1UI trans_1_GLshort_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_SHORT
*/
#define SRC GLushort
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLushort_raw
#define DEST_4F trans_4_GLushort_4f_raw
#define DEST_4UB trans_4_GLushort_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLushort_raw
#define DEST_4F trans_3_GLushort_4f_raw
#define DEST_4UB trans_3_GLushort_4ub_raw
#define DEST_3F trans_3_GLushort_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLushort_raw
#define DEST_4F trans_2_GLushort_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLushort_raw
#define DEST_4F trans_1_GLushort_4f_raw
#define DEST_1UB trans_1_GLushort_1ub_raw
#define DEST_1UI trans_1_GLushort_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_INT
*/
#define SRC GLint
#define SRC_IDX TYPE_IDX(GL_INT)
#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLint_raw
#define DEST_4F trans_4_GLint_4f_raw
#define DEST_4UB trans_4_GLint_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLint_raw
#define DEST_4F trans_3_GLint_4f_raw
#define DEST_4UB trans_3_GLint_4ub_raw
#define DEST_3F trans_3_GLint_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLint_raw
#define DEST_4F trans_2_GLint_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLint_raw
#define DEST_4F trans_1_GLint_4f_raw
#define DEST_1UB trans_1_GLint_1ub_raw
#define DEST_1UI trans_1_GLint_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_INT
*/
#define SRC GLuint
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
#define TRX_UI(f,n) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLuint_raw
#define DEST_4F trans_4_GLuint_4f_raw
#define DEST_4UB trans_4_GLuint_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLuint_raw
#define DEST_4F trans_3_GLuint_4f_raw
#define DEST_4UB trans_3_GLuint_4ub_raw
#define DEST_3F trans_3_GLuint_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLuint_raw
#define DEST_4F trans_2_GLuint_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLuint_raw
#define DEST_4F trans_1_GLuint_4f_raw
#define DEST_1UB trans_1_GLuint_1ub_raw
#define DEST_1UI trans_1_GLuint_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_DOUBLE
*/
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
#define TRX_3F(f,n) PTR_ELT(f,n)
#define TRX_4F(f,n) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_UBYTE_COLOR(ub, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLdouble_raw
#define DEST_4F trans_4_GLdouble_4f_raw
#define DEST_4UB trans_4_GLdouble_4ub_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLdouble_raw
#define DEST_4F trans_3_GLdouble_4f_raw
#define DEST_4UB trans_3_GLdouble_4ub_raw
#define DEST_3F trans_3_GLdouble_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLdouble_raw
#define DEST_4F trans_2_GLdouble_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLdouble_raw
#define DEST_4F trans_1_GLdouble_4f_raw
#define DEST_1UB trans_1_GLdouble_1ub_raw
#define DEST_1UI trans_1_GLdouble_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
/* GL_FLOAT
*/
#define SRC GLfloat
#define SRC_IDX TYPE_IDX(GL_FLOAT)
#define SZ 4
#define INIT init_trans_4_GLfloat_raw
#define DEST_4UB trans_4_GLfloat_4ub_raw
#define DEST_4F trans_4_GLfloat_4f_raw
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLfloat_raw
#define DEST_4F trans_3_GLfloat_4f_raw
#define DEST_4UB trans_3_GLfloat_4ub_raw
#define DEST_3F trans_3_GLfloat_3f_raw
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLfloat_raw
#define DEST_4F trans_2_GLfloat_4f_raw
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLfloat_raw
#define DEST_4F trans_1_GLfloat_4f_raw
#define DEST_1UB trans_1_GLfloat_1ub_raw
#define DEST_1UI trans_1_GLfloat_1ui_raw
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
static void trans_4_GLubyte_4ub_raw (GLubyte (*t)[4],
const struct gl_client_array *from,
ARGS )
{
GLuint stride = from->StrideB;
const GLubyte *f = (GLubyte *) from->Ptr + SRC_START * stride;
GLuint i;
if (((((long) f | (long) stride)) & 3L) == 0L) {
/* Aligned.
*/
for (i = DST_START ; i < n ; i++, f += stride) {
COPY_4UBV( t[i], f );
}
} else {
for (i = DST_START ; i < n ; i++, f += stride) {
t[i][0] = f[0];
t[i][1] = f[1];
t[i][2] = f[2];
t[i][3] = f[3];
}
}
}
static void init_translate_raw(void)
{
MEMSET( TAB(1ui), 0, sizeof(TAB(1ui)) );
MEMSET( TAB(1ub), 0, sizeof(TAB(1ub)) );
MEMSET( TAB(3f), 0, sizeof(TAB(3f)) );
MEMSET( TAB(4ub), 0, sizeof(TAB(4ub)) );
MEMSET( TAB(4f), 0, sizeof(TAB(4f)) );
TAB(4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
init_trans_4_GLbyte_raw();
init_trans_3_GLbyte_raw();
init_trans_2_GLbyte_raw();
init_trans_1_GLbyte_raw();
init_trans_1_GLubyte_raw();
init_trans_3_GLubyte_raw();
init_trans_4_GLshort_raw();
init_trans_3_GLshort_raw();
init_trans_2_GLshort_raw();
init_trans_1_GLshort_raw();
init_trans_4_GLushort_raw();
init_trans_3_GLushort_raw();
init_trans_2_GLushort_raw();
init_trans_1_GLushort_raw();
init_trans_4_GLint_raw();
init_trans_3_GLint_raw();
init_trans_2_GLint_raw();
init_trans_1_GLint_raw();
init_trans_4_GLuint_raw();
init_trans_3_GLuint_raw();
init_trans_2_GLuint_raw();
init_trans_1_GLuint_raw();
init_trans_4_GLdouble_raw();
init_trans_3_GLdouble_raw();
init_trans_2_GLdouble_raw();
init_trans_1_GLdouble_raw();
init_trans_4_GLfloat_raw();
init_trans_3_GLfloat_raw();
init_trans_2_GLfloat_raw();
init_trans_1_GLfloat_raw();
}
#undef TAB
#undef CLASS
#undef ARGS
#undef CHECK
#undef SRC_START
#undef DST_START
#undef NEXT_F
#undef NEXT_F2
/* Code specific to array element implementation. There is a small
* subtlety in the bits CHECK() tests, and the way bits are set in
* glArrayElement which ensures that if, eg, in the case that the
* vertex array is disabled and normal array is enabled, and we get
* either sequence:
*
* ArrayElement() OR Normal()
* Normal() ArrayElement()
* Vertex() Vertex()
*
* That the correct value for normal is used.
*/
#define TAB(x) gl_trans_elt_##x##_tab
#define ARGS GLuint *flags, GLuint *elts, GLuint match, \
GLuint start, GLuint n
#define SRC_START 0
#define DST_START start
#define CHECK if ((flags[i]&match) == VERT_ELT)
#define NEXT_F 1
#define NEXT_F2 f = first + elts[i] * stride;
/* GL_BYTE
*/
#define SRC GLbyte
#define SRC_IDX TYPE_IDX(GL_BYTE)
#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLbyte_elt
#define DEST_4F trans_4_GLbyte_4f_elt
#define DEST_4UB trans_4_GLbyte_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLbyte_elt
#define DEST_4F trans_3_GLbyte_4f_elt
#define DEST_4UB trans_3_GLbyte_4ub_elt
#define DEST_3F trans_3_GLbyte_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLbyte_elt
#define DEST_4F trans_2_GLbyte_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLbyte_elt
#define DEST_4F trans_1_GLbyte_4f_elt
#define DEST_1UB trans_1_GLbyte_1ub_elt
#define DEST_1UI trans_1_GLbyte_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
#undef SRC_IDX
/* GL_UNSIGNED_BYTE
*/
#define SRC GLubyte
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
#define TRX_3F(f,n) /* unused */
#define TRX_4F(f,n) /* unused */
#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
/* 4ub->4ub handled in special case below.
*/
#define SZ 3
#define INIT init_trans_3_GLubyte_elt
#define DEST_4UB trans_3_GLubyte_4ub_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLubyte_elt
#define DEST_1UI trans_1_GLubyte_1ui_elt
#define DEST_1UB trans_1_GLubyte_1ub_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_SHORT
*/
#define SRC GLshort
#define SRC_IDX TYPE_IDX(GL_SHORT)
#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLshort_elt
#define DEST_4F trans_4_GLshort_4f_elt
#define DEST_4UB trans_4_GLshort_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLshort_elt
#define DEST_4F trans_3_GLshort_4f_elt
#define DEST_4UB trans_3_GLshort_4ub_elt
#define DEST_3F trans_3_GLshort_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLshort_elt
#define DEST_4F trans_2_GLshort_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLshort_elt
#define DEST_4F trans_1_GLshort_4f_elt
#define DEST_1UB trans_1_GLshort_1ub_elt
#define DEST_1UI trans_1_GLshort_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_SHORT
*/
#define SRC GLushort
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLushort_elt
#define DEST_4F trans_4_GLushort_4f_elt
#define DEST_4UB trans_4_GLushort_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLushort_elt
#define DEST_4F trans_3_GLushort_4f_elt
#define DEST_4UB trans_3_GLushort_4ub_elt
#define DEST_3F trans_3_GLushort_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLushort_elt
#define DEST_4F trans_2_GLushort_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLushort_elt
#define DEST_4F trans_1_GLushort_4f_elt
#define DEST_1UB trans_1_GLushort_1ub_elt
#define DEST_1UI trans_1_GLushort_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_INT
*/
#define SRC GLint
#define SRC_IDX TYPE_IDX(GL_INT)
#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
#define SZ 4
#define INIT init_trans_4_GLint_elt
#define DEST_4F trans_4_GLint_4f_elt
#define DEST_4UB trans_4_GLint_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLint_elt
#define DEST_4F trans_3_GLint_4f_elt
#define DEST_4UB trans_3_GLint_4ub_elt
#define DEST_3F trans_3_GLint_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLint_elt
#define DEST_4F trans_2_GLint_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLint_elt
#define DEST_4F trans_1_GLint_4f_elt
#define DEST_1UB trans_1_GLint_1ub_elt
#define DEST_1UI trans_1_GLint_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_UNSIGNED_INT
*/
#define SRC GLuint
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
#define TRX_3F(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
#define TRX_UI(f,n) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLuint_elt
#define DEST_4F trans_4_GLuint_4f_elt
#define DEST_4UB trans_4_GLuint_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLuint_elt
#define DEST_4F trans_3_GLuint_4f_elt
#define DEST_4UB trans_3_GLuint_4ub_elt
#define DEST_3F trans_3_GLuint_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLuint_elt
#define DEST_4F trans_2_GLuint_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLuint_elt
#define DEST_4F trans_1_GLuint_4f_elt
#define DEST_1UB trans_1_GLuint_1ub_elt
#define DEST_1UI trans_1_GLuint_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
/* GL_DOUBLE
*/
#define SRC GLdouble
#define SRC_IDX TYPE_IDX(GL_DOUBLE)
#define TRX_3F(f,n) PTR_ELT(f,n)
#define TRX_4F(f,n) PTR_ELT(f,n)
#define TRX_UB(ub,f,n) FLOAT_COLOR_TO_UBYTE_COLOR(ub, PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
#define SZ 4
#define INIT init_trans_4_GLdouble_elt
#define DEST_4F trans_4_GLdouble_4f_elt
#define DEST_4UB trans_4_GLdouble_4ub_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLdouble_elt
#define DEST_4F trans_3_GLdouble_4f_elt
#define DEST_4UB trans_3_GLdouble_4ub_elt
#define DEST_3F trans_3_GLdouble_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLdouble_elt
#define DEST_4F trans_2_GLdouble_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLdouble_elt
#define DEST_4F trans_1_GLdouble_4f_elt
#define DEST_1UB trans_1_GLdouble_1ub_elt
#define DEST_1UI trans_1_GLdouble_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
/* GL_FLOAT
*/
#define SRC GLfloat
#define SRC_IDX TYPE_IDX(GL_FLOAT)
#define SZ 4
#define INIT init_trans_4_GLfloat_elt
#define DEST_4UB trans_4_GLfloat_4ub_elt
#define DEST_4F trans_4_GLfloat_4f_elt
#include "trans_tmp.h"
#define SZ 3
#define INIT init_trans_3_GLfloat_elt
#define DEST_4F trans_3_GLfloat_4f_elt
#define DEST_4UB trans_3_GLfloat_4ub_elt
#define DEST_3F trans_3_GLfloat_3f_elt
#include "trans_tmp.h"
#define SZ 2
#define INIT init_trans_2_GLfloat_elt
#define DEST_4F trans_2_GLfloat_4f_elt
#include "trans_tmp.h"
#define SZ 1
#define INIT init_trans_1_GLfloat_elt
#define DEST_4F trans_1_GLfloat_3f_elt
#define DEST_1UB trans_1_GLfloat_1ub_elt
#define DEST_1UI trans_1_GLfloat_1ui_elt
#include "trans_tmp.h"
#undef SRC
#undef SRC_IDX
#undef TRX_3F
#undef TRX_4F
#undef TRX_UB
#undef TRX_UI
static void trans_4_GLubyte_4ub(GLubyte (*t)[4],
const struct gl_client_array *from,
ARGS )
{
GLuint stride = from->StrideB;
const GLubyte *f = (GLubyte *) from->Ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) start;
if (((((long) f | (long) stride)) & 3L) == 0L) {
/* Aligned.
*/
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
COPY_4UBV( t[i], f );
}
}
} else {
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
t[i][0] = f[0];
t[i][1] = f[1];
t[i][2] = f[2];
t[i][3] = f[3];
}
}
}
}
static void init_translate_elt(void)
{
MEMSET( TAB(1ui), 0, sizeof(TAB(1ui)) );
MEMSET( TAB(1ub), 0, sizeof(TAB(1ub)) );
MEMSET( TAB(3f), 0, sizeof(TAB(3f)) );
MEMSET( TAB(4ub), 0, sizeof(TAB(4ub)) );
MEMSET( TAB(4f), 0, sizeof(TAB(4f)) );
TAB(4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub;
init_trans_4_GLbyte_elt();
init_trans_3_GLbyte_elt();
init_trans_2_GLbyte_elt();
init_trans_1_GLbyte_elt();
init_trans_1_GLubyte_elt();
init_trans_3_GLubyte_elt();
init_trans_4_GLshort_elt();
init_trans_3_GLshort_elt();
init_trans_2_GLshort_elt();
init_trans_1_GLshort_elt();
init_trans_4_GLushort_elt();
init_trans_3_GLushort_elt();
init_trans_2_GLushort_elt();
init_trans_1_GLushort_elt();
init_trans_4_GLint_elt();
init_trans_3_GLint_elt();
init_trans_2_GLint_elt();
init_trans_1_GLint_elt();
init_trans_4_GLuint_elt();
init_trans_3_GLuint_elt();
init_trans_2_GLuint_elt();
init_trans_1_GLuint_elt();
init_trans_4_GLdouble_elt();
init_trans_3_GLdouble_elt();
init_trans_2_GLdouble_elt();
init_trans_1_GLdouble_elt();
init_trans_4_GLfloat_elt();
init_trans_3_GLfloat_elt();
init_trans_2_GLfloat_elt();
init_trans_1_GLfloat_elt();
}
#undef TAB
#undef CLASS
#undef ARGS
#undef CHECK
#undef START
void gl_init_translate( void )
{
init_translate_raw();
init_translate_elt();
}