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1989-01-12
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~The Town:
~ The top level of the dungeon is the town. It is the starting and ending
point for most expeditions. There are several places of interest in the town:
~The Bank: You must visit the bank after your expeditions to change your coins
and treasure into money. Depositing money in the bank is wise if you sleep
in cheap accomodations.
~The Temple: This is the place to get cured. It is best to always have full
health points when adventuring in the dungeon, so frequent visits to the
temple are a wise idea. Wizards can often cure themselves.
~The Inns: There are several Inns, and you get what you pay for. Staying at an
Inn will heal a small amount of damage, restore all spell points, and will
allow you to absorb experience. This is important because more experience
often means higher levels and much greater power and capabilities.
~The Stores: The stores sell armor and weapons at rather outrageous prices, but
they seem to have a monopoly around here.
~The Wizard's Guild: A place to get information on spells and magic items. They
also charge rather large amounts of money for their services, but it is
well worth it in the long run to know what these items and spells do.
~ You can cast preparation spells in the town, and you can use some magic
items as well. Many spells and magical effects wear off when you enter the town.
There are no monsters in the town, so many spells and effects are not needed.