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rotate_g.c
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C/C++ Source or Header
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1992-10-05
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8KB
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263 lines
/* :ts=8 */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include "general.h"
#include "globals.h"
#include "intui.h"
#include "timer.h"
#include "spl_math.h"
#include "spl_util.h"
#include "spl_gfx.h"
#include "rotate_g.h"
/* Get Stringinfo buffer for the Rotate gadget with id 'G': */
#define Get_Gadget_String(G) (((struct StringInfo *) \
(Rotate_GroupGadgets[G]->SpecialInfo))->Buffer)
/* Set string to 'S' in string gadget 'G': */
#define Set_Gadget_String(G, S) \
GT_SetGadgetAttrs(Rotate_GroupGadgets[G], \
Windows[W_Rotate_Group].Window, NULL, \
GTST_String, S)
static Boolean_T Rotate_Group_Active;
static short Rotate_Group_Axis = 0; /* 0 = X, 1 = Y, 2 = Z */
static short Orig_Rotate_Group_X;
static short Prev_Rotate_Group_X;
static double Rotate_Group_Angle;
static Vector_T Box_Min, Box_Max;
static
void Set_Rotate_Group_Angle_Value(double Angle)
/************************************************************************/
/* */
/* Set rotate angle value gadget to 'Angle'. */
/* */
/************************************************************************/
{
char Buffer[Buffer_Length+1];
if (Windows[W_Rotate_Group].Window == NULL) return;
sprintf(Buffer, " %.0lf", Angle);
Set_Gadget_String(GDX_Rotate_Group_Angle_Value, Buffer);
} /* Set_Rotate_Group_Angle_Value */
static
void Rotate_Group_Timeout()
/************************************************************************/
/* */
/* Function called when timer expires: Draw all splines. */
/* */
/************************************************************************/
{
Points_Rotate(Rotate_Group_Angle, Rotate_Group_Axis);
Compute_Splines();
Clear_All(What_All);
Draw_All(What_All);
Redraw_Mask = 0;
Stop_Timer();
} /* Rotate_Group_Timeout */
static
void Rotate_Group_Redraw(long Mask)
/************************************************************************/
/* */
/* Function called to redraw screen while rotating points. */
/* */
/************************************************************************/
{
Vector_T R_Vector;
if (Windows[W_Rotate_Group].Window == NULL) return;
R_Vector[0] = R_Vector[1] = R_Vector[2] = 0.0;
R_Vector[Rotate_Group_Axis] = Rotate_Group_Angle;
Set_Rotate_Group_Angle_Value(Rotate_Group_Angle);
Clear_Plane(3, What_All);
Draw_Box(Box_Min, Box_Max, R_Vector, DM_Plane, What_All);
Start_Timer(Delay_Draw_Seconds, Delay_Draw_Micros);
Redraw_Mask = 0;
} /* Rotate_Group_Redraw */
static
void Rotate_Group_Select_Up(short X, short Y)
/************************************************************************/
/* */
/* X, Y are the actual coordinates in the active window. */
/* */
/************************************************************************/
{
/* If the timer hasn't expired, then call the timeout handler to*/
/* compute and draw the splines. */
if (!Check_Timer()) Rotate_Group_Timeout();
Set_Rotate_Group_Angle_Value(0.0);
Set_Mode_Normal();
} /* Rotate_Group_Select_Up */
static
void Rotate_Group_Select_Down(short X, short Y)
/************************************************************************/
/* */
/* X, Y are the actual coordinates in the active window. */
/* */
/************************************************************************/
{
if (X < 0) return;
if (Get_Select_Bounding_Box(Box_Min, Box_Max)) {
Display_Message("No points selected");
return;
}
Draw_Box(Box_Min, Box_Max, NULL, DM_Plane, What_All);
Rotate_Group_Active = TRUE;
Orig_Rotate_Group_X = X;
Prev_Rotate_Group_X = X;
Rotate_Group_Angle = 0.0;
if (MQ_Size_Rotate_G > 0) {
SetMouseQueue(Windows[Id_Active_Window].Window, MQ_Size_Rotate_G);
Redraw_Always = TRUE;
} else Redraw_Always = FALSE;
} /* Rotate_Group_Select_Down */
static
void Rotate_Group_Move(short X, short Y)
/************************************************************************/
/* */
/* Function called when mouse is moved to rotate points. */
/* X, Y are the actual coordinates in the active window. */
/* */
/************************************************************************/
{
if (X < 0) return;
if (!Rotate_Group_Active) return;
if (ABS(X - Prev_Rotate_Group_X) < 5) return;
Rotate_Group_Angle = (X - Orig_Rotate_Group_X);
Rotate_Group_Angle = 1.0 + (Rotate_Group_Angle/4.0);
Prev_Rotate_Group_X = X;
if (Redraw_Always) Rotate_Group_Redraw(What_All);
else Redraw_Mask = What_All;
} /* Rotate_Group_Move */
static
Boolean_T Rotate_Group_Handle_Event(struct IntuiMessage *Msg)
/************************************************************************/
/* */
/* Event handler routine for the 'ROTATE GROUP' mode. */
/* Events handled: */
/* Select down: Start rotation. */
/* Select up: Stop rotation. */
/* Mouse move: Change rotation angle. */
/* */
/************************************************************************/
{
switch (Msg->Class) {
case IDCMP_MOUSEBUTTONS:
/* Msg->Code contain id of button pressed */
/* Msg->MouseX and Msg->MouseY contain mouse position */
switch (Msg->Code) {
case SELECTDOWN:
Rotate_Group_Select_Down(Msg->MouseX, Msg->MouseY);
return(TRUE);
case SELECTUP:
Rotate_Group_Select_Up(Msg->MouseX, Msg->MouseY);
return(TRUE);
} /* switch (Msg->Code) */
break;
case IDCMP_MOUSEMOVE:
Rotate_Group_Move(Msg->MouseX, Msg->MouseY);
return(TRUE);
} /* switch (Msg->Class) */
return(FALSE);
} /* Rotate_Group_Handle_Event */
void Handle_Rotate_Group_Angle()
/************************************************************************/
/* */
/* Change to ROTATE GROUP mode. */
/* */
/************************************************************************/
{
if (Windows[W_Rotate_Group].Window == NULL) return;
Rotate_Group_Active = FALSE;
State.Handle_Event = Rotate_Group_Handle_Event;
State.Timeout = Rotate_Group_Timeout;
State.Redraw = Rotate_Group_Redraw;
sprintf(Error_Msg, "Rotate group");
Display_Status(Error_Msg);
Points_Save();
} /* Handle_Rotate_Group_Angle */
void Handle_Rotate_Group_Angle_Value()
/************************************************************************/
/* */
/* Handle a Rotate_Group_Angle_Value gadget event. */
/* */
/************************************************************************/
{
if (Windows[W_Rotate_Group].Window == NULL) return;
Points_Save();
Rotate_Group_Angle = atof(Get_Gadget_String(GDX_Rotate_Group_Angle_Value));
Rotate_Group_Timeout(); /* Compute and draw splines */
Set_Rotate_Group_Angle_Value(0.0);
} /* Handle_Rotate_Group_Angle_Value */
void Handle_Rotate_Group_Axis(short Axis)
/************************************************************************/
/* */
/* Handle a Rotate_Group_Axis gadget event. */
/* */
/************************************************************************/
{
Rotate_Group_Axis = Axis;
} /* Handle_Rotate_Group_Axis */