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1997-09-10
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625b
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17 lines
Short: Isometric game engine demo written in Blitz Basic 2
Author: fish@csc.liv.ac.uk
Uploader: fish@csc.liv.ac.uk
Type: demo/aga
Small (as yet unfinished) demo of a simple isometric game engine. A kind of
a cross between Monkey Island (heavily puzzle based) and Dungeon Master (the
game environment is divided into cells).
Although there isn't any gameplay as such (only two trivial demo puzzles
to solve) it serves as a demostration of what can be done in Blitz Basic.
Requires an AGA Amiga and, although it runs inside 1Mb of RAM, prefers
machines with Fast RAM for speed.
No source code provided (sorry!!).