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onEscapee demo v0.2a by Invictus Team and Sadeness Software
===========================================================
>> 2nd edition <<
> the patch game/patch/onEscapeeP.lha not needed to run it<
> gives more exact error report <
COPYRIGHT
=========
This package (onEscapee demo, its code, the documentation and
anything else in this archive) are copyright Sadeness Software and ┴kos
Divißnszky, all rights are reserved. You are not allowed to remove or
modify the files contained in this package. You are not allowed to add
files to this package. You are not allowed to decompile or extract part
of code from the executable.
DISCLAIMER
==========
This package is provided AS IS without warranty of any kind,
whether express or implied. In no event will the author be liable for
any damage resulting form possession, use or malfunction of this
product.
DISTRIBUTION
============
This package is freely distributable, as long as it is not
modified, however its use is limited by a User Licence (see below). This
package or any part of it may not be sold in any form, however a minimal
charge for copying and handling is acceptable. This package may be freely
distributed via BBSs, software libraries such as Fred Fish's and Aminet
CD-ROMs, magazine coverdisks.
USER LICENCE
============
You are allowed to use this demo as is, without any modification.
PRODUCT DESCRIPTION
===================
onEscapee Demo: an action-adventure game
Features:
- Coded in pure assembly to achieve maximal performance
- Can be run on Amigas with at least M68020/AGA/2+2Megs/CD|HD
- Graphics and animations drawn by hand
- A few rendered elements like spaceship and complex figures' anims
- Many graphical effects (detailed later)
- Music is digitized, and there are several even in the same level
- Music doesn't stops when playing animations, etc.
- Cache Loading System
- Game saving to HD (if present) instead of giving a code
- 5 minutes long Intro sequence - in the full version
- Controllable by joy or keyboard or joypad and mouse!
- International: There are no texts or speeches /except some in the intro/
- International: As screen size 320x200 when playing, works well with NTSC
- Playable Levels:
- Dumping Ground
- Quarry Cave - in the full version
- Base Section - entirely only in the full version
- Demo Level:
- Underwater Part - in the full version
- Screenshots:
- Cave II
- Streets of the City
- River Part
- Special effects:
- Rain
- Reflecting puddles
- Beams of light: Standing,Flashing,Sweeping,Tracking
- Gleaming shields
- Waving lights that filter through the surface of the ocean
- Waving screen under water, rippling ocean-surface
- Number of background animations
- Many-many enemies with different level of intelligence
- Animations through the intro, during playing, when dying, etc.
- Logical games
- Labirinth-like sections
Requirements:
- M68EC020 or better processor based Amigas
- AA graphics features
- Amiga OS 3.0+
- 2+2 Mb Ram
- Writeable device for doing savegames
- Keyboard or Joystick
INSTALLATION
============
No Installation needed.
To start from Workbench double click on the Start icon.
If you want your savegames elsewhere than S:, reassign onEsaves: to the
wanted location before starting the demo.
Example: Assign onEsaves: Work:savegames
ADDRESSES:
==========
Sadeness Software, the publisher:
---------------------------------
email: onescapee@sadeness.demon.co.uk
rich@sadeness.demon.co.uk
url: www.sadeness.demon.co.uk
mail: Sadeness Software, 13 Russell Terrace, Mundesley, Norfolk, NR11 8LJ, UK
Invictus Team, the developer:
-----------------------------
email: dakos@dragon.klte.hu
url : www.klte.hu/~dakos
mail : Akos Divianszky, Doberdo u. 14, Debrecen, 4032, HUNGARY
Thank you for reading.
┴kos Divißnszky
Leader Programmer
Invictus Team