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PIGNORM.INC
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Text File
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1996-11-07
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912b
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64 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// Used by pigment/normal pattern example scenes
#version 3.0
global_settings { assumed_gamma 2.2 }
camera {
location <0,1,-14>
direction 3*z
}
plane {
y, -1.01
pigment {checker White, Magenta}
}
plane {
z, 3.01
pigment {checker White, Magenta}
}
light_source { <300, 500, -500> color Gray65}
light_source { <-50, 10, -500> color Gray65}
sphere {0,1
texture{T1}
translate <-2, 2, 0>
}
sphere {0,1
texture{T2}
translate -2*x
}
cylinder{
-z,z,1
scale .75
texture{T1}
rotate <-30,30,0>
translate 2*y
}
cylinder{
-z,z,1
scale .75
texture{T2}
rotate <-30,30,0>
}
box{<-1,-1,-1>,<1,1,1>
scale .75
texture{T1}
rotate <-30,30,0>
translate <2,2,0>
}
box{<-1,-1,-1>,<1,1,1>
scale .75
texture{T2}
rotate <-30,30,0>
translate 2*x
}