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1997-09-10
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Short: ShellShapeGen. for Real,POV,Imagine,T3D
Author: rschultz@informatik.uni-rostock.de
Uploader: rschultz@informatik.uni-rostock.de
Type: gfx/3d
Shelly generates 3D-Objects of various seashells, slug-houses etc.
for: POV-V2.0, Real3DV2, X3D and T3Dlib
(the last means Imagine, DXF, Rayshade, Inventor ... support! ).
It uses an Algorithm found in:
Computer&Graphics Vol. 17,No. 1,pp. 79-84, 1993
("DIGITAL SEASHELLS" by M.B. Cortie.)
It was written in (portable) C using GCC2.6.3
and TDS, on an AMIGA.
The Real3D output is a RPL-Macro executable via "Execute named"
in the "Macros"-submenu.
The T3D-output can be converted via TDDD2xxx to many different
formats (of course you'll have to get the converters first)
(available on Aminet, look in 'pub/aminet/gfx/3d/' ...)
Changes:
--------
from V1.5 to V1.6:
------------------
- added simple animation mode
- more example pictures (pic/) + their datafiles (shy/) available,
mostly rendered with Real3D on my A4000
- the exe does not need ixemul.library anymore
- a new (POV-)output-mode uses Bezierpatches (Keyword: 'BEZ')
- R3D2-output of NEWNOD-mode creates a "triset" instead of a bunch of
triangles
- added pic/parameters.iff (illustrates the use of some parameters),
(took me some hours with PPaint ;)
- Daniel Aregger programmed a nice GUI for Shelly
(for the Amiga)
this will be uploaded separately, look for FSG (Funky Shelly GUI)
- Due to the confusion Compuserve caused regarding the use of the
GIF-format all GIF's are now IFF-ILBM's (If your viewer
cannot handle this, use netPBM) sorry for this ...