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This is Info file ../info/emacs, produced by Makeinfo-1.63 from the
input file emacs.texi.
File: emacs, Node: Copying, Next: Intro, Prev: Distrib, Up: Top
GNU GENERAL PUBLIC LICENSE
**************************
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
========
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it in
new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software,
and (2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a
notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program",
below, refers to any such program or work, and a "work based on
the Program" means either the Program or any derivative work under
copyright law: that is to say, a work containing the Program or a
portion of it, either verbatim or with modifications and/or
translated into another language. (Hereinafter, translation is
included without limitation in the term "modification".) Each
licensee is addressed as "you".
Activities other than copying, distribution and modification are
not covered by this License; they are outside its scope. The act
of running the Program is not restricted, and the output from the
Program is covered only if its contents constitute a work based on
the Program (independent of having been made by running the
Program). Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any
warranty; and give any other recipients of the Program a copy of
this License along with the Program.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange
for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a. You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b. You must cause any work that you distribute or publish, that
in whole or in part contains or is derived from the Program
or any part thereof, to be licensed as a whole at no charge
to all third parties under the terms of this License.
c. If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display
an announcement including an appropriate copyright notice and
a notice that there is no warranty (or else, saying that you
provide a warranty) and that users may redistribute the
program under these conditions, and telling the user how to
view a copy of this License. (Exception: if the Program
itself is interactive but does not normally print such an
announcement, your work based on the Program is not required
to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the
Program, and can be reasonably considered independent and separate
works in themselves, then this License, and its terms, do not
apply to those sections when you distribute them as separate
works. But when you distribute the same sections as part of a
whole which is a work based on the Program, the distribution of
the whole must be on the terms of this License, whose permissions
for other licensees extend to the entire whole, and thus to each
and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or
contest your rights to work written entirely by you; rather, the
intent is to exercise the right to control the distribution of
derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the
Program with the Program (or with a work based on the Program) on
a volume of a storage or distribution medium does not bring the
other work under the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms
of Sections 1 and 2 above provided that you also do one of the
following:
a. Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of
Sections 1 and 2 above on a medium customarily used for
software interchange; or,
b. Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a
medium customarily used for software interchange; or,
c. Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with
such an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete
source code means all the source code for all modules it contains,
plus any associated interface definition files, plus the scripts
used to control compilation and installation of the executable.
However, as a special exception, the source code distributed need
not include anything that is normally distributed (in either
source or binary form) with the major components (compiler,
kernel, and so on) of the operating system on which the executable
runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this
License. However, parties who have received copies, or rights,
from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify
or distribute the Program or its derivative works. These actions
are prohibited by law if you do not accept this License.
Therefore, by modifying or distributing the Program (or any work
based on the Program), you indicate your acceptance of this
License to do so, and all its terms and conditions for copying,
distributing or modifying the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program
subject to these terms and conditions. You may not impose any
further restrictions on the recipients' exercise of the rights
granted herein. You are not responsible for enforcing compliance
by third parties to this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent
issues), conditions are imposed on you (whether by court order,
agreement or otherwise) that contradict the conditions of this
License, they do not excuse you from the conditions of this
License. If you cannot distribute so as to satisfy simultaneously
your obligations under this License and any other pertinent
obligations, then as a consequence you may not distribute the
Program at all. For example, if a patent license would not permit
royalty-free redistribution of the Program by all those who
receive copies directly or indirectly through you, then the only
way you could satisfy both it and this License would be to refrain
entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable
under any particular circumstance, the balance of the section is
intended to apply and the section as a whole is intended to apply
in other circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of
any such claims; this section has the sole purpose of protecting
the integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is
willing to distribute software through any other system and a
licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed
to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces,
the original copyright holder who places the Program under this
License may add an explicit geographical distribution limitation
excluding those countries, so that distribution is permitted only
in or among countries not thus excluded. In such case, this
License incorporates the limitation as if written in the body of
this License.
9. The Free Software Foundation may publish revised and/or new
versions of the General Public License from time to time. Such
new versions will be similar in spirit to the present version, but
may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies a version number of this License which applies
to it and "any later version", you have the option of following
the terms and conditions either of that version or of any later
version published by the Free Software Foundation. If the Program
does not specify a version number of this License, you may choose
any version ever published by the Free Software Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the
author to ask for permission. For software which is copyrighted
by the Free Software Foundation, write to the Free Software
Foundation; we sometimes make exceptions for this. Our decision
will be guided by the two goals of preserving the free status of
all derivatives of our free software and of promoting the sharing
and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY
SERVICING, REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU
OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
=============================================
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
ONE LINE TO GIVE THE PROGRAM'S NAME AND AN IDEA OF WHAT IT DOES.
Copyright (C) 19YY NAME OF AUTHOR
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like
this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19YY NAME OF AUTHOR
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
type `show w'. This is free software, and you are welcome
to redistribute it under certain conditions; type `show c'
for details.
The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License. Of course, the
commands you use may be called something other than `show w' and `show
c'; they could even be mouse-clicks or menu items--whatever suits your
program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright
interest in the program `Gnomovision'
(which makes passes at compilers) written
by James Hacker.
SIGNATURE OF TY COON, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Library General Public License instead of this License.
File: emacs, Node: Intro, Next: Glossary, Prev: Copying, Up: Top
Introduction
************
You are reading about GNU Emacs, the GNU incarnation of the advanced,
self-documenting, customizable, extensible real-time display editor
Emacs. (The `G' in `GNU' is not silent.)
We say that Emacs is a "display" editor because normally the text
being edited is visible on the screen and is updated automatically as
you type your commands. *Note Display: Screen.
We call it a "real-time" editor because the display is updated very
frequently, usually after each character or pair of characters you
type. This minimizes the amount of information you must keep in your
head as you edit. *Note Real-time: Basic.
We call Emacs advanced because it provides facilities that go beyond
simple insertion and deletion: controlling subprocesses; automatic
indentation of programs; viewing two or more files at once; editing
formatted text; and dealing in terms of characters, words, lines,
sentences, paragraphs, and pages, as well as expressions and comments in
several different programming languages.
"Self-documenting" means that at any time you can type a special
character, `Control-h', to find out what your options are. You can
also use it to find out what any command does, or to find all the
commands that pertain to a topic. *Note Help::.
"Customizable" means that you can change the definitions of Emacs
commands in little ways. For example, if you use a programming
language in which comments start with `<**' and end with `**>', you can
tell the Emacs comment manipulation commands to use those strings
(*note Comments::.). Another sort of customization is rearrangement of
the command set. For example, if you prefer the four basic cursor
motion commands (up, down, left and right) on keys in a diamond pattern
on the keyboard, you can rebind the keys that way. *Note
Customization::.
"Extensible" means that you can go beyond simple customization and
write entirely new commands, programs in the Lisp language to be run by
Emacs's own Lisp interpreter. Emacs is an "on-line extensible" system,
which means that it is divided into many functions that call each
other, any of which can be redefined in the middle of an editing
session. Almost any part of Emacs can be replaced without making a
separate copy of all of Emacs. Most of the editing commands of Emacs
are written in Lisp already; the few exceptions could have been written
in Lisp but are written in C for efficiency. Although only a programmer
can write an extension, anybody can use it afterward.
When run under the X Window System, Emacs provides its own menus and
convenient bindings to mouse buttons. But Emacs can provide many of the
benefits of a window system on a text-only terminal. For instance, you
can look at or edit several files at once, move text between them, and
edit files at the same time as you run shell commands.
File: emacs, Node: Screen, Next: User Input, Prev: Acknowledgments, Up: Top
The Organization of the Screen
******************************
On a text-only terminal, the Emacs display occupies the whole screen.
On the X Window System, Emacs creates its own X windows to use. We use
the term "frame" to mean an entire text-only screen or an entire X
window used by Emacs. Emacs uses both kinds of frames in the same way
to display your editing. Emacs normally starts out with just one frame,
but you can create additional frames if you wish. *Note Frames::.
When you start Emacs, the entire frame except for the last line is
devoted to the text you are editing. This area is called "window".
The last line is a special "echo area" or "minibuffer window" where
prompts appear and where you can enter responses. You can subdivide
the large text window horizontally or vertically into multiple text
windows, each of which can be used for a different file (*note
Windows::.). In this manual, the word "window" always refers to the
subdivisions of a frame within Emacs.
The window that the cursor is in is the "selected window", in which
editing takes place. Most Emacs commands implicitly apply to the text
in the selected window (though mouse commands generally operate on
whatever window you click them in, whether selected or not). The other
windows display text for reference only, unless/until you select them.
If you use multiple frames under the X Window System, then giving the
input focus to a particular frame selects a window in that frame.
Each window's last line is a "mode line" which describes what is
going on in that window. It appears in inverse video if the terminal
supports that, and contains text that starts like `-----Emacs:
SOMETHING'. Its purpose is to indicate what buffer is being displayed
above it in the window; what major and minor modes are in use; and
whether the buffer contains unsaved changes.
* Menu:
* Point:: The place in the text where editing commands operate.
* Echo Area:: Short messages appear at the bottom of the screen.
* Mode Line:: Interpreting the mode line.
File: emacs, Node: Point, Next: Echo Area, Up: Screen
Point
=====
Within Emacs, the terminal's cursor shows the location at which
editing commands will take effect. This location is called "point".
Many Emacs commands move point through the text, so that you can edit at
different places in it. You can also place point by clicking mouse
button 1.
While the cursor appears to point AT a character, you should think
of point as BETWEEN two characters; it points BEFORE the character that
appears under the cursor. For example, if your text looks like `frob'
with the cursor over the `b', then point is between the `o' and the
`b'. If you insert the character `!' at that position, the result is
`fro!b', with point between the `!' and the `b'. Thus, the cursor
remains over the `b', as before.
Sometimes people speak of "the cursor" when they mean "point", or
speak of commands that move point as "cursor motion" commands.
Terminals have only one cursor, and when output is in progress it
must appear where the typing is being done. This does not mean that
point is moving. It is only that Emacs has no way to show you the
location of point except when the terminal is idle.
If you are editing several files in Emacs, each in its own buffer,
each buffer has its own point location. A buffer that is not currently
displayed remembers where point is in case you display it again later.
When there are multiple windows in a frame, each window has its own
point location. The cursor shows the location of point in the selected
window. This also is how you can tell which window is selected. If the
same buffer appears in more than one window, each window has its own
position for point in that buffer.
When there are multiple frames, each frame can display one cursor.
The cursor in the selected frame is solid; the cursor in other frames is
a hollow box, and appears in the window that would be selected if you
give the input focus to that frame.
The term `point' comes from the character `.', which was the command
in TECO (the language in which the original Emacs was written) for
accessing the value now called `point'.
File: emacs, Node: Echo Area, Next: Mode Line, Prev: Point, Up: Screen
The Echo Area
=============
The line at the bottom of the frame (below the mode line) is the
"echo area". It is used to display small amounts of text for several
purposes.
"Echoing" means displaying the characters that you type. Outside
Emacs, the operating system normally echoes all your input. Emacs
handles echoing differently.
Single-character commands do not echo in Emacs, and multi-character
commands echo only if you pause while typing them. As soon as you pause
for more than a second in the middle of a command, Emacs echoes all the
characters of the command so far. This is to "prompt" you for the rest
of the command. Once echoing has started, the rest of the command
echoes immediately as you type it. This behavior is designed to give
confident users fast response, while giving hesitant users maximum
feedback. You can change this behavior by setting a variable (*note
Display Vars::.).
If a command cannot be executed, it may print an "error message" in
the echo area. Error messages are accompanied by a beep or by flashing
the screen. Also, any input you have typed ahead is thrown away when
an error happens.
Some commands print informative messages in the echo area. These
messages look much like error messages, but they are not announced with
a beep and do not throw away input. Sometimes the message tells you
what the command has done, when this is not obvious from looking at the
text being edited. Sometimes the sole purpose of a command is to print
a message giving you specific information--for example, `C-x =' prints
a message describing the character position of point in the text and
its current column in the window. Commands that take a long time often
display messages ending in `...' while they are working, and add `done'
at the end when they are finished.
Echo area informative messages are saved in an editor buffer named
`*Messages*'. (We have not explained buffers yet; see *Note Buffers::,
for more information about them.) If you miss a message that appears
briefly on the screen, you can switch to the `*Messages*' buffer to see
it again. Successive progress messages are often collapsed into one.
The size of `*Messages*' is limited to a certain number of lines.
The variable `message-log-max' specifies how many lines. Once the
buffer has that many lines, each line added at the end deletes one line
from the beginning. *Note Variables::, for how to set variables such as
`message-log-max'.
The echo area is also used to display the "minibuffer", a window that
is used for reading arguments to commands, such as the name of a file
to be edited. When the minibuffer is in use, the echo area begins with
a prompt string that usually ends with a colon; also, the cursor
appears in that line because it is the selected window. You can always
get out of the minibuffer by typing `C-g'. *Note Minibuffer::.
File: emacs, Node: Mode Line, Prev: Echo Area, Up: Screen
The Mode Line
=============
Each text window's last line is a "mode line" which describes what
is going on in that window. When there is only one text window, the
mode line appears right above the echo area. The mode line is in
inverse video if the terminal supports that, it starts and ends with
dashes, and it contains text like `Emacs: SOMETHING'.
A few special editing modes, such as Dired and Rmail, display
something else in place of `Emacs: SOMETHING'. The rest of the mode
line still has the usual meaning.
Normally, the mode line looks like this:
--CH-Emacs: BUF (MAJOR MINOR)--LINE--POS------
This gives information about the buffer being displayed in the window:
the buffer's name, what major and minor modes are in use, whether the
buffer's text has been changed, and how far down the buffer you are
currently looking.
CH contains two stars `**' if the text in the buffer has been edited
(the buffer is "modified"), or `--' if the buffer has not been edited.
For a read-only buffer, it is `%*' if the buffer is modified, and `%%'
otherwise.
BUF is the name of the window's "buffer". In most cases this is the
same as the name of a file you are editing. *Note Buffers::.
The buffer displayed in the selected window (the window that the
cursor is in) is also Emacs's selected buffer, the one that editing
takes place in. When we speak of what some command does to "the
buffer", we are talking about the currently selected buffer.
LINE is `L' followed by the current line number of point. This is
present when Line Number mode is enabled (which it normally is). You
can optionally display the current column number too, by turning on
Column Number mode (which is not enabled by default because it is
somewhat slower). *Note Optional Mode Line::.
POS tells you whether there is additional text above the top of the
window, or below the bottom. If your buffer is small and it is all
visible in the window, POS is `All'. Otherwise, it is `Top' if you are
looking at the beginning of the buffer, `Bot' if you are looking at the
end of the buffer, or `NN%', where NN is the percentage of the buffer
above the top of the window.
MAJOR is the name of the "major mode" in effect in the buffer. At
any time, each buffer is in one and only one of the possible major
modes. The major modes available include Fundamental mode (the least
specialized), Text mode, Lisp mode, C mode, Texinfo mode, and many
others. *Note Major Modes::, for details of how the modes differ and
how to select one.
Some major modes display additional information after the major mode
name. For example, Rmail buffers display the current message number and
the total number of messages. Compilation buffers and Shell buffers
display the status of the subprocess.
MINOR is a list of some of the "minor modes" that are turned on at
the moment in the window's chosen buffer. For example, `Fill' means
that Auto Fill mode is on. `Abbrev' means that Word Abbrev mode is on.
`Ovwrt' means that Overwrite mode is on. *Note Minor Modes::, for
more information. `Narrow' means that the buffer being displayed has
editing restricted to only a portion of its text. This is not really a
minor mode, but is like one. *Note Narrowing::. `Def' means that a
keyboard macro is being defined. *Note Keyboard Macros::.
In addition, if Emacs is currently inside a recursive editing level,
square brackets (`[...]') appear around the parentheses that surround
the modes. If Emacs is in one recursive editing level within another,
double square brackets appear, and so on. Since recursive editing
levels affect Emacs globally, not just one buffer, the square brackets
appear in every window's mode line or not in any of them. *Note
Recursive Edit::.
*Note Optional Mode Line::, for features that add other handy
information to the mode line, such as the current line number of point,
the current time, and whether new mail for you has arrived.
File: emacs, Node: User Input, Next: Keys, Prev: Screen, Up: Top
Kinds of User Input
===================
GNU Emacs uses an extension of the ASCII character set for keyboard
input; it also accepts non-character input events including function
keys and mouse button actions.
ASCII consists of 128 character codes. Some of these codes are
assigned graphic symbols such as `a' and `='; the rest are control
characters, such as `Control-a' (usually written `C-a' for short).
`C-a' gets its name from the fact that you type it by holding down the
CTRL key while pressing `a'.
Some control characters have special names, and special keys you can
type them with: for example, RET, TAB, LFD, DEL and ESC. The space
character is usually referred to below as SPC, even though strictly
speaking it is a graphic character whose graphic happens to be blank.
On ASCII terminals, there are only 32 possible control characters.
These are the control variants of letters and `@[]\^_'. In addition,
the shift key is meaningless with control characters: `C-a' and `C-A'
are the same character, and Emacs cannot distinguish them.
But the Emacs character set has room for control variants of all
characters, and for distinguishing between `C-a' and `C-A'. X Windows
makes it possible to enter all these characters. For example, `C--'
(that's Control-Minus) and `C-5' are meaningful Emacs commands under X.
Another Emacs character set extension is that characters have
additional modifier bits. Only one modifier bit is commonly used; it is
called Meta. Every character has a Meta variant; examples include
`Meta-a' (normally written `M-a', for short), `M-A' (not the same
character as `M-a', but those two characters normally have the same
meaning in Emacs), `M-RET', and `M-C-a'. For reasons of tradition, we
usually write `C-M-a' rather than `M-C-a'; logically speaking, the
order in which the modifier keys CTRL and META are mentioned does not
matter.
Some terminals have a META key, and allow you to type Meta
characters by holding this key down. Thus, `Meta-a' is typed by
holding down META and pressing `a'. The META key works much like the
SHIFT key. Such a key is not always labeled META, however, as this
function is often a special option for a key with some other primary
purpose.
If there is no META key, you can still type Meta characters using
two-character sequences starting with ESC. Thus, to enter `M-a', you
could type `ESC a'. To enter `C-M-a', you would type `ESC C-a'. ESC
is allowed on terminals with META keys, too, in case you have formed a
habit of using it.
X Windows provides several other modifier keys that can be applied to
any input character. These are called SUPER, HYPER and ALT. We write
`s-', `H-' and `A-' to say that a character uses these modifiers.
Thus, `s-H-C-x' is short for `Super-Hyper-Control-x'. Not all X
terminals actually provide keys for these modifier flags--in fact, many
terminals have a key labeled ALT which is really a META key. The
standard key bindings of Emacs do not include any characters with these
modifiers. But you can assign them meanings of your own by customizing
Emacs.
Keyboard input includes keyboard keys that are not characters at all:
for example function keys and arrow keys. Mouse buttons are also
outside the gamut of characters. You can modify these events with the
modifier keys CONTROL, META, SUPER, HYPER and ALT like keyboard
characters.
Input characters and non-character inputs are collectively called
"input events". *Note Input Events: (elisp)Input Events, for more
information. If you are not doing Lisp programming, but simply want to
redefine the meaning of some characters or non-character events, see
*Note Customization::.
ASCII terminals cannot really send anything to the computer except
ASCII characters. These terminals use a sequence of characters to
represent each function key. But that is invisible to the Emacs user,
because the keyboard input routines recognize these special sequences
and convert them to function key events before any other part of Emacs
gets to see them.
File: emacs, Node: Keys, Next: Commands, Prev: User Input, Up: Top
A "key sequence" ("key", for short) is a sequence of input events
that are meaningful as a unit--as "a single command." Some Emacs
command sequences are just one character or one event; for example,
just `C-f' is enough to move forward one character. But Emacs also has
commands that take two or more events to invoke.
If a sequence of events is enough to invoke a command, it is a
"complete key". Examples of complete keys include `C-a', `X', RET,
NEXT (a function key), DOWN (an arrow key), `C-x C-f' and `C-x 4 C-f'.
If it isn't long enough to be complete, we call it a "prefix key". The
above examples show that `C-x' and `C-x 4' are prefix keys. Every key
sequence is either a complete key or a prefix key.
Most single characters constitute complete keys in the standard Emacs
command bindings. A few of them are prefix keys. A prefix key combines
with the following input event to make a longer key sequence, which may
itself be complete or a prefix. For example, `C-x' is a prefix key, so
`C-x' and the next input event combine to make a two-character key
sequence. Most of these key sequences are complete keys, including
`C-x C-f' and `C-x b'. A few, such as `C-x 4' and `C-x r', are
themselves prefix keys that lead to three-character key sequences.
There's no limit to the length of a key sequence, but in practice
people rarely use sequences longer than four events.
By contrast, you can't add more events onto a complete key. For
example, the two-character sequence `C-f C-k' is not a key, because the
`C-f' is a complete key in itself. It's impossible to give `C-f C-k'
an independent meaning as a command. `C-f C-k' is two key sequences,
not one.
All told, the prefix keys in Emacs are `C-c', `C-h', `C-x', `C-x
C-a', `C-x n', `C-x r', `C-x v', `C-x 4', `C-x 5', `C-x 6', and ESC.
But this is not cast in concrete; it is just a matter of Emacs's
standard key bindings. If you customize Emacs, you can make new prefix
keys, or eliminate these. *Note Key Bindings::.
If you do make or eliminate prefix keys, that changes the set of
possible key sequences. For example, if you redefine `C-f' as a
prefix, `C-f C-k' automatically becomes a key (complete, unless you
define it too as a prefix). Conversely, if you remove the prefix
definition of `C-x 4', then `C-x 4 f' (or `C-x 4 ANYTHING') is no
longer a key.
Typing the help character (`C-h' or F1) after a prefix character
displays a list of the commands starting with that prefix. There are a
few prefix characters for which `C-h' does not work--for historical
reasons, they have other meanings for `C-h' which are not easy to
change. But F1 should work for all prefix characters.
File: emacs, Node: Commands, Next: Text Characters, Prev: Keys, Up: Top
Keys and Commands
=================
This manual is full of passages that tell you what particular keys
do. But Emacs does not assign meanings to keys directly. Instead,
Emacs assigns meanings to named "commands", and then gives keys their
meanings by "binding" them to commands.
Every command has a name chosen by a programmer. The name is usually
made of a few English words separated by dashes; for example,
`next-line' or `forward-word'. A command also has a "function
definition" which is a Lisp program; this is what makes the command do
what it does. In Emacs Lisp, a command is actually a special kind of
Lisp function; one which specifies how to read arguments for it and
call it interactively. For more information on commands and functions,
see *Note What Is a Function: (elisp)What Is a Function. (The
definition we use in this manual is simplified slightly.)
The bindings between keys and commands are recorded in various tables
called "keymaps". *Note Keymaps::.
When we say that "`C-n' moves down vertically one line" we are
glossing over a distinction that is irrelevant in ordinary use but is
vital in understanding how to customize Emacs. It is the command
`next-line' that is programmed to move down vertically. `C-n' has this
effect *because* it is bound to that command. If you rebind `C-n' to
the command `forward-word' then `C-n' will move forward by words
instead. Rebinding keys is a common method of customization.
In the rest of this manual, we usually ignore this subtlety to keep
things simple. To give the information needed for customization, we
state the name of the command which really does the work in parentheses
after mentioning the key that runs it. For example, we will say that
"The command `C-n' (`next-line') moves point vertically down," meaning
that `next-line' is a command that moves vertically down and `C-n' is a
key that is standardly bound to it.
While we are on the subject of information for customization only,
it's a good time to tell you about "variables". Often the description
of a command will say, "To change this, set the variable `mumble-foo'."
A variable is a name used to remember a value. Most of the variables
documented in this manual exist just to facilitate customization: some
command or other part of Emacs examines the variable and behaves
differently according to the value that you set. Until you are
interested in customizing, you can ignore the information about
variables. When you are ready to be interested, read the basic
information on variables, and then the information on individual
variables will make sense. *Note Variables::.
File: emacs, Node: Text Characters, Next: Entering Emacs, Prev: Commands, Up: Top
Character Set for Text
======================
Emacs buffers use an 8-bit character set, because bytes have 8 bits.
ASCII graphic characters in Emacs buffers are displayed with their
graphics. The newline character (which has the same character code as
LFD) is displayed by starting a new line. The tab character is
displayed by moving to the next tab stop column (normally every 8
columns). Other control characters are displayed as a caret (`^')
followed by the non-control version of the character; thus, `C-a' is
displayed as `^A'. Non-ASCII characters 128 and up are displayed with
octal escape sequences; thus, character code 243 (octal) is displayed
as `\243'.
You can customize the display of these character codes (or ASCII
characters) by creating a "display table". *Note Display Tables:
(elisp)Display Tables. This is useful for editing files that use 8-bit
European character sets. *Note European Display::.
File: emacs, Node: Entering Emacs, Next: Exiting, Prev: Text Characters, Up: Top
Entering and Exiting Emacs
**************************
The usual way to invoke Emacs is with the shell command `emacs'.
Emacs clears the screen and then displays an initial help message and
copyright notice. Some operating systems discard all type-ahead when
Emacs starts up; they give Emacs no way to prevent this. Therefore, it
is advisable to wait until Emacs clears the screen before typing your
first editing command.
If you run Emacs from a shell window under the X Window System, run
it in the background with `emacs&'. This way, Emacs does not tie up
the shell window, so you can use that to run other shell commands while
Emacs operates its own X windows. You can begin typing Emacs commands
as soon as you direct your keyboard input to the Emacs frame.
When Emacs starts up, it makes a buffer named `*scratch*'. That's
the buffer you start out in. The `*scratch*' buffer uses Lisp
Interaction mode; you can use it to type Lisp expressions and evaluate
them, or you can ignore that capability and simply doodle. (You can
specify a different major mode for this buffer by setting the variable
`initial-major-mode' in your init file. *Note Init File::.)
It is possible to specify files to be visited, Lisp files to be
loaded, and functions to be called, by giving Emacs arguments in the
shell command line. *Note Command Arguments::. But we don't recommend
doing this. The feature exists mainly for compatibility with other
editors.
Many other editors are designed to be started afresh each time you
want to edit. You edit one file and then exit the editor. The next
time you want to edit either another file or the same one, you must run
the editor again. With these editors, it makes sense to use a command
line argument to say which file to edit.
But starting a new Emacs each time you want to edit a different file
does not make sense. For one thing, this would be annoyingly slow. For
another, this would fail to take advantage of Emacs's ability to visit
more than one file in a single editing session. And it would lose the
other accumulated context, such as registers, undo history, and the mark
ring.
The recommended way to use GNU Emacs is to start it only once, just
after you log in, and do all your editing in the same Emacs session.
Each time you want to edit a different file, you visit it with the
existing Emacs, which eventually comes to have many files in it ready
for editing. Usually you do not kill the Emacs until you are about to
log out. *Note Files::, for more information on visiting more than one
file.