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Blob.guide
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Amigaguide Document
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1998-04-22
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12KB
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259 lines
@database 000daa80-0
@master Blob.guide
@node "Main" "Blob"
@next "Requirements"
@{bg shine}Dave and Den Present...@{bg back}
******
*@{bg shine}BLOB@{bg back}*
******
(Version 1.0)
@{"Requirements" link "Requirements" 0}
@{"What's it all about then?" link "What's it all about then?" 0}
@{"The Menus" link "The Menus" 0}
@{"The Game" link "The Game" 0}
@{"Team Games" link "Team Games" 0}
@{"Support" link "Support" 0}
@{"Known Bugs" link "Known Bugs" 0}
@{"Credits" link "Credits" 0}
@{"Legal" link "Legal" 0}
Written in 1997 by David Johnson and Dennis Ng
Copyright
1997 Dave and Den Software
@endnode
@node "Requirements" "Requirements"
@next "What's it all about then?"
@prev "Main"
@{b}@{bg shine}Requirements@{ub}@{bg back}
Blob requires: - An AGA Amiga (PAL)
- 4 player joystick adapter if you want EIGHT players
at once. (Otherwise, it's only six)
- Friends (Blob is an inherently social activity)
Blob is known to work on the following systems:
Standard A1200
Standard A1200 with hard drive
A1200 with Apollo 1240/25, 10-Meg +HD
Important info bit:-
The Blob program actually contains two different game routines, one
for machines with an 020 processor and one for machines with an 030,
040 or 060 (This is to get the game running at full speed). If you
have an 020 Amiga with FAST RAM, you may get some glitches during the
game (Sprites flashing, and speeding up abnormally). If this is the
case then edit the "Run_Blob" file and change the appropriate
line to "Blob.exe FAST". Floppy users, adjust the corresponding line
in S:startup-sequence.
Hopefully this problem will not occur, but we haven't been able
to test it extensively, so can't be sure. Please contact us and tell
us whether Blob works correctly on your system.
@endnode
@node "What's it all about then?" "What's it all about then?""
@next "The Menus"
@prev "Requirements"
@{b}@{bg shine}What's it all about then?@{ub}@{bg back}
Blob is the ultimate in multi-player platform games. The aim of the
game is to jump on the other player's head's, thereby scoring points.
Each level has a time limit, and whoever has the most points at the end
of the time wins the round. League points are then awarded, depending
on how well you did in the round, how many people you killed and how
many bonuses you collected. After a set number of levels the league
scores are finalised, and an overall winner declared.
Really cool bits about Blob:-
EIGHT players simultaneously.
Team games.
No `lives', so no one ends up out of the action for ages.
A multitude of bonuses for outstanding feats of gaming.
@endnode
@node "The Menus" "The Menus"
@next "The Game"
@prev "What's it all about then?"
@{b}@{bg shine}The Menus@{ub}@{bg back}
The main menu:-
@{"Normal game" link "The Game" 0} - start the game, everyone against everyone else.
@{"Team game" link "Team Games" 0} - start a team game.
Options - go to the options menu.
Quit - Hmmmm, wonder what this does?
Options menu:-
Random levels/Start at Level #
-If random levels is selected, the levels will be played in a
random order. If not, the levels will be played sequentially,
starting at level #.
Full sound/No boing
-When there are lots of players, the boing sound effect can
really start to annoy, so this enables you to turn it off.
(This can also be achieved from within the game by pressing
F1, whilst F2 turns it back on)
Main Menu - surprise, surprise, back to the main menu!
@endnode
@node "The Game" "The Game"
@next "Team Games"
@prev "The Menus"
@{b}@{bg shine}The Game@{ub}@{bg back}
Once you have selected your choice of game, you then get to choose
how many rounds to have in the league. This number is limited to the
number of different levels available (Four for those of you with the
unregistered version of Blob)
You then go to the select players screen. Each set of controls is listed
along the middle of the screen. Press fire when the arrow is above a set
of controls to turn the corresponding player on or off. A Blob shows that
the player is active, no Blob means inactive. Select done when you are
finished. If you are playing a @{"Team game" link "Team Games" 0}, then this screen will be slightly
different.
Once you are done, the fun begins. All players start by dropping from
the top of the screen. Jump by pressing fire (The height of the jump is
determined by how long you hold down the button). Basically, try to land
on the other players, and avoid being landed on yourself. If you die, you
re-appear from a random point at the top of the screen.
Bonuses are available for many things, such as dive-bombing, multiple
kills and other amazing feats. Anti-bonuses are also awarded, for those
of you who are truly useless.
When there are only 15 seconds left in the round, an alarm will sound.
If at this point you have lots more points than everyone else, you may
get a price on your head. If so, anyone who kills you gets bonus points.
(Double or triple points depending on how far ahead you are)
Beware of performing very badly if you have a price on your head, it
can be highly detrimental to your league score.
At the end of a round, the scores are calculated as follows:-
-Two league points are awarded for every kill notched up.
-Players are ranked acording to no. of kills, then points awarded as
follows:-
1st 28 pts (When draws occur, the points for both
2nd 24 pts positions are divided equally between
3rd 20 pts the players)
4th 16 pts
5th 12 pts
6th 8 pts
7th 4 pts
8th 0 pts
-Bonuses - Well, the better it is, the more points it scores.
(And vice versa of course)
@endnode
@node "Team Games"
@next "Support"
@prev "The Game"
@{b}@{bg shine}Team Games@{ub}@{bg back}
Team games enable you to have more than one player contributing
to one league score. The game proceeds as normal, except that no points
are scored for killing your own team members. League scores are then
combined for the members of each team. You can have as many teams as you
like, so if some people are really bad, you can even the odds by making
them a team.
The select players screen is different for team games. Above the list
of controllers there is a number. This is the number of the team this
player belongs to. Cycle through the teams by pressing fire with the
pointer above the number in question. If no number is shown then the
player is inactive.
@endnode
@node "Support" "Support"
@next "Known Bugs"
@prev "Team Games"
@{b}@{bg shine}Support@{ub}@{bg back}
Errrm, please send us some money.
(We are two students in full time education not expecting vast sums
of money for our endeavours. However, should you find yourself enjoying
Blob, please send us
5 in UK currency, or the equivalent in US dollars.
Thank you.)
When you register, you will recieve:-
-The satisfaction of helping us earn some cash.
-Lots more levels!
-A Level-Grabber, allowing you to add your own levels into Blob.
-The Blitz2 source code.
-Friendly, helpful support from the grateful authors.
You will also recieve any Blob updates produced, which may include
extra bonuses, features, power-ups and other general stuff (These are
more likely to appear if we actually get some support)
Please give us: Your name
Address
[E-Mail Address]
5 sterling, or US dollars, amount depending on
current exchange rates.
Your machine setup
Any other items you feel we may appreciate
(Spare Amiga's, Large hard drives,
PowerPC accelerators etc.)
(Dave needs a new monitor as well)
Regarding money: English cheques are fine.
English cash is fine.
US cash is fine.
When sending cash (notes only), stick the money inside something
so it can't be seen from outside the envelope.
Please make cheques payable to David Johnson
Our Address:
E-Mail:
ickleDen@yahoo.com (This address replaces Reilly@btinternet.com)
Snail-Mail:
Dave and Den Software
16 Wren Close
Flitwick
Bedfordshire
ENGLAND
MK45 1NA
If you cannot afford or do not wish to pay
5, please contact us anyway
and tell us what you think of Blob. Please also report any bugs or
problems you may have.
*************************************************************************
* *
* ADVERTISEMENT *
* *
*************************************************************************
Our other multi-player feast of fun is now available on the Aminet (and
maybe one of the CD's) at a mirror site near you. "Skirmish" is an 8-player
dogfight clone with heaps of playability, essential to any social gamer's
collection. Shoot your friends, perform daring feats of aerial acrobatics,
and cry when you lose. Don't miss out, download today!
@endnode
@node "Known Bugs"
@next "Credits"
@prev "Support"
@{b}@{bg shine}Known Bugs@{ub}@{bg back}
When playing on an unexpanded A1200 with lots of players, glitches may
start to appear (sprites flashing and brief speed changes). These
problems seem to begin after you have playing for quite a while, not
immediately. If this happens, quit out of the game at an
appropriate point and then restart the game. This should solve the
problem. Sorry, we don't know what causes it.
@endnode
@node "Credits" "Credits"
@next "Legal"
@prev "Known Bugs"
@{b}@{bg shine}Credits@{ub}@{bg back}
Code and Music - Dave
Graphics and Design - Den
@{b}Thanks to@{ub}:
Acid Software for Blitz Basic 2
Electronic Arts for DPaint IV
Cloanto for PPaint
Teijo Kinnunen for Octamed
Pink Pig Software for the inspirational Blob Kombat
Walt Disney
@{b}And to Playtesters@{ub}:
Simon `Kamikaze' Reilly
James `Really Good At MasterBlaster' Wilde
Dan `Trekkie' Pearson
David Wildman
Rich' Ng
Wiggy
Andrew Clifton
Claire (hair) Pear(drop)son
Rob `Hendrix' Frost
Beccy `Bassooooooooon' Hancox
@{b}Sorry to@{ub}:
Various people we undoubtably missed off of the above lists.
@endnode
@node "Legal" "Legal"
@prev "Credits"
@{b}@{bg shine}Legal@{ub}@{bg back}
This product is provided `as-is' and may be freely distributed
provided that both the archive and this document remain intact. The
authors are not liable for any damage, headaches or hysteria which may
arise from using this product. Blob may not be placed onto a
compilation or any CD collection or onto a magazine cover disk/CD without
consent of the authors. Likewise, no profit shall be made as a result of
the distribution of Blob, without consent of the authors.
(Dave and Den Software give permission for Blob to be placed onto an
Aminet CD or Aminet CD Set.)
Copyright
1997 Dave and Den Software.
@endnode