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History.txt
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1980-03-23
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30 Mar 1998:
- Preparation of a preview.
- Player 2 have different colors.
- Docs updated.
13 Mar 1998:
- Keyboard is now supported (Thanks Pontus)
- Hiscore reset option.
8 Mar 1998 :
- Teleports.
- Two players team mode.
- Improvements on music and sounds.
- Complete help on editor and mode selection simplified.
- Title Picture added.
5 Feb 1998 :
- 1Up Bonus and Block commanded by interruptors.
- New modes (Scrolling of background).
29 Jan 1998 :
- 'Balls' can't use ropes. Robots routine changed.
- Sounds routines are done. Music on three voices during
the game and sfx on the last voice
- New loading system. Files are now packed and linked
into a single data file.
- The compression system for intro animation has been
improved.
5 Jan 1998 :
- World Selector, Name of players.
25 Dec 1997 : Merry ChristMas ;░)
- New gadget-Interface for the editor.
19 Dec 1997 :
- VBR problems solved (tested with MCP).
- New modes have been coded. (Snow, Night, Rain).
- The editor is now using FastMem.
Before 19 Dec 1997 :
I start coding BodeRunner in 1995. My idea was to reproduce
exactly C64 LodeRunner, that's why caracters are so small!