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FSI_Batch
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1998-04-26
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Help via the Iconbar menu and Bubble help
Changes since previous versions
The program no handles Acorn spritefiles with more than one image. Drop
several spritefiles with many images onto the main window and they will
be neatly separated or converted into a directory of your choice.
As this uses some memory, the Runfile contains the entry
Set Sprite$Size 100k
You must change this to the size of the largest sprite you expect. If you
go over 100k you must also change the wimpslot. After changing the Runfile,
you must re-run the program.
This version has a slightly changed control panel and allows you to link
the x and y scale factors.
You can also apply a filter to all the input files to allow only known
graphic formats to be processed. This allows you to drop the contents of
a whole directory onto the program !ReadMe's and all, and only process known sprites.
FSI_Batch now also displays the command string sent to !ChangeFSI.
By pressing the over ride button, the experienced users can
add all the extra commands that !FSI_Batch does not yet cover.
The new 'Same name' button forces the actual sprite name to be the same
as the sprite directory name. This gets around ChangeFSI's habbit
of giving all sprites the same internal name. With this button set it is
easy to produces multi sprite files by simply dragging all the sprites
into an open sprite directory. For small sprites this is the easiest way
to get thumbprints.
Known problems.
=============
Some TIF files force !ChangeFSI into a reporting mode. A window
appears giving all kinds of interesting information. The conversion
process stops and the program waits for you to press a key. This
of course also stops the batch process. If I find a cure for this anti
social behaviour I will apply it as soon as I can.
In version 1.15 of ChangeFSI this can be cured by REMing out line
12990. If you have a different version of ChangeFSI use you editor to
finde the word 'value/pointer,. REM out that line or remove it.
This version has minor changes as well as some bug fixes. Any report
on performance are welcome.
Jochen Lueg