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AudioFire
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!AudioFire
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1998-03-30
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==============================================================================
AudioFire
⌐ 1998 Michael Kⁿbel
V 0.90
==============================================================================
Credits
-------
Code.............> Michael Kⁿbel
Wimp Interface...> Dirk Krumbholz
Special thanxs go to Denys Bogatz for the basic SoundScanRoutine (modified
by Dirk) and Frank F÷hl for some help with the Screenmode.
Some ideas for the colour palettes taken from !FracPaint.
What is it ?
------------
!AudioFire is an audio driven fire simulation. It reads the current Sound DMA
Buffer and takes these sample values as the basic line of the fires you see.
So feed your Sound DMA and start playing any MOD/Sound file you want.
Otherwise you will see not very much...
!AudioFire displays up to 4 small voices simultanous or one big voice.
When one big voice is displayed simply press keys "1" to "8" to select
the voice you want to see.
Requirements
------------
!AudioVis requires Risc OS 3.50 or later due to the definable palette.
It was written for the 8 bit acorn sound system. It should work with
any 16 bit sound system, but the display isn't set up specially for
16 bit samples & voices. So it may look not very good...
It also requires the WimpExtension module by DoggySoft to be found
in the !Systems.modules directory.
How to use
----------
1) Start you favourite Tracker player and your favourite Tracker tune or
any other kind of sound playinmg application
2) Double click on the !AudioFire application
3) Click on the AudioFire icon on the iconbar
4) Press 'ESC' to return to the desktop
Options
-------
In the 'Options' Menu you can change the display settings of !AudioVis:
Fire display
- Choose between up to 4 small fires (for the 4 voices of the soundsystem)
or one big fire.
Common options
- Speed : This means how many points above the old the new calculated pixel
is stored (0 means 1 above, 1 means 2 above and so on...).
So you get a kind of upspeeding of the fire.
- Colour Delay : After a new value is calculated, this delay value is
substracted from the result and so the pixels fade more
or less.
- Colour Palette : Choose between 15 different colour palettes
- Display Sample Buffer : To additionally display the sample buffer values
as dots below the fire(s).
- Sample Buffer Colour : Colour of the sample buffer dots. Sometimes you
may see nothing because the choosen palette entry
is black or too dark to see.
- Better fire accuracy : Rounds the calculated values. Builds up bigger
fires. But make you're own choice...
Legal Notice
------------
This program is FREEWARE. The author retains copyright.
All the normal conventions and restrictions apply.
No charging other than media and distribution costs etc.
This software is supplied 'as is'. No responsibility can be taken for any
failure of the program, or any loss or damage caused directly or indirectly,
or not caused, by the software.
This program uses the WimpExtension module from Jon Ribbens of DoggySoft.
Try *help wimpextension for details.
The picture in the Info Window was taken from the
game 'Fukushuu' (c) by Crowd.
If there are any copyright problems using this picture mail me and
I will use another.
Some Greetings
--------------
Again, due to the lack of any wimp programming knowledge you would not have
seen such a cool wimp interface without Dirk Krumbholz.
If you're interested in Japanese Anime stuff contact him for his nice
KiSS-Viewer called '!RiscKiSS': krumbh00@marvin.informatik.uni-dortmund.de
He has also written a superb image viewer called '!Makoto'. Displays lots
of image formats, including some strange japanese formats.
Contacting me
-------------
Please don't hesitate to report any bugs, ideas, or whatever to me:
s-mail: Michael Kⁿbel, Wei▀enhofstr. 36, 74235 Erlenbach, Germany
e-mail: kuemmel@studbox.uni-stuttgart.de
I'm interested in any kind of audio visualisation soft/hard(?)ware. If you've
got any ideas relating to this contact me.
Do you know my !AudioVis application !? Another cool audio visualisation
software. Contact me if you want to get it.
Despite the fact I'm not a very experienced ARM-Coder I would like to program
more software in connection to audio visualisation. Do you have any suggestions
how to make computer sounds visible, even some really sick ones ?