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- on mouseDown
- set whichSprite to the clickOn
- set the castNum of sprite whichSprite to the number of cast "down_D"
- updateStage()
- SetStepMeter("increase")
- repeat while the mouseDown
- if rollOver(whichSprite) then
- set the castNum of sprite whichSprite to the number of cast "down_D"
- updateStage()
- SetStepMeter("increase")
- next repeat
- end if
- set the castNum of sprite whichSprite to the number of cast "down"
- updateStage()
- end repeat
- set the castNum of sprite whichSprite to the number of cast "down"
- updateStage()
- end
-