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- on startMovie
- initLesson()
- CheckForTagWd()
- Set_NEXT(1)
- Set_CDcounter(3)
- end
-
- on stopMovie
- sound stop 1
- unLoad()
- setEmptyCursor()
- end
-
- on GoNext
- if not get_Disabled() then
- sound stop 2
- set nextVal to Get_NEXT()
- if nextVal = 1 then
- go("t1")
- else
- if nextVal = 2 then
- go("t2")
- else
- if nextVal = 3 then
- else
- if nextVal = 4 then
- UpdateCursors(24, 0)
- go("t4")
- else
- if nextVal = 5 then
- go("t5")
- else
- if nextVal = 6 then
- UpdateCursors(20, 0)
- go("t6")
- else
- if nextVal = 7 then
- go("t7")
- else
- if nextVal = 8 then
- UpdateCursors(16, 0)
- go("t8")
- else
- if nextVal = 9 then
- go("t9")
- else
- if nextVal = 10 then
- go("t10")
- UpdateCursors(15, 0)
- else
- if nextVal = 11 then
- UpdateCursors(24, 0)
- go("t11")
- else
- if nextVal = 12 then
- UpdateCursors(16, 0)
- go("t12")
- else
- if nextVal = 13 then
- go("t13")
- else
- if nextVal = 16 then
- go("t14")
- else
- UpdateCursors(20, 0)
- GoNextMovie()
- exit
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- Set_NEXT(Get_NEXT() + 1)
- end if
- end
-
- on TheinitCursor
- initCursorCastNum()
- initCursorList(1)
- set CursorCastNum to getCursor(2)
- cursor([CursorCastNum, CursorCastNum + 1])
- end
-
- on GoNextMovie
- PlaySound("GOSOUND.SO1")
- SaveHilite()
- Add_CDcounter(1)
- set cdNum to Get_CDcounter()
- set movieName to item cdNum of Get_CurrentSnakeScreens()
- go("INIT" & Get_ScreenSubject(), movieName & ".GEO")
- end
-
- on checkScreenStatus
- CheckRollOver()
- CheckSnakeStatus()
- go(the frame)
- end
-
- on BlinkNext
- if (the timer > getTimer()) and not soundBusy(2) then
- startTimer()
- if the name of cast the castNum of sprite get_NEXTSprite() = "NEXT" then
- set the castNum of sprite get_NEXTSprite() to the number of cast "NEXT_E"
- else
- set the castNum of sprite get_NEXTSprite() to the number of cast "NEXT"
- end if
- end if
- end
-
- on PressBtn theBtn
- Set_PressedLast(theBtn)
- switchButt(Get_AnsSprite() + theBtn - 1, "down" & theBtn, "HandleBtn" && theBtn)
- end
-
- on set_MarkSprite theNum
- global MarkSprite
- set MarkSprite to theNum
- end
-
- on Get_MarkSprite
- global MarkSprite
- return MarkSprite
- end
-
- on handleREPLAY
- Set_NEXT(16)
- GoNext()
- end
-