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- on exitFrame
- global theCastName
- UpdateCursors(get_NEXTSprite(), 4)
- repeat with i = 21 to 22
- puppetSprite(i, 1)
- if theCastName = "win31" then
- set the width of sprite i to 75
- set the height of sprite i to 72
- set the locH of sprite i to 389
- set the locV of sprite i to 285
- next repeat
- end if
- if theCastName = "win95" then
- set the width of sprite i to 75
- set the height of sprite i to 72
- set the locH of sprite i to 203
- set the locV of sprite i to 377
- next repeat
- end if
- if theCastName = "mac" then
- set the width of sprite i to 127
- set the height of sprite i to 72
- set the locH of sprite i to 384
- set the locV of sprite i to 273
- end if
- end repeat
- end
-