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1994-02-28
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WELCOME TO SPEED
We hope you enjoy the first interactive IMAX movie from Knowledge Adventure
and Creative Labs. We have designed Speed with the best possible state of the
art movie technology and sound design. Turn your speakers up, hit the play
button...and launch yourself into a brand new kind of interactive experience.
Enjoy the ride!
The Knowledge Adventure Film Group.
Knowledge Adventure, Inc.
4502 Dyer Street
La Crescenta, CA 91214
(800) 542-4240 (orders)
(818) 249-0212 (technical support)
(818) 542-4205 (fax)
(818) 248-0166 (bulletin board - N, 8, 1)
===CONTENTS================================================================
MEET THE FAMILY
Get acquainted with the family of software learning tools from Knowledge
Adventure, Inc.
GETTING STARTED
Find out everything you need to know to install and start Speed.
USING SPEED
Learn how to play the movie and use each of the games
and activities in Speed.
APPENDIX A: LEARNING GUIDE
Parents and Teachers: Read about ways to get the most educational value
from Speed.
APPENDIX B: EXTENDED LEARNING MODULE
Experiment with Speed in the real world.
APPENDIX C: QUESTIONS AND ANSWERS
Find answers to questions you may have about Speed.
CREDITS
INTERNATIONAL RESOURCES
===MEET THE FAMILY=========================================================
This section introduces the family of enjoyable software
learning tools developed by Knowledge Adventure, Inc.
About the developer
Knowledge Adventure, Inc. develops disk-based and CD-ROM software
products for the PC and the Macintosh that encompass a wide base of
information on history, literature, nature, science, art and music within
an interactive book format that encourages exploration in ways never
before possible.
What are Interactive Books?
Knowledge Adventure Interactive Books and Movies such as Speed
encourage exploration by igniting the innate sense of interest and
curiosity that kids of all ages have about things new and different.
Interactive Books tap the power of the personal computer to demonstrate
how seemingly isolated facts are linked in a manner that makes them more
interesting, understandable and memorable. Most important, these books
empower the user with a sense of control over the entire experience,
reinforcing the thrill of discovery.
The growing family
Interactive Books available to date include the original Knowledge
Adventure; Isaac Asimov's Science Adventure II, Space Adventure, authored
by Caltech's Tom McDonough with Astronaut Buzz Aldrin; Dinosaur Adventure;
Kid's Zoo--A Baby Animal Adventure; Undersea Adventure; America Adventure;
3-D Dinosaur Adventure; 3-D Body Adventure; and The Tale of Peter Rabbit.
Send in your registration card to be sure you're kept informed of new
titles, including disk-based, CD-ROM, and Macintosh versions of these
exciting products. Our next Interactive Movie will be The Discoverers,
containing the MacGillivray Freeman IMAX/Omnimax movie and inspired by
the Random House book The Discoverers by Pulitzer prize-winning writer
Daniel Boorstin.
Talk to us!
The Knowledge Adventure Bulletin Board System
is available to you 24 hours a day at (818) 248-0166 (N, 8, 1) 1200 to
14,400 baud. You can read commonly-asked technical questions and answers,
download new drivers for your sound card, order new products, and
register your products--all online. Give us a call today!
===GETTING STARTED=========================================================
This section covers everything you need to know to set
up and start Speed on your computer.
What do I need?
To run Speed you will need the following:
- An IBM or compatible computer. A 386 processor is required, and a 486
processor is recommended.
- A color VGA or SVGA monitor.
- A CD-ROM drive that supports ISO 9660.
- A hard disk with a minimum of 3.75 megabytes of disk space free.
- Approximately 520 kilobytes of available RAM.
- A mouse is recommended; however, the software can be run using the
keyboard alone.
- A Creative Labs SoundBlaster 16. Speed also supports the optional
WaveBlaster.
- A printer (optional) so that you can print Speed text files; any
printer that can accept ASCII text directly from your computer port
will work.
How do I install the program?
Follow these steps to install Speed on your system:
1. Insert the Speed compact disk into your CD-ROM drive and log onto
that drive. For example, if your CD-ROM drive is F: type:
F: and press <Enter>
2. Type:
INSTALL and press <Enter>
3. Follow the messages on the screen until the installation is complete.
The Install program will ask you where you'd like to store the
appropriate Speed files on your hard drive, what sound device you have,
and whether or not you'd like to run Speed under Microsoft Windows.
The Install program will also ask you to decide how much disk space
Speed will take up on your hard drive. The more Speed files you store
on your hard drive, the faster the program will run. The maximum
installation requires 11.75 megabytes of space available on the
hard drive.
NOTE: If you have difficulty installing Speed turn to "About installation."
Running under Windows
If you answered YES to the question about running under Microsoft Windows
when you installed Speed, a new program group called Knowledge Adventure
has been created for your system. It contains Speed, Read Me, and Speed
Config icons. Double-click on the Speed icon to start the program.
Double-click on the Read Me icon to see the latest information about Speed.
Double-click on the Speed Config icon to edit the configuration file. See
"About program defaults" for more information about the Speed configuration.
NOTE: You'll find that the following statement has been added to the
[386ENH] section of your SYSTEM.INI file:
DMABUFFERSIZE=150
Your original SYSTEM.INI and WIN.INI files are saved to the files
SYSTEM.BKA and WIN.BKA.
How do I begin?
To start Speed, follow these steps:
1. Change to the directory on your hard drive containing the Speed files.
For example, to switch to the C:\SPEED directory, type:
C: and press <Enter>
CD\SPEED and press <Enter>
2. Then, to start the program, type:
SPEED and press <Enter>
NOTE: If you have difficulty starting Speed, turn to "About startup."
===USING SPEED==============================================================
This section explains how to use each activity and explore all that Speed
has to offer.
Ready to begin?
There is no "right" way to play with Speed. You decide when, where, and
how you want to move around in the program and which activities you want
to do.
If you have not yet installed and started Speed, see "How do I install the
program?" for instructions.
SOME BASICS
What if I don't have a mouse? If you do not have a mouse, use the arrow
keys on your keyboard to move the pointer around on the screen and press
<Enter> in place of clicking the mouse button. You can also press <Tab>
to move the pointer to each button on the screen in turn; press <Shift-Tab>
to cycle backward through the buttons. If there is a dialog box on the
screen, pressing <Tab> or <Shift-Tab> will move the pointer only to those
buttons in the dialog box.
Note the balloons. Many of the items on the Speed screen are labeled with
note balloons that appear whenever the pointer touches that spot on the
screen. If you want to know more about an item on the screen, move the
pointer around that area to see if there is a note balloon to read.
Turn off the sound. If you want to turn off the sound at any time, press
<Esc>.
What if I get lost? If you're not sure how you got to a certain
place and would rather be somewhere else, look for the Return to Movie
button, usually in the lower right corner of the current screen, and click
on it to return to the Main movie screen.
MAIN MOVIE SCREEN
The first still screen you'll see after you start Speed is the Main
movie screen. You can interrupt the opening sequence and go immediately
to the Main movie screen by clicking your mouse button. The function
buttons below the viewing window let you start and stop
the movie and travel to related information and activities.
Function buttons
Preview the movie: Click on the Preview button to start a self-running
preview of the movie. To interrupt the preview and return to the Main movie
screen, click your mouse button.
Play the movie: Click on the Play button to start the movie. You can click
on any of the other function buttons to interrupt the movie while it is
playing. Otherwise, it will play through to the end.
Speed through the movie: Click on the Click forward button to move ahead
through the movie one "key frame" at a time.
Go on a knowledge adventure: Click on the Movie window to stop the movie.
From any key frame you can branch into the Speed Reference section. Simply
move the pointer around within the movie screen, read the note balloons
and click on them. See the section "Speed Reference," for information
about using the Speed Reference.
Experiment with speed: Click on the Simulations button to see a menu of
the simulations you can try. See the section "Simulations" for information
about each simulation.
Play the games: Click on the Games button to see a menu of the games you
can play. See the section "Games" for information about each game.
Leave Speed: Click on the Exit button or press <Alt-F4> to exit from Speed.
Key frame mouse scroll
Click on the key frame mouse scroll icon. Then move your mouse right or
left or use the right and left arrow keys on your keyboard to scroll
through the "key frames" of the movie. From each key frame you can
continue playing the movie, or travel to the Speed Reference to get more
information about related topics. When you reach a key frame you want to
explore, click your mouse to return to the Main movie screen. Then move
the pointer around the key frame screen, read the note balloons and click
on them to go to the Speed Reference. See the section "Speed Reference"
for information about using the Speed Reference.
SPEED REFERENCE
The picture window in the right center of the screen and the text window
in the lower left corner display information about a topic related to the
key frame from which you left the movie. Different pictures and text will
appear in these windows depending on where you click--in the picture
window, on the speed line below the picture window, or in the map window
above the text window. The seven control buttons along the bottom of the
screen provide additional options.
The picture window
Move the pointer: As you move the pointer across the picture window, you
will see a note balloon appear. Continue clicking within the picture
window to follow the knowledge adventure that is linked to the key frame
from which you left the movie.
The map window
Travel to a new location: Click anywhere in the map window to visit the
screen that is most closely related to that location. To rotate the globe,
click on one of the arrow buttons surrounding the map window. You can also
rotate the globe by placing the pointer at any spot on the earth except
the very center, then pressing and holding down the mouse button. The
longer the line that appears when you do this, the faster the globe will
rotate. To move closer to or farther from the earth, click anywhere on the
slider bar below the map window. You can also click on the slider and hold
down the mouse button as you drag the slider to another part of the bar.
Click on the push bar below the slider to render the globe full screen.
The speed line
Select a speed: Click anywhere on the speed line to visit the screen that
is most closely related to that speed. If you want to move just one screen
forward or backward on the speed line, press <+> or <-> or click once on
the right or left arrowheads at either end of the speed line. You can also
click on the slider and hold down the mouse button as you drag the slider
to another part of the bar.
The text window
Read all about it: Click on the single up and down arrow buttons below the
text window to scroll the window so you can read all the text. The text
will scroll as long as you hold down the mouse button, and will stop when
you release the mouse button. To scroll quickly one page at a time, click
on the double arrow buttons below the text window or press <PgUp> or <PgDn>.
Look for more information: To go to the Speed Reference index, click on a
word in the text window that interests you. The text window will change to
display an index of words used in the Speed Reference and the screens in
which they appear, with the word you chose (or a similar word) at the top
of the window. From the index, you can click on the name of the screen you
want to visit, or press <Esc> or click on the Retrace button to return the
text window to its previous display. To move forward or backward in the
index one page at a time, click on the single up and down arrow buttons
below the text window. To scroll quickly to the next word in the index
that has a different second letter, click on the double down arrow
button below the text window. Similarly, to scroll to the previous word
in the index that has a different second letter, click on the double up
arrow button.
NOTE: To get to a specific word in the index as quickly as possible, just
start typing the word!
Control buttons
Get help: Click on the Help button to get information about using Speed.
Go back the way you came: Click on the Retrace button, or press <Backspace>,
to travel to the screen you visited last. Each time you click on it you'll
travel back one more screen. You can also move forward in the "history" of
your travels by holding down <Shift> and clicking on the Retrace button or
by pressing <Ctrl-Backspace>.
Play the games: Click on the Games button to see a menu of the games you
can play. See the section "Games" for information about each game.
Experiment with speed: Click on the Simulations button to see a menu of
the simulations you can try. See the section "Simulations" for information
about each simulation.
Replay the narration: Click on the Narration button to replay the
narration associated with the current screen.
Print the text: Click on the Print button to send the contents of the text
window to your attached printer that accepts ASCII text.
Return to the movie: Click on the Return to Movie button in the lower
right corner of the current screen to return to the Main movie screen.
SIMULATIONS
From the Simulations menu, click on the name of the simulation you'd like
to try or click on the Return to Movie button in the lower right corner to
return to the Main movie screen. At any time during a simulation, click on
the Return to Menu button in the lower right corner of the screen to return
to the Simulations menu.
The Speed of Thought
Click on any of the three Start buttons to begin the race and watch the
relative speeds of various mammals, machines, and human thought. Click on
the screen to stop the race in order to see the relative positions of the
participants. Click on the Return to Menu button in the lower right corner
of the screen to return to the Simulations menu when you have finished with
this activity.
Human Speed
You are an athlete about to leap over ten hurdles, clear a pole vault
and complete a running broad jump! Watch the changes in the heart rate
and breathing rate monitors. Click on the Return to Menu button in the
lower right corner of the screen to return to the Simulations menu when
you have finished with this activity.
Roller Coaster
Go on a wild roller coaster ride! Watch the monitors to see changes in
the g-force, speed and gravity. Click on the Return to Menu button in the
lower right corner of the screen to return to the Simulations menu when
you have finished with this activity.
EXTENDED LEARNING MODULE
Experiment with speed in the real world! Learn to build a sailboat,
witness steam power from a tea kettle, clock airborne objects, and
feel the effects of human speed. The complete text of the extended
learning module is included in Appendix B.
GAMES
From the Games menu, click on the name of the game you want to play or
click on the Return to Movie button in the lower right corner to return to
the Main movie screen. At any time during a game, click on the nearest
Return to Menu button or press <Alt-F4> to return to the Games menu.
Speed Matching
The object of this game is to match a given speed with an animal or
machine that travels at that speed. Listen to the narration and look at
the speed in miles per hour that is shown at the top of the screen. Click
on the picture below of the animal that travels at that speed. The
program will let you know whether you are correct. Click on the Return
to Menu button in the lower right corner of the screen to return to the
Games menu when you have finished with this activity.
Speed Reading
The object of this game is to read each series of facts about speed,
a question, and possible answers as quickly as possible and select
the right answer to the question. Use your mouse to drive down the
"Hall of Speed" while a timer ticks away. As you are traveling,
three speed facts will appear one at a time. Read each one as quickly
as you can and then click on it to make it disappear so you can continue
your journey. Likewise, a question about speed will pop up followed
by three possible answers. When you have read each of these quickly
and clicked your mouse to make them go away, decide on your answer
(and remember it!) until you reach the end of the hall. There you
will need to turn left, continue straight ahead, or turn right in
order to click on the letter of your answer: A, B, or C. If you are
correct, you will move up to the next level; there are 15 levels in
all. If you are not correct, the program returns you to the beginning
of the same round to try again. Click on the Return to Menu button in the
"Room of Decision" to return to the Games menu when you have finished
with this activity.
A-Mazing Speed
The object of this game is to navigate through a maze and select the
faster animal or machine from each pair of pictures that appears. Use
your mouse to navigate down hallways and around corners. This takes a
little practice. Don't be afraid to push the mouse hard so you'll go far.
Push the mouse diagonally (to the left or right) to change directions.
You might prefer to use the arrow keys at times: press the left arrow
key to turn left, press the right arrow key to turn right, press the up
arrow key to move forward, and press the down arrow key to move backwards.
Once you are moving in the proper direction, press <+> to accelerate (move
faster) and <-> to decelerate (slow down). When a pair of animals appears,
turn toward the faster animal and then continue traveling. If you always
choose the faster animal, you will have no trouble finding your way
through the maze. If you choose the slower animal, you will run into a
dead end, but you'll learn the actual speeds of the two animals as you
retrace your steps and get back on track. When you have finished with this
activity, look for the Return to Menu button or press <Alt-F4> to return
to the Games menu. There is a Return to Menu button at the beginning of
the maze, in the transition room between the two levels of the game, and
at the end of the game.
===APPENDIX A: LEARNING GUIDE=============================================
This section is especially for parents, or for any adult who wants to
help a child learn and grow as much as possible from playing with Speed.
Playing and learning
Having fun and learning are two of the most natural things in the
world to a child. Your child is learning in some way when he does
the things that are most fun to him. When he plays a video game in
which the object is to shoot down the most aliens in the least amount
of time, he enjoys himself while improving his hand-eye coordination
and dexterity. In virtually every activity kids enjoy, there is at
least the potential for learning. Want a simple formula for getting
kids to learn? Make it fun!
But what are they learning? How do we help them to learn the really
important things? How do we teach them to take initiative in learning
about themselves and their world? After all, there won't always be
a game to play that will teach them what they need to know.
The theory behind Knowledge Adventure Interactive Books and Movies
is that the way to ignite a child's intellect is to introduce him
or her to the fun of learning. If we truly achieve this, we no longer
have to come up with sneaky ways to get kids to learn; once they recognize
the inherent joy of learning, nothing will stop them from finding
out everything they want to know!
Speed is designed to provide your child with many possible directions
to explore according to her own interests. As a parent, you are the
best possible assistant in this process because you know your child,
her level, and her interests. Most importantly, she craves one-on-one
time with you.
Enhancing your child's play
When you sit down with your child to play with Speed, or
any other program, you may want to keep the following suggestions
in mind.
1. Let your child take the lead.
If your child is old enough to read and follow the instructions in
this manual, let him try to install and start Speed himself. If you
set up the software for him, let him take over as soon as it is ready
to play with. Simply observing and making interested comments about
what your child is doing is a good way to encourage his learning without
imposing your own agenda. For example, say, "You're clicking on
different parts of the screen to see what happens."
2. Be a learner yourself.
Aim to be a student of your child more than of the
software. What can you find out about your child's learning style,
interests, attention span, and thought processes? If there is something
neither of you can figure out about the software, find out the answer
together by looking it up in the documentation. Set an example by
talking through this process: "Why don't we look up `sound' in
the manual?"
3. Ask appropriate questions.
An excellent way to assist your child's learning while following the
first two guidelines is to ask questions that are appropriate for
her age and interests and that challenge her to go a step further
in her play: "I wonder what would happen if you clicked on those
little symbols?" Go slowly and sparingly with these questions,
challenging your child only as she seems ready. Rather than interrupting
her play, you might wait a few minutes for her to discover something
on her own. That way you'll both learn something!
4. Have fun together!
The fact that you have purchased a Knowledge Adventure product for
your child and you are taking the time to read this guide says something
about you as a parent. You recognize the importance of both fun and
learning. Your own enjoyment of the learning process and the fun you
have spending time with your child will enhance your play together
more than anything specific you do or say.
For the youngest players
Even children who cannot yet read will be very interested in all the
sights and sounds in Speed, and will enjoy clicking the mouse to see
what will happen. This is a perfectly fine way to enjoy the software.
Many adults start out this way too!
Some of the activities, such as the Speed Matching Game, are more
suitable for younger children. You might be surprised, however, at
which activity turns out to be your child's favorite. Be sure to check
out the 3-D roller coaster simulation with your youngster!
Improving reading skills
Got an avid reader in your home? Or maybe a not-so-avid reader who
enjoys games of skill? The Speed Reading Game is destined to become
a favorite with your child. It is designed to build skills for reading
faster at a higher rate of comprehension. Your young player will need
to use his computer navigation skills as well as his new knowledge
of speed and his memory to read his way through facts, questions,
and answers to achieve his fastest personal best.
In the real world
The educational value of Speed doesn't stop in the computer room. The
extended learning module referred to in the program is reprinted in
Appendix B. It describes experiments you can do at home with your child
to take her new interest in and knowledge of speed outside of the
computer environment and into the real world.
===APPENDIX B: EXTENDED LEARNING MODULE===================================
This section gives instructions for performing some speed experiments of
your own at home or school.
Project 1: Wind Power!
Make a model sailboat to demonstrate how the wind moves boats and
ships across the oceans. Refer to the picture on the next page.
1. Find Materials:
a. A piece of thick paper for the sail.
b. A thick wire or wooden rod for the mast.
c. A piece of foam or wood for the body of the boat.
d. A piece of thick tin foil.
e. Two tacks or pins and a piece of tape to hold the boat together.
f. A bowl or tub of water to test the boat in.
2. Construct your boat:
a. Cut the tin foil into a keel (approximately 2" x 3" rectangle).
b. Cut a slit (0.5") down one end of the rectangle (toward the middle).
c. Bend the two flaps (0.5" x 0.5" each) in opposite directions.
d. Place the flaps on the bottom of the boat and tack them down.
e. Place the boat in the water and blow at it.
3. Add a sail to make the boat go faster:
a. Cut the thick paper into a sail (approx. 5" tall).
b. Attach the sail to the mast (thick wire or wooden rod) with tape.
c. Push the mast with the sail into the boat.
d. Place the boat back into the water and blow at it again.
The second boat should have moved faster because it has been powered
by the speed of the wind.
Project 2: Steam Power
CAUTION: DO NOT TRY THIS WITHOUT THE HELP OF A PARENT OR TEACHER!
Make your own steam engine with a boiling tea kettle, a piece of tin,
and a long wire.
a. Cut the top off of a tin can or cut a 4" to 5" circular piece of
thick foil.
b. Find the center of the circle and punch a small hole in it.
c. Divide the circle into eight equal parts and cut along each line to
within 1/4" of the center.
d. Twist each segment--now you have a wheel with eight blades.
e. Attach a piece of wire about six inches long (you can even use a
straightened paper clip).
f. Put the wire through the pinwheel's center and glue the wire onto
the wheel.
g. With the water in the tea kettle boiling, hold the wheel in front of
the steam and watch the blades turn. The steam provides enough force
to keep the wheel spinning at a rapid speed.
Project 3: Clocking Airborne Objects
How fast is a fast ball? Well, with this experiment you can find
out how fast an airborne object travels. With a friend to time you,
throw a baseball up into the air. When you release the ball, your
friend must start the clock, and when the ball hits the ground, your
friend stops the clock.
To compute the speed of the ball, see the chart below:
(Seconds in air) (Miles per hour)
1 16
2 32
3 48
4 64
5 80
6 96
Project 4: Feeling Speed!
CAUTION: MUST BE SUPERVISED BY A TEACHER OR PARENT!
Try an experiment with three volunteers. Have one of the volunteers
run in place, another jog in place, and another turn around in a circle.
Observe the volunteers carefully and write down ways in which they
react to the speed at which they are moving and the kind of motion
itself.
Observations may include:
a. Changes in heartbeat, temperature, and muscle response.
b. Disorientation (dizziness) and lightheaded sensation.
c. Change in vision or hearing.
===APPENDIX C: QUESTIONS AND ANSWERS=====================================
This appendix will answer many of your questions about Speed and help you
solve problems you may have.
If you do not find the answer to your question here you can call Knowledge
Adventure Technical Support at (818) 249-0212, or write down your question
and fax it to us at (818) 542-4205. Before calling Knowledge Adventure,
please be seated at your computer with the DOS prompt on the screen.
You can also read commonly asked technical questions and answers, among
other things, on the Knowledge Adventure Bulletin Board System. The BBS is
available to you 24 hours a day at (818) 248-0166 (N, 8, 1) 1200 to 14,400
baud.
ABOUT INSTALLATION
There is junk on the screen and the Install program has stopped. What
should I do?
A data read error sometimes looks like a strip of horizontal lines. Try
typing R (retry). If this fails, try running the Install program in the
text-only mode. Follow the directions for the regular install, but
instead type INSTALL -T at the DOS prompt from your CD-ROM root directory.
If it still doesn't work, there may be programs running that are
interfering with the installation, including various anti-virus programs,
or the CD-ROM disk may be damaged. Please call Knowledge Adventure
Technical Support for a replacement disk or other assistance.
My disk compression program indicates that I have enough disk space, but
Speed will not install completely. Why not?
Programs such as Stacker that compress your files on the hard disk may
indicate that you have enough disk space to install Speed completely when
you really do not. These programs report on your disk space based on how
much they are usually able to compress your files. The files that Speed
copies to your hard disk are already compressed and your disk compression
program will not be able to compress them further to give you more space.
Try to move or remove any files you don't need in order to make room for
Speed, then start the Install program from the beginning.
ABOUT STARTUP
Speed won't start or it freezes on the first screen. What's wrong?
You may have the incorrect music driver installed. Use the SETUP.EXE
program supplied with the software to change this configuration. First,
change to the SPEED directory on your hard drive, then type SETUP and
press <Enter> to run the program. Choose the correct sound device from the
list offered. If the problem persists, see "About sound and sound devices."
If you have correctly installed your sound device, edit the KA.CNF file in
the SPEED directory on your hard drive so that ExtraMemory is set to None.
See About program defaults for more information about the KA.CNF file.
Also try unloading any TSR programs and reboot your computer from a DOS
system disk.
ABOUT MICE
I can use the keyboard with Speed, but my mouse doesn't work. What should
I do?
If you find that the cursor does not respond when you move the mouse, type
CD\SPEED and press <Enter> at the DOS prompt from your hard drive. Then type
MOUSE and press <Enter>. If this solves the problem, you can modify the mouse
commands in your AUTOEXEC.BAT or CONFIG.SYS file to use the mouse driver
supplied with Speed instead of the one currently being used by your system.
If you are a Windows user, try exiting Windows first (using File Exit).
Then, change to the SPEED directory on your hard drive and start Speed
from the DOS prompt by typing SPEED and pressing <Enter>.
If you have a Mouse Systems mouse or trackball, or a Mouse Systems
compatible mouse, you may experience the hand pointer jumping to
the bottom left corner of the screen. If so, you are using a version of
the Mouse Systems mouse driver that is not compatible with the Microsoft
mouse standard. Please try the mouse driver that we have provided by
following the instructions above, and the mouse should then work perfectly.
ABOUT SOUND AND SOUND DEVICES
When I try to run Speed I don't hear any music and I get the message
"Warning: Couldn't initialize music driver; Music output disabled."
What's wrong?
You may have configured Speed for the WaveBlaster rather than the Sound
Blaster 16. Run the SETUP.EXE program described under "About startup" and
choose SoundBlaster 16 from menu.
If the problem persists after you have followed the instructions above,
your SoundBlaster's I/O address has probably been reconfigured. In order
for Speed to find your card, you must specify the correct I/O address
in the KA.CNF file. See MusicDevParams under "About program defaults" for
more information about changing the KA.CNF file. To change the address
with the SETUP program, run SETUP.EXE and select the correct sound device
from the list offered. After the program runs the sound and music tests,
use the arrow keys to select Change Sound Settings. You will be prompted
to select the I/O address, the IRQ vector, and the DMA channel that match
your sound device. After selecting the DMA channel, you will be returned
to the Sound Test screen, and may test those settings with the options
Play Digitized Sound Test and Play Music Test. Once you are satisfied that
both music and sound are working, select Save Sound Setting and Exit; your
new configuration will be saved to the KA.CNF file.
If, after selecting new settings, you are still not hearing music during
the music test, and you have checked your sound card's correct address,
it's likely that your sound card and another device (such as a CD-ROM
drive or scanner) may be sharing the same I/O address. Such a conflict
may cause either Speed or the SETUP program to halt. Write down the
current configuration of all of the device cards in your computer. Try
changing some of the settings (jumpers or dip switches) to various
configurations until all of your programs work correctly. If you wish,
you can pull the peripheral cards out of your computer and test just your
sound card with Speed. Add cards one by one until you find the problem.
When I try to run Speed I don't get sound other than music and I get the
message "Warning: Couldn't initialize sound driver; Sound output
disabled." What's wrong?
Follow the advice given for the last question, but also check and correct
the IRQ Vector and DMA Channel for your sound device. See SoundDevParams
under "About program defaults."
Nothing happens when I click on parts of the screen that are supposed to
play sounds. What's wrong?
The problem may be that you do not have enough RAM for certain sounds to
load and play. Try unloading memory-resident programs or device drivers in
your AUTOEXEC.BAT or CONFIG.SYS files to free sufficient memory to play
those sounds.
If the sound is not working, make sure Speed is configured correctly for
your SoundBlaster 16. To see the program's current configuration, type
TYPE KA.CNF from the SPEED directory on your hard drive and press <Enter>.
To edit the configuration file in Windows, click on the Speed Config icon.
To change the configuration, run the SETUP.EXE program described under
"About startup." Run the test program supplied with your SoundBlaster 16
sound card to make sure it is working. Make sure that your volume control
dial is turned up, and that your speakers have power if they are externally
powered. If it is still not working, you may need to reconfigure your
SoundBlaster's jumper board settings to another I/O address, or the
software settings for the IRQ vector and DMA channel. If you've changed
any of the settings on your sound card since installing Speed, you must
let Speed know these new settings. See MusicDevParams and SoundDevParams
under "About program defaults."
I purchased the WaveBlaster after installing Speed. How do I get the
software to recognize my new piece of hardware?
Type setup at the DOS prompt from the SPEED directory on your hard drive
and press Enter. Then select WaveBlaster from the menu and Speed will be
reconfigured to work with your General MIDI daughter board.
ABOUT HARDWARE COMPATIBILITY
Can I use Speed on an EGA display?
Speed uses a special high-resolution VGA mode, and will not work on an
EGA monitor.
ABOUT SOFTWARE COMPATIBILITY
I have trouble running Speed after using certain memory-resident programs.
What should I do?
Speed requires approximately 520 kilobytes of RAM in order to run. Even
when there is adequate total RAM to run the program, there may be
conflicts with other programs occupying memory. If you experience
difficulty in running Speed under these circumstances, please remove
other programs from memory before starting Speed.
ABOUT PROGRAM DEFAULTS
Is there a way to change certain defaults in Speed?
Yes. You can change the default configurations by using a text editor
(e.g., the DOS text editor if you are using DOS version 5 or later) to
alter the KA.CNF file in your SPEED directory on your hard drive, or by
clicking on the Speed Config icon if you are running Speed under Windows.
The case of letters and spacing between words does not matter.
SoundDevice. Type SoundBlaster 16 here.
AutoMovie. Type On or Off to make movies play automatically or only when
you click on the Audio/Video button.
MusicVolume. Type a value from 50 to 80; the lower the number the softer
the music volume while digitized sounds are playing. This setting does not
change the overall music volume; music volume is altered only while
digitized sounds are being played.
MouseSensitivity. Type a value from 25 to 100; the higher the number, the
more sensitive and responsive your mouse is to your movements.
Music. Type On or Off to turn the musical accompaniment on or off.
DigitizedSound. Type On or Off to turn the digitized sound (narration) on
or off.
ExtraMemory. Type Automatic, XMS, EMS, or None to indicate whether you
want the program to detect extra memory and use it automatically or to use
only extended, only expanded, or no extra memory.
MusicType. Type ADL if you are using the SoundBlaster 16 or RLD if you
have the WaveBlaster General MIDI daughter board.
CDDRIVE. Indicate the drive letter of your CD-ROM drive.
HDDRIVE. Indicate the drive letter of your hard drive.
CDROOT. Indicate the path of the CD-ROM directory containing your Speed
files.
HDROOT. Indicate the path of the hard drive directory containing your
Speed files.
MusicDevParams. Speed will look for your sound card at the address set in
the factory. You need not change these default parameters unless you have
changed the factory settings (switches, jumpers) on your sound card. Type
an I/O address for your audio device, e.g., A240. See the documentation
that came with your SoundBlaster. The WaveBlaster uses a different I/O
address than the SoundBlaster 16, and this parameter should reflect this.
This setting can also be easily changed by running the SETUP.EXE program
described under "About startup" and under "About sound and sound devices."
SoundDevParams. Speed will look for your sound card at the address set in
the factory. You need not change these default parameters unless you have
changed the factory settings (switches, jumpers) on your sound card. Type
an I/O Address, IRQ Vector, and DMA Channel for your digitized sound audio
device, e.g., A220 I7 D3. See the documentation that came with your
SoundBlaster. This setting can also be easily changed by running the
SETUP.EXE program described under "About startup" and under "About sound
and sound devices."
ABOUT OTHER TOPICS
Can I print the graphic images?
You can use the VGACAPT program included to capture screens in the
Speed Reference section by changing to the directory on your hard drive
containing the Speed files and starting the program by typing SPEED -V.
You can then capture a graphic by pressing <Ctrl-PrtScr> to create a bit-
mapped file called SCREEN0.BMP. (Make sure you turn off any sound or
music that is playing before you press Ctrl-PrtScr.) Press Ctrl-PrtScr
again to create SCREEN1.BMP, and so on. These bit-mapped files can be
retrieved and printed from within many graphics programs. Due to the
video modes employed, the Screen Capture Program will not work within
the Main movie screen, A-Mazing Speed, or Speed Reading.
NOTE: Images in this product may not be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage and retrieval system.
What can I do about video problems like stripes on the screen?
You may need to move some DIP switches on your video card. For example,
if you see horizontal stripes on the screen while using Headland
Technology's Video-7 VRAM card to display VGA graphics, move DIP switch
number 8 to the position opposite the one that it is currently in. This
will enable IBM nonstandard video modes to display correctly without
affecting the operation of your other software. This problem can also
occur if the BIOS on your video card is not current.
I have a VGA System, but the Install program couldn't detect it. How
do I install Speed?
The Install program may not be able to detect the presence of a VGA System
on certain Compaq Prolinea computers. Press <Enter> to continue the
installation process.
==CREDITS===================================================================
KNOWLEDGE ADVENTURE FILM GROUP CREDITS
Exectutive Producers: Bill Gross, Dave Gobel
Designer/Writer/Producer: Roger Holzberg
Project Manager: Patrick Briggs
Co-Project Manager: Wes Horlacher
Project Coordinator/Researcher/Additional Text: Verna Harvey
Film Supervisor: Kirk Cameron
Sound Design: Hamilton Altstatt, Randy Hale
Animation: Dean Foster, Manny Wong
Graphics: Cody Harrington, Ben Harper, David Urban
Games: Will Drake, Donovan McLean
Programming: Fernando Echeverria, Lee Hasiuk, Jim Echmalian
Assembly: Kim Buckley, Marcie Horlacher, Peter Ruffner
Video Engineer: Albert Reinhardt
Additional Artwork: Joe Notaro, Bonnie Hammer
Special thanks: Greg McGillivray, Janna Emmel, Bill Bennett,
Mathew Muller, Miles Connolly, Jay Gordon, Marcee Kleinman,
Paul Chesis, Brad Haugaard, Suzanne Abramson, Chris Black,
Raymond Plows, Alan Brookman, Barry Flusher
KNOWLEDGE ADVENTURE CREDITS
Chairman & Chief Technology Officer: Bill Gross
Product Management: Marcee Kleinman, Paul Chesis
Director, Film Group: Roger Holzberg
Project Manager, Film Group: Patrick Briggs
Project Coordinator, Film Group: Verna Harvey
Acquisitions: Dave Gobel, Antony Mosely
Marketing: Steven Chadima, Pat McVeigh, Don Helfstein, Linda Orban,
Gary Ward
Finance & Operations: Frank Greico, Bill Hendry
Production Assistance: David Marvit, Maclen Marvit, Leonard Mlodinow,
Rob Wrubel, Andy Postman, Roxann Thompson, Don Button, Will Drake
Programming: Steve Colwell, Fernando Echeverria, Jim Echmalian,
Matt Goheen, Larry Gross, Lee Hasuik, Dan Kegel, Jeremy Leader,
Chuck Messenger, Scott Reynolds
Sound Compression Licensed From: Chuck Messenger
Computer Artists: Suzanne Abramson, Alice Rosen, Pamela Spertus,
David Urban
Image Editor: Ellen McWhirter
Video Engineer: Albert Reinhardt
Sound Engineer: Hamilton Altstatt
Quality Assurance: Larry Gross, Suzanne Singer, Alan Brookman,
Raymond Plows, Tatyana Stolyarskaya, Caskey Dickson, Jeff Lorentzen,
Michael Casler, Dennis Hatch, Oscar Gutierrez, Bill Curran,
Jim Filipeli, Carlos Schulte, George Portoulos, Joe Horowitz,
Len D'Ambrosio, Ja'Nien Thompson
Documentation: Andrea Hill
Sales: Barbara Perry, Carla Wiggins, Cheri Wells, Chris Lawrence,
Christine Reiter, Cie Probst, Eric Nelson, Gary Kinnsch, Janet Barkely,
Jay Gordon, Jess Bansal, Katie Quigley, Maleea Barnett, Michael Eats,
Rick Gibson
Graphic Design and Packaging: Woods + Woods
Research Acknowledgements: Michigan International Speedway; International
Motor Sports Hall of Fame, Alabama; Speedway Hall of Fame Museum;
Winston Cup Scene; National Hot Rod Association; U.S. Air Force Flight
Test Center History Office, Edwards A.F.B, CA; American Helicopter
Society; Westland Inc.; Thinking Machines Corp.; National Air & Space
Museum, Smithsonian Institution; Amateur Athletics Foundation;
Los Angeles Zoo; Lockheed Advanced Development Co.; Dr. Steve Arnold;
Prof. R.D. Middlebrook; Prof. Michael Tyszka; American Honda Motor Co.;
Blaine Herbert; Miami Jai-Alai; California Institute of Technology;
American Society for Microbiology; Fill Smith; Roger Gustin; Hot Rod
Magazine; Jaguar, N. America; Massachusetts Institute of Technology;
Ford Motor Cars; Dave Marvit; Maclen Marvit; Leonard Mlodinow; Rob Wrubel;
John Chuhran
Photos: Andrew Odum, Fritz Polking, Luiz Marigo, and Norbert Wu of
Peter Arnold Inc.; Uniphoto/Pictor; Bob Llewellyn, Dave Houser,
Frank Siteman, Lew Lause of Uniphoto; Canapress/Uniphoto; The Bettman
Archives; UPI/Bettman; Reuters/Bettman; Personal Touch Photography/
Picture Library Assoc.; Darren Douglass of Picture Library Assoc.;
James Spencer; The Trustees of the Science Museum, London; U.S. Air
Force Flight Test Center History Office, Edwards A.F.B, CA;
Mark Conlin Photography; Tim Coffer; Marita Pezman; The Purcells;
Steve Finberg/Courtesy of the MIT Museum; David Marshall and Luther
Goldman of the U.S. Fish & Wildlife Service; U.S. Dept. of the
Interior; Aerovironment Inc.; Rothmans-Honda Press Service; Jaguar
Cars Inc.; Ford Motor Co.; N.A.S.A.; National Oceanic & Atmospheric
Administration; Van Waters & Rogers Inc.; Lockheed Advanced Development Co.;
Gladding-Hearn Shipbuilding (Duclos Corp.); Thinking Machines
Corp. 1991/Photo: Steve Grohe; Westland Inc.; Kennywood Amusement Park;
Roger Hickey; Jeffrey C. Burnham, Ph.D.; St Petersburg Kennel Club;
Miami Jai-Alai; Sea Containers Services Ltd.
SPEED CREDITS
Produced and Directed by: Greg MacGillivray
Conception and Story by: Greg MacGillivray
Written for the Screen by: Steven Henschel, James Foster
Executive Producer: Bill Bennett
Associate Producer: David Lester
Production Manager: Kristi Anderson
Production Assistant: Jody Rosenthal
Production Secretaries: Linda J. Schreiber, Georgia Shaw, Billi Haid
Production Insurance: Cohen Insurance
Casting: Barbara Claman Inc., Jeff Gerard
Location Scout: David Kahler
Edited by: Stephen Judson
Editorial Assistant: Matthew Muller
Second Editor: James Foster
Assistant Editor: Martina G. Young
Six Track Dolby Mix by: Sprocket Systems, Lucasfilm, Ltd.
Narration - Educational Version: James Burke
Stereo Sound Mixer: Michael Minkler, C.A.S.
Sound Effects Design: Soundelux, Wylie Stateman
Sound Effects Editors: Terry Lynn Allen, George H. Anderson, Bob Newlan,
Michael Wilholt, Sukey Fontelieu
Special "Sonic Boom" System: Evans Wetmore
Director of Photography: Greg MacGillivray
Additional Photography: Tim Housel, Brad Ohlund
Assistant Cameraman: Brad Ohlund
Lighting Gaffers: Pat Gilluly, Jack Tankard
Chief Grip: Rae Troutman
Art Director: Thomas Walsh
Costume Designer: Merrily Murray-Walsh
Property Master: Greg Melton
Set Construction: Paul Mitchell, Bob Behen
Scenic Artist: Steve Jezewski
Hair and Make-up Artist: Victoria Wood
Wardrobe Supervision: Nancy Hamann, Giovanna Melton
Color Supervision: William Pine, MGM Laboratories
Still Photographer: Barbara Smith
Post Production Consultant: David Keighley
Original Music Composed by: Steve Wood
Music Recording by: Lyons Recording Studio
Musicians: Frank Cotinola, Peter Seibert, Buzz Feiten, Alan Deremo,
Steve Van Gelder, Jeff Peach, Gale Peach, Greg Mirken, Margie Mirken,
David Walker, Richard Cook
Library Music Selection: Richard MeCurdy
With Special Thanks to: The Benny Goodman Orchestra: Sing, Sing, Sing;
Billie Holliday: Let's Call the Whole Thing Off; Falco: On the Run;
Czech Philharmonic Orchestra: Carmina Burana; Billy Hays and His
Orchestra: I'm Wild About Horns on Automobiles; Perry Como: Moonglow
Special Effects Team
Director of Effects: Craig Newman
Co-Directory of Effects: Dorne Huebler
Motion Control System: ICON R & D, Inc.
Effects Supervisors: John Biondo, John Eng
Technical Directors: Tom Brauner, Richard Taylor
Animator-Illustrator: Frank Rocco
Illustrator: Kurt Zendler
Airbrush Artist: Andy Atkins
Support Artists: Niki Kaftan, Diane Piepol, Elissa Bello
Camera Operators: Gary Newman, Harry Alpert, Vladimir Hrycenko,
Candice Chinn
Courier: M6 Couriers
The Producer would like to extend his thanks to:
McDonnell Douglas Corporation; Department of the Navy; Department of
the Air Force; The Blue Angels; Working Wildlife; Raleigh Cycle Co. of
America; Firebird International Raceway; Road Atlanta; John Baker,
Jaguar-Group 44 Team; Missional Community Hospital; L.A.P.D. Pipe Band;
American Friends of the Hebrew University
Featured Players
Hunter: Monty Cox
Kirkpatrick MacMillan: Shane McCamey
Scottish Lady: Linda Hoy
Scottish Laddies: Omri Katz, Andy Muxlow
Bill Vukovich: Lee Brock
Ellen: Kathy Graber
Danny: Leif Green
Policeman: Frank Dent
Stunt Drivers: Brad McCabe, Kelly Brown
Doctor: Peter Reneday
Also Featuring
Stunt Pilots: Art Scholl, Charles Wentworth
Sailplane Coordinator: Bill Aronson
Jet Dragster Driver: Bill Carter
Surfer: Gerry Lopez
Speed Skier: Stella Sylvester
Kevin Hardesty, Lisa Jones, Karl Schneider, Don Smith, David Yarvi,
Jeff Imada, Shaun MacGillivray, Meghan MacGillivray, Alex MacGillivray,
Betty Gaye MacGillivray, Doug Williams
Filmed in IMAX: IMAX is a registered trademark of IMAX Systems Corporation
Produced and Distributed by: MacGillivray Freeman Films, Laguna Beach, CA
Every effort has been made to acknowledge each person's contribution in
these pages. If we have omitted any name, please accept our humble
apologies and sincere thanks.
The developers of Speed
Copyrights
Under the copyright laws, neither the documentation nor the software may
be copied, photocopied, reproduced, translated, or reduced to any
electronic medium or machine readable form, in whole or part, without the
prior written consent of Knowledge Adventure, Inc., except in the manner
described in the documentation.
Copyright 1993 Knowledge Adventure, Inc.
All rights reserved. First Edition Printed 1993.
Printed in the United States.
Edition 1.0
Trademarks
Knowledge Adventure, Speed, America Adventure, Undersea Adventure,
Kid's Zoo--A Baby Animal Adventure, Dinosaur Adventure, Space Adventure,
Science Adventure, The Tale of Peter Rabbit Storybook and Interactive
Books are trademarks of Knowledge Adventure, Inc. All other product
names referenced herein are trademarks of their respective companies.
==INTERNATIONAL RESOURCES====================================================
Please contact the following local dealers to acquire additional
Knowledge Adventure (tm) products in your geographic area.
Be sure to also inquire about the availability of international versions
of your favorite Knowledge Adventure (tm) programs. We are proud to
announce that our programs are being translated into German, French, and
Spanish, with more languages to come later in 1994.
In Australia, contact:
Sega Ozisoft Pty. Ltd.
Lock bag 7 Rosebery NSW 2018
Phone: (02) 317 0000
Fax: (02) 317 0010
Hot Line: (008) 808 257
In the United Kingdom:
GuildSoft LTD.
The Computer Complex
City Business Park, Stoke
Plymouth PL 4BB
Phone: (0752) 60 6200
Fax: (0752) 60 6174
In France:
EDUSOFT
132 Boulevard Camélinat
92 247 MALAKOFF Cedex
Phone: (1) 46 73 05 05
In Germany:
HEUREKA-Klett Softwareverlag
Bestellservice
Postfach 11 70
71398 Korb
Phone: (711)-66 72-333
Fax: (711)-66 72-800
In Israel:
ISB Systems Trade Ltd.
76 Allenby Street
Tel Aviv 65812
Phone: (3) 510-5764
Fax: (3) 517-7257
In Spain:
ANAYA Multimedia
Dpto. De Marketing
Juan Ignacio Luca de Tena 15
28027 Madrid
Phone: (1) 320 90 52