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1994-04-22
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195 lines
*** Four-Handed Euchre ***
Version 4.0
Copyright (c) 1994
David W. Feltz
SHAREWARE TERMS OF FOUR-HANDED EUCHRE
Four-Handed Euchre consists of two files, EUC40.EXE,
and EUC40.DOC, which are being distributed as Share ware.
The two files may be copied and distributed freely, so
long as no money is charged. Organizations in the business of
distributing Shareware programs may charge a small fee to cover
distribution costs. If you like the program and intend to keep
using it, please send $15.00 in U.S. funds only to :
David W. Feltz
5385 S. Mt. Zion Rd.
Connersville, IN 47331-8988
You will recieve a registered version which has additional
features including:
1. Options to customize the game.
- control passing of best card on loaner
- sound
- card sorting
- skip remaining tricks when they have no bearing
on outcome of hand
- additional options may be added as requested by
users.
2. Game speed control
- registered version has ten different games speed.
the speed may be changed at any time during game
play with the press of a key. The fastest speed
setting is considerably faster than shareware
version.
3. Mouse control
- full mouse control is provided.
4. Additional features may be added in the future.
Please feel free to give unmodified copies of Four-Handed
Euchre, (the EUC40.EXE file and EUC40.DOC) to friends,
relatives, and co-workers. They may also enjoy the opportunity to
try it out!
RUNNING THE PROGRAM
Four-Handed Euchre has been tested and seems to perform well
in as little as 100K bytes of RAM. It requires NO graphics card.
All screen objects are created using ASCII characters.
Four-Handed Euchre is ran by entering EUC40 at the DOS
prompt. ShareWare versions of the program don't support option
switches or mouse.
THE USER INTERFACE
Four-Handed Euchre 4.0 incorporates a keyboard driven user
interface. Registered version has mouse control as well.This
interface consists of three sections - hotkeys, dialog boxes,
and card selection.
HOTKEYS
Hotkeys are displayed at the top of the game screen and can
be selected with a corresponding key stroke. All hotkeys are
available at any time during program execution. After hotkey
action is complete, the program picks up where it left off.
QUIT immediately terminates to the operating system. It does
not verify if you are sure. Be certain you really want to quit
before making this selection. Before termination to DOS, the
"human" player's name is saved to disk. This will become the
default settings next time the program is ran.
The ABOUT hotkey displays information about the program.
When complete, game play resumes where it left off.
The BOSS hotkey is a special hotkey which is not displayed
on the screen. It blanks the screen and displays a fake DOS
prompt ( C:\>_ ). When the BOSS key is pressed again the game
play resumes where it left off. This key can be useful if playing
at work. To use the BOSS key simply hold down the ALT key and
press the spacebar. When it is safe to resume game play, repeat
the ALT spacebar combination. The ESC key immediately exits to DOS
while in the boss mode.
DIALOG BOXES
Dialog boxes are the main method of input from the user.
They consist of one or two lines of text and one, two, three, or
four "buttons". The boxes are always displayed over the bottom
part of the user's cards. When the dialog box is displayed, the
first button will be colored light blue. If more than one button
is available, the others will be purple. A selection is made by
pressing the TAB key or the LEFT and RIGHT ARROW keys until the
desired button is light blue. Then press the ENTER key or the
SPACEBAR. Also, the user can press the key enclosed in brackets
( < > ) to make the selection.
CARD SELECTION
Card selection is also done with dialog boxes, except there
are no buttons. Instead, an arrow pointing down appears above the
first card. This arrow can be moved with the TAB key or LEFT and
RIGHT arrow keys to until it points at the desired card. Then
press ENTER or SPACEBAR.
GAME PLAY
The first step in playing Four-Handed Euchre is to enter
your first name. The name of the last player (if any) will be
displayed. If you want to use that name, simply press enter. If
not, begin typing your name and the previous name will be erased.
There is no need to backspace over the previous name. Only alpha-
betic character will be excepted. Spaces, function keys, numbers,
etc. will be ignored. A maximum of ten letters can be entered. At
least one letter must be entered.
The names of the computer players will be picked at random
from a list of about fifty names. The computer player names
will never be the same as the human player.
DEALING THE CARDS
The "Human" player's computer controlled partner will be
the first to deal. The deal will then move to the left on each
successive hand. The act of dealing the cards will be performed
by the PC, even if it is the "Human" player's deal. The dealer
will distribute the cards in a clockwise direction start-
ing with the player on his or her left. In keeping with the rules
of the game, each player will receive three cards, then two
cards. After each player has all five cards, the dealer will
turn one card up in the middle of the screen. The "Human"
player's cards are face up at the bottom of the screen and his or
her partner's cards are at the top of the screen. The opponents'
cards are on the left and right of the screen. The game will be
played by the rules of Euchre (described below). The computer
generated players will NOT renege (cheat) and the "Human"
participant will not be permitted to renege. If the human player
tries to renege, a dialog box will popup and say "You must follow
suit". Simply press the enter key or space bar to resume play.
When the game is over, a dialog box will appear stating that
the game is over. It asks if the player would like another game.
If the answer is no, the program exits to DOS. If the answer is
yes, a new game will begin with the same players.
GAME INFORMATION
The computer players "talk" to the user though a popup
dialog box which appears over their cards.
The game score (tricks taken and points scored) are dis-
played at the upper left and upper right portions of the game
screen. The name of the player who dealt and the name of the
player who lead is displayed at the bottom left of the game
screen. Trump suit and the player name who made that suit trump
is displayed at the bottom right of the game screen.
RULES OF EUCHRE
Euchre is a card game usually played by four people with a
pack of cards consisting of nines through aces. The cards are
ranked downward with the jack of trump suit (called right bower)
as the highest card. The jack of the same color as the trump
suit (called left bower) is the second highest card and is also
considered a trump card. The remaining cards are ranked from the
ace down.
The cards are dealt to each player, three on the first round
and two on the second. After the last card is dealt, the dealer
places the next card face up to indicate the trump suit. Starting
with the player to the left of the dealer, each player in turn
has the option of accepting or passing the trump suit. If the
player accepting the trump suit is not the dealer, that player
orders the card up. If the player accepting is the dealer, he or
she picks the card up. No matter who makes trumps, the dealer
must place the card that is turned up into his or her hand and
discard one card in exchange for it. If all the players pass the
trump, it is turned down, and each player in turn may make the
suit, that is, call another suit trump, or may pass again. If all
players pass the second time, the hand is abandoned and the deal
moves to the left. A player making trump may go alone without the
aid of his or her partner. The partner will give the player
the best card he or she has available and the player will
discard one card in exchange for it. As soon as a player makes
trump, the player to the left of the dealer leads. Each player
must play a card. If the player has cards of the same suit as
that led, that suit must be played. Please note, the jack of the
same color as trump (left bower) is played as if it had the same
suit as trump. Failure to follow suit is called reneging and
will not be allowed. If the player doesn't have cards of the
same suit as that led, any card may be played, including a
trump.
Tricks are taken by the highest card of the suit led or by
the highest trump. Cards that are not trump or the same suit as
that led, can never take a trick. The player who took the trick
then becomes the lead. Play continues until all cards have been
played.
The object of the game is for the team making trump to take
three or four tricks, which would score them 1 point. Taking five
tricks would score them two points, unless the player went alone,
which would score four points. Failure to take at least three
tricks is referred to as being euchred and scores the oppo-
nent team two points. The game is played to ten points. The team
who reaches ten points wins.