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- Y's III
-
- Invincibility Code - Begin a game and press RESET on your machine. When
- the American Sammy logo appears, use controller 2 and press Up, Down, Up,
- Down, SELECT, START before the logo fades out. When the Continue screen
- comes up, select "Continue" on controller 1 and go to any previously-saved
- area. Press SELECT to display menu, and then go to the status screen.
- When it shows up, press SELECT on controller 2. The word "debug" should
- appear next to the status. When you continue your game, you will be
- invincible! (You can use SELECT on controller 2 to toggle debug mode.)
-
- Password to take on Demonicus:
- hSzz4 FHzSoao Z1pZpaG
- 8G8oa oYwSwRw AADdpZp
- ddddd ddddddd ddddddd
- dddd4 FF
-
- ----------------------------------------------------------------------
- Yogi Bear
-
- Stage Select
- 1. At Title Screen
- 2. Press Up Right Down Left Y B Up Right
- Down Left B Y Up Right Down Left
- 3. Press Start
- 4. Can now go to any of Stage within the Five large Levels
-
- ----------------------------------------------------------------------
- Yoshi's Cookie
-
- Round Select
- 1. Set Round to 10
- Speed to High
- Music Off
- 2. Press Left Right Select & Start on Controller 2
- 3. Hear word "YOSHI" to confirm
-
- Hard Challenge
- 1. Set Mode to COM
- 2. Press and Hold Left Right X Y
- 3. Press Start
- 4. Hear word "YOSHI" to confirm
-
- ----------------------------------------------------------------------
- Yoshi's Safari
-
- New Quest
- 1. At Title Screen
- 2. Press and Hold L R X Y Start
- 3. Screen Color Changes to Purple to Confirm
-
- Change Screen Color
- 1. Press X Y R L
- 2. Then Start
- 3. Screen goes black
- 4. Returns with a pink sky
-
- ----------------------------------------------------------------------
- Zelda 3: A Link to the Past
-
- Where are all the Quarter-Hearts?
-
- 1) In the race below the town in the light world
- 2) In Blind's house in the light world town, must bomb in basement
- 3) In hole at west end of the light world town, must jump into hole
- from above and then bomb to find heart in chest
- 4) In swamp in light world after draining water from the swamp
- 5) In cave with old man in the desert
- 6) On ledge above desert to left of palace -- exit palace on left side
- 7) Under pile of rocks to the west of Sanctuary -- dash against pile
- 8) On island near Zora -- must get flippers from Zora first
- 9) On mountain in the light world up from Mountain Sanctuary -- jump
- down from top onto right ledge
- 10) On top of mountain in light world, must set mirror in dark world
- (same place as setting mirror to get to third palace)
- 11) Under a bush in the light world forest -- exit via stump
- 12) On lower right ledge of pyramid in dark world
- 13) In cave to NE of desert in light world (slightly below library) --
- must set mirror in dark world in ring of bushes
- 14) In treasure chest house in dark world village
- 15) In hole near equivalent of blacksmith's house in dark world -- must
- pound all stakes into the ground
- 16) In cave/tree near woodcutter's house in light world once mist has
- lifted and tree isn't being cut -- dash against tree
- 17) In cave near Death Mountain in dark world (near forest) -- sign says
- must have cape; also need hookshot
- 18) Under large stone in desert in light world (to right of palace) --
- must set mirror in dark world
- 19) In cave above graveyard in light world -- must have 2nd power glove
- and set mirror in dark world
- 20) On island near happiness pond in light world -- must set mirror in
- dark world
- 21) On island near Turtle Rock in light world -- must have hookshot and
- go via dark world to top of mountain on east side and then set
- mirror
- 22) In the left head next to the swamp palace (number 6) in the dark
- world
- 23) In the treasure field in the dark world -- dig until get 28-30
- holes dug and a 1/4 heart is found
- 24) Near the 7th palace in the dark world -- on the ledge outside of
- the room where the big chest is found -- set a mirror to reach
- a ledge in the light world that can't otherwise be reached
-
- How do I get all four Magic Bottles?
-
- 1) Buy one from the Bottle Salesman in the Light World village, for 100
- Rupees.
- 2) In the Light World village, the building south of the one with the sick
- boy in it has a rear entrance. There's a chest inside, with a Magic
- Bottle in it.
- 3) If you swim upriver from Lake Hylia in the Light World, you'll swim under
- a bridge. There's a man camped out there, and if you talk to him, he'll
- give you a Magic Bottle.
- 4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
- the Dark World), a locked chest will appear in the Dark World equivalent
- of the Blacksmiths' House. Get the chest, return to the Light World via
- the Magic Mirror, and go talk to the 'middle-aged man' just outside of
- the Desert. He'll open the chest for you if you agree to his
- conditions. You'll find a Magic Bottle inside.
-
- How do I make money in this game?
-
- After you've gotten the Power Gloves that allow you to lift white rocks, go
- to the southwest portion of the Light World. Just outside the desert, you'll
- find an alcove with two large white rocks in it. One of them has a staircase
- under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
- Loot them all, and then walk back outside. You can keep entering, looting,
- and leaving until you have however many Rupees you'd like (up to 999).
-
- How do I catch the man that runs away from me in the Light World village?
-
- Approach him from the west. As soon as he starts running away from you,
- Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All
- he does is tell you to try dashing into Trees, anyway.
-
- How do I open the locked chest I found in the Dark World?
-
- Take it to the 'middle-aged man' at the entrance to the Desert in the Light
- World. Agree with whatever he asks you.
-
- What should I do with the Magic Powder?
-
- Once you've gotten the Magic Hammer, go jump into the hole outside the
- Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
- you'll find down there, and you'll gain the ability to perform magic at
- half the normal magic point cost.
-
- You can also sprinkle it on the white-and-red flying skulls that drain your
- Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
- an improvement. (A rare few of them are immune to this.)
-
- There's also a chicken in one of the houses that will turn into a woman if
- you sprinkle Magic Powder on her. Doesn't accomplish anything, but it's
- amusing.
-
- What things trigger Crystal Switches?
-
- 1) Hitting it with your Sword.
- 2) Hitting it with your Boomerang.
- 3) Hitting it with the Hookshot.
- 4) Having a Bomb go off near it.
- 5) Hitting it with an Arrow.
- 6) Hitting it with the Fire Rod.
- 7) Hitting it with the Ice Rod.
- 8) Throwing an object (vase, etc) at it.
- 9) Hitting it with the beam of energy fired by any Sword of Level 2 or
- higher, while you're fully healed.
- X) Probably some other things I've forgotten.
-
- How do I kill the green and red guys who follow my movement?
-
- Fire an Arrow near one, and make him walk into it.
-
- Where are the eight Transport Squares in the Light World?
-
- 1) In the far Southwest corner of the Desert, under a black rock. Only
- reachable via the Flute.
- 2) In the Northwest part of the grassy area in the Southern part of the
- world, under a white rock. You need the Magic Hammer to reach it.
- 3) At one of the lowest points on Turtle Rock.
- 4) On the top of Death Mountain.
- 5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
- down the posts you find there. Hammer them in a Counterclockwise
- direction, starting with the Southeastern one.
- 6) In the easternmost Southern entrance to the Lost Woods. If you go there
- from the South, you'll need the Titan Gloves to lift a black rock. If you
- go there from the North (inside the Lost Woods), you'll need the Magic
- Hammer. The transporter is under a white rock.
- 7) Under the black rock on the largest island in Lake Hylia.
- 8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
- in the eastern quadrant of the world. Hard to describe, sorry. It's
- under a white rock.
- X) The entrance to Hyrule castle, after you've defeated Agahnim for the
- first time. Just walk through the front gates, and you'll appear in the
- Dark World...it's not strictly a Transport Square.
-
- How do I get into the dungeons?
-
- Castle Hyrule, the first time:
- There's a bush on the eastern side of the castle, covering a hole.
- Lift the bush and jump in.
-
- First Light World dungeon (1st pendant):
- Just walk in.
-
- Desert Palace (2nd pendant):
- Read the Book of Mudora in front of the green stone in the center
- of the desert.
-
- Tower of Hera (3rd pendant):
- Just walk in. However, you'll have to enter the Transporter atop
- Death Mountain, and then use the Magic Mirror to return to the Light
- World on top of Spectacle Rock in order to *reach* the dungeon.
-
- Castle Hyrule, the second time:
- Remember the energy barrier you saw blocking one of the outside doors
- the first time around? Hit it with the Master Sword.
-
- Palace of Darkness (1st crystal):
- Pay the monkey to follow you, and then pay him to open the door.
-
- 2nd Dark World dungeon (2nd crystal):
- Use the Magic Mirror to return to the Light World. Enter the building
- there that corresponds to the dungeon entrance. Push the blocks out of
- your way, and exit north. Pull the right-hand lever, then go back
- outside and return to the Dark World via the Mirror's transport square.
-
- Lost Woods (3rd crystal):
- There are a number of mouths and holes around, and all of them lead
- into some area of the dungeon. Try them all. There's also one that
- is buried under a bush in the center of a 3x3 patch of bushes.
-
- Thieves' Den (4th crystal):
- Pull on the tines of the pitchfork held by the demon statue in the
- center of town.
-
- Ice Palace (5th crystal):
- Enter the transport square under the black rock on the island in the
- center of Lake Hylia (Light World).
-
- Swamp of Evil (6th crystal):
- In the Light World, use the Flute to go to location #6. Lift the black
- rock to your right, and enter the transport square there. Then go
- north, and look for a platform with the 'Ether' symbol in the center
- of it. Stand there, and cast Ether.
-
- Turtle Rock (7th crystal):
- Go to the equivalent of Turtle Rock in the Light World. Hammer down
- the posts you'll find there. Start with the Southeast one, and work
- counterclockwise. Enter the transport square that appears. Stand on
- the 'Quake' symbol just south of you, and cast Quake.
-
- Ganon's Tower:
- Just walk up to it, and the 7 crystals will break the seal on the door.
-
- How do I get into the last part of the Lost Woods dungeon (3rd crystal)?
-
- Stand in front of the big insect-like thing, facing north. Use the Fire Rod
- on it, and you'll burn open an entrance.
-
- I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
- after Turtle Rock), and I can see a ledge along the south wall, but I can't
- seem to reach it.
-
- See those blocks across from the ledge? Dash into them from the south, by
- either standing right on the edge of the platform, or by facing east, holding
- the button down to Dash, and then facing North just before the Dash causes
- you to move.
-
- ----------------------------------------------------------------------
- CSTERNER@pstcc.cc.tn.us
- jltaylor@lodi.b11.ingr.com
- -----------------------------------------------------------------------
- ---- From psoong@bcrka368 (Paul Soong, Bell-Northern Research): ----
- -----------------------------------------------------------------------
-
- Items:
-
- Lantern ---- Link's house
- family sword (level 1) ---- received from your uncle in the basement
- of Hyrule Castle
- family shield (level 1)---- received from your uncle in the basement
- of Hyrule Castle
- boomerang (level 1) ---- in the treasure chest of Hyrule Castle
- bug collecting net ---- in a sick girl's house in Kakariko village
- magic mushroom ---- in the Lost Wood in the final path to the
- master sword
- magic powder ---- give the magic mushroom to the witch
- outside of the witches house
- pegasus shoes ---- received from the elder after the Eastern
- Palace
- book of Mudora ---- in the library of the Kakariko village
- ice rod ---- in a hidden cave in the SE corner of Lake
- Hylia.
- good bee ---- in the faeries cave (the statue) in the
- SE corner of Lake Hylia
- bow ---- in the big treasure chest in the Eastern
- Palace
- power grove ---- in the big treasure chest in the Desert
- Palace
- Zora's flippers ---- buy from the monster in the source of
- Zora river for 500 rupees
- magic boomerang (2) ---- drop the boomerang into the mystery pond
- in the waterfall next to the path that
- leads to the source of Zora river
- red shield (2) ---- same as above (but drop the blue shield
- instead) or you can buy it from a shop
- in the dark world (West of pyramid) for
- 500 rupees
- moon pearl ---- in the big treasure chest in the Mountain
- Tower
- magic mirror ---- received from the elder in the Mountain
- cave
- master sword (2) ---- in the Lost Wood with 3 pendants and book
- of Mudora
- magic hammer ---- in the big treasure chest in the Palace of
- Darkness (dungeon 1)
- hook shot ---- in the big treasure chest in the Flooded
- Palace (dungeon 2)
- fire rod ---- in the big treasure chest in the Skeleton
- Forest (dungeon 3)
- Titan Mitt ---- in the big treasure chest in the Blind's
- dungeon (dungeon 4)
- master sword (3) ---- bring the frog from the village of outcast
- back to the light world. He is the lost
- partner of the blacksmith
- blue mail ---- in the big treasure chest in the Ice Lake
- dungeon (dungeon 5)
- staff of Somaria ---- in the big treasure chest in the Misery
- Mire dungeon (dungeon 6)
- super bomb ---- after dungeon 5 and 6, you can buy a super
- bomb for 100 rupees in the bomb shop. you
- need it to open the mystery pond inside the
- pyramid
- silver bow and arrow ---- drop the bow into the mystery pond inside
- the pyramid
- master sword (4) ---- same as above, but drop your sword
- mirror shield (3) ---- in the big treasure chest in the Turtle Rock
- dungeon (dungeon 7)
- Red mail (3) ---- in the big treasure chest in the Gannon Tower
- magic bottle ---- 1. buy from the bottle seller in Kakariko
- village
- 2. in the treasure chest inside the Kakariko
- Inn
- 3. from a guy sleeping under a bridge off
- entrance to Eastern Palace
- 4. from a mystery chest appear in the house in
- the dark world corresponding to blacksmitch
- house in the light world. Take it to the
- man standing in the entrance to the desert
- staff of Byrna ---- in a cave up in the mountain in the dark world
- magic cape ---- under the (NE) gravestone (dash against it)
- magic shovel ---- from the flute boy in the dark world
- magic flute ---- in the NW corner in the haunted grove
- Ether medallion ---- up in the mountain Hera
- Bombos medallion ---- up in the cliff, NE corner of entrance to desert
- Quake medallion ---- source of the river in the dark world, the
- catfish will give it to you
-
- Dungeon masters:
- ---------------
- Eastern Palace: 6 Armos Knights
- arrows (if run out then sword)
- Desert Palace: 3 giant sand worms
- sword will do (if you want, you can use ice rod)
- Mountain Tower: giant wurm
- sword on the tail
- Hyrule Tower: Agahnim the wizard
- master sword (reflect the energy bolt back to him)
- Palace of Darkness: giant armour scorpion
- bombs or magic hammer of the armour plate, then
- sword or arrow
- Flooded Palace: giant jelly fish
- use hoot shot to pull the surround spheres off
- and destory them one by one with sword, then finish
- it off with sword again
- Skeleton Forest: giant flying moth ???
- fire rod and sword
- Blind's Dungeon: Blind the wizard
- use your sword until he regenerated his body twice
- then he is history
- Ice Lake Dungeon: 3 giant freezing eyes
- use fire rod or bombos medallion to melt the ice first
- then use your sword on each of them
- Misery Mire Dungeon:giant floating eye with eight small ones
- use your sword on the small ones as they come to you
- one by one, then attack the big one
- Turtle Rock Dungeon:3 headed snake ???
- use fire rod on the ice breathing head first, then
- use ice rod on the fire breathing head, then
- attack the middle growing section of the snake
- Gannon's Tower: Agahnim the wizard
- same as before. (but chase after the real one, not
- the fake ones)
- Pyramid: Gannon
- stun him (turn blue) and hit him with silver arrow,
- 4 times and he is history
-
- special cave in the mountain in the dark world:
- ----------------------------------------------
- There is a special cave up in the mountain in the dark world under a
- pile of stone (or a large stone? I forgot). You will find a path that
- seems to be broken (actually it is transparent tile) and also a lot of
- flooding platforms with treasure (rupees).
- To cross it, you have to go straight for half the distance, turn right
- for half the distance, turn left for half the distance, turn left for
- half the distance, turn right (now you should be in front of the path)
- go straight. Blow up the wall, inside there is a faeries queen cave,
- a faeries cave (with 4 faeries) and a opening to the peak of the
- mountain.
-
- half your magic consumption:
- ---------------------------
- use magic powder on the statue in the well off the blacksmitch house.
- Good for the last dungeon and pyramid.
-
- Accessing the dungeons:
- ----------------------
- 1. palace of darkness: the monkey will open the door for you
- 2. flooded palace: switch in swamp ruins
- 3. skeleton forest: for the last entrance, use the fire rod on
- the statue
- 4. blind's dungeon: pull the fork of the status in village of
- outcast
- 5. ice lake dungeon: use the magic transporter on pond of wishing
- 6. misery mire dungeon:flute bird and ether medallion
- 7. turtle rock dungeon:hammer the poles in the death mountain, use
- the magic transporter, then use the quake
- medallion
-
- ----------------------------------------------------------------------
- Zombies Ate My Neighbors
-
- Passwords
- EGM Net Zombies Won't Eat Neighbors
- Level 5 FHRX VHRV VHRV
- Level 9 NBGW PBGG PBGG
- Level 13 RFCR XFCK
- Level 17 RKYL BKYZ BKYZ
- Level 21 PXBG DXBR VXBB
- Level 25 XYLZ XYLZ XYLZ
- Level 29 XLZG YLZD YLZD
- Level 33 WJQK WJQK WJQK
- Level 37 BZVG FZVM BZVG
- Level 41 BRPK FRPJ BRPK
- Level 45 VLHX PLHZ VLHZ
-
- End Credits Level: XQJR
-
- Day of the Tentacle Bonus Round: BCDF
-
- --------------------------------
-