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1,000 Games (Collectors Edition) - Disc 2
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1994-10-15
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ALONE IN THE DARK II SOLVE
============================
OPENING NOTES:
This solve is mostly for the puzzle aspects of the game. You
will obviously have to do the fighting on your own, and since it
is hard to describe which way you are supposed to go, you may
have to wander around a bit and/or try some rooms until you get
the right one. Here goes.
PART 1_THE OUTSIDE
Beat up the gatekeeper. Get the Thompson, recharge and flask.
Go down the path. Kill the guards if you have to. Push the
anchor altar down out of the entryway. Go through. Kill guy
who will come after you. Get the photo. Keep going straight,
then turn right. Kill guy who comes after you. Get flask and
recharge. Get the rope which is lying on a card of diamonds on
the ground. Return to main corridor. Keep going straight. Kill
guy who comes. Go up, then right and kill that guy. Continue
to end of passage. Get recharge from the very end. Return to
crossroads, go down and kill the zombie guy. Get book from him.
Continue down the passage until you reach four cards on the
ground. Get grappling hook. Combine it with the rope. Stand
on the card of diamonds (the others kill you). You will fall
into a cave. Kill the guy down there. Get the fragment of a
notebook. Push the chest away, get the metal card. The altar
at the end of the corridor will rise. Kill the ghost which will
come with any weapon. Get the saber which the ghost will leave.
Place the metal card on the altar. Go to the ladder (the other
way from the entrance). Get flask, go up. Return to
crossroads. Go up and left. Turn left the first chance you
get. Kill the gangster, go down passage. Kill the moving vines
with the saber from the ghost. Keep going. Kill Shorty Leg.
Get journal. Use the grappling hook by the statue. Go down, go
back towards the ladder and pick up the five-cent piece. Walk
down the bridge, get the crank from the edge (careful, don't
fall). Get paper bag from across bridge, you can inflate it if
you want (it's not really necessary). Go to the very end. Get
the journal page and pipe-cleaner from the dead body. Use the
journal piece. It will combine with the one from the
underground. Use the journal page in front of the door. Use
pipe cleaner on door to push the key out. Use the key to open
the door. Kill guy, get shotgun (You can, I believe, pop the
paper bag to make the guy stumble into the lever which will
cause a barrel to throw him off the cliff). Use the crank at
the side of the grandfather clock. Go through the secret door.
Get the book, continue down passage and get shotgun shells, take
elevator up.
PART 2_THE HOUSE
Kill Music Man (Possibly, you can rip up his contract to kill
him) and get the hook from him. Pick up the board from beside
the bucket in the laundry room. Go through door on the top
wall. Kill the two idiots, get shotgun shells from the table.
Shoot or hit (with the board) all four blocks into diamonds.
Kill the guy, go into the winecellar. Get whiskey bottle, and
books. Use 5-cent piece on slot machine by the door. You will
win two tokens. Go back out, kill the guy in his underwear.
Get bag with Santa Claus costume. Put it on. Go upstairs. The
cook will not call for help if you have the Santa Claus costume
on (I think...I didn't put it on and he got all the guys on this
level to come after me). Go into the kitchen, killing any guys
who get in your way. Watch the trident which the statue will
throw at you. It takes some fancy footwork to avoid it. Get
the wine from the counter in the kitchen, the poison from beside
the dumbwaiter, and eggs and frying pan from table (optional).
Use the poison to poison the wine. Go into adjoining room. Get
billiard ball from the Christmas tree. Place the wine by the
door opposite the statue. The two guys will die from the
poison. Before you go through, get the crown off the statue.
Go through the newly- opened door. Put both tokens in the music
machine. Get the doublon from the floor in the middle of the
room. Go into the bedroom, get bullet-proof vest and Thompson
from the room. Go back, and go upstairs. Open the door. Go
into the door by the bottom of the screen. Beat up the guy in
the billiard room. Get the cane and revolver from him. Get
book and 1/2 parchment from the bookcase. Put the billiard ball
in the plinko machine (you have to stand in front of it). Go
back out to the corridor. Go through the door at the end of the
corridor. Kill the sword-bearing arms in the corner of the room
with the cane from the billiard room. Get the other 1/2
parchment from pedestal. Combine them. Put the crown from the
statue on the bust of the queen. Go into the adjoining room
with all the weird faces. Get the amulet from the ground.
You'll float up. Get the message and flask from the room. Get
out of room. Kill the ninja and gunman who come at you. Get
the grenade and key from them. Get a Thompson and recharge from
the chest. Go into room opposite the chest. Use the doublon in
the jack-in-the-box. Get tassel (pompoon). Go through the
remaining door. There will be the clown. Throw the pompoon
through the doorway into the room with the snakes (you have to
be standing right in the doorway). The clown will chase it and
draw off the snakes. Head for the hole (if you didn't kill all
the guys down there, you can throw the grenade down the hole to
kill them). Climb down. Go upstairs. Use the key on door in
the billiard room. After the speech, use the hook on the grates
in front of you to get out of the cell. Go downstairs, go as if
you were going towards the kitchen. Elizabeth will capture you.
After the speech, you will control the girl.
PART 3_THE GIRL
Walk up to the planks covering the wall (the small ones). You
will open the doorway. Get sack of grain, sandwich and pepper
shaker from the table. Give grain to parrot. Go out, move left
and hide behind the wall (in the little opening) on the other
side of the ladder (you can't climb up that one). Then run
behind the pirate to where he came from and go up that ladder.
Go up to the top deck. Go behind the fat guy with the stick,
between the hatch you just came from and the boxes. Walk all
the way to the side of the ship that way to avoid them seeing
you. Pick up the cannon lighter on the deck and climb down the
hatch (only one side will let you go down). Open the chest in
the cabin. Get the small cannon. Get the crystal glass from
the bookcase. Get the captain's stick from beside the bed (kind
of in the closet). Use the small cannon. Use the pepper shaker
and walk up to the cannon when you have the pepper shaker in
hand. Throw the crystal anywhere, as long as it breaks. This
will attract a pirate to come into the room. Use the cannon
lighter from the top deck and walk up to the cannon (again with
the cannon lighter in hand) to fire the cannon and kill the guy
(make sure he is in the way when you fire, as you only have one
shot). Get the bell from the corridor. Go into door opposite
the one you just came from. Get the chicken claw from the
table. Ring the bell beside the dumbwaiter (the thing by the
windows) and get into it quickly when it opens. You will get a
key. You will now be back in the house. Use the key by the
cabinet which is standing right beside the door to the room with
the Christmas tree. You will get an ice cube and molasses. Go
out into the main hall (where the statue is). A guy will begin
to come after you. Use either the molasses or the ice cube
right in the doorway to the kitchen and retreat a bit. The guy
will either slip and kill himself, or get permanently stuck in
the molasses-your choice. Go upstairs. Use the remaining item
to get rid of the guy waiting in the staircase. Go into the
corridor. Go into the billiard room. Get the token if you
want, but it is useless. Anyway, go into the room with the
cell. Walk right up to the desk which is kind of beside the
cell and use the captain's stick from the ship. You will get a
key and some reading material. Also, the door to the other
bedroom will open. Go into that room (the one with the bust of
the queen). Go into the room with the altar (where you got the
amulet before) and place the captain's stick on the square in
front of the altar. It will get changed into a Lao's stick or
something like that. Go back down and go into the kitchen.
There will be a new goon in the kitchen, so lead him back over
the ice cube or molasses which you left in the doorway. Ring
the bell by the dumbwaiter again and climb in. When you get
out, the two small cooks will catch you. You will now get
control of the guy again, with the key lying on the ground.
PART 4_THE JOLLY ROGER
You will now control the guy's arms. Reach down and pick up the
key and use it to get out of your chains. Beat up the guy in
the cell and get the pirate's saber. Go out through the big
door this time. Kill the guy in the parrot room. Get the
thompson and flask. Go out into the corridor. Kill that
pirate. Get the pirate gun and short fuse. Go into the room
opposite the one you came out of. Kill both the guys. Pick up
the well- used key, fire poker and pliers from that room. Go
out, go to the other door. Use the well-used key to open it.
This is the powder room. Don't use any sort of a gun in here,
or you'll blow up the entire ship. Use the saber to kill the
fencer. HINT: do the overhead strike, which he'll block, and
immediately follow it up with a sideways strike to hit him. Get
the book and barrel of powder from this room. OPTIONAL: If you
want, you can go behind the ladder and open those two doors.
There is nothing important in any of them, just some chainmail
suits which can be used as temporary protection. Go up the
ladder. Open the door right beside the ladder (depending on the
one you went up), and kill the sleeping guy (shooting a gun will
wake him up). Get pirate pistol ammunition. Use pliers and
walk up to the barrel of the cannon, where the wires are
attached to cut them. Select the push option and just walk up
to the side of cannon, where there is a sort of a handle to turn
it and point it at the adjacent room. Walk into the room across
the hall. Place the powderkeg in the entryway without waking up
any of the guys. Go back into the cannon room, use the wick at
the back of the cannon. Use the firepoker to light the wick and
watch the bunkroom blow up. Go in there and pick up the bag of
gold and the flask. Use the bag of gold in the corridor by the
two locked doors. One will open. Kill the two cooks. Go into
the kitchen. Open the room to the pantry. Kill the big cook.
Get the metal card from him. Go back to the corridor and use
the metal card on the door opposite the kitchen to open it. You
will be captured by Elizabeth again and you will become the
girl.
Use the cane of Lao which you got from the altar room in the
house and walk up to the statue of Captain Nichols to open the
door. Go through. Walk up to the altar. You won't be able to
approach it, so use the chicken claw and watch Elizabeth die.
You will now retake control of the man.
Some big ugly brute will rise out of the ground against you. I
don't think you can kill him, so just leave the room, and climb
up one of the ladders to the top deck. Kill all the guys you
can (2 fat guys and Music Man). Get the hook from Music Man
again. The ninja will take Captain Nichols' sword. Go to the
central mast and climb up. Kill the guy up there. Use the hook
from Music Man by the rope on the platform to swing across. You
will have to fight the ninja on a beam. If you fall off the
beam, you die. Kill him, get Captain Nichols' sword. Now jump
off the beam. Walk towards the central mast again. Avoid One
Eyed Jack for now. Use the pliers and walk up to the girl. You
will free her. Now walk up to the cannon (the one that is
lighted and pointed at the mast) to extinguish the wick. Now
you will have to face One Eyed Jack one-on-one. You can only
hit him with Captain Nichols' sword, so start chopping away at
him with it. He'll get up a couple of times after going down,
but he will stay down eventually. Just watch the ending as One
Eyed Jack blows himself up.
CONGRATULATIONS!!! The ending could have been better.