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-
- BLUE FORCE
-
- I don't like hinting around, so I will be pretty literal about what to do.
-
- Enter the police station, and you will automatically enter the locker room
- and change for duty. Take one of the printouts from the top of the bench next
- to the property clerk (the man behind the door).
-
- Enter the room at the top of the screen. This is the briefing room. Listen to
- the briefing then exit the room. Exit the station through the bottom of the
- screen. Get onto the motorcycle on the right.
-
- Drive around to Tony's Bar at the top center of the map. When you get off
- your bike, get right back on and you will receive a call to go to the marina.
-
- Head over to the marina. When you get to the marina, talk to the boy and
- the lady; often in the game you will have to talk to a person a few times.
- Eventually, she will point in the direction of the boat where she says a
- man is beating up the boy's mother. Head back to your motorcycle and call
- for backup. You do this by clicking the radio mike and picking 10-35.
-
- Get off your bike and wait for a minute or so or talk to the lady and your
- backup will show up. Talk to him and you will discuss the situation.
- Next, head up the marina, toward the top of the screen. You will see a boat
- called the "Future Wave." You will also see a chest with the word "fire" on
- it. Open it and take the hook; you will need this later in the game.
-
- At the back left of the boat you will see a door. With the hand icon, click
- on it to enter the boat. Next, click on your belt pack (the things you are
- carrying at the bottom of the screen) and load your gun by clicking on
- one of the bullet clips. Click on your gun, then click on yourself: this
- will put you in a stance holding your weapon. Pick the talk sign and click
- on the door: this will announce you as a police officer. Click on the hand
- then on the door. Do this again time and you will enter with your partner.
-
- You will see a second door closed on the left of the screen. Head toward
- the door, and you and your partner will take proper positions. You will
- automatically knock on the door again, and announce yourself. As you enter
- the room, keep clicking the talk sign onto the suspect. Your partner will
- eventually drop his weapon. Keep talking to the suspect. Eventually, he will
- drop his gun onto the bed, and the lady will go free. Your partner will pick
- up his gun. Next, click on your handcuffs then on the suspect to cuff him.
-
- Next, click on the suspect with the hand icon to search him (you will find a
- knife). Pick up the gun from the bed and talk to the officer. He will bring
- him in for booking. Talk to the lady to get information.
-
- Leave the boat, get on your motorcycle, and head over to the jail. When you
- enter the jail, you can talk to the lady behind the desk. Throughout the game
- you will flirt with her although I didn't get anywhere, and I don't know if
- this has any bearing on the game.
-
- Enter the door on the left to the jail. Take one of the forms on the wall
- near the officer. Click on the license in your inventory and click it on the
- form on the top right of the screen. This will fill it out. Click on the
- filled out form from your inventory and give it to the officer. He will give
- you your copy and your handcuffs back.
-
- Leave the jail and get back on your bike. Head back to the police station.
- Give the gun and knife from the suspect to the officer in the property clerk's
- office. Take your copy of the booking form and place it in the mailbox on
- the back wall (the one on the top left).
-
- Exit the police station, get on your bike, and go back to Tony's bar. You
- will automatically pull over a truck and the passenger will exit the vehicle.
- Immediately, get back on your bike and radio a 10-35 for backup. Get off your
- bike and backup will arrive. Talk to suspect and he will eventually put his
- hands up. Continue to talk to him and your partner will watch him for you.
- Talk to the driver and he will get out. Talk to both drivers and eventually,
- one of them will tell you you can search the truck. Cuff the driver and
- search him! Talk to your partner. He will cuff the other suspect and search
- him, and when he does, he will find a weapon. Talk to him again and he will
- place the drivers in the car.
-
- Search the truck by clicking on the driver's door with the hand icon. When
- you are looking in the truck, you'll see a shelf in the dashboard. Click on it
- and you will find bullets; take them.
-
- On the lower-right of the screen, just above your score, you will see a
- handle. This is the handle to bring the driver's seat forward; do it. You will
- see a rifle; take it! Talk your partner again, and he will take them in for
- booking.
-
- Head over to the jail and enter it. Fill out a booking form (take one off
- the wall), use the license on it, and turn it in to the officer. He will give
- you your copy and your cuffs back. Leave the jail.
-
- Head to the police station. Give the wig, machine gun, and bullets to the
- property clerk. Put the booking form in the proper mailbox.
-
- You will talk to the officer, change to your civilian clothes, and leave.
- Exit through the bottom of the screen and head to the right to go to your
- motorcycle; start your bike.
-
- Go the grandma's house. Talk to grandma and she will tell you that the kid
- whose mother you saved is at Child Protective Services and wants his baseball
- card. Leave the house and head to the marina. Go to the left of the screen.
- On the right side you will see a bulletin board. On the left side of the
- bulletin board is a note posted for you; take it.
-
- Head into the door of "Carter's Boat Rental" and give him the paper you just
- took from the bulletin board. He will give you the baseball card and some boat
- rental passes.
-
- Go to Child Protective Services. You will see the lady and the boy. Talk to
- the mother. Give the boy his baseball card. You will automatically leave. You
- will talk. You will head outside into the beach.
-
- Once outside, click on the dog to take his collar off. Click on the gate to
- leave the porch. Talk to her a few times, eventually you will say "I'll be
- right back". at this time go to the left of the screen using the walk icon.
- The boy will be throwing the stick and the dog getting it. Eventually the boy
- will leave and the dog will come back with the stick. Pick up the stick and
- throw it. About the third time you do this, the dog will bring something other
- than the stick back; do not pick it up or you will just end up throwing it
- again. Look at it first then pick it up.
-
- The dog will go get the boy. Do not wait but head back toward the right side
- of the screen. Talk to her again then go back into the house.
-
- Lyle will be there. Laura and the boy will leave. Continue to talk to Lyle
- until he leaves. Grandma will tell you she brought out your old baseball
- cards. Enter the door to the den. The baseball cards are on a shelf
- in a red box: click on it. Inside the box is a small safe: click on it to
- expose the combination lock. The combination changes with each game, so just
- fool around until you get it. Take the coin from in the safe.
-
- Next, go over to the computer system. Sit down and click on the power button.
- You will see two files on the right side -- one is a letter, one is password
- protected. Click on the letter. It is written to "Jackie." Now, click on the
- locked file and the password is "Jackie." After looking at these blueprints,
- click on the printer on the bottom, then on the blueprint file. This will
- print them out and you will have a copy.
-
- Exit the room, talk to grandma, and go to sleep. It's now the next day.
-
- Get on your motorcycle, and you will change into your uniform. Go to the
- briefing room. Listen. You will be told that one of the busts you made was
- dismissed by the D.A. for an illegal search. I think it is always this way.
- You will also be told about an inspection in the parking lot. Do not go out
- yet!
-
- Click on your belt pack from your inventory and unload your gun! Next,
- click on the gun then on the cleaning kit (right below the mailboxes). After
- cleaning your gun head outside and go through the inspection.
-
- Get on your bike and go to Tony's. Get right back onto your bike and you will
- have a call to back another officer at the Bikini Hut. Head over to the Bikini
- Hut. When you get there talk to the officer.
-
- Click on the trunk of the patrol car. When it's open, click on the briefcase,
- take the spring-loaded center punch, and use it on the car window. The drunk
- is now out. Try to cuff the drunk and the other officer will take over.
-
- You will get back on your bike. Head over to "Jamison and Ryan." Talk to
- Lyle. Give him the piece of the crate you found on the beach. Listen to him
- for a while. Next, click on the blueprints you have and use them on the fax
- machine. Send them to police headquarters. Take the fax that comes back out of
- the machine: this is a rap sheet.
-
- Exit and go to the police station. Whoops! Didn't make it, did ya? Little
- accident. Watch and enjoy the animation.
-
- Back at your house, Lyle comes back in. Watch the memory scene. Lyle will
- invite you to come over to his office. Leave the house and get on your bike.
- Head over to the police station and give the property clerk officer the rap
- sheet. He will give you a mug shot. Leave and go back on your personal bike
- to the right.
-
- Head over to Lyle's office. When he leaves the room, pick up the folder on
- his desk. Watch the memory. Take the microfilm from the desk, use it in the
- viewer on the right, look at the information, and exit the viewer. When Lyle
- comes back in, leave with him, and get in his car. Head toward the bar.
-
- Show the mug shot to the bartender. Next, show the bartender your police ID
- badge. He will tell you to talk to the lady at the end of the bar. Show her
- the mug shot and your ID. She will give you a napkin with the name "The
- Weasel" written on it. Don't bother with the other guy.
-
- Leave and go to the Alley Cat Bowling Alley. Speak to the manager and show
- him your ID. Then, hand him the napkin and he will bring the guy out. Show him
- your badge and talk to him. Click on the computer printout you picked up from
- the police station in the beginning of the game and give it to him.
-
- Lyle will arrest him, you will be told that the person you are looking for
- can be found at a trailer next to the Bikini Hut. Lyle will take him out.
- Talk to the manager, and he will to the back to see if the guy left anything.
- He will give you a key which is for the trailer. Leave the bowling alley.
-
- Head over the the Bikini Hut. Use the gun you just got on the trailer. Once in
- the trailer, on the left between the TV. and the couch you will see a pair of
- boots. Click on them. Watch the memories. Click on them again and you will
- see the heel. Click on the little circle: it will expose the hidden area, and
- you should take the paper you find. Leave the trailer and show the paper to
- Lyle. Go home. It's the next day. Get back on your bike.
-
- Head toward the boat rental store. You will see a net lying on the dock on
- the left near the floating raft. It's hard to see but it's there: get it. Head
- into the boat rental place and give the old man the rental passes he gave you
- last time you where there. He will show you a box of keys: click on it and on
- the bottom left you will see a key marked "rent." Take it.
-
- Next, give the old man the coin you have. He will go into the back to get its
- value for you. Quickly, click on the keys again, and take the one with the
- Future Wave's initials (F.W.). Wait to get your coin back.
-
- Leave the store and go back to the other end of the docks to the Future Wave.
- Go aboard using the keys you took to get in the Future Wave. On the boat is
- a flower pot on the table; click on it to take the hidden key.
-
- Head back around to the store and the rented boat. Use the rental boat keys
- on the rental boat, and you will go away from the docks toward an island.
- When you're near the island, click toward the left to dock on the island.
-
- Once off the boat, you will see a crate. Open it, look inside, and take the
- rag and the jar of fuel. Forget about the fire and the logs.
-
- Walk to the right until you come to a warehouse. Take the fishing net and
- throw it over the dog. Use the key you found on the Future Wave to unlock the
- gate. Open the gate, unlock the door, and open it. It's dark inside. Towards
- the top left is the fuse box; open it. On the top left is the light switch.
- Hit it.
-
- On the fork-lift is an extension cord: get it! Go over to the fuse box and
- on the bottom right of the box are two gray panels: click on them to open
- them. Use the cord you just took on the outlet, then turn on the switch
- above the outlet. Next,you will see an item on the floor next to the pink
- insulation: this is a generator. Plug the cord into its outlet and turn it
- on. A hidden door will open up.
-
- Go into the hidden room. There is a crate inside: open it and look inside.
- There are automatic weapons. Take one with the hand icon. You must leave the
- warehouse the way you found it so that it doesn't look disturbed; otherwise,
- you'll blow the bust. So, close the crate, leave the room, go back to the fuse
- box, and hit the switch to close the secret door. Next, take out the extension
- cord plug, close the two panels you opened, unplug the cord from the
- generator, and turn off the generator. Finally, put the cord back on the
- fork-lift, go back to the fuse box, shut the lights, exit the warehouse, lock
- the door, close the gate, lock the gate, and use the hook to get the net off
- the dog.
-
- Leave the island and return the Future Wave and boat rental keys. Go see Lyle
- and give him the machine gun you took from the warehouse. He will talk to you.
-
- Go home and it will become the next day. Get back on your bike and head to
- the marina. Rent another boat with the pass. You don't need to try and take
- the keys to the Future Wave, and you can't because the coin is not available
- to you.
-
- Exit the rental store. Lyle is there. Use the keys and get on the boat.
- While nearing the island, there is another boat in the water: it's the Future
- Wave. Click on it. Next, lyle will be on the Future Wave and you on the
- rental boat. On the rental boat behind the left seat is a small compartment.
- In it is a screwdriver: get it!
-
- Board the Future Wave. On the left side is a small locked compartment. Use
- the screwdriver to open it. Inside is a flare and a bottle of liqueur: take
- the flare.
-
- Look on the left side of the door on the Future Wave. Climb the ladder. At
- the top of the ladder is a ventilation pipe. Use the flare on the pipe. You
- will climb the ladder and drop the flare in it. Next, use the jar of fuel on
- the pipe and use the rag on the pipe. A fire will start.
-
- Mr. Green will come out holding a live hand grenade. Talk to him and Lyle.
- Use your cuffs on Green and he will surrender. Frisk him and you will now
- have his grenade.
-
- Start the rental boat with the keys. You will tell Lyle to send Green down.
- Head onto the island. Once on the island walk toward the warehouse. On the
- next screen, there will be a man shooting at you. You will automatically
- draw your gun -- you do not need to fire. You will be hiding behind a tree.
- Take the grenade and throw it at him.
-
- Search his body and you will find a dog whistle. Continue to the right to
- meet up with Lyle. Continue to the right and the warehouse. Click on the dog
- whistle and use it on the dog. The dog will go into his kennel. Unlock the
- gate and open it. Unlock the door and open it.
-
- Enter the warehouse. the lights will be on and the secret door open because
- there is someone in the secret room. Do not approach the door because he will
- come out and shoot you. Go to the fuse box and hit the switch to close the
- door to the secret room.
-
- Talk to Lyle. He will cover you and open the door. The gunman will come out
- armed but he will not shoot you because Lyle is covering him.
-
- Watch the memory sequence. Talk to the armed man, and eventually he will
- surrender and the corrupt D.A. will also come out. Talk to both of them
- until they have nothing else to say.
-
- Head back over the fuse box and close the secret door again. Take the yellow
- extension cord off the secret door and use it to tie up the first suspect.
- Then, use the other end to tie up the second suspect. Next, the AFT agent will
- come in and take over. Frisk the two suspects. Talk to the AFT agent again and
- he will finish up. All done! Watch the nice jail sequence.
-
- BLUE FORCE is published by Tsunami Media and distributed by Accolade.