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1,000 Games (Collectors Edition) - Disc 2
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blue.wlk
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1994-10-15
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17KB
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BLUE FORCE
I don't like hinting around, so I will be pretty literal about what to do.
Enter the police station, and you will automatically enter the locker room
and change for duty. Take one of the printouts from the top of the bench next
to the property clerk (the man behind the door).
Enter the room at the top of the screen. This is the briefing room. Listen to
the briefing then exit the room. Exit the station through the bottom of the
screen. Get onto the motorcycle on the right.
Drive around to Tony's Bar at the top center of the map. When you get off
your bike, get right back on and you will receive a call to go to the marina.
Head over to the marina. When you get to the marina, talk to the boy and
the lady; often in the game you will have to talk to a person a few times.
Eventually, she will point in the direction of the boat where she says a
man is beating up the boy's mother. Head back to your motorcycle and call
for backup. You do this by clicking the radio mike and picking 10-35.
Get off your bike and wait for a minute or so or talk to the lady and your
backup will show up. Talk to him and you will discuss the situation.
Next, head up the marina, toward the top of the screen. You will see a boat
called the "Future Wave." You will also see a chest with the word "fire" on
it. Open it and take the hook; you will need this later in the game.
At the back left of the boat you will see a door. With the hand icon, click
on it to enter the boat. Next, click on your belt pack (the things you are
carrying at the bottom of the screen) and load your gun by clicking on
one of the bullet clips. Click on your gun, then click on yourself: this
will put you in a stance holding your weapon. Pick the talk sign and click
on the door: this will announce you as a police officer. Click on the hand
then on the door. Do this again time and you will enter with your partner.
You will see a second door closed on the left of the screen. Head toward
the door, and you and your partner will take proper positions. You will
automatically knock on the door again, and announce yourself. As you enter
the room, keep clicking the talk sign onto the suspect. Your partner will
eventually drop his weapon. Keep talking to the suspect. Eventually, he will
drop his gun onto the bed, and the lady will go free. Your partner will pick
up his gun. Next, click on your handcuffs then on the suspect to cuff him.
Next, click on the suspect with the hand icon to search him (you will find a
knife). Pick up the gun from the bed and talk to the officer. He will bring
him in for booking. Talk to the lady to get information.
Leave the boat, get on your motorcycle, and head over to the jail. When you
enter the jail, you can talk to the lady behind the desk. Throughout the game
you will flirt with her although I didn't get anywhere, and I don't know if
this has any bearing on the game.
Enter the door on the left to the jail. Take one of the forms on the wall
near the officer. Click on the license in your inventory and click it on the
form on the top right of the screen. This will fill it out. Click on the
filled out form from your inventory and give it to the officer. He will give
you your copy and your handcuffs back.
Leave the jail and get back on your bike. Head back to the police station.
Give the gun and knife from the suspect to the officer in the property clerk's
office. Take your copy of the booking form and place it in the mailbox on
the back wall (the one on the top left).
Exit the police station, get on your bike, and go back to Tony's bar. You
will automatically pull over a truck and the passenger will exit the vehicle.
Immediately, get back on your bike and radio a 10-35 for backup. Get off your
bike and backup will arrive. Talk to suspect and he will eventually put his
hands up. Continue to talk to him and your partner will watch him for you.
Talk to the driver and he will get out. Talk to both drivers and eventually,
one of them will tell you you can search the truck. Cuff the driver and
search him! Talk to your partner. He will cuff the other suspect and search
him, and when he does, he will find a weapon. Talk to him again and he will
place the drivers in the car.
Search the truck by clicking on the driver's door with the hand icon. When
you are looking in the truck, you'll see a shelf in the dashboard. Click on it
and you will find bullets; take them.
On the lower-right of the screen, just above your score, you will see a
handle. This is the handle to bring the driver's seat forward; do it. You will
see a rifle; take it! Talk your partner again, and he will take them in for
booking.
Head over to the jail and enter it. Fill out a booking form (take one off
the wall), use the license on it, and turn it in to the officer. He will give
you your copy and your cuffs back. Leave the jail.
Head to the police station. Give the wig, machine gun, and bullets to the
property clerk. Put the booking form in the proper mailbox.
You will talk to the officer, change to your civilian clothes, and leave.
Exit through the bottom of the screen and head to the right to go to your
motorcycle; start your bike.
Go the grandma's house. Talk to grandma and she will tell you that the kid
whose mother you saved is at Child Protective Services and wants his baseball
card. Leave the house and head to the marina. Go to the left of the screen.
On the right side you will see a bulletin board. On the left side of the
bulletin board is a note posted for you; take it.
Head into the door of "Carter's Boat Rental" and give him the paper you just
took from the bulletin board. He will give you the baseball card and some boat
rental passes.
Go to Child Protective Services. You will see the lady and the boy. Talk to
the mother. Give the boy his baseball card. You will automatically leave. You
will talk. You will head outside into the beach.
Once outside, click on the dog to take his collar off. Click on the gate to
leave the porch. Talk to her a few times, eventually you will say "I'll be
right back". at this time go to the left of the screen using the walk icon.
The boy will be throwing the stick and the dog getting it. Eventually the boy
will leave and the dog will come back with the stick. Pick up the stick and
throw it. About the third time you do this, the dog will bring something other
than the stick back; do not pick it up or you will just end up throwing it
again. Look at it first then pick it up.
The dog will go get the boy. Do not wait but head back toward the right side
of the screen. Talk to her again then go back into the house.
Lyle will be there. Laura and the boy will leave. Continue to talk to Lyle
until he leaves. Grandma will tell you she brought out your old baseball
cards. Enter the door to the den. The baseball cards are on a shelf
in a red box: click on it. Inside the box is a small safe: click on it to
expose the combination lock. The combination changes with each game, so just
fool around until you get it. Take the coin from in the safe.
Next, go over to the computer system. Sit down and click on the power button.
You will see two files on the right side -- one is a letter, one is password
protected. Click on the letter. It is written to "Jackie." Now, click on the
locked file and the password is "Jackie." After looking at these blueprints,
click on the printer on the bottom, then on the blueprint file. This will
print them out and you will have a copy.
Exit the room, talk to grandma, and go to sleep. It's now the next day.
Get on your motorcycle, and you will change into your uniform. Go to the
briefing room. Listen. You will be told that one of the busts you made was
dismissed by the D.A. for an illegal search. I think it is always this way.
You will also be told about an inspection in the parking lot. Do not go out
yet!
Click on your belt pack from your inventory and unload your gun! Next,
click on the gun then on the cleaning kit (right below the mailboxes). After
cleaning your gun head outside and go through the inspection.
Get on your bike and go to Tony's. Get right back onto your bike and you will
have a call to back another officer at the Bikini Hut. Head over to the Bikini
Hut. When you get there talk to the officer.
Click on the trunk of the patrol car. When it's open, click on the briefcase,
take the spring-loaded center punch, and use it on the car window. The drunk
is now out. Try to cuff the drunk and the other officer will take over.
You will get back on your bike. Head over to "Jamison and Ryan." Talk to
Lyle. Give him the piece of the crate you found on the beach. Listen to him
for a while. Next, click on the blueprints you have and use them on the fax
machine. Send them to police headquarters. Take the fax that comes back out of
the machine: this is a rap sheet.
Exit and go to the police station. Whoops! Didn't make it, did ya? Little
accident. Watch and enjoy the animation.
Back at your house, Lyle comes back in. Watch the memory scene. Lyle will
invite you to come over to his office. Leave the house and get on your bike.
Head over to the police station and give the property clerk officer the rap
sheet. He will give you a mug shot. Leave and go back on your personal bike
to the right.
Head over to Lyle's office. When he leaves the room, pick up the folder on
his desk. Watch the memory. Take the microfilm from the desk, use it in the
viewer on the right, look at the information, and exit the viewer. When Lyle
comes back in, leave with him, and get in his car. Head toward the bar.
Show the mug shot to the bartender. Next, show the bartender your police ID
badge. He will tell you to talk to the lady at the end of the bar. Show her
the mug shot and your ID. She will give you a napkin with the name "The
Weasel" written on it. Don't bother with the other guy.
Leave and go to the Alley Cat Bowling Alley. Speak to the manager and show
him your ID. Then, hand him the napkin and he will bring the guy out. Show him
your badge and talk to him. Click on the computer printout you picked up from
the police station in the beginning of the game and give it to him.
Lyle will arrest him, you will be told that the person you are looking for
can be found at a trailer next to the Bikini Hut. Lyle will take him out.
Talk to the manager, and he will to the back to see if the guy left anything.
He will give you a key which is for the trailer. Leave the bowling alley.
Head over the the Bikini Hut. Use the gun you just got on the trailer. Once in
the trailer, on the left between the TV. and the couch you will see a pair of
boots. Click on them. Watch the memories. Click on them again and you will
see the heel. Click on the little circle: it will expose the hidden area, and
you should take the paper you find. Leave the trailer and show the paper to
Lyle. Go home. It's the next day. Get back on your bike.
Head toward the boat rental store. You will see a net lying on the dock on
the left near the floating raft. It's hard to see but it's there: get it. Head
into the boat rental place and give the old man the rental passes he gave you
last time you where there. He will show you a box of keys: click on it and on
the bottom left you will see a key marked "rent." Take it.
Next, give the old man the coin you have. He will go into the back to get its
value for you. Quickly, click on the keys again, and take the one with the
Future Wave's initials (F.W.). Wait to get your coin back.
Leave the store and go back to the other end of the docks to the Future Wave.
Go aboard using the keys you took to get in the Future Wave. On the boat is
a flower pot on the table; click on it to take the hidden key.
Head back around to the store and the rented boat. Use the rental boat keys
on the rental boat, and you will go away from the docks toward an island.
When you're near the island, click toward the left to dock on the island.
Once off the boat, you will see a crate. Open it, look inside, and take the
rag and the jar of fuel. Forget about the fire and the logs.
Walk to the right until you come to a warehouse. Take the fishing net and
throw it over the dog. Use the key you found on the Future Wave to unlock the
gate. Open the gate, unlock the door, and open it. It's dark inside. Towards
the top left is the fuse box; open it. On the top left is the light switch.
Hit it.
On the fork-lift is an extension cord: get it! Go over to the fuse box and
on the bottom right of the box are two gray panels: click on them to open
them. Use the cord you just took on the outlet, then turn on the switch
above the outlet. Next,you will see an item on the floor next to the pink
insulation: this is a generator. Plug the cord into its outlet and turn it
on. A hidden door will open up.
Go into the hidden room. There is a crate inside: open it and look inside.
There are automatic weapons. Take one with the hand icon. You must leave the
warehouse the way you found it so that it doesn't look disturbed; otherwise,
you'll blow the bust. So, close the crate, leave the room, go back to the fuse
box, and hit the switch to close the secret door. Next, take out the extension
cord plug, close the two panels you opened, unplug the cord from the
generator, and turn off the generator. Finally, put the cord back on the
fork-lift, go back to the fuse box, shut the lights, exit the warehouse, lock
the door, close the gate, lock the gate, and use the hook to get the net off
the dog.
Leave the island and return the Future Wave and boat rental keys. Go see Lyle
and give him the machine gun you took from the warehouse. He will talk to you.
Go home and it will become the next day. Get back on your bike and head to
the marina. Rent another boat with the pass. You don't need to try and take
the keys to the Future Wave, and you can't because the coin is not available
to you.
Exit the rental store. Lyle is there. Use the keys and get on the boat.
While nearing the island, there is another boat in the water: it's the Future
Wave. Click on it. Next, lyle will be on the Future Wave and you on the
rental boat. On the rental boat behind the left seat is a small compartment.
In it is a screwdriver: get it!
Board the Future Wave. On the left side is a small locked compartment. Use
the screwdriver to open it. Inside is a flare and a bottle of liqueur: take
the flare.
Look on the left side of the door on the Future Wave. Climb the ladder. At
the top of the ladder is a ventilation pipe. Use the flare on the pipe. You
will climb the ladder and drop the flare in it. Next, use the jar of fuel on
the pipe and use the rag on the pipe. A fire will start.
Mr. Green will come out holding a live hand grenade. Talk to him and Lyle.
Use your cuffs on Green and he will surrender. Frisk him and you will now
have his grenade.
Start the rental boat with the keys. You will tell Lyle to send Green down.
Head onto the island. Once on the island walk toward the warehouse. On the
next screen, there will be a man shooting at you. You will automatically
draw your gun -- you do not need to fire. You will be hiding behind a tree.
Take the grenade and throw it at him.
Search his body and you will find a dog whistle. Continue to the right to
meet up with Lyle. Continue to the right and the warehouse. Click on the dog
whistle and use it on the dog. The dog will go into his kennel. Unlock the
gate and open it. Unlock the door and open it.
Enter the warehouse. the lights will be on and the secret door open because
there is someone in the secret room. Do not approach the door because he will
come out and shoot you. Go to the fuse box and hit the switch to close the
door to the secret room.
Talk to Lyle. He will cover you and open the door. The gunman will come out
armed but he will not shoot you because Lyle is covering him.
Watch the memory sequence. Talk to the armed man, and eventually he will
surrender and the corrupt D.A. will also come out. Talk to both of them
until they have nothing else to say.
Head back over the fuse box and close the secret door again. Take the yellow
extension cord off the secret door and use it to tie up the first suspect.
Then, use the other end to tie up the second suspect. Next, the AFT agent will
come in and take over. Frisk the two suspects. Talk to the AFT agent again and
he will finish up. All done! Watch the nice jail sequence.
BLUE FORCE is published by Tsunami Media and distributed by Accolade.