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- Buried In Time
-
- 1. Look everywhere and examine everything no matter how mundane the
- item or area may seem.
- 2. Take everything that you can. If it isn't fixed down, chances are
- that you will need it somewhere later on in the game.
- 3. Save often and whenever you're about to try something you are
- unsure about. It is also a good idea to keep different savegames
- under different titles for easy reference.
- 4. At Gage's apartment, examine the biochip files biochip, especially
- the TSA agent profiles.
- 5. At the china cabinet and examine the objects you can here. Note
- any hints you find.
- 6. Examine Gage's desk, at the papers on the desk and read each one,
- and look at any objects here that you can...ie the "trampoline" thing
- to the right.
- 7. In the enviro-projector room, head to the pair of seats, one of
- which has a round object on it. Take it. Take the remote control.
- 8. Review all the information that the enviro-projector gives you
- carefully and note the order codes of the products presented in the
- commercials as well as their prices. The "Inn" stories have hypertext
- that can link you with important additional information.
- 9. You can order those products referred to in 8 at the replicator
- panel. Be sure to get a translator chip and the Cheese Girl. Touch
- the Post Box to receive the ordered products.
- 10. When in zero gravity outside the station, use the Cheese Girl,
- dropping it at the view window's left edge.
- 11. There is a metal bar blocking the opening of the Habitat Wing
- hatch which you need to remove to open the door. Then you can enter
- the docking bay.
- 12. Inside the A.I. Nexus hatch is a puzzle with three red dots above
- three green ones. The object of the puzzle is to exchange the two
- sets of dots which is done by "leapfrogging" them.
- 13. A good practice to get into is using Arthur's biochip whenever
- you arrive somewhere.
- 14. One of the basic characteristics of the game that you should be
- aware of is that each time you revisit a time zone, you go back to
- the precise moment in time in which you originally arrived. This
- means that everything is set to their original conditions minus the
- items you had removed. Also, Arthur does not usually provide the same
- comments twice, so you'll have to remember what he says the first
- time.
- 15. There is an recharge station by the elevator/asteroid-center in
- case you are running low on air.
- 16. In the wall inside the elevator is an empty water container.
- 17. Inside the Biomass hatch room, go to the equipment to the left of
- the rack by the sculpture and take the harmonic resonator. With it
- you can change frequencies until you get a Positive Response. Then
- you can record the evidence of the temporal anomaly.
- 18. Feel free to explore the station.
- 19. The yellow valve at the recharge station fills the empty water
- container.
- 20. At Chateau Gaillard, drag the arrow in the dead guard's back into
- your inventory.
- 21. In the castle, at the toilet, is the grappling hook; take it.
- 22. Inside the Smithy's room is the hammer in the corner; take it.
- 23. At Da Vinci Studio, record the silhouette.
- 24. The writing at the panel with two levers is in Latin. Use your
- translator chip here. Set the levers to "Unlock" and "Up."
- 25. The smudge of red paint you find is a footprint; record it and
- use the evidence chip to review the entry.
- 26. At the gates to the grounds is the rope; take it.
- 27. Inside the workshop is the "wheel assembly;" take it and examine.
- Try the translate chip on the writing.
- 28. Look for pegs in the floor and take them.
- 29. The "gear assembly" is also here in the workshop. Take it.
- 30. At the jig, use the wheel assembly, gear assembly, the pegs, try
- to pick it up, then use the hammer to make the "siege cycle" stable.
- 31. At the small desk, study the diagram.
- 32. The catapult is in the courtyard. Use the handle to turn it
- towards the castle. The dials are for controlling the vertical and
- horizontal aim. Line up the crosshairs with the tower balcony. Pull
- the center lever to launch the grappling hook. Use the cycle to climb
- up.
- 33. Once inside you must take the electronic camera filter. Examine
- it and mount it on your camera.
- 34. On the desk with all the documents you'll be able to find another
- anomaly which you should record.
- 35. The altered document is the "Codex Atanticus" and has writing
- that can only be detected with the lens filter. You get a large
- evidence bonus for finding the writing in the codex.
- 36. Find a cabinet inside of which is a preserved heart; take it. In
- Chichen Itza, at the temple, use the translator chip to read the
- inscriptions at the top of the walls. Examine the dials on the back
- wall and take the ceramic bowl on the floor. Outside, look at the
- statue's lap and place the bowl on the statue.
- 37. Take the skull, go to the second skeleton and take the medallion
- from its hand. Jump back to Chateau Gaillard.
- 38. Examine the forge at the Smithy as well as the items around it.
- Note that one of the bricks to the right of the forge is
- discolored...Melt the copper medallion in the forge and pour into the
- mold. Take the key.
- 39. Record the temporal anomaly at the base of the moat.
- 40. You can wade under the moat to get to the base of the tower. Use
- the grappling hook on the window you find around here after coming up
- but I would save the first. Use the Cloak bio-chip to avoid the
- guards.
- 41. Look in the cabinet and at the tapestry and behind it.
- 42. In the study, look in the fireplace and take the letter and read
- it.
- 43. Search for two journals with good clues.
- 44. Find the cellar door and open it. Record the agent's presence.
- 45. The copper key opens the chest which is really an opening to
- another room. It has to be triggered using the levers behind the
- tapestry.
- 46. Open the chest and examine the sword in the middle of the pile of
- artifacts. Use the Evidence Chip on it.
- 47. Return to the second skeleton. The right fork in the path takes
- you to the first temple. Look at the tiki face itself and place the
- arrow in its mouth. Good idea to save the game before entering the
- newly opened door. Take the skeleton skull and use it on the
- serpent's jaws. "Skull and Jaw" your way through this serpent
- section. Look around too.
- 48. Move the skulls around so that all the doors are open and all the
- spears stopped.
- 49. Get the obsidian block at the alter.
- 50. At the temple of the Water God make an offering of water from
- your water container.
- 51. Save your game before attempting to cross over the bridge. Save
- it during the crossing as well, using a separate file.
- 52. Take the limestone block form the altar. Go back to the fork in
- the path.
- 53. Find the wealth god's temple.
- 54. Put the two gold coins in the tiki mouth.
- 55. Look for the anchor set in stone and use the rope in conjunction
- with it and climb down to the true temple. Get the jade block at the
- altar.
- 56. Find the temple of the Death God. Note the anomaly of the glass.
- Use the blocks on the mouth. Examine the altar to detect another
- anomaly. Place the heart in the bloody bowl.
- 57. Before opening the coffer, save the game. Use your Translate chip
- and turn the symbols to arrive at the combination. Your historical
- notes may be helpful here. Take the evidence and go back to your
- apartment.
- 58. Use the environment cartridge and the filter lens.
- 59. In the Culprit's lair, listen to the villain. A clue to the
- password is provided from your knowledge of this villain-agent.
- 60. Look for a glowing blue object and take it. Find the unpowered
- fusion generator and you should be able to figure out what needs to
- be done. Keep the old core in your inventory.
- 61. Write down the transport code you find at the plasma tool after
- fiddling with the control panel.
- 62. Note down the environmental factors on the post-it note at the
- bulletin board. Check out the hypertext links. Note the three digit
- "alien code."
- 63. Save the game before using the transporter device. Use it to get
- to the alien embassy.
- 64. Restore the game and try again if you arrive blind and paralyzed.
- Use the lens filter and the translator.
- 65. Use your Cloak chip.
- 66. Use the cable to get to the storage chamber.
- 67. Make your way to the spherical node. An explosive charge will
- release an item inside and the sword will help you get the rest. Take
- all the items minus the Cheese Girl.
- 68. Use the cabling again to get to the membrane to the opposite side
- of the junction. You'll need to use your sword here also.
- 69. Save the game and turn toward the transporter pods. Use the
- fusion generator core on the teleporter pod. Use Icarus' transporter
- pod. Pull the lever.
- 70. Use the organic/inorganic transporter pod and pull the left
- lever.
-