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COMMAND & CONQUER PART 8
THE NORTH CENTRAL BASE
Now build four Mammoths and move them to the ridge below their southwest
wall of the north central base. Blow the wall, the SAM site, and the
airfield. Sandbag from their front gate over to here and build a Fist of GDI,
and two guard towers. Build five mini gunners and seven engineers. Move the
mammoths around to the southeast corner of their base outside the range of
the obelisk. Run the mini gunners toward the obelisk and get those engineers
into those power plants. Sell them and kill the obelisk. Build some guard
towers and plant them out in front of their Fist. Now take everything with
engineers, and kill the other obelisk on the north east corner. Blow up the
remaining obelisk in the northwest corner with the Ion Cannon and destroy the
Temple of NOD. Leave the other building for now. Take over the power plant.
Blow up the SAM sites. and then sell everything except your infantry and
vehicles. All the walls -- everything except for the tiberium silos. Then
blow up the last building and watch the cool preview of C&C2.
[12-1-15ec]: GDI Mission 15ec,
--------------------------
Objective: Same as previous
[12-2]: Nod missions
=======================
[12-2-1ea]: Nod Mission 1ea, Libya
-------------------------------------
Objective: In order for the Brotherhood to gain a foothold, we must begin by
eliminating certain elements. Nikoomba, the nearby village's leader, is one
such element. His views and ours do not coincide, and he must be eliminated.
[12-2-1eb]: Nod Mission 1eb, Libya
-------------------------------------
Objective: Same as previous
[blank]
[12-2-2ea]: Nod Mission 2ea, Egypt
-------------------------------------
Objective: GDI has kept a stranglehold on Egypt for many years. Set up a
forward attack base in your area. To do this you must double click on your
Mobile Construction Vehicle. (MCV) From here you can begin to build a base.
This area contains plenty of Tiberium, so establishing the base should be
easy.
[blank]
[12-2-2eb]: Nod Mission 2eb, Egypt
-------------------------------------
Objective: Same as previous
[blank]
*12-2-3ea*: Nod Mission 3ea, Sudan
-------------------------------------
Objective: GDI has established a prison camp, where they are e detaining
some of the local political leaders. Kane wishes to liberate these victims.
Destroy the GDI forces and capture the prison, do not destroy it.
Andre Pang (ozone@zip.com.au)
Easy mission after finding the enemy base! Send in some decoy units to
his base (Nod buggies), and walk in three or four engineers behind them. At
least one engineer should make it to the prison safely, and the moment it's
captured, mission accomplished.
[12-2-3eb]: Nod Mission 3eb, Sudan
-------------------------------------
Objective: Same as previous
[12-2-4ea]: Nod Mission 4ea, Chad
------------------------------------
Objective: GDI is attempting to relocate a village of sympathetic civilians.
Intercept the convoy and destroy it. It is imperative that the villages be
totally destroyed, as a lesson to any other natives who may oppose us.
[blank]
*12-2-4eb*: Nod Mission 4eb, Chad
------------------------------------
Objective: A small village friendly to our cause has been increasingly
harassed by GDI, and the Brotherhood wishes you to assist them in their
efforts. Seek out the enemy village and destroy it. The event will be
disguised as a GDI attack.
Peter Hearty (hear0330@mach1.wlu.ca)
: I'm stuck in NOD Mission 4, where you have to destroy an enemy
: village, and you just have a couple of buggies, three mots and some
: infantry. How do you deal with those grenadiers ?
: They always kill my people really effectively - how do you solve this
: mission ???
I solved it by going really slowly. Advance slowly, and while no enemy
troops are around, send one buggy to the closest enemy, and then return to
where all of your men are. Then kill it. Keep doing this, they have no way
of rebuilding vehicles or men, so if you just fight everybody on your side
against one or two of their men, then you can beat everyone and have no
trouble destroying their village.
[12-2-5]: Nod Mission 5, Mauritania
--------------------------------------
Objective: Our brothers within GDI tell us of A-10 strike jets scheduled to
be deployed here soon. Our suppliers have delivered new Surface to Air
Missiles to aid you. Use the SAMs to defend your base, then seek out their
base and destroy it.
Fabrice Timmermans (ftimmerm@belgium.attgis.com)
First of all, don't build SAM sites immediately, they are slow and not
at all useful (you will just need to build one at the end to end the
mission). Build your base in the southeast corner of the map, go for a
refinery, hand of NOD and airstrip.
Go ahead and explore the map to the west with your buggy. One big point,
SCATTER your troops in groups no bigger than three or four units because off
A-10 strikes !
If you follow the road to the west, you will come across a bridge. Go
north along the edge of the map and at the top a little east. You will arrive
just near his construction yard. Send your four recon bikes while building
new ones and hammer the yard to dust !
He will probably send one heavy tank after you so if you can, protect
the bikes with light tanks. OK yard is out of business so no more
construction! Time to take his base piece by piece.
From your base, follow the eastern edge of the map to the north. You
will eventually cross a small tiberium field. There head west. You will
arrive near his base just near his construction yard. Send a tank and an
engineer. Launch the tank in the middle of the base to attract enemy fire and
take the construction yard. Sell it immediately to build more tanks or bikes.
OK, no more GDI vehicles !
You can now send a massive assault to the base and kill the remnants of
GDI forces
or send more engineers to capture the rest of the base.
One strange thing happened to me in this scenario : when I have sell
back the GDI construction yard, I was still able as NOD to build APCs !!!!!
So, one more raid of engineers was enough to win. Before destroying the
latest GDI building, build a SAM site and the scenario is finished.
[12-2-6ea] Nod Mission 6ea, Ivory Coast
------------------------------------------
Objective: GDI has imported a Nuclear Detonator in an attempt to sway a few
local political leaders. Penetrate the base and steal the detonator. A
chopper will be sent to meet you at a designated landing zone. Look for the
landing flare once you have stolen the device.
I had the light section (the one with the recon bike) attack the
sandbags of the base and create openings. I launched a two prong attack, my
tanks from the left, and my light section from the north, using the gaps in
the sandbags to enter in from the northwest. I my cycle blow a gap in the
fencing, and had a tank pick up the nuke. I boogied to the pickup site by
going south and following the ridge.
[12-2-6eb] Nod Mission 6eb, Benin
------------------------------------
Objective: Same as previous
[blank]
[12-2-6ec]: Nod Mission 6ec, Nigeria
---------------------------------------
Objective: Same as previous
Brian Hassink (brian.hassink@nt.com)
: How the heck did you pass mission 6? (The nuclear device retrieval) I
: can't even get NEAR the base? Is there something I'm missing out on?
: Mission 5 was a pushover for me, but I get slaughtered in 6... this is
: some great imbalance....
After a few initial failures, have figured out how to win it. Of these
missions, mission 6 has been the hardest so far (I finished it with just one
remaining unit who almost died because I had to force him across the Tiberium
field to reach the helicopter).
Here's what I did...
It took several tries, but I managed to cross the bridge and arrive at
the northeast corner of the map with most of my units (leaving the Engineers
back in the southeast corner).
I now took this surviving group and walked them along the ridge at the
top of the map to the northwest corner, and then south. I then opened fire on
the GDI buildings with the Bazooka men. This cause the AI to send its men out
of the base and up along the way I came in. As his men came in, I ran my
tanks up and down squishing them. This was far more effective than trying to
take them out with gun and tank fire.
Eventually you'll bleed off most of his men and you can move your group
back around to the base entrance. Use the tanks to take out the towers (and
place a man where they used to stand or the AI will
usually replace them). You'll now have to clean up any residual units in the
base and can also bring up the Engineers.
Take over any GDI buildings you want, or simply grab the crate and head
for the helicopter.
Now that I think about it, doing a quick assault on the base entrance
and sneaking your Engineers through into GDI buildings may be a better
solution. You could hopefully grab the refinery, power plant, and barracks
and be on your way to producing more units.
*12-2-7ea*: Nod Mission 7ea, Gabon
-------------------------------------
Objective: The Brotherhood has located a huge field of Tiberium in the area.
The nearby village has laid claim to the field. Eliminate the villagers, as
to prevent any infection of our own workers. GDI forces are reported to be
minimal, so elimination of them is of secondary importance.
Fabrice Timmermans (ftimmerm@pobelgium.belgium.ATTGIS.COM)
The goal of the mission is to kill all villagers (by the way, you can
destroy all buildings also) and eliminate GDI forces (only scientist they
say! Ah, Ah, let me laugh !!) At the beginning your are north of the first
part of the village. Just destroy everything in sight there is no opposition
there. Use your two tanks to scout ahead (you have only one path possible
between two ridges) but back them with your bazookas. Your will arrive soon
to the second part of the village (south of it is the GDI base). There also
destroy any buildings north of the church for the moment (if you go south,
you will attract GDI forces).
Cross the bridge and you will have access to the remnants of a NOD base.
Repair what you can and go for a hand of NOD and construction yard as soon as
you can. For the moment, don't go for the money crate south of the church
because it will trigger a massive GDI attack. West of the church and a little
south, there is a power plant and a hospital. Take them with your two
starting engineers and sell them so you can borrow a little cash. Now,
fortify your positions north of the bridge by moving all your units there and
build tanks and bikes. Be careful to protect also your west flank because it
is possible to cross the river a little west of the bridge.
When you feel confident enough to withstand a GDI attack (grenadiers and
tanks), send a suicidal unit to take the crate (it's suicidal because you
will be in the fire range of two guards towers). With that money, you can
build another harvester. After that, repel each attack by running over the
grenadiers crossing the bridge and stay north of the river. Keep building
tanks (you can also build a buggy or two to recon his base). I've waited then
that he runs out of tiberium and I've destroyed his harvester as he tried to
cross the bridges. He has then launched nearly all his remaining forces and I
have then sent a massive assault on his base to destroy all in sight. His
last move was to send an APC with engineer at my base but if you keep there
one tank or bike, you can easily defend it.
[12-2-7eb]: Nod Mission 7eb, Cameroon
----------------------------------------
Objective: Same as previous
[blank]
*12-2-7ec*: Nod Mission 7ec, Central African Republic
--------------------------------------------------------
Objective: GDI have left themselves open to the deadliest weapon of all,
information. Our spies tell us the GDI base in your area contains an advanced
attack helicopter, the Orca. Steal this weapon, then fly to the nearby
village and destroy it. The attack will be blamed on GDI.
Andre Pang (ozone@zip.com.au)
The hard part is clearing out all the infantry surrounded at the
barracks, they're the whole reason engineers can't get through. You have to
send in your tanks (the second group) to the base and take out at least the
barracks, after this is done, piece o' cake. Walk all your units in from the
north of the base in one huge group, placing an engineer somewhere around the
middle. They should make it safely since the guard tower aims for the first
troop that comes in and not the engineers. Then, just capture the helipad.
Brian Hassink (brian.hassink@nt.com)
: When I sent the engineers into the ORCA installation, they came
: right back out. Much to the amusement of the few remaining GDI gunners
: who promptly killed me good. Don't tell me I needed all 4 engineers to
: complete the mission?! DOOHH!!!
I had this happen as well. What I ended up doing was moving the Engineer
around to the other side and entering the structure from the bottom.
Some advice for this level...
Use the cluster of vehicles to bleed away enemy units from the GDI base.
I ended up rolling them along in a row, and using the recon-bike unit to lure
enemy units to their death. Attacking the GDI harvester is a very good way of
getting him to send his units out of the base.
As for the squads of men, I space each man out so that the grenades and
tank fire from the GDI don't do collateral damage to nearby units. Generally
I don't use them until I've almost completely drained the GDI base of units
with the vehicle group.
Once the GDI base is drained, use your tanks to eliminate the machine
gun towers from a distance. It may take a little time, but it'll save you a
lot of grief. Once the towers are gone, send in the engineers and grab the
Orca. You can use your other engineers to grab the other GDI buildings (hint:
Don't grab the refinery until the harvester is in it).
OK, you've got the Orca. Next thing is to get rid of that pesky patrol
boat. If you don't, your Orca may get hit by its missiles. For this, I took
all my remaining units (you can build more if you captured the other GDI
buildings) and lined them up along the shore. A few tanks are usually enough
to take out a patrol boat.
Now that the boat's gone, send the Orca after the lone GDI Bazooka unit
in the village. You need to take him out first or his missiles will kill the
Orca and you lose the mission. The Orca will fire off missiles automatically
and return to the helipad to reload. It takes a few trips to kill the
Bazooka, and several more to wipe of the village.
*12-2-8ea*: Nod Mission 8ea, Zaire
-------------------------------------
Objective: Since we are low on troops, you will have to make use of all
available resources. Locate the abandoned GDI base in the area and restore it
to operational status. Once that is done, use GDI's own weapons against them.
Be sure that no GDI forces remain alive.
Andre Pang (ozone@zip.com.au)
The key to this mission is engineers. Take out any units/structures
which can cause damage to a transport helicopter, send in a small attack
force, then while they're distracting the enemy, send in the transport
helicopters with the engineers. Target the construction yard, barracks and
weapons factory in that order.
Jay 'PyRo' (jkw7063@osfmail.isc.rit.edu):
I sold the old base, made flamers transported three flamers, and two
engineers. That was all I needed. That was a pretty simple mission. If you
think that's hard... boy do you have a thing coming. Just wait till the 12
and 13 mission... damn ION Cannons and bombers!. And those 'missile towers'
don't help your stealth tanks at all.
[12-2-8eb]: Nod Mission 8eb, Zaire
-------------------------------------
Objective: Same as previous
Douglas McCreary (dark@ix.netcom.com)
I found that the civilian church on this level is hiding a crate worth
$3000. Discovering that fact really helped me solve that level.
[12-2-9ea]: Nod Mission 9ea, Egypt
-------------------------------------
Objective: GDI is attempting to retake Egypt. Use every available resource
in your efforts to stop them. The populace has once again swayed in support
of GDI forces, so show no mercy in dealing with the villagers.
There is a Nod base in the southwest corner of the map. Use your
commando to get to your bazookas, killing all soldiers along the way. Stack
your bazookas in a line in front of the bridge they are near. Make your
commando run to the edge of the plateau and get the Hummer to attack. Place
your commando behind your line of bazookas, and wait to demolish the Hummer.
Gather everyone up into a single group by the engineers. Move everyone south
across the bridge, and through the valleys until you get to the base.
You're on your own from there.
[12-2-9eb]: Nod Mission 9eb, Egypt
-------------------------------------
Objective: Same as previous
John C. Price (doctor23@iglou.com)
Well, here's the Doc's Guide to GDI Base Bashing.
i) Build up a strong defense.
You heard me. Defend FIRST. Why? Because any assault on a CPU base must
destroy the construction center, or it accomplishes nothing, so you need a
hellacious attack force. Throw up a few turrets and an Obelisk if you can
afford it. SAM bases are mostly useless, but if you build enough of them, the
CPU will get scared and bomb your harvesters instead (they'll survive, but
keep 'em in good repair). Once your defenses are up, you have as much time as
you want, because you're invulnerable. The computer is just too dumb to mass
an assault force, so it sends in wave after wave of unsupported infantry and
the occasional tank. Just have a flamer guy standing around and you'll have
no problems.
ii) Pick your plan.
a. The Rommel Attack:
This revolves around building a slew (15-20) light tanks and roaring in
through the enemy's front gate, blasting the bejesus out of everything. The
tanks take an incredible amount of damage to kill, so odds are you can wreak
so serious havoc before you die. Again, the construction base MUST die, or
the CPU will just rebuild all you knocked out. Note: Since tanks SUCK against
infantry, you might need a couple of flame tanks.
b. Flame On:
As the name implies, this tactic revolves around flame tanks. Build a
horde (at least 10, because they're lightly armored), and a few light tanks
as damage sponges. Send in the light tanks to draw fire, then charge the
flame tanks at any advanced guard towers (they'll cause too many casualties
if allowed to live). The flamers do HELLACIOUS damage, so the towers should
die rapidly. Next, everybody goes after the construction base, with one or
two tasked to kill the hordes of infantry pouring out of the barracks. If you
get the construction base, you've won, regardless of your losses, because you
can just rebuild your attack force and attrition him to death since he can't
rebuild his lost defenses.
[12-2-10ea]: Nod Mission 10ea, Angola
----------------------------------------
Objective: GDI is developing an orbital weapon. Our spies have told us of a
large lake near the location of the R&D center. Find the base, and use the
sniper to eliminate their scientist.
Marcus Augustus Alzona <marcus@octopus.net>:
This took me awhile to find, but in the end it was easy. You start on
the (lower) left edge of the lake with just units(Tanks, infantry, commando,
artillery, buggies, flametanks). Save the commando. Move your units north,
eliminating units as you go. eventually, near the top-right edge, they'll be
a land-bridge south. Follow that. You'll come to the outside wall of the
GDI base - the most important thing here is that you can ignore it - try to
stay clear of the gun tower. If you stick to the right and go south past the
base, there is a smaller sub-base past the base to the south, with the
scientist in reach if you have a commando or a tank left.
[12-2-10eb]: Nod Mission 10eb, Tanzania
------------------------------------------
Objective: GDI is developing a new, heavily armored tank. Our spies have
located the GDI R&D base. Use your small strike force to locate and penetrate
the center. Be sure to destroy the tanks in the base and the factory.
J. Willig (j.willig@student.utwente.nl)
Use your commando to mislead the two tanks and than walk down to the
right until you can cross the river. walk to the left (watch for grenadiers)
and pass the bridge on the left side of the field. Wait for the mammoth tank
to pass and run across the other bridge (where the tank came from) and use
the left bridge to enter the base. destroy the tanks and factory and get
ready for the next thrilling animation
*12-2-11ea*: Nod Mission 11ea, Namibia
-----------------------------------------
Objective: GDI has captured one of our technology centers. You must
recapture the base and recover the stolen information. Our forces in the area
don't have time to find a way across the river, so you will have to control
the two forces separately.
Andre Pang (ozone@zip.com.au)
Great mission this! After finding your base, immediately build two power
plants directly to the east of your communications center, then sell your
comm. center (build it later, it's not needed now) and build an Obelisk.
Watch it toast the two guard towers, then build a refinery and get your
harvester to lure his tanks surrounding the tiberium field to your laser.
The AI tends to try to approach your base from the top (the cliff). Keep
a commando along the bottom of that cliff; he just takes out all the infantry
that wander around that area, which can number into the 50's.
Tyler Novak (harl@yar.cs.wisc.edu)
Andrew Ellsworth (arel@cec.wustl.edu)
There is a much easier way to deal with the guard towers. Don't ignore
your southern troops. I worked my southern troops westward until they reached
the civilian village. This is rough because you have to time things with the
gun boat because if it catches you it will tear you to shreds. The only
thing you have to sure of is that one of the artillery pieces survives.
Nothing else matters as your infantry and other units become worthless once
you secure the southern part.
Actually, that's not the case (about all units but artillery being
worthless).
Read on...
Now work your northern forces down toward the river and have your
commando map the guard towers. First map the first one then have your
artillery take it out from across the river then map the second one and do
the same. This way you don't have to worry about taking fire from the
towers. Then run the engineers in and capture those buildings.
But watch out for the harvester and the gun boat. One of the first things I
did after securing the base was set up ~3 turrets along the river to guard my
front door and to destroy that annoying gun boat.
The strategy I used for killing the damn gunboat was quite simple: pull
all of your armor units back out of range of the gunboats, and move your
bazooka/minigunner infantry up to the river, so that the gunboat will sail
past them. As the gunboat passes, the infantry will pound away at it, but
get this: it won't shoot back! I guess it doesn't consider the infantry to
be much of a threat...
So if you have the patience, just have your men sit by the river, and
they'll tag the gunboat each time it passes by. After about 5 passes it'll
be toast. *then* move your artillery up and pound those towers into
nothingness.
Oh, and you'll find a nice surprise in that civilian church, if I
remember correctly...to the tune of a $2000 crate. Maybe those southern
forces aren't so useless after all...
Believe it or not, in the last 5-6 Nod missions, almost every civilian
church you see will have one of those money crates in 'em. It's worth the
sacrilege...
[12-2-11eb]: Nod Mission 11eb,
--------------------------
Objective: Same as previous
[blank]
[12-2-12ea]: Nod Mission 12ea,
--------------------------
Objective: Somewhere in this area there is a GDI Advanced Communications
Center. Inside this center are the firing codes for their orbiting Ion
station. The Brotherhood must have these codes. Capture the center and
retrieve the codes, do not destroy the center.
Chee Hui (cheehui@aztech.com.sg)
In this mission, you need to capture the advanced comm. base where you
started off with a mobile construction yard, two recon bikes, two Nod buggies
and a light tank.
The main problem is that the surrounding area in your vicinity has no
tiberium fields so you need to cross the bridge to build the yard there.
Unfortunately, 2 Mammoth tanks are stationed at the bridge.
Here's the trick. If you recon the area, you will find it's actually a
nice square loop. Select 1 recon bike and ask it to target the further
Mammoth tank on the bridge while you stationed the rest of your forces just
outside of the edge of this square. Once the Mammoth tanks start attacking,
run your bike as far away (and from your main force) ASAP towards the loop.
When the tanks see your mobile yard, they'll turn their attention to it
instead.
So select all your vehicles (except the bike) and run round the loop to
keep ahead one step of them always. Since the 2 tanks are now preoccupied
with your other vehicles, reselect your bike and chase after the 2 tanks.
Start with the 2nd further tank and shoot his butt black !
Once the 2nd tank got his butt fried, do the same for the 1st tank. Just
be sure to maintain the rest of your forces beyond the Mammoths' range and
you'll be all right. The rest of the mission will be fairly routine.
Boy, those Mammoth tanks certainly have no brains.
I actually like this mission because you can just use 1 bike to beat 2
Mammoth tanks. Talk about the odds of doing that in real combat.
PS: If you think that's tough, wait till the next one.
[12-2-12eb]: Nod Mission 12eb,
--------------------------
Objective: Same as previous
See [12-2-12ea].
*12-2-13ea*: Nod Mission 13ea, South Africa
--------------------------
Objective: Establish your base, then build and defend the Temple of Nod. All
GDI forces are to be destroyed. Kane has ordered you to defend the Temple at
all costs, even your own life. Do not allow GDI forces to overrun you.
Andre Pang (ozone@zip.com.au)
I think I did this mission in a very unorthodox way. Firstly, notice
that a transport helicopter lands on the island you start off on. Use your
engineer to take over it! Later a commando will appear on his own island
(blowing up that church next to him will give you $7000 by the way), and use
the transport helicopter to pick him up. If you use the commando to explore
to the east of your island, he will be able to see the concrete walls of the
secondary GDI base. That base is guarded mostly by bazooka men along the
western side of the base, except for two mammoth tanks at the south-west of
the base - which is a very good drop off point!
Make around 6 or 7 bazooka men, and transport them along with your
commando to that south-east point of that island. Start pre-building an
obelisk. Your commando will take out all the troops who come near you, and
the bazookas will take out the two mammoth tanks which appear (bazooka
rockets can go over concrete walls, 120mm cannons can't!). After you've
eliminated the force there, send in an engineer with the transport
helicopter, take over the repair bay, and place your already built Obelisk
next to it. Watch it take out all the buildings! The base is now yours, and
you should be able to take over the weapons factory and barracks, allowing
you to build mammoth tanks.
Chee Hui (cheehui@aztech.com.sg)
I won this end-game by doing something incredibly brave (and stupid
too!). Using my transport helicopter, I filled it with a troop of bazooka
guys and the one commando dude. I proceeded to land at the left coastline of
the GDI base at the top.
I unloaded my troops and used my commando to make short work of the
surrounding infantry. I then attacked the nearby tanks and waited for the
tanks to roll in. In the meantime, I flew my heli back to carry a full load
(with the commando of course) of engineers.
Once all loaded up and repaired, my heli landed on the inside wall to
the left of the weapons factory. I unloaded one of my engineer immediately
and right away, asked my chopper to take off and return to base for repairs.
The advanced guard tower station there is a real pain. But it will begin
shooting at the factory once you took over it.
Once done, my heli took off again and proceeded to land at the same
place. I unloaded my engineers and took over his barracks immediately and
started making grenadier units there. I then took over his refinery and sold
it immediately to furnish my funds while I made grenadiers. Once the guard
tower is gone, I constructed a line of fence all around to keep out those
pesky tanks which by then had rolled over my troops. It took 3 successive
tries before I got this timed right. Phew!
From then on, I literally drained the computer of funds by proceeding to
take over his refinery (with the harvester) which keeps getting rebuilt next
to my barracks. I timed my engineer movement just right, so that when the
refinery is in the earlier stages of building, my engineer was halfway in. I
then sold off the refinery and the harvester for a handsome profit of about
1000+ credits (compared to the price for producing engineers).
Of course, others might say this is stupid but after 10+ takeovers, the
computer was drained of money. How did you know ? Everything you attack will
be sold off by the computer.
It took me 3+ hours to complete and the feeling was great because I was
churning out Mammoth tanks inside their base and using it to destroy their
nearby yard. And all done without the nuke! 8-)
I literally fenced out the GDIs for my second yard and was harvesting in
absolute peace.
[12-2-13eb]: Nod Mission 13eb,
--------------------------
Objective: Same as previous
[blank]
[12-2-13ec]: Nod Mission 13ec,
------------------------------
Objective: Same as previous