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- COMMAND & CONQUER PART 8
-
- THE NORTH CENTRAL BASE
- Now build four Mammoths and move them to the ridge below their southwest
- wall of the north central base. Blow the wall, the SAM site, and the
- airfield. Sandbag from their front gate over to here and build a Fist of GDI,
- and two guard towers. Build five mini gunners and seven engineers. Move the
- mammoths around to the southeast corner of their base outside the range of
- the obelisk. Run the mini gunners toward the obelisk and get those engineers
- into those power plants. Sell them and kill the obelisk. Build some guard
- towers and plant them out in front of their Fist. Now take everything with
- engineers, and kill the other obelisk on the north east corner. Blow up the
- remaining obelisk in the northwest corner with the Ion Cannon and destroy the
- Temple of NOD. Leave the other building for now. Take over the power plant.
- Blow up the SAM sites. and then sell everything except your infantry and
- vehicles. All the walls -- everything except for the tiberium silos. Then
- blow up the last building and watch the cool preview of C&C2.
-
- [12-1-15ec]: GDI Mission 15ec,
- --------------------------
- Objective: Same as previous
-
- [12-2]: Nod missions
- =======================
-
- [12-2-1ea]: Nod Mission 1ea, Libya
- -------------------------------------
- Objective: In order for the Brotherhood to gain a foothold, we must begin by
- eliminating certain elements. Nikoomba, the nearby village's leader, is one
- such element. His views and ours do not coincide, and he must be eliminated.
-
- [12-2-1eb]: Nod Mission 1eb, Libya
- -------------------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-2-2ea]: Nod Mission 2ea, Egypt
- -------------------------------------
- Objective: GDI has kept a stranglehold on Egypt for many years. Set up a
- forward attack base in your area. To do this you must double click on your
- Mobile Construction Vehicle. (MCV) From here you can begin to build a base.
- This area contains plenty of Tiberium, so establishing the base should be
- easy.
-
- [blank]
- [12-2-2eb]: Nod Mission 2eb, Egypt
- -------------------------------------
- Objective: Same as previous
-
- [blank]
-
- *12-2-3ea*: Nod Mission 3ea, Sudan
- -------------------------------------
- Objective: GDI has established a prison camp, where they are e detaining
- some of the local political leaders. Kane wishes to liberate these victims.
- Destroy the GDI forces and capture the prison, do not destroy it.
-
- Andre Pang (ozone@zip.com.au)
- Easy mission after finding the enemy base! Send in some decoy units to
- his base (Nod buggies), and walk in three or four engineers behind them. At
- least one engineer should make it to the prison safely, and the moment it's
- captured, mission accomplished.
-
- [12-2-3eb]: Nod Mission 3eb, Sudan
- -------------------------------------
- Objective: Same as previous
-
- [12-2-4ea]: Nod Mission 4ea, Chad
- ------------------------------------
- Objective: GDI is attempting to relocate a village of sympathetic civilians.
- Intercept the convoy and destroy it. It is imperative that the villages be
- totally destroyed, as a lesson to any other natives who may oppose us.
-
- [blank]
-
- *12-2-4eb*: Nod Mission 4eb, Chad
- ------------------------------------
- Objective: A small village friendly to our cause has been increasingly
- harassed by GDI, and the Brotherhood wishes you to assist them in their
- efforts. Seek out the enemy village and destroy it. The event will be
- disguised as a GDI attack.
-
- Peter Hearty (hear0330@mach1.wlu.ca)
- : I'm stuck in NOD Mission 4, where you have to destroy an enemy
- : village, and you just have a couple of buggies, three mots and some
- : infantry. How do you deal with those grenadiers ?
- : They always kill my people really effectively - how do you solve this
- : mission ???
-
- I solved it by going really slowly. Advance slowly, and while no enemy
- troops are around, send one buggy to the closest enemy, and then return to
- where all of your men are. Then kill it. Keep doing this, they have no way
- of rebuilding vehicles or men, so if you just fight everybody on your side
- against one or two of their men, then you can beat everyone and have no
- trouble destroying their village.
-
- [12-2-5]: Nod Mission 5, Mauritania
- --------------------------------------
- Objective: Our brothers within GDI tell us of A-10 strike jets scheduled to
- be deployed here soon. Our suppliers have delivered new Surface to Air
- Missiles to aid you. Use the SAMs to defend your base, then seek out their
- base and destroy it.
-
- Fabrice Timmermans (ftimmerm@belgium.attgis.com)
- First of all, don't build SAM sites immediately, they are slow and not
- at all useful (you will just need to build one at the end to end the
- mission). Build your base in the southeast corner of the map, go for a
- refinery, hand of NOD and airstrip.
-
- Go ahead and explore the map to the west with your buggy. One big point,
- SCATTER your troops in groups no bigger than three or four units because off
- A-10 strikes !
-
- If you follow the road to the west, you will come across a bridge. Go
- north along the edge of the map and at the top a little east. You will arrive
- just near his construction yard. Send your four recon bikes while building
- new ones and hammer the yard to dust !
-
- He will probably send one heavy tank after you so if you can, protect
- the bikes with light tanks. OK yard is out of business so no more
- construction! Time to take his base piece by piece.
-
- From your base, follow the eastern edge of the map to the north. You
- will eventually cross a small tiberium field. There head west. You will
- arrive near his base just near his construction yard. Send a tank and an
- engineer. Launch the tank in the middle of the base to attract enemy fire and
- take the construction yard. Sell it immediately to build more tanks or bikes.
- OK, no more GDI vehicles !
-
- You can now send a massive assault to the base and kill the remnants of
- GDI forces
- or send more engineers to capture the rest of the base.
-
- One strange thing happened to me in this scenario : when I have sell
- back the GDI construction yard, I was still able as NOD to build APCs !!!!!
- So, one more raid of engineers was enough to win. Before destroying the
- latest GDI building, build a SAM site and the scenario is finished.
-
- [12-2-6ea] Nod Mission 6ea, Ivory Coast
- ------------------------------------------
- Objective: GDI has imported a Nuclear Detonator in an attempt to sway a few
- local political leaders. Penetrate the base and steal the detonator. A
- chopper will be sent to meet you at a designated landing zone. Look for the
- landing flare once you have stolen the device.
-
- I had the light section (the one with the recon bike) attack the
- sandbags of the base and create openings. I launched a two prong attack, my
- tanks from the left, and my light section from the north, using the gaps in
- the sandbags to enter in from the northwest. I my cycle blow a gap in the
- fencing, and had a tank pick up the nuke. I boogied to the pickup site by
- going south and following the ridge.
-
- [12-2-6eb] Nod Mission 6eb, Benin
- ------------------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-2-6ec]: Nod Mission 6ec, Nigeria
- ---------------------------------------
- Objective: Same as previous
-
- Brian Hassink (brian.hassink@nt.com)
- : How the heck did you pass mission 6? (The nuclear device retrieval) I
- : can't even get NEAR the base? Is there something I'm missing out on?
- : Mission 5 was a pushover for me, but I get slaughtered in 6... this is
- : some great imbalance....
-
- After a few initial failures, have figured out how to win it. Of these
- missions, mission 6 has been the hardest so far (I finished it with just one
- remaining unit who almost died because I had to force him across the Tiberium
- field to reach the helicopter).
-
- Here's what I did...
-
- It took several tries, but I managed to cross the bridge and arrive at
- the northeast corner of the map with most of my units (leaving the Engineers
- back in the southeast corner).
-
- I now took this surviving group and walked them along the ridge at the
- top of the map to the northwest corner, and then south. I then opened fire on
- the GDI buildings with the Bazooka men. This cause the AI to send its men out
- of the base and up along the way I came in. As his men came in, I ran my
- tanks up and down squishing them. This was far more effective than trying to
- take them out with gun and tank fire.
-
- Eventually you'll bleed off most of his men and you can move your group
- back around to the base entrance. Use the tanks to take out the towers (and
- place a man where they used to stand or the AI will
- usually replace them). You'll now have to clean up any residual units in the
- base and can also bring up the Engineers.
-
- Take over any GDI buildings you want, or simply grab the crate and head
- for the helicopter.
-
- Now that I think about it, doing a quick assault on the base entrance
- and sneaking your Engineers through into GDI buildings may be a better
- solution. You could hopefully grab the refinery, power plant, and barracks
- and be on your way to producing more units.
-
- *12-2-7ea*: Nod Mission 7ea, Gabon
- -------------------------------------
- Objective: The Brotherhood has located a huge field of Tiberium in the area.
- The nearby village has laid claim to the field. Eliminate the villagers, as
- to prevent any infection of our own workers. GDI forces are reported to be
- minimal, so elimination of them is of secondary importance.
-
- Fabrice Timmermans (ftimmerm@pobelgium.belgium.ATTGIS.COM)
- The goal of the mission is to kill all villagers (by the way, you can
- destroy all buildings also) and eliminate GDI forces (only scientist they
- say! Ah, Ah, let me laugh !!) At the beginning your are north of the first
- part of the village. Just destroy everything in sight there is no opposition
- there. Use your two tanks to scout ahead (you have only one path possible
- between two ridges) but back them with your bazookas. Your will arrive soon
- to the second part of the village (south of it is the GDI base). There also
- destroy any buildings north of the church for the moment (if you go south,
- you will attract GDI forces).
-
- Cross the bridge and you will have access to the remnants of a NOD base.
- Repair what you can and go for a hand of NOD and construction yard as soon as
- you can. For the moment, don't go for the money crate south of the church
- because it will trigger a massive GDI attack. West of the church and a little
- south, there is a power plant and a hospital. Take them with your two
- starting engineers and sell them so you can borrow a little cash. Now,
- fortify your positions north of the bridge by moving all your units there and
- build tanks and bikes. Be careful to protect also your west flank because it
- is possible to cross the river a little west of the bridge.
-
- When you feel confident enough to withstand a GDI attack (grenadiers and
- tanks), send a suicidal unit to take the crate (it's suicidal because you
- will be in the fire range of two guards towers). With that money, you can
- build another harvester. After that, repel each attack by running over the
- grenadiers crossing the bridge and stay north of the river. Keep building
- tanks (you can also build a buggy or two to recon his base). I've waited then
- that he runs out of tiberium and I've destroyed his harvester as he tried to
- cross the bridges. He has then launched nearly all his remaining forces and I
- have then sent a massive assault on his base to destroy all in sight. His
- last move was to send an APC with engineer at my base but if you keep there
- one tank or bike, you can easily defend it.
-
- [12-2-7eb]: Nod Mission 7eb, Cameroon
- ----------------------------------------
- Objective: Same as previous
-
- [blank]
-
- *12-2-7ec*: Nod Mission 7ec, Central African Republic
- --------------------------------------------------------
- Objective: GDI have left themselves open to the deadliest weapon of all,
- information. Our spies tell us the GDI base in your area contains an advanced
- attack helicopter, the Orca. Steal this weapon, then fly to the nearby
- village and destroy it. The attack will be blamed on GDI.
-
- Andre Pang (ozone@zip.com.au)
- The hard part is clearing out all the infantry surrounded at the
- barracks, they're the whole reason engineers can't get through. You have to
- send in your tanks (the second group) to the base and take out at least the
- barracks, after this is done, piece o' cake. Walk all your units in from the
- north of the base in one huge group, placing an engineer somewhere around the
- middle. They should make it safely since the guard tower aims for the first
- troop that comes in and not the engineers. Then, just capture the helipad.
-
- Brian Hassink (brian.hassink@nt.com)
- : When I sent the engineers into the ORCA installation, they came
- : right back out. Much to the amusement of the few remaining GDI gunners
- : who promptly killed me good. Don't tell me I needed all 4 engineers to
- : complete the mission?! DOOHH!!!
-
- I had this happen as well. What I ended up doing was moving the Engineer
- around to the other side and entering the structure from the bottom.
-
- Some advice for this level...
-
- Use the cluster of vehicles to bleed away enemy units from the GDI base.
- I ended up rolling them along in a row, and using the recon-bike unit to lure
- enemy units to their death. Attacking the GDI harvester is a very good way of
- getting him to send his units out of the base.
-
- As for the squads of men, I space each man out so that the grenades and
- tank fire from the GDI don't do collateral damage to nearby units. Generally
- I don't use them until I've almost completely drained the GDI base of units
- with the vehicle group.
-
- Once the GDI base is drained, use your tanks to eliminate the machine
- gun towers from a distance. It may take a little time, but it'll save you a
- lot of grief. Once the towers are gone, send in the engineers and grab the
- Orca. You can use your other engineers to grab the other GDI buildings (hint:
- Don't grab the refinery until the harvester is in it).
-
- OK, you've got the Orca. Next thing is to get rid of that pesky patrol
- boat. If you don't, your Orca may get hit by its missiles. For this, I took
- all my remaining units (you can build more if you captured the other GDI
- buildings) and lined them up along the shore. A few tanks are usually enough
- to take out a patrol boat.
-
- Now that the boat's gone, send the Orca after the lone GDI Bazooka unit
- in the village. You need to take him out first or his missiles will kill the
- Orca and you lose the mission. The Orca will fire off missiles automatically
- and return to the helipad to reload. It takes a few trips to kill the
- Bazooka, and several more to wipe of the village.
-
- *12-2-8ea*: Nod Mission 8ea, Zaire
- -------------------------------------
- Objective: Since we are low on troops, you will have to make use of all
- available resources. Locate the abandoned GDI base in the area and restore it
- to operational status. Once that is done, use GDI's own weapons against them.
- Be sure that no GDI forces remain alive.
-
- Andre Pang (ozone@zip.com.au)
- The key to this mission is engineers. Take out any units/structures
- which can cause damage to a transport helicopter, send in a small attack
- force, then while they're distracting the enemy, send in the transport
- helicopters with the engineers. Target the construction yard, barracks and
- weapons factory in that order.
-
- Jay 'PyRo' (jkw7063@osfmail.isc.rit.edu):
- I sold the old base, made flamers transported three flamers, and two
- engineers. That was all I needed. That was a pretty simple mission. If you
- think that's hard... boy do you have a thing coming. Just wait till the 12
- and 13 mission... damn ION Cannons and bombers!. And those 'missile towers'
- don't help your stealth tanks at all.
-
- [12-2-8eb]: Nod Mission 8eb, Zaire
- -------------------------------------
- Objective: Same as previous
-
- Douglas McCreary (dark@ix.netcom.com)
- I found that the civilian church on this level is hiding a crate worth
- $3000. Discovering that fact really helped me solve that level.
-
- [12-2-9ea]: Nod Mission 9ea, Egypt
- -------------------------------------
- Objective: GDI is attempting to retake Egypt. Use every available resource
- in your efforts to stop them. The populace has once again swayed in support
- of GDI forces, so show no mercy in dealing with the villagers.
-
- There is a Nod base in the southwest corner of the map. Use your
- commando to get to your bazookas, killing all soldiers along the way. Stack
- your bazookas in a line in front of the bridge they are near. Make your
- commando run to the edge of the plateau and get the Hummer to attack. Place
- your commando behind your line of bazookas, and wait to demolish the Hummer.
- Gather everyone up into a single group by the engineers. Move everyone south
- across the bridge, and through the valleys until you get to the base.
-
- You're on your own from there.
-
- [12-2-9eb]: Nod Mission 9eb, Egypt
- -------------------------------------
- Objective: Same as previous
-
- John C. Price (doctor23@iglou.com)
- Well, here's the Doc's Guide to GDI Base Bashing.
-
- i) Build up a strong defense.
- You heard me. Defend FIRST. Why? Because any assault on a CPU base must
- destroy the construction center, or it accomplishes nothing, so you need a
- hellacious attack force. Throw up a few turrets and an Obelisk if you can
- afford it. SAM bases are mostly useless, but if you build enough of them, the
- CPU will get scared and bomb your harvesters instead (they'll survive, but
- keep 'em in good repair). Once your defenses are up, you have as much time as
- you want, because you're invulnerable. The computer is just too dumb to mass
- an assault force, so it sends in wave after wave of unsupported infantry and
- the occasional tank. Just have a flamer guy standing around and you'll have
- no problems.
-
- ii) Pick your plan.
- a. The Rommel Attack:
- This revolves around building a slew (15-20) light tanks and roaring in
- through the enemy's front gate, blasting the bejesus out of everything. The
- tanks take an incredible amount of damage to kill, so odds are you can wreak
- so serious havoc before you die. Again, the construction base MUST die, or
- the CPU will just rebuild all you knocked out. Note: Since tanks SUCK against
- infantry, you might need a couple of flame tanks.
-
- b. Flame On:
- As the name implies, this tactic revolves around flame tanks. Build a
- horde (at least 10, because they're lightly armored), and a few light tanks
- as damage sponges. Send in the light tanks to draw fire, then charge the
- flame tanks at any advanced guard towers (they'll cause too many casualties
- if allowed to live). The flamers do HELLACIOUS damage, so the towers should
- die rapidly. Next, everybody goes after the construction base, with one or
- two tasked to kill the hordes of infantry pouring out of the barracks. If you
- get the construction base, you've won, regardless of your losses, because you
- can just rebuild your attack force and attrition him to death since he can't
- rebuild his lost defenses.
-
- [12-2-10ea]: Nod Mission 10ea, Angola
- ----------------------------------------
- Objective: GDI is developing an orbital weapon. Our spies have told us of a
- large lake near the location of the R&D center. Find the base, and use the
- sniper to eliminate their scientist.
-
- Marcus Augustus Alzona <marcus@octopus.net>:
- This took me awhile to find, but in the end it was easy. You start on
- the (lower) left edge of the lake with just units(Tanks, infantry, commando,
- artillery, buggies, flametanks). Save the commando. Move your units north,
- eliminating units as you go. eventually, near the top-right edge, they'll be
- a land-bridge south. Follow that. You'll come to the outside wall of the
- GDI base - the most important thing here is that you can ignore it - try to
- stay clear of the gun tower. If you stick to the right and go south past the
- base, there is a smaller sub-base past the base to the south, with the
- scientist in reach if you have a commando or a tank left.
-
-
- [12-2-10eb]: Nod Mission 10eb, Tanzania
- ------------------------------------------
- Objective: GDI is developing a new, heavily armored tank. Our spies have
- located the GDI R&D base. Use your small strike force to locate and penetrate
- the center. Be sure to destroy the tanks in the base and the factory.
-
- J. Willig (j.willig@student.utwente.nl)
- Use your commando to mislead the two tanks and than walk down to the
- right until you can cross the river. walk to the left (watch for grenadiers)
- and pass the bridge on the left side of the field. Wait for the mammoth tank
- to pass and run across the other bridge (where the tank came from) and use
- the left bridge to enter the base. destroy the tanks and factory and get
- ready for the next thrilling animation
-
- *12-2-11ea*: Nod Mission 11ea, Namibia
- -----------------------------------------
- Objective: GDI has captured one of our technology centers. You must
- recapture the base and recover the stolen information. Our forces in the area
- don't have time to find a way across the river, so you will have to control
- the two forces separately.
-
- Andre Pang (ozone@zip.com.au)
- Great mission this! After finding your base, immediately build two power
- plants directly to the east of your communications center, then sell your
- comm. center (build it later, it's not needed now) and build an Obelisk.
- Watch it toast the two guard towers, then build a refinery and get your
- harvester to lure his tanks surrounding the tiberium field to your laser.
-
- The AI tends to try to approach your base from the top (the cliff). Keep
- a commando along the bottom of that cliff; he just takes out all the infantry
- that wander around that area, which can number into the 50's.
-
- Tyler Novak (harl@yar.cs.wisc.edu)
- Andrew Ellsworth (arel@cec.wustl.edu)
-
- There is a much easier way to deal with the guard towers. Don't ignore
- your southern troops. I worked my southern troops westward until they reached
- the civilian village. This is rough because you have to time things with the
- gun boat because if it catches you it will tear you to shreds. The only
- thing you have to sure of is that one of the artillery pieces survives.
- Nothing else matters as your infantry and other units become worthless once
- you secure the southern part.
-
- Actually, that's not the case (about all units but artillery being
- worthless).
- Read on...
-
- Now work your northern forces down toward the river and have your
- commando map the guard towers. First map the first one then have your
- artillery take it out from across the river then map the second one and do
- the same. This way you don't have to worry about taking fire from the
- towers. Then run the engineers in and capture those buildings.
-
- But watch out for the harvester and the gun boat. One of the first things I
- did after securing the base was set up ~3 turrets along the river to guard my
- front door and to destroy that annoying gun boat.
-
- The strategy I used for killing the damn gunboat was quite simple: pull
- all of your armor units back out of range of the gunboats, and move your
- bazooka/minigunner infantry up to the river, so that the gunboat will sail
- past them. As the gunboat passes, the infantry will pound away at it, but
- get this: it won't shoot back! I guess it doesn't consider the infantry to
- be much of a threat...
-
- So if you have the patience, just have your men sit by the river, and
- they'll tag the gunboat each time it passes by. After about 5 passes it'll
- be toast. *then* move your artillery up and pound those towers into
- nothingness.
-
- Oh, and you'll find a nice surprise in that civilian church, if I
- remember correctly...to the tune of a $2000 crate. Maybe those southern
- forces aren't so useless after all...
-
- Believe it or not, in the last 5-6 Nod missions, almost every civilian
- church you see will have one of those money crates in 'em. It's worth the
- sacrilege...
-
- [12-2-11eb]: Nod Mission 11eb,
- --------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-2-12ea]: Nod Mission 12ea,
- --------------------------
- Objective: Somewhere in this area there is a GDI Advanced Communications
- Center. Inside this center are the firing codes for their orbiting Ion
- station. The Brotherhood must have these codes. Capture the center and
- retrieve the codes, do not destroy the center.
-
- Chee Hui (cheehui@aztech.com.sg)
- In this mission, you need to capture the advanced comm. base where you
- started off with a mobile construction yard, two recon bikes, two Nod buggies
- and a light tank.
-
- The main problem is that the surrounding area in your vicinity has no
- tiberium fields so you need to cross the bridge to build the yard there.
- Unfortunately, 2 Mammoth tanks are stationed at the bridge.
-
- Here's the trick. If you recon the area, you will find it's actually a
- nice square loop. Select 1 recon bike and ask it to target the further
- Mammoth tank on the bridge while you stationed the rest of your forces just
- outside of the edge of this square. Once the Mammoth tanks start attacking,
- run your bike as far away (and from your main force) ASAP towards the loop.
- When the tanks see your mobile yard, they'll turn their attention to it
- instead.
-
- So select all your vehicles (except the bike) and run round the loop to
- keep ahead one step of them always. Since the 2 tanks are now preoccupied
- with your other vehicles, reselect your bike and chase after the 2 tanks.
- Start with the 2nd further tank and shoot his butt black !
-
- Once the 2nd tank got his butt fried, do the same for the 1st tank. Just
- be sure to maintain the rest of your forces beyond the Mammoths' range and
- you'll be all right. The rest of the mission will be fairly routine.
-
- Boy, those Mammoth tanks certainly have no brains.
-
- I actually like this mission because you can just use 1 bike to beat 2
- Mammoth tanks. Talk about the odds of doing that in real combat.
-
- PS: If you think that's tough, wait till the next one.
-
- [12-2-12eb]: Nod Mission 12eb,
- --------------------------
- Objective: Same as previous
-
- See [12-2-12ea].
-
- *12-2-13ea*: Nod Mission 13ea, South Africa
- --------------------------
- Objective: Establish your base, then build and defend the Temple of Nod. All
- GDI forces are to be destroyed. Kane has ordered you to defend the Temple at
- all costs, even your own life. Do not allow GDI forces to overrun you.
-
- Andre Pang (ozone@zip.com.au)
- I think I did this mission in a very unorthodox way. Firstly, notice
- that a transport helicopter lands on the island you start off on. Use your
- engineer to take over it! Later a commando will appear on his own island
- (blowing up that church next to him will give you $7000 by the way), and use
- the transport helicopter to pick him up. If you use the commando to explore
- to the east of your island, he will be able to see the concrete walls of the
- secondary GDI base. That base is guarded mostly by bazooka men along the
- western side of the base, except for two mammoth tanks at the south-west of
- the base - which is a very good drop off point!
-
- Make around 6 or 7 bazooka men, and transport them along with your
- commando to that south-east point of that island. Start pre-building an
- obelisk. Your commando will take out all the troops who come near you, and
- the bazookas will take out the two mammoth tanks which appear (bazooka
- rockets can go over concrete walls, 120mm cannons can't!). After you've
- eliminated the force there, send in an engineer with the transport
- helicopter, take over the repair bay, and place your already built Obelisk
- next to it. Watch it take out all the buildings! The base is now yours, and
- you should be able to take over the weapons factory and barracks, allowing
- you to build mammoth tanks.
-
- Chee Hui (cheehui@aztech.com.sg)
- I won this end-game by doing something incredibly brave (and stupid
- too!). Using my transport helicopter, I filled it with a troop of bazooka
- guys and the one commando dude. I proceeded to land at the left coastline of
- the GDI base at the top.
-
- I unloaded my troops and used my commando to make short work of the
- surrounding infantry. I then attacked the nearby tanks and waited for the
- tanks to roll in. In the meantime, I flew my heli back to carry a full load
- (with the commando of course) of engineers.
-
- Once all loaded up and repaired, my heli landed on the inside wall to
- the left of the weapons factory. I unloaded one of my engineer immediately
- and right away, asked my chopper to take off and return to base for repairs.
- The advanced guard tower station there is a real pain. But it will begin
- shooting at the factory once you took over it.
-
- Once done, my heli took off again and proceeded to land at the same
- place. I unloaded my engineers and took over his barracks immediately and
- started making grenadier units there. I then took over his refinery and sold
- it immediately to furnish my funds while I made grenadiers. Once the guard
- tower is gone, I constructed a line of fence all around to keep out those
- pesky tanks which by then had rolled over my troops. It took 3 successive
- tries before I got this timed right. Phew!
-
- From then on, I literally drained the computer of funds by proceeding to
- take over his refinery (with the harvester) which keeps getting rebuilt next
- to my barracks. I timed my engineer movement just right, so that when the
- refinery is in the earlier stages of building, my engineer was halfway in. I
- then sold off the refinery and the harvester for a handsome profit of about
- 1000+ credits (compared to the price for producing engineers).
-
- Of course, others might say this is stupid but after 10+ takeovers, the
- computer was drained of money. How did you know ? Everything you attack will
- be sold off by the computer.
-
- It took me 3+ hours to complete and the feeling was great because I was
- churning out Mammoth tanks inside their base and using it to destroy their
- nearby yard. And all done without the nuke! 8-)
-
- I literally fenced out the GDIs for my second yard and was harvesting in
- absolute peace.
-
- [12-2-13eb]: Nod Mission 13eb,
- --------------------------
- Objective: Same as previous
-
- [blank]
-
- [12-2-13ec]: Nod Mission 13ec,
- ------------------------------
- Objective: Same as previous
-