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1,000 Games (Collectors Edition) - Disc 2
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countdwn.sol
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Text File
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1994-09-28
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10KB
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441 lines
COUNTDOWN SOLVE By Clone 1
WARNING: This file will self-destruct any hope for a bloodrushing, mind-
tingling adventure and any sense of orgasmic exultations
from the honest completion of this game.
SANCTUARY: 1st CELL : GET key. GET cup. USE cup on bug. LOOK at chart
on bedpost. TALK to guard-HELP,OFFER bug. GET knife when
guard brings food. GOTO window. USE knife on window. GOTO window.
LEDGE : Walk to 2nd window to the right. OPEN window. GOTO window.
2nd CELL : The hallways are patrolled by guards, I suggest you save
before leaving the rooms. SAVE. OPEN door. GOTO door.
HALL, 2fl : GOTO open door across the hall (supply rm.).
SUPPLY RM. : GET blanket. GET scissors. SAVE. GOTO door.
HALL, 2fl : OPEN door at the "T" intersection in the hallway. GOTO
door.
PUNISHMENT : LOOK chart. TALK to intercom- PLEASANT, OFFER blanket, ASK
ABOUT CELL Barney Sacnussen, Sanctuary. SAVE. OPEN door. GOTO door.
HALL, 2fl : Walk north. Turn west at intersection. OPEN 1st door on the
right. GOTO door.
BEDS RM. : GET dummy. SAVE. OPEN door. GOTO door.
HALL, 2fl : Walk west. Turn south at intersection. OPEN 3rd door on the
right. GOTO door.
BARNEY S. : MOVE picture on wall. LOOK at writting. MOVE pillow. GET
key. RM. SAVE. OPEN door. GOTO door.
HALL, 2fl : Walk east. GOTO open door on the right (2nd CELL).
2nd CELL : GOTO window.
LEDGE : GOTO open window on the left (1st CELL).
1st CELL : USE dummy on bed. GOTO window.
LEDGE : GOTO open window on the right (2nd CELL).
2nd CELL : SAVE. OPEN door. GOTO door.
HALL, 2fl : Walk east. Turn north at intersection. Turn west at next
intersection. When you reach the end of the hallway,
GOTO stairway to the 3rd fl.
HALL, 3fl : SAVE. Walk south. OPEN door at "T" intersection. GOTO door.
LOCKER RM. : USE key on locker door 3rd from the right. LOOK bag. GET
bag. MOVE towel on bench. GET key. USE key on locker door 3rd from the
left. GET boots. LOOK at blood. SAVE.
OPEN door. GOTO door.
HALL, 3fl : Walk south. OPEN 1st door on the left. GOTO door.
STORAGE RM.: GET crowbar from drawer. USE crowbar on crate ontop of the
filecabinet. GET hook. OPEN magazine on bookcase.
SAVE. OPEN door. GOTO door.
HALL, 3fl : Walk to stairway. GOTO stairway to the 1st fl.
HALL, 1fl : Walk south. Turn left and walk east. OPEN door at the end
of the hallway. GOTO door.
SURGERY RM.: GET scalpel from wall. SAVE. OPEN door. GOTO door. (1)
HALL, 1fl : Walk south. OPEN door at "T" intersection. GOTO door.
SURGERY RM.: OPEN box. GET flashlight. SAVE. OPEN door. GOTO door. (2)
HALL,1fl : Walk north. Walk west at turn. Walk south at next turn.
OPEN 1st door on the right. GOTO door.
OFFICE : MOVE picture. LOOK at writting. LOOK at newspaper on the
floor.
LOOK at typwritter. GET keyring from the desktop.
OPEN file
drawer. LOOK at files. MOVE books 2nd shelf
from the top of the
books
HALL, 1fl : Walk north to stairway. GOTO stairway to the basement.
BASEMENT : USE key on door. GOTO door.
FURNACE RM.: MOVE coal next to furnace. GET pick. OPEN phone box. USE
scissors
on phonebox. USE pick on hole. GOTO hole.
CATACOMBS : The catacombs would be dificult to describe in this format,
so I'll just give a rough outline on the directions to ollow in
relation to the whole maze. It shouldn't be
too dificult to get out
START>*
* * * * * * *
* * * * * * * * * * *
* * * * * *
* * * * * * *
*
* * * *
*
* * *
* * Wine Cellar * END ^
* * * * * * *
*
*
* *
* * *
* * *
* * * * * * *
*
* * * * *
*
* *
*
*
* *
*
* * * * * *
*
* * * * * * * *
* * *
* * * * * *
* * * * * * * * *
WINE CELLAR: MOVE crate next to wall. LOOK at plaque on the floor. GET
rag on floor. USE rag on the plaque. LOOK at the plaque
(The year is 1433).USE crowbar on crate on the floor.
GET wine. MOVE wine bottle
1 * * * * * * 2 * * 3 * * * 4 *
GOTO doorway.
CLIFF WALL : Walk to wall. GOTO wall. Climb up. USE hook ontop of cliff.
FRONT OF : LOOK at left car. USE keys on left car's door. SANCTUARY
POWERS APT.: MOVE pillow. GET key. USE key on the bird cages door. GET
cracker
from the dining table. USE cracker on bird. GET key
from the
countertop. LOOK at work ontop of desk. USE
key on the desk
drawe
McBAINS APT: MOVE light switch. LOOK window. GET key from the floor with
the
broken glass. LOOK at statue. MOVE shield on statue.
USE key on
keybox. MOVE computer switch. LOOK at
computer. GET explosives
from
LOOMIS' APT: ASK ABOUT Jack Quinn, Frank McBain. TRAVEL to Rachel Akure.
OFFER
Dossier. ASK ABOUT Black December, Stormbringer,
Thunderbolt.
OFFER $500 to get truth serum dart. TRAVEL
to Fontaine.
FONTAINE : SAVE. Walk to the garbage dump. GOTO dumpster. USE dart on
Fontaine when he is close. TALK to Fontaine- ASK ABOUT
Black
December. GOTO alley. TRAVEL
to Black December's
Headq
BLK DEC HQ : SAVE. GET catapult arm. USE catapult arm on catapult. Wait
for (EXTERIOR) guard to leave before getting rock. GET rock. MOVE
lever on
catapult. USE rock on catapult. SAVE. MOVE
lever when guard is
almos BLK DEC HQ : SAVE. Walk east.
Watch out for the guard. Walk north at 1st
intersection. Walk into the room west of the control panel. Wait
in the south-east corner of that room. SAVE. USE explosives on
the c
RAMIREZ : OFFER $300 to get lockpick. TRAVEL back to Black December's
Headquarters.
BLK DEC HQ : GOTO door. Walk to the north-east room. USE lockpick on
safe. GET
note. USE cad. ANALYSE message at 75%. TRAVEL
back to Carlos.
RAMIREZ : BLUFF, BLUFF, PLEASANT, PLEASANT, OFFER wine, ASK ABOUT
Scorpio,
Golden Desire. TRAVEL to Golden Desire.
BAR
: LOOK at newspaper between the drinkers at the bar. TALK to
bartender- OFFER $500 to see Desire, ASK ABOUT Golden
Desire.
GOTO doorway on the right.
DESIRE : TALK to blond woman sitting at the table- BLUFF. Wait, GOTO
dressing room when the guard leaves.
DRESSING RM: GET box on the floor. GET key ontop of the doorway. Use key
on
jewelry box. GET key from jewelry box. USE key on
top-right
drawer. GET satationary. USE cad. ANALYZE
stationary at 50%. Walk
back
BAR
: TALK to bartender- ASK ABOUT Buzz Breshnev. TRAVEL to Buzz
Breshnev.
BRESHNEV : OFFER $300 to get sleeping capsules. HASSLE, HASSLE, HELP,
ASK
ABOUT Scorpio. TRAVEL to Scorpio. At this point you
will recieve
a message on your cad from Lisa. Read it.
SCORPIO : After talking to Scorpio, TRAVEL to Lisa Loomis in Rome.
LOOMIS : After talking to Lisa, TRAVEL to Jack Quinn.
QUINN : After talking to Jack, TRAVEL to see Hakeem Ababas. When
you get
there, something unfortunate will happen. You will
end up
unconscious, and hanging from a rope tied to
your feet with a
tiger
TIGER RM : SAVE. When you fall, walk inside the cage on the right.
Wait near
the northern door of the cage. When the tiger
enters the cage,
MOVE the lever on the wall, then walk
out of the cage. GET rope.
MOVE
TORTURE RM : GET bag in the right side of the room. LOOK at newspaper.
MOVE
paperbag on floor. GET postcard. MOVE stone near
Hakeem's right
knee. USE cad. ANALYSE postcard, zoom in
on microdot. OPEN door.
GOTO
1st TRAIN : LOOK at newspaper on floor. Walk right of the car until you
see CAR
something on the floor. LOOK at telegram on the
floor. GET
telegram. Walk tight until you get to the
door. GOTO door.
2nd TRAIN : OPEN 1st door of car. GOTO door. CAR
1st DOOR : OPEN right compartment. OPEN wallet. GOTO door.
2nd TRAIN : OPEN 3rd door of car. GOTO door. CAR
3rd DOOR : LOOK at chess set. GOTO door.
2nd TRAIN : OPEN 4th door of car. GOTO door. CAR
4th DOOR : SAVE. TALK to Jackal- BLUFF, HASSLE, HELP. USE sleeping
capsules
on food. GOTO door.
2nd TRAIN : Walk to the next room, and go in. Wait a little bit and go
back CAR
to Jackal's room.
4th DOOR : At this point, the Jackal should be fast asleep. OPEN left
compartment. GET tool. GET attache case. GET clothes
from the
Jackal. GOTO door.
2nd TRAIN : Walk right until you get to the door. GOTO door. CAR
LUGGAGE CAR: Walk right until you get to the coffin. USE tool on the
coffin.
GET explosives. Walk left until you ge to the
door. GOTO door. At
this point you will have arrived at
your destination and are now
meeti
WOMAN : PLEASANT, BLUFF, OFFER Attache case. She will then tell you
the
location of the bomb.
SEWER : GOTO left doorway. GET gear in corner. GOTO right doorway.
USE
gear on shaft. GOTO left doorway. GOTO waterway.
GOTO other
platform. GOTO opening on the wall.
MUSEUM : USE explosives on boarded doorway. GOTO doorway.
NEXT RM : MOVE elephant. MOVE stone right of elephant. SAVE. LOOK at
bomb.
This is the most tricky portion of
the game. You will need to
quickly open
the covering plate on the bomb, USE screwdriver on
screw * = 3 o'clock * = 9 o'clock * = 6 o'clock
Then, you will need to cut the wires in the right order or
else
Kapluee! USE wirecutters on Green, then
Red, and then Blue.
That's it you finished the game. The ending screens will now follow and
reveal the one other remaining mystery. Who killed Frank McBain?
*** BY CLONE I ***
TIME REMAINING: 5 , 4 , 3 , 2 , 1