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1,000 Games (Collectors Edition) - Disc 2
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drksun2.txt
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1996-03-19
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Dark Sun II: Wake of the Ravager
*** HAMMER OF PROMERE ***
1. In the mines you have to talk to the overseer by the northwest
gate to get the mine key.
2. On the entry level, you have to get down to the lower tunnels as
quickly as you can using the elevator.
3. Kill the group of possessed miners before they kill everyone else.
4. Go back through the rest of the lower levels and get them before
too many people die.
5. When the secret door in the Old Digs opens, enter it.
6. Cast a haste spell on the party. Stoneskin and Improved
Invisibility should also be cast on everyone. During the fight, get
the Flayers first, then the Intellect Devourers, and lastly the
slaves. Use the El's Drinker against the Devourers if you have it.
7. Ensure that you destroy Elder Brain as soon as the fight is over,
otherwise more Flayers will keep showing up.
8. You will also need the hammer equipped as a weapon to get out of
the Underdark.
*** LYRE OF THE WINDS ***
1. The tapestry in the secret room of Alliance HQ has to be fixed,
which can only be done by Utella of the Jann living in the desert.
Once repaired, you can put it back where you got it from, use a
certain item, found nearby, to activate it, and step through to the
Silt Sea area.
2. Look around for the three items you need to fix the skimmer, then
use it to visit Keign. Kill him as soon as possible and pass through
the tunnel to the mountains.
3. Make a Preserver the party leader, then have him or her cast Minor
Globe of Invulnerability.
4. Go up the path to the Drakes.
5. As soon as you hear the click, stop. Shoot an arrow at any target,
and watch as all the other Drakes gang up on and kill the one you
just hit with the arrow. This can be repeated.
6. Use multiple fireballs for the Drakes down by the nest.
7. Pick up one Drake for the blacksmith, and one for Notaku.
*** FIRE RUBY ***
1. Get here by going through the volcano tapestry.
2. Once in the temple, read Sorval's notes in his room, and examine
the statues in the south.
3. Show anything you find to Nortemus.
4. After the temple has been sealed, talk with Prosser.
5. Ask for Silvan's help to talk with Ulbin.
6. Get the amulet.
*** END GAME ***
1. The entrance to the Lord Warrior's lair is in the house with the
two Golems, next to Acar.
2. Kovar, the prisoner, can be helpful, in spite of his arrogance.
3. Talk to Jumah with the help of kovar, the prisoner.
4. At the Inner Sanctum, activate the portal, using the four objects
on the right.
5. Once you are at the Temple of The Cosmos, listen to the Pyreen for
clues.