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1,000 Games (Collectors Edition) - Disc 2
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kquest.pt1
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1995-09-22
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Hint:
Pick up your Royal Insignia Ring from the left side of the beach. Move the
plank on the right of the screen to reveal a box. Use the Hand icon on the box
to open it. Take the Daventry Coin from the box.
You are at the beginning of this category.
H ... Hint redisplay N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I need from the book shop?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You need a number of things from the book shop. Talk to the book shop owner a
few times. Take the Boring Book from the stand by the door. Look around the
store until you find the Love Poem shelf. Use the Hand icon on the shelf to
take a book of poems. A page will fall from the book and land on the floor.
Pick up the page. Use the hand icon on the spell book on the counter to find
out what the bookstore owner wants for it. Use your Royal Insignia Ring on the
clown to get him to talk to you. Return to the book shop frequently to meet
with the clown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I need from the pawn shop?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Talk to the Ferryman before you go to the pawn shop. Talk to the pawn shop
owner. Trade your Royal Insignia Ring to the Pawn Shop Owner for the Magic Map.
Trade him a Pearl from the Isle of Wonder for your ring. Give the Pawn Shop
Owner your Daventry coin to get the Wind-up Nightingale. You will need to trade
in the Wind-up Nightingale for other items later in the game. You can only have
one of these items at a time, but you can trade them in as often as you like.
When you get the "Drink Me" potion later in the game, drink it in front of the
black-robed man. Surprise!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
The girl in the rose garden won't talk to me. What should I do?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Beauty, the girl in the rose garden, won't be lured into talking with you until
you bring her a White Rose. You can get a White Rose from the Isle of the
Beast. Give Beauty the Beast's ring.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
Is there any significance to the bird in the tree?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo the clown
in the bookstore to find out about her. Make friends with Sing-Sing by using
the Wind-up Nightingale. Sing-Sing will serve as a messenger to Cassima. Give
her your Insignia Ring AFTER you've used it on the Guard Dogs, the pawn shop
owner, and the clown. Take the ribbon she brings you. Give Sing-Sing the love
poem from the book shop. Take and read the note she brings you. Finally, give
Sing-Sing a White Rose from the Isle of the Beast.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I do when I visit the Ferryman?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
The Ferryman lives on the wharf in the old boat. Knock on his door. He won't
talk to you until you've talked to the book shop owner. After he lets you in,
talk to him until he repeats himself. Take the rabbit's foot from the table.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
I'd like a lamp from the Lamp Seller, how do I get one?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You can't do business with the Lamp Seller until you have the old Hunter's Lamp
from the Isle of the Beast to use in trade. To determine which new lamp you
should take, use the "Drink Me" potion on Alexander in the Pawn Shop in front
of the old man.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get into the Castle?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Talk to the Guard dogs. Use your Royal Insignia Ring on them. They will admit
you to the castle. If you try to enter again and they recognize you, they won't
allow you to pass. The guards will not let you in if you have the Magic Map.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
I've been in the Castle before, how do I get in again?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
If you have Beauty's clothes, use them as a disguise. The guards will let you
by if they don't recognize you. If Beauty's clothes were burned up, you can use
the Magic Paint spell. Once you have successfully cast the spell, use the Hand
cursor on the magic door to enter.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get off the Isle of the Crown?
We have no other problems for this category.
H ... Hint display P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You must have the Magic Map to get off the island. Talk to the book shop owner,
then to the Ferryman to find out about it. Go to the pawn shop and talk to the
pawn shop owner. Give the pawn shop owner your Royal Insignia ring. He will
trade you the ring for a Magic Map. Go to the beach and use the Magic Map on
Alex. When the map comes up, select your destination.
We have no other problems or hints for this category.
H ... Hint redisplay P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: c
OK, returning to the Category Selection Menu...
This is the King's Quest VI hint section.
Please select the area in which you are having trouble.
1 ... Isle of the Crown
2 ... Isle of Wonder
3 ... Isle of the Beast
4 ... Isle of the Sacred Mountain
5 ... The Catacombs
6 ... Isle of the Mists
7 ... Realm of the Dead.
8 ... Spells and Spell Book
9 ... The Castle
10 ... The Wedding
X ... eXit to Series Selection Menu
Please enter selection: 2
Problem:
How can I help the oyster sleep?
You are at the beginning of this category.
H ... Hint display N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Talk to the oyster. He can't sleep because his mouth hurts. Make him sleepy by
reading to him. Use the Boring Book on the oyster. The Boring Book can be found
in the book shop on the Isle of the Crown. When the oyster yawns, use the Hand
cursor to grab the pearl from his mouth.
You are at the beginning of this category.
H ... Hint redisplay N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the first Guardian Gnome?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To fool the Smell Gnome, use the Flower of Stench on him. The Flower of Stench
is from the Isle of the Sacred Mountain.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the second Guardian Gnome?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To fool the Sound Gnome, use the Wind-up Nightingale on him. The Wind-up
Nightingale is from the pawn shop on the Isle of the Crown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the third Guardian Gnome?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To fool the Taste Gnome, use the mint on him. The mint is from the pawn shop on
the Isle of the Crown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the fourth Guardian Gnome?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's Foot is
from the Ferryman's house on the Isle of the Crown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the fifth Guardian Gnome?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To fool the Sight Gnome, use the Invisible Ink on Alexander. You can find the
Invisible Ink in the trash outside the pawn shop on the Isle of the Crown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I deal with the Black Widow?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You need the scrap of paper at the edge of the Black Widow's web. Use the hand
cursor on the loose thread at the bottom of the web. When the Black Widow runs
down to see what you're doing, quickly grab the paper.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
I need help with the Bookworm!
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You need to obtain a Rare Book from the Bookworm. He will trade the book for a
Dangling Participle from the Isle of the Beast. The Dangling Participle will
only show up after you use the hand icon on the magic book in the bookstore and
have actually talked with the Bookworm.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I obtain Swamp Ooze?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Get the Teacup from the garden on the Isle of Wonder. Use the Teacup on the
swamp. Provoke the Stick-in-the-Mud into throwing some Swamp Ooze by using the
Rotten Tomato on the Bump-on-a-Log. You can pick the Rotten Tomato from the
garden on the Isle of Wonder. Once the Stick-in-the-Mud has thrown the Swamp
Ooze, use the Teacup to collect it.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get Baby's Tears?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this island
and give it to one of them. Once they're crying, use the Hunter's Lamp to catch
the tears. You must have the Spell Book before you can get the Hunter's Lamp.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get the Hole-in-the-Wall?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You have to make the Wallflowers move before you can get the Hole-in-the-Wall.
Use the Flute from the pawn shop on the Isle of the Crown on the Wallflowers.
They will start dancing. After Alex stops playing the flute, they will continue
to dance. When they bend away from the Hole-in-the-Wall, grab him!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I do in Chessboard Land?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
The first time you go to Chessboard Land, walk toward the knights. Two Chess
Queens will approach. Take the red scarf that they drop. The next time you
visit, give them the Lump of Coal from the Isle of the Mists in trade for the
Spoiled Egg.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What things do I need from the Isle of Wonder?
We have no other problems for this category.
H ... Hint display P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
From the beach you need the Partial Sentence in the sea and the Pearl from the
Oyster's mouth. From the Bookworm's scene, you need to look at the Black
Widow's note, and you need to obtain the Bookworm's Rare Book. From the swamp,
you need the Milk Bottle and some Swamp Ooze. From the garden, you need the
Rotten Tomato, some Baby's Tears, the Hole-in-the-Wall, the Teacup, the "Drink
Me" potion, and a head of Iceberg Lettuce. From Chessboard Land, you need the
Red Scarf and the Spoiled Egg. The Teacup will only appear after you have the
Spell Book. The "Drink-Me" potion shows up after you've been through the
Catacombs.
We have no other problems or hints for this category.
H ... Hint redisplay P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: c
OK, returning to the Category Selection Menu...
This is the King's Quest VI hint section.
Please select the area in which you are having trouble.
1 ... Isle of the Crown
2 ... Isle of Wonder
3 ... Isle of the Beast
4 ... Isle of the Sacred Mountain
5 ... The Catacombs
6 ... Isle of the Mists
7 ... Realm of the Dead.
8 ... Spells and Spell Book
9 ... The Castle
10 ... The Wedding
X ... eXit to Series Selection Menu
Please enter selection: 3
Problem:
What should I do with the creature hanging from the tree on the beach?
You are at the beginning of this category.
H ... Hint display N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
The creature hanging from the tree is a Dangling Participle. You can capture
him by using the Partial Sentence. The Partial Sentence is from the beach on
the Isle of Wonder.
You are at the beginning of this category.
H ... Hint redisplay N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the boiling pond?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You have to use the head of Iceberg Lettuce to cool it down! The Iceberg
Lettuce is from the garden on the Isle of Wonder. Hurry, or it will melt!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What should I do with the gardener?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Don't do anything with the gardener. He is trying to lure you to your death!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the Stone Archer?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You have to use the Shield on Prince Alexander. You can find the shield in the
Catacombs on the Isle of the Sacred Mountain.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get through the rose bushes blocking the gate?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Scythe on the rosebushes to get through the gate. The Scythe is from
the Isle of the Mists.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What things do I need from the Island of the Beast?
We have no other problems for this category.
H ... Hint display P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You need the Dangling Participle from the beach scene. You need the Hunter's
Lamp from the boiling pond scene. You need the Brick and two White Roses from
the garden scene. You need to use the Hunter's Lamp on the fountain to catch
falling water for the Make Rain spell. You need to get the mirror and the
Beast's ring from the Beast. You need to get Beauty's clothes when you return
to the Beast with Beauty.
We have no other problems or hints for this category.
H ... Hint redisplay P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: c
OK, returning to the Category Selection Menu...
This is the King's Quest VI hint section.
Please select the area in which you are having trouble.
1 ... Isle of the Crown
2 ... Isle of Wonder
3 ... Isle of the Beast
4 ... Isle of the Sacred Mountain
5 ... The Catacombs
6 ... Isle of the Mists
7 ... Realm of the Dead.
8 ... Spells and Spell Book
9 ... The Castle
10 ... The Wedding
X ... eXit to Series Selection Menu
Please enter selection: 4
Problem:
How do I solve the first Logic Cliff Puzzle?
You are at the beginning of this category.
H ... Hint display N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To make the first Logic Cliff puzzle appear, click the Hand cursor or the Eye
cursor on the writing on the cliff. Select the letters R-I-S-E. Choose the "R"
in the word "Ignorance", the "I" in the word "Kills", the "S" in the word
"Wisdom", and the "E" in the word "Elevates". When the steps appear, CAREFULLY
click the Walk icon on each one in order until you come to the next puzzle.
Save your game OFTEN!
You are at the beginning of this category.
H ... Hint redisplay N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I solve the second Logic Cliff Puzzle?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
puzzle appear. Select the symbols for the word S-O-A-R. The translation of the
symbols can be found in your documentation. When the steps appear, CAREFULLY
click the Walk icon on each one in order until you come to the next puzzle.
Save your game OFTEN!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I solve the third Logic Cliff Puzzle?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
puzzle appear. Select stone number four, stone number one, and stone number
two, in that order. When the steps appear, CAREFULLY click the Walk icon on
each one in order until you come to the next puzzle. Save your game OFTEN!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I solve the fourth Logic Cliff Puzzle?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
puzzle appear. Select the symbols for Azure, Caterpillar, Tranquility, and Air.
These symbols can be found in your documentation. When the steps appear,
CAREFULLY click the Walk icon on each one in order until you come to the next
puzzle. Save your game OFTEN!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I solve the fifth Logic Cliff Puzzle?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
puzzle appear. Select the letters for the word A-S-C-E-N-D. When the steps
appear, CAREFULLY click the Walk icon on each one in order until you reach the
top of the cliffs. Save your game OFTEN!
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
Finally! I've reached the top of the Logic Cliffs. What do I do now?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Avoid the old woman and enter the Cave behind and to the right of the
Nightshade bush. Use the Hand cursor on the cave entrance to enter the cave.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I get past the Old Woman?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
If you eat the Nightshade berries, you will die. Just refuse the Old Woman's
offer and eventually she will leave.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I do in the cave?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
Use the Tinderbox from the pawn shop so you can see in the cave. The cave
continues to the right. Proceed to the right until you see an opening in the
cave wall. Take the Peppermint Leaves from the cave opening ledge. Exit the
cave the same way you came in.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I ride the black horse?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You must enchant the black horse at the top of the cliffs so it will take you
to the Realm of the Dead. To do this, you have to cast the "Charming a Creature
of the Night" spell from the spell book in her presence.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What do I need from the Isle of the Sacred Mountain?
We have no other problems for this category.
H ... Hint display P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
From the beach, you need the Flower of Stench and the Black Feather. You need
the Peppermint Leaves from the cave at the top of the Logic Cliffs. Take the
path to the North to encounter the Winged Ones and accept the Catacomb
challenge. You can enchant the black horse at the top of the Logic Cliffs with
the "Enchanting a Creature of the Night" spell.
We have no other problems or hints for this category.
H ... Hint redisplay P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: c
OK, returning to the Category Selection Menu...
This is the King's Quest VI hint section.
Please select the area in which you are having trouble.
1 ... Isle of the Crown
2 ... Isle of Wonder
3 ... Isle of the Beast
4 ... Isle of the Sacred Mountain
5 ... The Catacombs
6 ... Isle of the Mists
7 ... Realm of the Dead.
8 ... Spells and Spell Book
9 ... The Castle
10 ... The Wedding
X ... eXit to Series Selection Menu
Please enter selection: 5
Problem:
How do I get through the Catacombs?
You are at the beginning of this category.
H ... Hint display N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
The best way to survive the Catacombs is to map the maze. If you want to map
the maze yourself, we suggest using a piece of graph paper. You can also find a
basic map hidden in the game documentation! A complete, labeled map can be
found in the King's Quest VI Hint book, sold separately.
You are at the beginning of this category.
H ... Hint redisplay N ... Next problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
What objects do I need to survive the Catacombs?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
To leave the Catacombs alive, you will need the following objects: The Red
Scarf from Chessboard Land on the Isle of Wonder, the Hole-in-the-Wall from the
Garden on the Isle of Wonder, the Brick from the Stone Archer scene on the Isle
of the Beast, and the Tinderbox from the pawn shop on the Isle of the Crown.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I avoid getting spiked in the Spike Maze?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
The solution to this maze can be found in your documentation. Starting with the
tile to Alex's right, click the Walk icon on the three rose tiles. They should
take you in a diagonal line. Now click on the scythe tile to the north of the
rose tiles. Click on the crown tile. Click on the dove tile. Click on the skull
and crossbones tile. Click on the blank tile in front of the door. Now use the
Walk icon to go through the door.
H ... Hint redisplay
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: n
Problem:
How do I avoid being crushed by the Crushing Ceiling?
H ... Hint display
N ... Next problem P ... Previous problem
C ... Category Menu X ... eXit to Series Selection
Please enter selection: h
Hint:
You have to throw the Brick found in the garden scene on the Isle of the Beast
into the gears of the machine. The ceiling will stop.
H ... Hint redisplay
N ... Next problem P ... Previous problem
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Problem:
Help! It's dark in here! How do I turn on the lights?
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Hint:
Use the Tinderbox from the pawn shop on the Isle of the Crown to light the
room.
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Problem:
Where is the Minotaur's lair?
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Hint:
To reach the Minotaur's lair, find the room with the tapestry hanging on the
wall. Use the Hand cursor on the tapestry to get in. You must first spy on the
Minotaur from the cul-de-sac room before you can enter his lair.
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