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1,000 Games (Collectors Edition) - Disc 2
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1995-09-22
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Shadow Kick: This is a great move for a combo or retaliation. When a
slower opponent sweeps you, block it and do the shadow kick quickly.
This will hit most of the time except on fast sweepers like Kitana and
Mileena. The only time to use the kick other than retaliation or part
of a combo is when you can anticipate when your opponent will stand.
Try to hide your intentions by walking backwards or forwards without
blocking, then do the kick when they make a move. Sometimes Cage will
do a red shadow kick, which leaves a red shadow and makes an electrical
zapping noise. It appears to be a random occurrence, with no known move
on how to produce a red kick.
o Jump Kick - Shadow Kick: Jump kick your opponent low and
immediately do the shadow kick. If your opponent is jumping towards
you, do a hop kick followed by the shadow kick.
o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
immediately do the shadow uppercut. You must kick low and deep and do
the shadow uppercut as fast as possible, otherwise it will be to late to
connect. This is easier when close to the corner.
o Jump Kick - Low Bolt: Jump kick your opponent low and
immediately do the low green bolt. After starting the jump kick, keep
the joystick in the away position, so you can quickly do the half-circle
motion right after you hit.
o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
breaker against your opponent. Immediately jump over the groaning
victim and kick them low as you turn to face the other direction.
Follow this with the shadow kick or shadow uppercut.
=======
REPTILE
=======
o Jump Kick - Acid Spit: Jump kick your opponent low and
immediately do the acid spit. Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.
o Forceball - Two Punches - Hop Kick - Slide: Do the forceball
move on your opponent. If they get hit by it, do two high punches as
they are coming towards you. After the punches do a hop kick. You need
to be in the right place for the high punches to connect. After the
kick complete the combo with the slide.
========
SUB-ZERO
========
o Jump Kick - Slide: Jump kick your opponent low and
immediately do the slide. If you do not kick low and deep enough, the
slide may not connect on human opponents. It almost always works
against the computer though.
o Jump Kick - Hop Kick - Slide: Jump kick your opponent low
and immediately do a hop kick, followed by the slide. Easiest when your
opponent is frozen.
o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your
opponent low and immediately do the ground freeze. Kick them deep
otherwise they will land beyond the range of the ground freeze. If they
slip, hit them with the uppercut then slide.
===========
SHANG TSUNG
===========
o Flaming Skulls: If you can catch your opponent in the air
with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you.
o Jump Kick - Flaming Skull: Jump kick your opponent low and
immediately do one flaming skull. Start the two back motion right
before you kick, then press HIGH PUNCH. This one is hard as Shang
Tsung's fireball travels slow. More than one flaming skull after the
jump kick is possible, although extremely difficult.
======
KITANA
======
o Jump Kick - Fan Throw: Jump kick your opponent low and
immediately do the fan throw. Start the two forward motion right before
you kick, then press both punch buttons. If you are fighting the
computer and they block your jump kick, the fan throw will usually hit.
o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent
low and immediately do the fan throw. Start the two forward motion
right before you kick, then press both punch buttons. If you connect on
the first jump kick and get the fan out fast, you can also hop kick your
opponent as the are falling down.
o Jump Kick - Fan Lift: Jump kick your opponent low and
immediately do the fan lift. Start the three back motion right before
you hit, then quickly press HIGH PUNCH. You must do the fan lift
immediately, or it will not catch the falling opponent, and you will be
left vulnerable. Follow this with the next combo. This does not work
on version 3.
o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
Catch the opponent with the fan lift and wait until they are near the
top. Walk forward as far as you can then do a jump kick, catching the
opponent as they are falling down. Immediately do the fan throw,
quickly followed by a hop kick or air attack. If your opponent is
fairly close to you or near the corner, you could do a regular jump kick
instead of a hop kick for the last move. This works very well against
Kintaro and Shao Kahn.
o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must
be near the corner. Catch the opponent with the fan lift and wait until
they are near the top. Walk forward as far as you can then do a jump
kick, catching the opponent as they are just released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.
===
JAX
===
o Overhead Hammer - Uppercut: The overhead hammer will stun
the opponent momentarily. You can follow this with any move, such as
an uppercut or gotcha grab. Consecutive hammers are not possible.
o Jump Kick - Energy Throw: Jump kick your opponent low and
immediately do the energy throw. After starting the jump kick, keep the
joystick in the forward/down position, so you can quickly do the half-
circle motion right after you hit.
o Jump Kick - Gotcha Grab: Jump kick your opponent low and
immediately do the gotcha grab. Start the two forward motion right
before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
air if not done quickly enough.
o Jump Kick - Back Breaker: Jump kick your opponent low and
immediately do the back breaker. Be sure to kick low and deep. As soon
as you press the kick button press BLOCK to execute the back breaker.
=======
MILEENA
=======
o Jump Kick - Throwing Sais: Jump kick your opponent low and
immediately do the throwing sais. You will need to charge the move
before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH.
o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
opponent as they jump towards you and immediately throw the sais. As
soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
do the teleport kick.
o Jump Kick - Ground Roll: Jump kick your opponent low and
immediately do the ground roll. Start the two back motion just before
you hit in order to get the move off quickly.
======
BARAKA
======
o Jump Kick - Blue Bolt: Jump kick your opponent low and
immediately do the blue bolt. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Jump Kick - Blade Fury: Jump kick your opponent low and
immediately do the blade fury. Start the three back motion right before
you hit, then quickly press LOW PUNCH. If you do not connect with the
blade fury, you are left vulnerable for an attack.
========
SCORPION
========
o Jump Kick - Spear: Jump kick your opponent low and
immediately do the spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.
o Jump Kick - Leg Grab: Jump kick your opponent low and
immediately do the leg grab. After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.
o Jump Kick - Air Throw: Jump kick your opponent low and deep,
then immediately do the air throw by repeatedly pressing BLOCK.
o Teleport Punch - Spear: Teleport punch your opponent and
immediately spear. This will work best if you catch the opponent in the
air with the teleport punch, making it easier to spear them before they
hit the ground.
o Teleport Punch - Leg Grab: Teleport punch your opponent and
immediately do the leg grab. This will work best if you catch the
opponent in the air with the teleport punch, making it easier to leg
grab them just as they hit the ground.
o Turn Around Kick - Teleport Punch - Spear: Do a turn around
kick on your opponent and immediately do the teleport punch. If you
connect on the teleport punch throw the spear, and finish with an
uppercut.
======
RAIDEN
======
o Jump Kick - Body Launch: Jump kick your opponent low and
immediately do the body launch.
o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent
in the air and immediately do the body launch.
o Jump Kick - Lightning: Jump kick your opponent low and
immediately do the lightning. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.
o Electric Grab - Two Punches - Body Launch: As Raiden lets go
of the opponent after the electric grab, punch twice. This will pop
them into the air, which can be followed by the body launch.
************************************************************************
************** Rumors, Secrets, and Things to Try **************
************************************************************************
===============
RUMORS AND NEWS
===============
o Kano Transformations is listed in the game audits menu. It
is possible then to change into Kano, and there is speculation that you
may use him with any character.
o Here are the results of the fighter popularity poll conducted
by wang@lamar.colostate.edu. The results were somewhat surprising.
Around Seattle, Shang Tsung is by far the most chosen character. Look
in the audits of any machine and you will see the number of times Shang
Tsung was chosen is double the amount of the next most popular
character. Hopefully the random select feature will start to make
things more interesting.
1. Mileena 15%
2. Raiden 11%
3. Kitana 10%
4. Liu Kang 10%
5. Scorpion 10%
6. Kung Lao 8%
7. Jax 8%
8. Shang Tsung 8%
9. Johnny Cage 7%
10. Sub-Zero 7%
11. Reptile 5%
12. Baraka 1%
=================
SECRET CHARACTERS
=================
Congratulations! You Have Found The Passage From The Outworld To The
Earth Realm. Now You Must Battle With An Undiscovered Warrior From
Mortal Kombat One. Prepare Yourself To Return To Goro's Lair.
This is the message you are greeted with when you meet the requirement
to fight Jade or Smoke. Jade is essentially Kitana, although she is
green and moves twice as fast. She is immune to all missile weapons.
Smoke is a gray male ninja who has the powers of Scorpion. He moves
extremely fast, and is constantly emitting smoke, which can be
distracting. Noob Saibot is an all black male ninja with the powers of
Scorpion. He is not as fast as Smoke, but still a challenge.
Both Jade and Smoke can be seen in the Living Forest when the look out
from behind the middle trees. They occasionally drop down during a
match and give clues on how to reach them. After you win or lose to any
of the secret characters, you are returned to the Choose Your Fighter
screen where you may pick another character.
Smoke clues: Jade clues:
I Am Called Smoke I Am Called Jade
Toasty Before The ?
You Can Start Finding Me Ermac Who?
Ermac Who? I Will Meet You In Goro's Lair
You Can Not Defeat Me Chun Who?
I Am One Of Three I Am One Of Three
Portal Restrict Yourself
I Will Meet You In Goro's Lair Alone Is How You Will Find Me
Mortal Kombat One One Day We Will Fight!
Prove Yourself Bring On Kano And Sonya!
=============
TO REACH JADE
=============
o Win one round on the stage directly before the question mark
using only LOW KICK. That is the only requirement. You may not press
BLOCK. You may reach Jade on any round of the stage. Unnecessary
requirements include flawless victories, fatalities, and a certain
number of wins.
==============
TO REACH SMOKE
==============
o Be on The Portal stage. You may be playing either a one or
two player match.
o Wait until the face pops out in the lower right corner and
says "Toasty!". The face will appear when you uppercut your opponent,
or your opponent uppercuts you. There is no determined way to get the
face to appear more frequently. It can appear a few times during a
match or not at all.
o As soon as the face appears, press the start button while
holding down on the joystick. In a one player game, make sure the start
button pressed is on the side you are playing on. In a two player game,
whoever presses their start button first will be the one who will fight
Smoke.
====================
TO REACH NOOB SAIBOT
====================
Incredible Winning Streak! A New Warrior Awaits You.
o Win 50 games in a row. You must fight against another player
for at least part of the time.
If you lose to Noob Saibot, you may fight him again by winning just one
more game. Apparently the computer only has 49 wins tracked if you lose
to Saibot, so you can theoreticly fight him over and over.
====
PONG
====
You have reached the outer limits of the tournament. Now you both must
face a challenge from your past... Pong! First player to seven wins.
Pong occurs after 250 matches. This might have been reduced in version
3.1.
=============
THINGS TO TRY
=============
o Right after doing the pit fatality uppercut, hold down on
both joysticks. The body will slowly slip from the spikes and fall to
the ground.
o During attract mode, pull down on either joystick to bring up
the top 15 players.
o Do Reptile's tongue fatality on The Armory stage and watch
the floor.
o Random select may be done by pressing up and start from the
Choose Your FIghter screen. Be sure to have the selector positioned
where it appears originally.
o To turn throws off in a two player match, hold up and HIGH
PUNCH on both joysticks after you select your fighters. A message will
appear saying throws are disabled. Other "power-ups" may be possible.
************************************************************************
************************ Miscellaneous *************************
************************************************************************
==========================
FRIENDSHIPS AND BABALITIES
==========================
Instead of finishing your opponent, you have the option to violate the
spirit of Mortal Kombat and be compassionate. You may either turn them
into a baby or make friends with them. This is a good way to show
others what a nice game Mortal Kombat II is.
In order to utilize a friendship or babality, you may not press either
punch button during the winning round. This would include all normal
punching moves, as well as all missile weapons involving a punch button
and a few of Shang Tsung's morphs. Friendships and babalities may be
done from any distance on the screen. Every fighter has a fairly good
arsenal without the punch buttons, although this is much harder to
accomplish against a human opponent. The easiest way to win against the
computer without the punch buttons is with a jump-kick pattern.
========================
CHIP VERSION INFORMATION
========================
To date there have been three major release versions of MKII: version
1.1, 2.1, and 3.1. With each release more and more things are added, a
trend that will hopefully not be going on very much longer. You can
find out which version you are playing on by turning the machine off and
back on again. Remember, this guide is written for the most current
version of the game. If you are playing on an older version, have the
owner contact Midway to get the newer chips. The following is a basic
summary of differences in each version.
Version 1.1:
o First version released to the public even though unfinished.
o Contained almost all moves but not many fatalities.
o Kintaro and Shao Kahn very difficult to beat.
o No game ending after beating Shao Kahn.
o Baraka's blade swipe had no sound.
o Shang Tsung had the ceiling walk bug.
o Could beat Kintaro by just punching the entire match.
Version 1.4:
o Mileena's ground roll move added.
o Kung Lao's aerial kick added.
o Sub-Zero could do the first part of the freeze-uppercut
fatality during the match.
o Danger indicator added.
o This version contained many but not all aspects of version
2.1. Since version 1.4 was not widely circulated, those
changes will be listed under version 2.1.
Version 2.1:
o First "official" release version.
o Intro text slightly changed.
o Reptile's slide added.
o Ending story and credits added.
o Computer intelligence improved.
o Nearly all fatalities were added.
o Friendships and babalities were added.
o The pit/spike fatality was added.
o Smoke and Jade were added.
o Kintaro and Shao Kahn easier to defeat.
o Could keep Kintaro and Shao Kahn up in the corner by using
repeated punches.
o Could crash the game through baby brutalization.
o Doing Shang Tsung's soul stealing fatality against Jax could
sometimes crash the game.
Version 3.1:
o More amounts of blood added.
o Dead Pool fatality added.
o Noob Saibot added.
o Raiden's super uppercut fatality added.
o Kung Lao's friendship added.
o Pictures of the creators added after the credits.
o Generation X and DCS ads added.
o Comic and CD offer shows picture of CD.
o Computer intelligence increased.
o Computer has ability to do missile weapons in the air.
o Multiple babality problem fixed.
o Repeated punches in the corner fixed.
o Kitana's multiple fan lifts in the corner fixed.
o Sub-Zero freeze - punch - freeze - punch... fixed.
************************************************************************
********************** Character Endings ***********************
************************************************************************
============
END MESSAGES
============
Who Is Smoke? Where Is Sonya?
Who Is Jade? Where Is Kano?
Friendship? Where Is Goro?
Babality?
Ceamr Odse Nto Exits (Ermac Does Not Exist)
Emro Batmok Ot Meok (More Kombat To Kome)
Sruep Ghih Miptac (Super High Impact)
Three Rae On Stniiiaamel (There Are No Animalities)
======================
LIU KANG (HO SUNG PAK)
======================
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahn's tournament and unleashes a fury that does not end
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
of his Shaolin temple. He pays his respects to his lost brothers and
finally realizes that the events which have taken place were all
fulfillment of his destiny.
=========================
KUNG LAO (ANTONY MARQUEZ)
=========================
A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
of their Shaolin brothers. He realizes that his ultimate fate lies
within the dark realm of the Outworld. He defeats his Outworld
opponents until he emerges the supreme champion. With his strength and
spirit in complete alignment he finally avenges the death of his great
ancestor. Although his greatest challenges lie ahead...
===========================
JOHNNY CAGE (DANIEL PESINA)
===========================
After disappearing from the set of his latest movie, Cage finally
resurfaces. He used all his knowledge and experiences as a fighter to
end the Outworld menace. Now heralded as a true hero, Cage receives the
respect he rightfully deserves. He also gets his inspiration for the
sequel to his blockbuster movie Mortal Kombat. MK II is released and
quickly becomes the greatest motion picture event of all time. Cage
realizes that MK III is inevitable.
=======================
REPTILE (DANIEL PESINA)
=======================
Reptile has always loyally served as Shang Tsung's protector. While
maintaining a very low profile in the first tournament he discovered
Tsung's plot to force the remaining members of his near extinct race
into slavery under Shao Kahn's rule. Reptile then devises a plan of his
own. He enters the Outworld tournament, defeats Shao Kahn and turns
against Shang Tsung, ending his master's scheme. Now his race can live
on in their own peaceful existence.
========================
SUB-ZERO (DANIEL PESINA)
========================
When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero. He enters the outworld
contest and accomplishes his task. He learns of Scorpion's foul
vendetta against his brother but will never know why his life was
spared. Perhaps a third tournament is in his future?
==============================
SHANG TSUNG (PHILLIP AHN M.D.)
==============================
Shang Tsung not only turns against and defeats both Kintaro and Shao
Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
armies at his command, he finally unbalances the Furies, and weakens the
dimensional gates between the Outworld and the Earth Realm. Along with
his elite group of sorcerers he uses this weakness to march a never
ending horde of demons into the earth and doom its inhabitants to
eternal darkness. Have a nice day.
=======================
KITANA (KATALIN ZAMIAR)
=======================
Through her years of working as an assassin, Kitana has learned many
secrets, especially about her own past. She finds that Mileena is not
her twin but a grotesque clone created by Shang Tsung. She learns that
her parents were former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn
himself. She does so by entering the tournament. She retakes her
parents' castle and restores the Outworld back into a realm of nobility.
==================
JAX (JOHN PARRISH)
==================
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
chance of escape is by Jax entering Shao Kahn's contest. With fierce
determination he catches the Outworld warriors off guard and wins the
tournament bringing Shao Kahn's rule to a crashing halt. During the
chaos that follows, Jax and Sonya escape through the dimensional gate
from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.
========================
MILEENA (KATALIN ZAMIAR)
========================
Once thought to be Kitana's twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
motives, Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileena's speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as King and Queen.
========================
BARAKA (RICHARD DIVIZIO)
========================
Known for his unpredictable actions and wild fits of anger, Baraka goes
on a rampage. After defeating the earth warriors he attacks Shang
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
Kahn, Baraka's race of mutants arise from the wastelands and rebel
against what is left of Kahn's army. They eventually win and the
Outworld comes under the rule of King Baraka.
========================
SCORPION (DANIEL PESINA)
========================
Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
tournament. He witnesses Sub-Zero spare the life of an opponent and
realizes that this is not the same Sub-Zero who murdered him so long
ago. He lets the ninja live and goes on to defeat the Outworlders in
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
a new purpose for his existence. He becomes the guardian of the new
Sub-Zero to atone for murdering his older brother and in preparation for
a third tournament.
======================
RAIDEN (CARLOS PESINA)
======================
Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden
accepts their challenge to compete in an Outworld tournament. He is
well aware of their scheme to unbalance the Furies and invade the Earth
Realm. Raiden vows to use all his might to end their treachery.
Winning the tournament Raiden destroys Shao Kahn and all his minions.
He also destroys the dimensional gates which would have been their
passageway to the Earth Realm.