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Quest for Glory IV
1. Take the torch to the right of the Bone Altar.
2. Look through the remains of the skeleton and take the objects.
3. Go into your inventory and use the items to light the torch.
4. In the Heart of the Cave take the objects and leave toward the
bottom of the screen if you are not a fighter.
5. The Fighter and the Thief have no problem crossing the Pit Cave if
they are deft enough using the rope. Have the Magic User use an item
from the Heart of the Cave to cast the spell that makes you
weightless.
6. Once you leave the cave, head west to the swamp.
7. Head north as much as you can.
8. Head east as much as you can.
9. Head north to the town gate.
10. After sundown the gates are closed so you must levitate of climb
over.
11. You can safely sleep at either the Inn or in the town square on
the grass beneath the Staff.
12. To get a room go into the Inn, and speak with the Innkeeper about
the hotel and a room.
13. If you want something to eat, sit on the chair on the right side
of the right table.
14. Speak with the people at the Inn.
15. Head downstairs at night when you hear a noise, and listen at the
Innkeeper's doorway.
16. Explore the town for the next few days and also the areas
surrounding it.
17. Gather experience.
18. Go see Dr. Cranium and should you be a Magic User, ask him about
Magic.
19. Speak with everyone in Mordavia.
20. Should you be a Paladin, head to the town square staff at night
and contact another Paladin.
21. Speak with the Burgomeister and get the key to the Adventurer's
Guild.
22. Go to his office when the Gypsy is caught.
23. At the Shop you can purchase rations, garlic, candy, and a pie
pan.
24. Get the Thief a shopping bag and the Paladin a broom.
25. To aid the Old Man in finding his wife, look in the forest at
night for the Lost Ghost.
26. Convince her that she really is a ghost over several visits.
27. When she recalls her name, return to town and tell the old man
about her.
28. Come back later and get the old man's hat.
29. To reunite Olga and her husband simply keep talking to both of
them and telling them what the other says.
30. Dine at the inn on the third evening to meet the Gnome.
31. Watch his act.
32. Go upstairs to the last door at the end of the hall.
33. Ask the Gnome about humor.
34. Borrow the Rubber Chicken and return to him many times to learn
of Baba Yaga.
*** Guilds ***
1. If you are a Fighter, read at the Guild and use the exercise
machine. Also practice climbing and take the rope. You can also find
swords here.
2. If you are a Thief use the rope and Grapnel. Look under the table
and solve the coat hooks puzzle to open up the secret passage leading
to the Thieves' Guild.
3. At the Thieves' Guild open the latch with a credit card
4. Break into the back room and head to the library.
5. To open the safe, search the grate for the knob and the
combination is on the safe.
6. To open the Chief Thief's desk, use a lockpick and your knowledge
of disarming traps.
7. When you break into the desk, read the Chief Thief's logbook
thoroughly.
8. To find The Chief Thief go to the barrels in the back.
9. The solution to the secret passage's lock is in the logbook.
10. The cure for the Chief Thief is in the Monastery's secret
basement.
*** Dr. Cranium ***
1. To get into Dr. Cranium's house, use the bells you see and hear
the same number of times, in the same
2. order.
3. To get to the key to Cranium's inner door, you have to guide an
Antwerp through the key maze.
4. To get the Antwerp you have to figure what the critters behind the
right door eat using the Animal Identifier.
5. Use the right bait and click it on the trap
6. To get the Antwerp through the maze change your skill level and
your speed control to low in the Control Panel.
7. Open the door to the Key Maze.
8. Maneuver the Antwerp slowly to the key and out through the side.
9. To solve the Keyhole Puzzle set your skill level to low and use
the help key on the puzzle bar.
10. After you solve the puzzle, click the set of keys on the door.
11. Talk to Dr. Cranium and obtain potions and flasks from him by
helping him with his ingredients.
12. To find out what the missing ingredients are look up the word he
gives you in your Technical Manual.
*** The Monastery ***
1. Find a Dark One Sign outside the Dark One's Cave.
2. For the blob in the cabinet use the Rehydration Solution from Dr.
Cranium or some water.
3. To get past the Hexapod above the fireplace, go to Dr.Cranium and
use his animal Identification Machine to learn what a Hexapod eats.
4. Feed the Hexapod.
5. Pull one of the andirons near the fireplace.
6. In the Monastery basement examine the Cask of Amon Tillado.
7. Open the poison-trapped desk.
8. Read Mad Monk diary.
9. Should you be a Thief search for the Magic Statue and pick it up
using something from the store.
10. Should you be a Paladin, try to warm this place up somehow.
*** The Forest ***
1. Be nice to the woman in the lake
2. Give her something.
3. Once she trusts you, ask her about the Swamp and the Will-o-
wisps.
4. To release her, you have to be a Paladin to help the Rusalka.
5. Ask the Gypsies about her.
6. Find out her real name at the place with the death records.
7. Get a broom and some of the Rusalka's hair.
8. Sweep the grave of her untrue lover and get him back.
9. Do what the Gypsies' told you to do.
10. Go to Erana's Garden southeast of town.
11. Go in it from the south.
12. Here Magic Users can get magical fruit that restores Mana.
13. Should you be a Magic User, investigate the garden for other
magical places.
14. Use the Detect Magic spell.
15. The Faerie Queen can be met south of Erana's Garden at night if
you are a Magic User.
16. In your battle with the Faeries, summon Erana's Staff and use all
of its protective spells.
17. To solve the Leshy's Bush Quest head to the Leshy near the Dark
One's Cave by the swamp.
18. Find the bush in the room by the slippery path on the right side
of the screen.
19. Once you've removed the bush, take it to Erana's Garden and
replant it.
20. To help the captured Gypsy find Igor, the
gravedigger.
21. If you are a thief, build up your skills by breaking into the
Burgomeister's Office window at night.
22. Set the Gypsy free after finding Igor.
23. Crossing the Fortune Teller's palm with silver.
24. Ask her about sacrifices
*** The Graveyard ***
1. From the Town Gate head south two forest squares.
2. Head east two forest squares.
3. Go north.
4. Should you be a Fighter, use your strength to move the fallen
tombstone.
5. If you are a Thief, climb the tree and use the rope on the pulley
and raise the Tombstone.
6. Use a spell if you are a Magic User.
7. To aid Rusalka as a Paladin, put her hair on the broom and sweep
the right grave.
8. Slay the villain.
9. To enter Borgov's Tomb, ask Igor for the key after you've helped
him.
10. Find the Borgov crest on the floor of the tomb, look at the
colors and think of whose crest it might be.
11. Solve the puzzle and get a key to a secret passageway to the
castle, behind the rightmost coffin.
*** Baba Yaga ***
1. To find Baba Yaga's, help the Leshy and he'll give you the magical
phrase in riddle form.
2. Alternatively, ask the Gypsies about Baba.
3. Head to the farthest southeast forest room.
4. Here a Magic User can cast some spells to deal with the protective
magic here, while a Thief can try going over the barrier.
5. Should you have different skills, use the talk icon on your
character and recite the magical phrase.
6. Head west.
7. To deal with the Skull guard, help him with his problem and inform
someone of his missing wife.
8. Return to them a few times once they together, and you can get the
thing you need to give the skull.
9. To deal with the running hut, find some chickenfeed by the town
gate.
10. Once Baba Yaga tells you to get elderbury pie, look for the
killer bush in the south-central part of the forest.
11. A Fighter or Thief can knock some down at long range and then
lure the bush away with something to get the berries.
12. A Magic User just needs to knock the berries off with a spell and
then pick them up with another one.
13. To make pie buy the pie pan from town shop.
14. Get an empty flask.
15. Head to the slippery path by the Dark One's Cave.
16. Take some goo.
17. Make bonemeal once you pick up the bone from the west edge of the
swamp.
18. Bring the bones to Baba's hut and grind in the mortar using the
pestle.
19. Fill an empty flask with bonemeal.
20. Put all the ingredients together in inventory.
21. Click the mixture on one of the skulls to bake it.
22. To get the Gnome's Humor back, inform Baba about the Gnome.
23. Feed Baba Yaga to get some information about the Dark One and a
magical ritual.
24. Magic Users can also obtain a new spell from her.
*** The Castle ***
1. Explore the castle a little.
2. To locate Tanya, use the secret entrance into the castle, leave
the room to the right.
3. Head North in the following room and use the stairs.
4. Find the secret passageway behind the bookshelves leading to the
other side of the castle.
5. Exit the room, use the stairs, and leave the following room on the
left.
6. The stairs here take you to Tanya's room.
7. To help Tanya, give her something from home. Ask the Gypsies about
a sacrifice.
8. To escape the dungeon, use the Do icon on the chains to break them
if you are a fighter.
9. A Thief can use his skills.
10. A Magic User can use his spells.
11. When you are free of the chains examine the Iron Maiden as it has
a way out.
12. To avert being killed by Ad Avis in Katrina's room, attempt to
wake her up with a kiss, or by speaking with her.
*** The Dark One's Rituals ***
1. To learn the Heart Ritual you have to slay the powerful Wraith if
you're a Fighter, Paladin, or Thief.
2. The Wraith is three screens south of the Town gate, two east, and
another three south.
3. Get also protection from the Gypsies and practice developing your
fighting or throwing skills.
4. Should you be a Magic User bring Erana's Staff to the Faerie Folk.
5. To learn the Blood Ritual go to the Monastery's basement and use
Amontillado instead of Madeira.
6. To learn the Breath Ritual, go to Spielburg has this one and don't
forget to bring Baba Yaga something she'll enjoy eating when you
visit her.
7. To learn the Sense Ritual, go to the swamp.
8. Head to the Mad Monk's Tomb.
9. Should you be a Fighter or Paladin, ensure you are in perfect
physical strength first since you'll need it to get there.
10. Should you be a Thief, use your Acrobatics skills to go from dry
land to dry land.
11. Magic Users use a spell but steer clear of the Hands.
12. After you get there, kill the bad guys.
13. Use the Dark One's Sign on the Tomb.
14. Use the rituals in the right order: Mouth, Bone, Blood, Breath,
Sense, Heart, and Essence.
15. Head north to exit the swamp.
16. To learn the Bone Ritual. head to the Squid Rock by the Dark
One's Cave.
17. The Gypsies will teach you it.
18. Obtain a Will-o-wisp from the swamp by using candy as bait and a
flask.
19. Use the Will-o-wisp on the Squid Stone.
20. Once the secret writing is revealed, touch your Dark One's Sign
on the Stone and spell out the name of the Dark One.
21. To learn the Mouth Ritual, go to Katrina. It is the same thing as
how she got you out of the Dark One's Cave at the game's beginning.
22. To learn the Essence Ritual, go inside the Dark One's Cave.
23. Locate a book guarded by the former Boyar of Mordavia.
24. Should you be a Fighter or Paladin, use the rope to go down and
then slay the last of the Borgovs.
25. Should you be a Thief, use your skills to get down and out.
26. Should you be a Magic User, use a spell to relax the Boyar before
going down.
27. The rituals are used to summon the Dark One.
*** The Blood, Breath, and Sense Caves ***
1. The Blood Altar is a large bowl to the right of the picture.
2. Go down the path as much as it goes, and then climb up to the
upper path.
3. Should you be a Magic User, levitate up with a spell.
4. The other professions can use the Rope and Grapnel.
5. Perform Acrobatics on the bottom shelf and then on the Altar
platform to return to the Altar.
6. Do the Blood Ritual on the Altar.
7. Leave the cave without the acid killing you.
8. To leave the Blood Cave use your Grapnel to climb up to the shelf
just above the Altar if you are a Fighter and then push the rock.
Climb down with the rope and go to the lower path and leave.
9. Should you be a Magic User use the Frost Bite spell on the spout
of acid flowing from the Altar head and use the spell again on the
spout from the base of the Altar. Head across the frozen blood and go
down the path to leave.
10. Should you be a Thief, go up to the upper shelf the same way you
came down and use your Acrobatics skills to go to the central island
and then to get to the main path use them again.
11. To do the Breath Ritual over to the Altar, to the statue with
many tentacles on the left.
12. Read the Breath Ritual for instructions.
13. Blow into a tentacle using the hand icon on it.
14. Begin with the rightmost tentacle on top.
15. Do the leftmost tentacle on the side and then the center tentacle
of the middle group.
16. Now do the large black tentacle on top.
17. To escape the winds as either a Fighter or Paladin reach for one
of the tentacles to the screen's right side. After your are flung to
the ground, run to the exit and leave.
18. Stay on the side of the screen nearest the screen to leave.
19. To escape the winds as a Magic User wait for until a pause
between breaths when your character is out of sight inside the lung
valve and then use a Calm spell. Now use an Open spell on the valve
and run for the exit before the wind begins.
20. To escape the winds as a Thief, grab a page from the mime's book
and climb an invisible wall.
21. After he is up against the screen's front use the Hand anywhere
on the right and after you've climbed down, race to the exit staying
on the side of the screen nearest the exit to avoid the winds.
22. In the Sense Cave, bump into something to get back your sense of
touch.
23. Make your way to the left and up until you get your sense of
smell back.
24. Now continue up and then to the right to get your hearing back.
25. Go to your right until you get your sight back.
26. To do the Sense Ritual, go over to the Altar on the right.
27. Do the Sense Ritual at the Altar.
28. To avoid getting burned as a Fighter, use your Grapnel on the
horseshoe-shaped object and swing down to the nose platform and
escape by timing your run through the hazard.
29. To get as a Magic User, summon Erana's Staff and use the
Resistance spell.
30. Time the zaps to avoid them.
31. Use a Lightning Ball spell on the Dendrites.
32. Should you run out of Mana, summon Erana's Staff to restore it.
33. To avoid being burnt as a Thief, sue your Grapnel on the
horseshoe-shaped object and swing down to the nose platform.
34. Head over the cluster near the exit by using the Grapnel on the
looped area at the Altar's base.
*** Additional Caves ***
1. To slay the Priest Horror in the Cave Pit and are a Magic User or
Thief, be as quiet as you can.
2. If you are a Fighter or Paladin, duck the acid, go forward a bit,
duck again etc.
3. When close enough, use your sword.
4. In the Bone Cave, light the Torches and on the Alter, replace your
torch.
5. Touch the Altar's Bone Ritual.
6. Examine it.
7. Use the Dark One's Sign on the Sand.
8. Make a sign from the bones and use the Bone Ritual at the Altar
again.
9. A Thief employs his Acrobatics skills, the Fighter attacks the
bone cage, and a Magic User uses spells of
10. opposite temperatures to make the bones weak and then breaks.
11. Take the magic torch before leaving.
12. Do the other first four Rituals of Bone, Blood, Breath, and Sense
before doing the Heart Ritual.
13. Use the Heart Ritual on the Altar's center.
14. Heal up and go up through the new passage in the ceiling.
15. A Magic User use Levitate and other characters use the Grapnel.
*** Essence Cave ***
1. Should you be a Magic User, summon Erana's Staff and cast
protective spells.
2. Tell the Ultimate Joke.
3. When Ad Avis is powerless, use a Force Bolt on him.
4. Use the Dark and the use the Staff on the big crystal.
5. If you are a Thief, use Erana's Staff and tell the Ultimate Joke.
6. When Ad Avis is powerless, use your Acrobatics skills to kill him.
7. Use the Staff on the crystal.
8. If you are a Fighter or Paladin, use Erana's Staff.
9. Tell him the Ultimate Joke and when the Vampire is powerless, use
the Staff to slay him
10. Use the Staff on the crystal.