home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Games (Collectors Edition) - Disc 2
/
1000GamesDisc2.iso
/
solution
/
text
/
relentp2.txt
< prev
next >
Wrap
Text File
|
1996-03-20
|
24KB
|
474 lines
Relentless: Twinsen`s Adv. (Southern)
*** WALKTHRU FOR SOUTHERN HEMISPHERE OF RELENTLESS ***
1. Enter and leave your house 3 times, and collect all the things 3
times. This technique applies everywhere.
2. Choose aggressive mode, wait for the guard to arrive.
3. Turn facing guard, hit Spacebar several times to kill him.
4. Take the money.
5. Take the elevator when it appears.
6. Ride elevator till it stops.
7. Choose aggressive mode (F3) and kill the guard on left.
8. Then kill the scientist at right, and take the key.
9. Go down stairs, head West to the locked gate and go through the
gate.
10. Choose athletic mode (F2), go straight ahead to red alarm switch.
11. Choose aggressive mode (F3), face guard, and kill him when he
nears.
12. Head East into the room on the right.
13. Stand in front the first 2 lockers and use the Action key
(Spacebar) in Normal mode (F1).
14. Take your ID Card and Holomap.
15. Go behind the changing screen to change the white nurse's
uniform.
16. Stand facing each of the 3 lockers and use the Spacebar in Normal
mode.
17. Ignore the nurse in next room.
18. Head West to the room having the stairway.
19. Check all the barrels for hearts and money.
20. Don't go near the White Grobo.
21. Head up the stairway and to the right.
22. Choose aggressive mode, quickly kill guard next to red alarm
button before he trips alarm.
23. Kill the scientist next, take the key, and head East through
locked door.
24. Once outside, select Normal mode (F1), and walk up the stairs
towards guardhouse.
25. After his warning, go behind the guardhouse to the trash pile.
26. Speak with the Rabbibunny, select Discreet mode (F4) and hit
Spacebar again.
27. Select Normal mode (F1), use the Action key (Spacebar) to check
the trash, then speak with the Green Grobo.
28. Read the posters on the wall and write down the clues.
29. Head East, enter the house's door, use the Action key (Spacebar)
in Normal mode to speak with the Rabbibunny. Take the money from the
chest.
30. Stand in front of the bed-stand to get a heart.
31. Leave the house.
32. Head South.
33. Walk onto square sewer grating at the bottom right of screen, hit
the Spacebar once in Normal mode.
34. Speak with the Rabbibunny found there.
35. Continue walking left and along wall at the bottom to the end.
36. Take the clover box.
37. Drop down into the sewer, climb up the ladder on other side in
Normal mode.
38. Get all the mushrooms and check all the barrels.
39. Head West to very edge, hit the F2 key, then hit the Spacebar
once.
40. Go left and follow the paved road down to right the stairway.
41. Hit the F2 key once and holding down the up-arrow key run down
the right stairway avoiding the guard, at the bottom, make a U turn
to your left and continue running down the right side of town on the
paved road.
42. Continue running Southwest down the right side of town.
43. When the paved road ends, go right onto the grass, speak with the
Rabbibunny, then go around the house.
44. Speak with her.
45. After the dialogue ends, hit <Esc> key, select quit game, select
Option Menu, select Saved Games Management, select Copy Saved Game,
highlight & hit <Enter> key on name of your current saved game to
copy, type in "meet with girlfriend" hit <Enter> key, then select
Return to Previous, and Return to Previous again. Select Continue
Saved Game, highlight your current saved game not the one named "meet
with girlfriend", and continue your previous saved game.
46. After she stops talking, choose athletic mode (F2), quickly run
around the girlfriend, run down the stairs and straight through the
doorway, stop, and run to the right side corner to hide.
47. Hide behind a wall, in a corner, from the 2 Grobos.
48. After escaping the 2 Grobos, explore your entire house.
49. There are hearts everywhere in the plants and cupboards.
50. Take your magic Tunic & magic Ball from the cupboard behind the
drawing table.
51. In the kitchen, check that plant by the doorway for a key to the
cellar.
52. In the cellar use the Spacebar in Normal mode in front of the
barrels.
53. Leave your house by walking into the fireplace.
54. Once outside, drop down to the next level East but not off cliff.
55. Slowly head East, observe the yellow Rabbibunny clone, lob a
magic ball to kill the clone as it patrols South side of house.
56. Continue walking down East.
57. At the bottom, run past Grobo.
58. Run backup along the right side of the town towards the tavern.
59. Speak with everyone there.
60. Head upstairs, turn right at top of stairway walk to Green Grobo,
speak with him, walk to the top of the stairway and wait for the
waiter.
61. speak with the waiter, then return to Green Grobo.
62. Exit the tavern and check the plants and the nearby black trash
can.
63. Go to left side of the town, then North West.
64. In the next scene, go NW to the second doorway and enter.
65. Hit F2 and run straight all the way to the back wall and turn
around.
66. Ignore the Pharmacist, throw the magic ball at Grobo.
67. After killing Grobo, kill the Pharmacist.
68. Look for bottle of red syrup and take it
69. Check the cash register and the candy machine for money.
70. Leave the Pharmacy.
71. Head Southwest along left side of town till you see the guard at
guardhouse.
72. Toss a magic ball and kill him for more money.
73. Head NW through corridor.
74. Head halfway up the steps, throw a magic ball to kill Grobo, and
take the key,
75. Head to NW through the gate.
76. Turn right, and check all the barrels.
77. Speak with the sailor.
78. Go into the building, arrange the boxes on the X's.
79. Push the first crate forward enough to squeeze around it to the
right.
80. Head NE, then NW, and push the center crate NW against doorway.
81. Head SW, push the bottom crate NW just enough to squeeze around
to the right.
82. Head NE pushing the center crate to the corner of the room.
83. Head back SW and push the bottom crate only 1 step SW, walk
around to back of crate, and push it SE against SE wall, lining it up
with walkway, then push it NE all the way to corner.
84. Go to third the crate top-right of the screen and push it just a
bit SE.
85. Go back to NW side of the first crate and push it SE only 1 step.
86. Go completely around the stone block, not the crate to SW side of
crate.
87. Push it NE against the wall.
88. Go just to right, push the crate NW down walkway to the stone
block, walk around and push the crate NE against the far wall.
89. Go to the right and push both crates NW to their final positions.
90. Speak with the sailor outside.
91. Go East up the dock, give ticket to boat Captain, and then walk
onto boat.
92. Check all of the barrels for money.
93. Go East down the dock, turn right, choose athletic mode, then
just run past Green Guard and Yellow Rabbibunny clone.
94. Run and zigzag if possible.
95. Run all the way West and exit the West side of screen to the
Town.
96. Go slowly right and kill the Yellow Rabbibunny clone with a magic
ball.
97. Keep throwing them and hitting him.
98. Enter the house near the start of this area and talk to
Rabbibunny lady.
99. Search her house and watch her TV.
100. Leave the house and walk West.
101. Speak with the Rabbibunny at the corner.
102. Follow him.
103. At the friend's house use <Spacebar> in Normal mode in front of
the sink, then do same in front of secret passage.
104. Speak with Grobo, leave the store, and go to the locked gate on
your right.
105. Avoid the White Grobos.
106. Walk through gate, then to the left and go into the shop
displaying a green gas can above the door.
107. Buy the gas.
108. Leave the store, go NW to the tavern, enter the tavern and speak
with all 3 characters there.
109. Leave the Tavern.
110. Speak with the lone Rabbibunny lady.
111. Follow behind her, stop in front the statue and wait till the
White Grobo leaves.
112. Head left up the stairs, and at the top of stairs go right,
113. Up the stairway, use the Action key in Normal mode on the square
grating.
114. Speak with the round guy.
115. Take the money from the chest, go downstairs, check around and
exit the room.
116. Use Discreet mode after Green Grobo leaves area to get to the
Rabbibunny lady again.
117. Have her distract the White Grobo again then quickly walk to the
brown wooden bench and hit F4 to hide from the Green Grobo.
118. When the White Grobo leaves, follow him.
119. Head down the SE stairway, walk SW to the corner where the lone
Rabbibunny is standing, and continue walking SW to the next scene.
120. Go SW, enter the house and speak with the lady.
121. Note what she says about the clover box on the island.
122. Take all the money in her house and check plant outside.
123. Go West along the paved road.
124. Kill the guard, take motorcycle to water-tower.
125. Go up the stairways, use Action key in Normal mode on the square
door.
126. Drop down the passage.
127. Take the mushrooms, check the barrels, read the sign, then pour
the red syrup in water.
128. Climb completely out of the room, then drop back down into it
repeatedly to get more money from the mushrooms.
129. Take the motorcycle back, run past the guard, and enter the
lady's house again to get more money.
130. Leave the scene and run NE through to the next scene.
131. Continue running NE, staying on the paved road, and make a right
past the 2 guards in the bunker. Continue running right, past the
other 2 guards, and stop at the sign.
132. Go NE, check the flowers and the trash cans.
133. Go up the stairway that leads to the Library and enter the
Library.
134. Speak with 4 characters: Green Grobo , the round Yellow Guy, the
Sitting Rabbibunny and the walking Rabbibunny.
135. Speak with the last character, and then follow him.
136. Read the book.
137. Kill the Librarian and rob the cash register.
138. Exit the Library, re-enter and kill him again and repeat until
you have over 200 Kashes, at least.
139. Go SW and exit to the next scene.
140. Hit F2, run SW, stop near green guard in the trench and kill him
with a magic ball.
141. Jump into trench and run back to the NE to end of the trench.
142. Hit F1, speak with the prisoner.
143. Hit F2, run back through the trench, kill yellow Rabbibunny
clone and the green guard at the machine gun. Climb out using the
ladder, try to run left, then left again away from the fort.
144. Continue running left, back to the paved road on the right side
of fort, and back the way you first entered the scene.
145. Leave the scene at the top of the screen back by road leading to
the Library.
146. Go for the top-left most corner of Principal Isle.
147. From the paved road near the Library, note the sleeping guard.
148. Wait until the other guard goes over and wakes him up.
149. When he does this, run NW on the paved road.
150. Exit and continue running past the 2 guards in the bunker while
making a sharp left turn.
151. Do not exit this scene.
152. Near the bottom of the paved road, walk onto the grass heading
NW and stop between the 2 wooden posts. Look for the yellow
Rabbibunny clone, jump over the sandbags, run straight NE along the
right side of statue, and along the right side of the 3 outhouses, to
the opening in the wall.
153. Go into the enclosure and take the green cart to Port-Belooga.
154. There, speak with the small round guy.
155. Go up the dock and speak with the fisherman.
156. At the White Leaf Desert, jump across the stones to the right,
then South.
157. Note the pattern of the bullets and stand between the stones.
158. Run to the right of the machine gun, along the left side of the
tents.
159. Kill the guard and take the key to enclosure having the 3
wagons.
160. Go into the enclosure.
161. Go straight SE, speak with the man in the desert.
162. Jump into the round ventilation shaft.
163. Face SE, run to the edge and jump to the nearest column.
164. Jump the columns to the right, then jump over the spikes.
165. Take the money in the vase, ignore the bouncing ball, and go
down the stairway and up the other side. Don't touch the levers, yet.
166. Go around to the left.
167. Keep walking, down the steps and up the other side.
168. Drop down to the inner enclosure, walk around right and flip the
lever.
169. Note the moving elevator.
170. At the top of the stairs, run straight to the barrel.
171. Run into corridor on the left.
172. In Athletic mode, edge forward, and when you hear the log
rolling down, run backwards and around the SW corner.
173. Go back into the corridor and flip on both white levers.
174. Run around the barrel and through the opened gate.
175. Stand just to left of the row of spikes.
176. Run diagonally to the end of the stones immediately after blue
poles go left.
177. Stand at end of the stones, hit F1 and walk against the wall.
178. Hit F2 and generally run SW to the corner when yellow ball
sequence pauses.
179. Ignore the barrels and the vases.
180. Go up the stairs to the statue.
181. Push it East, then drop it down, push it SW, then NW around the
fence onto the elevator plate.
182. Jump over the wall and hit the white lever.
183. Go back up the stairway and walk around to the right.
184. Jump on the top of the right wall of the stairway.
185. Go SE along the top, a bit NE, then jump across to the top of SE
wall.
186. Go NE along the top and jump to the NE wall.
187. Drop down and flip the other white lever.
188. Go up to the moved statue and push it SE onto the second
elevator plate.
189. Position the statue on the SW corner of the plate.
190. Lob a magic ball at the skeletons.
191. Discreet mode kills the nearest skeleton. Normal mode kills the
far skeleton.
192. Go down and flip the lever.
193. Go to the statue, walk behind the statue onto the elevator
plate.
194. Push the statue onto the pedestal and retreat quickly avoiding
the yellow balls.
195. Leave through the opened door to the second half of Bu.
196. Select athletic mode, run down along the top walkway, down
stairs and stop at the bottom corner of the edge.
197. Jump to the bottom row of tiles to escape the log.
198. Should you be too close to inner edge of tiles the log still
gets you. Keep trying, and if you fall to the lower level, quit the
game and restart as the lower level is a dead end.
199. Go along the edge, jump to the other side, run East and flip the
white lever.
200. Go East avoiding the dark colored tiles and openings.
201. Lob a ball to kill the skeleton.
202. Run past the blue pole, staying on the right side.
203. Inch close to the stairway, run up stairs after the 4th ball.
204. The white levers on the post should be in the down position.
205. Go around to the right and through the gate.
206. Go up on the left stairway.
207. Go along the top of the wall to the switch (lever) post.
208. Toss a magic ball at the switch in Discreet mode.
209. Jump onto the elevator plate and use <Spacebar> in Normal mode
to flip the switch again.
210. Jump to the opposite wall, walk to the second switch pole, F4,
lob a magic ball, get on the plate, using the <Spacebar> again.
211. Walk off the plate, walk SW till end of the wall, jump across to
the top of the bottom wall and go East.
212. Go to the NE around the corner and flip the switch.
213. Go down the stairs and drop down.
214. Quickly head South to avoid the rock.
215. Ignore the blue magic bottle and the passageway.
216. Walk along the bottom of the room and go SE to 3 switch poles.
217. Flip only the middle and right switches.
218. Go West away from the switch poles.
219. Approach the first elevator plate from left side only.
220. Jump on and go up to the other 2 plates to the upper level.
221. Push the statue onto the topmost plate, then push down to the
other 2 plates.
222. 2At the bottom, push statue onto the pedestal to open the door.
223. Go down the corridor and stop just before the corridor opens
into the room.
224. Toss a magic ball into the room to kill both skeletons.
225. Get the Bu book and read the wall.
226. Leave South.
227. Speak with the man in the desert, and speak with the horse.
228. Leave the desert and head back to the boat the same way you
came.
229. Take the boat back to Principal Island (actually Port-Belooga).
230. Buy the guy's boat.
231. At Port-Belooga, speak with the small round guy and follow him,
232. Take the yellow catamaran he sells you to Proxima Island.
233. On Proxima, keep checking all the trash cans, barrels, and
planters.
234. Go right, down the paved road and buy the Hair Dryer from the
salesman in the gray suit.
235. Return to the boat dock.
236. Go West to the next scene.
237. Go NW into the Inventor's house and trade the Hair Dryer for the
Proto-pack.
238. Leave the Inventor's house.
239. Go NE, and try to the enter chained house.
240. A Grobo will appear; run away from him up the stairs.
241. Toss a magic ball down and kill him.
242. Enter the house, speak with the Rabbibunny, give the password
and get the Red Card.
243. Return to the boat dock.
244. Enter the gate near the dock and buy more gas in the store.
245. Go NW and enter the second house.
246. Return to the boat dock, go East and down the paved walkway.
247. Go North to the door on the left and use the Red Card to open
the door.
248. Enter the Museum, find the square grating.
249. Use the <Spacebar> in Normal mode to setup the grating.
250. Go down through the sewer, climb up the other side, and exit the
sewer on other grating.
251. In the building, kill the guard in white.
252. Speak with the Green Grobo.
253. Flip the Red Alarm Lever to evacuate the Museum.
254. Return to the Museum through the sewer gratings you just set up.
255. In the darkened Museum, put on the Proto-Pack, <Shift>, select
Proto-pack, hit <Enter>, hold down up
256. arrow key and head East towards door.
257. Do not stop to put your feet down.
258. North of the doorway, stop on the pedestal, take the Pirate
Flag, hit <Ctrl>, hit <Spacebar> and put on Proto-Pack again.
259. Fly East then up the stairs.
260. Make your way West, avoiding the robots.
261. Find the treasure chest, and take the Golden Key.
262. Leave the Museum the same way.
263. Leave the sewer and the building.
264. Try killing the sleeping guard to take 4 Kashes.
265. Return to the boat dock checking all the barrels and trash cans
along the way.
266. Take the yellow catamaran to Citadel Isle.
267. At Citadel Island, go to West end of the dock.
268. Jump onto the ledge on the left side of the cliff face.
269. Go around the ledge and jump onto the beach.
270. Go into the cave, up to the door on the left, use the Golden Key
and enter the room.
271. Get Gawley's Horn & Sendell's Medallion.
272. Go to the Seal of Sendell on East wall and blow the horn in
front of the Seal.
273. Take the clover.
274. Read the writing on the West wall.
275. Check everywhere for hearts & magic.
276. Return to the boat dock.
277. Take the catamaran to Proxima Island.
278. If your health is low, buy hearts at the store.
279. Go all the way East, up the stairs and head NE first.
280. Always run quickly past the yellow Rabbibunny clone without
bumping into him.
281. Take the green cart to the Marked Stone.
282. Blow Gawley's Horn on the Seal of Sendell, enter the passage,
read the Stone and get the password for the Eclipse Stone.
283. Return to the green cart.
284. Take the cart back to Proxima.
285. Run straight SW past the clone up to the motorcycle.
286. Take the motorcycle to the Eclipse Stone, read the Stone, get
the Magic Flute, and get the password for the Marked Stone.
287. Return to Proxima.
288. Run NE back to the green cart.
289. At the Marked Stone give the password.
290. Get enough health & magic, use <Ctrl> key to check health &
magic bars.
291. Return to the boat dock.
292. Take the catamaran to the White Leaf Desert to blow the horn at
Seal of Sendell.
293. At the White Leaf Desert, watch out for the guard at the
outhouse.
294. Kill the guard at the gate to get the key again.
295. Look for the Seal of Sendell behind the rocks just North after
entering the desert.
296. Blow Gawley's Horn on the Seal, enter the passage, catch the
Elf, get the Blue Card, and exit the maze. Return to the catamaran.
297. At the yellow catamaran, use the Black Pirate Flag.
298. Take the catamaran to Rebellion Island.
299. At Rebellion Isle, speak with the lone Soldier there.
300. Run SW to the end of the island, then NW and jump into the
trench.
301. Speak with the soldier, then make an offer for his buggy.
302. Leave the trench by jumping on the sandbags and the box.
303. Go SW to the buggy and take it to Rebel Camp.
304. At the Rebel Camp, head NE and speak with the small round robot.
305. Return in the buggy, go North along the West side of the island
and meet with the Soldier.
306. Walk onto the transport.
307. At the landing, run SW avoiding the mines.
308. Kill the 2 guards at the bottom left of the screen.
309. Go SW in the same scene and climb up the sandbags and barrels to
the snow ledge along the left side.
310. Go NE along the snow ledge and destroy the Radio Antenna at the
end.
311. Drop down and kill the guard.
312. Follow the Soldier NE into the next scene.
313. Run straight through, not killing everything as you're not
coming back this way.
314. In the scene having a parked Blue Tank on the left, kill both
the guards.
315. Allow the Soldier to take the tank.
316. Get into the tank.
317. At the Fort, first kill the yellow Rabbibunny clone with a magic
ball.
318. Then use the meca-penquin on the second guarding door.
319. Observe the Rabbibunny clone, and when clear, run in front of
the door facing East, release meca-penquin, (<Shift> key, select
meca-penquin, hit <Enter> key), then run back down the steps.
320. After killing the clone, take the key and enter the Fort.
321. Use a clover.
322. Kill the 2 guards up the stairway first by running up to them
and throwing a magic ball.
323. Take the keys, but ignore the doors.
324. Walk back and lob a magic ball down from the stairs to kill the
scientist and the clone.
325. Take the key from the locker there.
326. Check for hearts.
327. Ignore the 2 locked doors on right side.
328. Enter the locked door on the left.
329. Watch the Red Grobo, wait till he leaves, then unlock the door.
330. Kill the Green Grobo.
331. In the next room, release the Rebel Leader and listen to what he
says.
332. Slowly approach last the room and lob a magic ball in to kill
the last Red Grobo.
333. Exit through the square passage door at end of room. (Spacebar
in Normal mode)