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- Relentless: Twinsen`s Adv. (Southern)
-
- *** WALKTHRU FOR SOUTHERN HEMISPHERE OF RELENTLESS ***
-
- 1. Enter and leave your house 3 times, and collect all the things 3
- times. This technique applies everywhere.
- 2. Choose aggressive mode, wait for the guard to arrive.
- 3. Turn facing guard, hit Spacebar several times to kill him.
- 4. Take the money.
- 5. Take the elevator when it appears.
- 6. Ride elevator till it stops.
- 7. Choose aggressive mode (F3) and kill the guard on left.
- 8. Then kill the scientist at right, and take the key.
- 9. Go down stairs, head West to the locked gate and go through the
- gate.
- 10. Choose athletic mode (F2), go straight ahead to red alarm switch.
- 11. Choose aggressive mode (F3), face guard, and kill him when he
- nears.
- 12. Head East into the room on the right.
- 13. Stand in front the first 2 lockers and use the Action key
- (Spacebar) in Normal mode (F1).
- 14. Take your ID Card and Holomap.
- 15. Go behind the changing screen to change the white nurse's
- uniform.
- 16. Stand facing each of the 3 lockers and use the Spacebar in Normal
- mode.
- 17. Ignore the nurse in next room.
- 18. Head West to the room having the stairway.
- 19. Check all the barrels for hearts and money.
- 20. Don't go near the White Grobo.
- 21. Head up the stairway and to the right.
- 22. Choose aggressive mode, quickly kill guard next to red alarm
- button before he trips alarm.
- 23. Kill the scientist next, take the key, and head East through
- locked door.
- 24. Once outside, select Normal mode (F1), and walk up the stairs
- towards guardhouse.
- 25. After his warning, go behind the guardhouse to the trash pile.
- 26. Speak with the Rabbibunny, select Discreet mode (F4) and hit
- Spacebar again.
- 27. Select Normal mode (F1), use the Action key (Spacebar) to check
- the trash, then speak with the Green Grobo.
- 28. Read the posters on the wall and write down the clues.
- 29. Head East, enter the house's door, use the Action key (Spacebar)
- in Normal mode to speak with the Rabbibunny. Take the money from the
- chest.
- 30. Stand in front of the bed-stand to get a heart.
- 31. Leave the house.
- 32. Head South.
- 33. Walk onto square sewer grating at the bottom right of screen, hit
- the Spacebar once in Normal mode.
- 34. Speak with the Rabbibunny found there.
- 35. Continue walking left and along wall at the bottom to the end.
- 36. Take the clover box.
- 37. Drop down into the sewer, climb up the ladder on other side in
- Normal mode.
- 38. Get all the mushrooms and check all the barrels.
- 39. Head West to very edge, hit the F2 key, then hit the Spacebar
- once.
- 40. Go left and follow the paved road down to right the stairway.
- 41. Hit the F2 key once and holding down the up-arrow key run down
- the right stairway avoiding the guard, at the bottom, make a U turn
- to your left and continue running down the right side of town on the
- paved road.
- 42. Continue running Southwest down the right side of town.
- 43. When the paved road ends, go right onto the grass, speak with the
- Rabbibunny, then go around the house.
- 44. Speak with her.
- 45. After the dialogue ends, hit <Esc> key, select quit game, select
- Option Menu, select Saved Games Management, select Copy Saved Game,
- highlight & hit <Enter> key on name of your current saved game to
- copy, type in "meet with girlfriend" hit <Enter> key, then select
- Return to Previous, and Return to Previous again. Select Continue
- Saved Game, highlight your current saved game not the one named "meet
- with girlfriend", and continue your previous saved game.
- 46. After she stops talking, choose athletic mode (F2), quickly run
- around the girlfriend, run down the stairs and straight through the
- doorway, stop, and run to the right side corner to hide.
- 47. Hide behind a wall, in a corner, from the 2 Grobos.
- 48. After escaping the 2 Grobos, explore your entire house.
- 49. There are hearts everywhere in the plants and cupboards.
- 50. Take your magic Tunic & magic Ball from the cupboard behind the
- drawing table.
- 51. In the kitchen, check that plant by the doorway for a key to the
- cellar.
- 52. In the cellar use the Spacebar in Normal mode in front of the
- barrels.
- 53. Leave your house by walking into the fireplace.
- 54. Once outside, drop down to the next level East but not off cliff.
- 55. Slowly head East, observe the yellow Rabbibunny clone, lob a
- magic ball to kill the clone as it patrols South side of house.
- 56. Continue walking down East.
- 57. At the bottom, run past Grobo.
- 58. Run backup along the right side of the town towards the tavern.
- 59. Speak with everyone there.
- 60. Head upstairs, turn right at top of stairway walk to Green Grobo,
- speak with him, walk to the top of the stairway and wait for the
- waiter.
- 61. speak with the waiter, then return to Green Grobo.
- 62. Exit the tavern and check the plants and the nearby black trash
- can.
- 63. Go to left side of the town, then North West.
- 64. In the next scene, go NW to the second doorway and enter.
- 65. Hit F2 and run straight all the way to the back wall and turn
- around.
- 66. Ignore the Pharmacist, throw the magic ball at Grobo.
- 67. After killing Grobo, kill the Pharmacist.
- 68. Look for bottle of red syrup and take it
- 69. Check the cash register and the candy machine for money.
- 70. Leave the Pharmacy.
- 71. Head Southwest along left side of town till you see the guard at
- guardhouse.
- 72. Toss a magic ball and kill him for more money.
- 73. Head NW through corridor.
- 74. Head halfway up the steps, throw a magic ball to kill Grobo, and
- take the key,
- 75. Head to NW through the gate.
- 76. Turn right, and check all the barrels.
- 77. Speak with the sailor.
- 78. Go into the building, arrange the boxes on the X's.
- 79. Push the first crate forward enough to squeeze around it to the
- right.
- 80. Head NE, then NW, and push the center crate NW against doorway.
- 81. Head SW, push the bottom crate NW just enough to squeeze around
- to the right.
- 82. Head NE pushing the center crate to the corner of the room.
- 83. Head back SW and push the bottom crate only 1 step SW, walk
- around to back of crate, and push it SE against SE wall, lining it up
- with walkway, then push it NE all the way to corner.
- 84. Go to third the crate top-right of the screen and push it just a
- bit SE.
- 85. Go back to NW side of the first crate and push it SE only 1 step.
- 86. Go completely around the stone block, not the crate to SW side of
- crate.
- 87. Push it NE against the wall.
- 88. Go just to right, push the crate NW down walkway to the stone
- block, walk around and push the crate NE against the far wall.
- 89. Go to the right and push both crates NW to their final positions.
- 90. Speak with the sailor outside.
- 91. Go East up the dock, give ticket to boat Captain, and then walk
- onto boat.
- 92. Check all of the barrels for money.
- 93. Go East down the dock, turn right, choose athletic mode, then
- just run past Green Guard and Yellow Rabbibunny clone.
- 94. Run and zigzag if possible.
- 95. Run all the way West and exit the West side of screen to the
- Town.
- 96. Go slowly right and kill the Yellow Rabbibunny clone with a magic
- ball.
- 97. Keep throwing them and hitting him.
- 98. Enter the house near the start of this area and talk to
- Rabbibunny lady.
- 99. Search her house and watch her TV.
- 100. Leave the house and walk West.
- 101. Speak with the Rabbibunny at the corner.
- 102. Follow him.
- 103. At the friend's house use <Spacebar> in Normal mode in front of
- the sink, then do same in front of secret passage.
- 104. Speak with Grobo, leave the store, and go to the locked gate on
- your right.
- 105. Avoid the White Grobos.
- 106. Walk through gate, then to the left and go into the shop
- displaying a green gas can above the door.
- 107. Buy the gas.
- 108. Leave the store, go NW to the tavern, enter the tavern and speak
- with all 3 characters there.
- 109. Leave the Tavern.
- 110. Speak with the lone Rabbibunny lady.
- 111. Follow behind her, stop in front the statue and wait till the
- White Grobo leaves.
- 112. Head left up the stairs, and at the top of stairs go right,
- 113. Up the stairway, use the Action key in Normal mode on the square
- grating.
- 114. Speak with the round guy.
- 115. Take the money from the chest, go downstairs, check around and
- exit the room.
- 116. Use Discreet mode after Green Grobo leaves area to get to the
- Rabbibunny lady again.
- 117. Have her distract the White Grobo again then quickly walk to the
- brown wooden bench and hit F4 to hide from the Green Grobo.
- 118. When the White Grobo leaves, follow him.
- 119. Head down the SE stairway, walk SW to the corner where the lone
- Rabbibunny is standing, and continue walking SW to the next scene.
- 120. Go SW, enter the house and speak with the lady.
- 121. Note what she says about the clover box on the island.
- 122. Take all the money in her house and check plant outside.
- 123. Go West along the paved road.
- 124. Kill the guard, take motorcycle to water-tower.
- 125. Go up the stairways, use Action key in Normal mode on the square
- door.
- 126. Drop down the passage.
- 127. Take the mushrooms, check the barrels, read the sign, then pour
- the red syrup in water.
- 128. Climb completely out of the room, then drop back down into it
- repeatedly to get more money from the mushrooms.
- 129. Take the motorcycle back, run past the guard, and enter the
- lady's house again to get more money.
- 130. Leave the scene and run NE through to the next scene.
- 131. Continue running NE, staying on the paved road, and make a right
- past the 2 guards in the bunker. Continue running right, past the
- other 2 guards, and stop at the sign.
- 132. Go NE, check the flowers and the trash cans.
- 133. Go up the stairway that leads to the Library and enter the
- Library.
- 134. Speak with 4 characters: Green Grobo , the round Yellow Guy, the
- Sitting Rabbibunny and the walking Rabbibunny.
- 135. Speak with the last character, and then follow him.
- 136. Read the book.
- 137. Kill the Librarian and rob the cash register.
- 138. Exit the Library, re-enter and kill him again and repeat until
- you have over 200 Kashes, at least.
- 139. Go SW and exit to the next scene.
- 140. Hit F2, run SW, stop near green guard in the trench and kill him
- with a magic ball.
- 141. Jump into trench and run back to the NE to end of the trench.
- 142. Hit F1, speak with the prisoner.
- 143. Hit F2, run back through the trench, kill yellow Rabbibunny
- clone and the green guard at the machine gun. Climb out using the
- ladder, try to run left, then left again away from the fort.
- 144. Continue running left, back to the paved road on the right side
- of fort, and back the way you first entered the scene.
- 145. Leave the scene at the top of the screen back by road leading to
- the Library.
- 146. Go for the top-left most corner of Principal Isle.
- 147. From the paved road near the Library, note the sleeping guard.
- 148. Wait until the other guard goes over and wakes him up.
- 149. When he does this, run NW on the paved road.
- 150. Exit and continue running past the 2 guards in the bunker while
- making a sharp left turn.
- 151. Do not exit this scene.
- 152. Near the bottom of the paved road, walk onto the grass heading
- NW and stop between the 2 wooden posts. Look for the yellow
- Rabbibunny clone, jump over the sandbags, run straight NE along the
- right side of statue, and along the right side of the 3 outhouses, to
- the opening in the wall.
- 153. Go into the enclosure and take the green cart to Port-Belooga.
- 154. There, speak with the small round guy.
- 155. Go up the dock and speak with the fisherman.
- 156. At the White Leaf Desert, jump across the stones to the right,
- then South.
- 157. Note the pattern of the bullets and stand between the stones.
- 158. Run to the right of the machine gun, along the left side of the
- tents.
- 159. Kill the guard and take the key to enclosure having the 3
- wagons.
- 160. Go into the enclosure.
- 161. Go straight SE, speak with the man in the desert.
- 162. Jump into the round ventilation shaft.
- 163. Face SE, run to the edge and jump to the nearest column.
- 164. Jump the columns to the right, then jump over the spikes.
- 165. Take the money in the vase, ignore the bouncing ball, and go
- down the stairway and up the other side. Don't touch the levers, yet.
- 166. Go around to the left.
- 167. Keep walking, down the steps and up the other side.
- 168. Drop down to the inner enclosure, walk around right and flip the
- lever.
- 169. Note the moving elevator.
- 170. At the top of the stairs, run straight to the barrel.
- 171. Run into corridor on the left.
- 172. In Athletic mode, edge forward, and when you hear the log
- rolling down, run backwards and around the SW corner.
- 173. Go back into the corridor and flip on both white levers.
- 174. Run around the barrel and through the opened gate.
- 175. Stand just to left of the row of spikes.
- 176. Run diagonally to the end of the stones immediately after blue
- poles go left.
- 177. Stand at end of the stones, hit F1 and walk against the wall.
- 178. Hit F2 and generally run SW to the corner when yellow ball
- sequence pauses.
- 179. Ignore the barrels and the vases.
- 180. Go up the stairs to the statue.
- 181. Push it East, then drop it down, push it SW, then NW around the
- fence onto the elevator plate.
- 182. Jump over the wall and hit the white lever.
- 183. Go back up the stairway and walk around to the right.
- 184. Jump on the top of the right wall of the stairway.
- 185. Go SE along the top, a bit NE, then jump across to the top of SE
- wall.
- 186. Go NE along the top and jump to the NE wall.
- 187. Drop down and flip the other white lever.
- 188. Go up to the moved statue and push it SE onto the second
- elevator plate.
- 189. Position the statue on the SW corner of the plate.
- 190. Lob a magic ball at the skeletons.
- 191. Discreet mode kills the nearest skeleton. Normal mode kills the
- far skeleton.
- 192. Go down and flip the lever.
- 193. Go to the statue, walk behind the statue onto the elevator
- plate.
- 194. Push the statue onto the pedestal and retreat quickly avoiding
- the yellow balls.
- 195. Leave through the opened door to the second half of Bu.
- 196. Select athletic mode, run down along the top walkway, down
- stairs and stop at the bottom corner of the edge.
- 197. Jump to the bottom row of tiles to escape the log.
- 198. Should you be too close to inner edge of tiles the log still
- gets you. Keep trying, and if you fall to the lower level, quit the
- game and restart as the lower level is a dead end.
- 199. Go along the edge, jump to the other side, run East and flip the
- white lever.
- 200. Go East avoiding the dark colored tiles and openings.
- 201. Lob a ball to kill the skeleton.
- 202. Run past the blue pole, staying on the right side.
- 203. Inch close to the stairway, run up stairs after the 4th ball.
- 204. The white levers on the post should be in the down position.
- 205. Go around to the right and through the gate.
- 206. Go up on the left stairway.
- 207. Go along the top of the wall to the switch (lever) post.
- 208. Toss a magic ball at the switch in Discreet mode.
- 209. Jump onto the elevator plate and use <Spacebar> in Normal mode
- to flip the switch again.
- 210. Jump to the opposite wall, walk to the second switch pole, F4,
- lob a magic ball, get on the plate, using the <Spacebar> again.
- 211. Walk off the plate, walk SW till end of the wall, jump across to
- the top of the bottom wall and go East.
- 212. Go to the NE around the corner and flip the switch.
- 213. Go down the stairs and drop down.
- 214. Quickly head South to avoid the rock.
- 215. Ignore the blue magic bottle and the passageway.
- 216. Walk along the bottom of the room and go SE to 3 switch poles.
- 217. Flip only the middle and right switches.
- 218. Go West away from the switch poles.
- 219. Approach the first elevator plate from left side only.
- 220. Jump on and go up to the other 2 plates to the upper level.
- 221. Push the statue onto the topmost plate, then push down to the
- other 2 plates.
- 222. 2At the bottom, push statue onto the pedestal to open the door.
- 223. Go down the corridor and stop just before the corridor opens
- into the room.
- 224. Toss a magic ball into the room to kill both skeletons.
- 225. Get the Bu book and read the wall.
- 226. Leave South.
- 227. Speak with the man in the desert, and speak with the horse.
- 228. Leave the desert and head back to the boat the same way you
- came.
- 229. Take the boat back to Principal Island (actually Port-Belooga).
- 230. Buy the guy's boat.
- 231. At Port-Belooga, speak with the small round guy and follow him,
- 232. Take the yellow catamaran he sells you to Proxima Island.
- 233. On Proxima, keep checking all the trash cans, barrels, and
- planters.
- 234. Go right, down the paved road and buy the Hair Dryer from the
- salesman in the gray suit.
- 235. Return to the boat dock.
- 236. Go West to the next scene.
- 237. Go NW into the Inventor's house and trade the Hair Dryer for the
- Proto-pack.
- 238. Leave the Inventor's house.
- 239. Go NE, and try to the enter chained house.
- 240. A Grobo will appear; run away from him up the stairs.
- 241. Toss a magic ball down and kill him.
- 242. Enter the house, speak with the Rabbibunny, give the password
- and get the Red Card.
- 243. Return to the boat dock.
- 244. Enter the gate near the dock and buy more gas in the store.
- 245. Go NW and enter the second house.
- 246. Return to the boat dock, go East and down the paved walkway.
- 247. Go North to the door on the left and use the Red Card to open
- the door.
- 248. Enter the Museum, find the square grating.
- 249. Use the <Spacebar> in Normal mode to setup the grating.
- 250. Go down through the sewer, climb up the other side, and exit the
- sewer on other grating.
- 251. In the building, kill the guard in white.
- 252. Speak with the Green Grobo.
- 253. Flip the Red Alarm Lever to evacuate the Museum.
- 254. Return to the Museum through the sewer gratings you just set up.
- 255. In the darkened Museum, put on the Proto-Pack, <Shift>, select
- Proto-pack, hit <Enter>, hold down up
- 256. arrow key and head East towards door.
- 257. Do not stop to put your feet down.
- 258. North of the doorway, stop on the pedestal, take the Pirate
- Flag, hit <Ctrl>, hit <Spacebar> and put on Proto-Pack again.
- 259. Fly East then up the stairs.
- 260. Make your way West, avoiding the robots.
- 261. Find the treasure chest, and take the Golden Key.
- 262. Leave the Museum the same way.
- 263. Leave the sewer and the building.
- 264. Try killing the sleeping guard to take 4 Kashes.
- 265. Return to the boat dock checking all the barrels and trash cans
- along the way.
- 266. Take the yellow catamaran to Citadel Isle.
- 267. At Citadel Island, go to West end of the dock.
- 268. Jump onto the ledge on the left side of the cliff face.
- 269. Go around the ledge and jump onto the beach.
- 270. Go into the cave, up to the door on the left, use the Golden Key
- and enter the room.
- 271. Get Gawley's Horn & Sendell's Medallion.
- 272. Go to the Seal of Sendell on East wall and blow the horn in
- front of the Seal.
- 273. Take the clover.
- 274. Read the writing on the West wall.
- 275. Check everywhere for hearts & magic.
- 276. Return to the boat dock.
- 277. Take the catamaran to Proxima Island.
- 278. If your health is low, buy hearts at the store.
- 279. Go all the way East, up the stairs and head NE first.
- 280. Always run quickly past the yellow Rabbibunny clone without
- bumping into him.
- 281. Take the green cart to the Marked Stone.
- 282. Blow Gawley's Horn on the Seal of Sendell, enter the passage,
- read the Stone and get the password for the Eclipse Stone.
- 283. Return to the green cart.
- 284. Take the cart back to Proxima.
- 285. Run straight SW past the clone up to the motorcycle.
- 286. Take the motorcycle to the Eclipse Stone, read the Stone, get
- the Magic Flute, and get the password for the Marked Stone.
- 287. Return to Proxima.
- 288. Run NE back to the green cart.
- 289. At the Marked Stone give the password.
- 290. Get enough health & magic, use <Ctrl> key to check health &
- magic bars.
- 291. Return to the boat dock.
- 292. Take the catamaran to the White Leaf Desert to blow the horn at
- Seal of Sendell.
- 293. At the White Leaf Desert, watch out for the guard at the
- outhouse.
- 294. Kill the guard at the gate to get the key again.
- 295. Look for the Seal of Sendell behind the rocks just North after
- entering the desert.
- 296. Blow Gawley's Horn on the Seal, enter the passage, catch the
- Elf, get the Blue Card, and exit the maze. Return to the catamaran.
- 297. At the yellow catamaran, use the Black Pirate Flag.
- 298. Take the catamaran to Rebellion Island.
- 299. At Rebellion Isle, speak with the lone Soldier there.
- 300. Run SW to the end of the island, then NW and jump into the
- trench.
- 301. Speak with the soldier, then make an offer for his buggy.
- 302. Leave the trench by jumping on the sandbags and the box.
- 303. Go SW to the buggy and take it to Rebel Camp.
- 304. At the Rebel Camp, head NE and speak with the small round robot.
- 305. Return in the buggy, go North along the West side of the island
- and meet with the Soldier.
- 306. Walk onto the transport.
- 307. At the landing, run SW avoiding the mines.
- 308. Kill the 2 guards at the bottom left of the screen.
- 309. Go SW in the same scene and climb up the sandbags and barrels to
- the snow ledge along the left side.
- 310. Go NE along the snow ledge and destroy the Radio Antenna at the
- end.
- 311. Drop down and kill the guard.
- 312. Follow the Soldier NE into the next scene.
- 313. Run straight through, not killing everything as you're not
- coming back this way.
- 314. In the scene having a parked Blue Tank on the left, kill both
- the guards.
- 315. Allow the Soldier to take the tank.
- 316. Get into the tank.
- 317. At the Fort, first kill the yellow Rabbibunny clone with a magic
- ball.
- 318. Then use the meca-penquin on the second guarding door.
- 319. Observe the Rabbibunny clone, and when clear, run in front of
- the door facing East, release meca-penquin, (<Shift> key, select
- meca-penquin, hit <Enter> key), then run back down the steps.
- 320. After killing the clone, take the key and enter the Fort.
- 321. Use a clover.
- 322. Kill the 2 guards up the stairway first by running up to them
- and throwing a magic ball.
- 323. Take the keys, but ignore the doors.
- 324. Walk back and lob a magic ball down from the stairs to kill the
- scientist and the clone.
- 325. Take the key from the locker there.
- 326. Check for hearts.
- 327. Ignore the 2 locked doors on right side.
- 328. Enter the locked door on the left.
- 329. Watch the Red Grobo, wait till he leaves, then unlock the door.
- 330. Kill the Green Grobo.
- 331. In the next room, release the Rebel Leader and listen to what he
- says.
- 332. Slowly approach last the room and lob a magic ball in to kill
- the last Red Grobo.
- 333. Exit through the square passage door at end of room. (Spacebar
- in Normal mode)
-