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- Lost Files of Sherlock Holmes
-
- 1. Look around and get acquainted with your residence.
- 2. Open the door.
- 3. Walk straight off the screen past the guys.
- 4. Head to the alley.
- 5. Take the cigarette butts, iron bar, white powdery residue and the
- battered piece of paper.
- 6. Discuss the crime with Lestrade.
- 7. Open the backstage entrance to the theater.
- 8. Speak Sheila Parker and with doctor Watson and get a calming pill
- from Watson.
- 9. Interrogate her.
- 10. Take the perfume bottle and the spring.
- 11. Give the spring to Henry.
- 12. Pick up the flowers, and a handwritten card.
- 13. Open the door.
- 14. Ride to the Sarah Carroway's flat.
- 15. Take the umbrella hanging on the wall.
- 16. Get a key and check out a teapot.
- 17. Take the sweater in the basket.
- 18. Open the door.
- 19. Head to the Belle's perfumery.
- 20. Ask about Belle's customers and describe the suspect.
- 21. Ask for the missing perfume.
- 22. When Belle leaves speak with the cleaning girl and ask her about
- the suspect's habits.
- 23. Head to the Southwark Morgue.
- 24. Talk to the coroner about personal items.
- 25. Speak with inspector Gregson about releasing evidence.
- 26. Go to Scotland Yard.
- 27. Return to the morgue, and complain to inspector Gregson about the
- guard who stopped you.
- 28. When you get to Scotland Yard, talk to the officer on duty.
- 29. Leave the building and chat with (blind) apple vendor.
- 30. After some threatening, he gives you some useful information.
- 31. Talk with the officer on duty.
- 32. Talk to Lestrade and with duty officer.
- 33. Return to the morgue
- 34. Talk to the coroner.
- 35. Take a large key,
- 36. Head to the alley and enter the theater using the large key.
- 37. Use the brass key on the chest of drawers.
- 38. Take the opera tickets.
- 39. Go to Baker Street.
- 40. Use the white powder on lab table.
- 41. Use the residue in test tube and use matches.
- 42. Use the test tube and wait for an arsenic mirror.
- 43. Use the flower on the lab table.
- 44. Use a microscope.
- 45. Use the matches and use the flask.
- 46. Leave and speak with Wiggins.
- 47. Give him a dyed flower.
- 48. Head to the Chancery Opera House.
- 49. Speak with the manager.
- 50. Give the tickets to the usher and to the other usher.
- 51. Head upstairs and give the tickets to the elderly woman.
- 52. Ask to enter dressing room.
- 53. Give the note to Epstein.
- 54. When you arrive in the dressing room, try to move something.
- 55. Exit the room and speak with Dr. Watson.
- 56. Return to the room and every time you want to examine something,
- privately ask Watson to check something incredibly silly.
- 57. When the Manager will goes off after Dr. Watson, investigate the
- room.
- 58. Take the ring of keys from the middle drawer.
- 59. Exit the room.
- 60. Head to South Kensington Field.
- 61. Keep badgering the coach driver until you can give him a
- description of a suspect.
- 62. Mention Senior Service cigarettes.
- 63. When Sanders shows up, give him Eau de Seine.
- 64. Drive to the Eaton Dormitory and speak with Sanders until he asks
- for a death certificate.
- 65. Go to Baker Street.
- 66. Speak to Wiggins to get information about that dyed flower.
- 67. Head to Covent Gardens and talk to the girl.
- 68. Give a hand-written card to the flower girl.
- 69. Take the wire basket with flowers and use the wire basket on the
- barrel.
- 70. Enter the "Moongate Pub".
- 71. Open the door and pick up the feather.
- 72. Talk to the people here.
- 73. Challenge the barman to a game of darts.
- 74. To beat the barman, first play darts with all three clients and
- win, of course.
- 75. Ask the publican about the young man.
- 76. Ask about the cuff and the feather.
- 77. Exit the pub.
- 78. Head to the Hattington Street Chemist and talk to the chemist.
- 79. Buy something and then ask his permission to speak with the boy.
- 80. Exit after asking your questions and becoming convinced about
- boy's innocence.
- 81. Head to Bradley's Tobacco Shop.
- 82. Speak to the boy and assure him that you need to look around a
- bit.
- 83. Move the crate until you can climb them.
- 84. Look at the moose head.
- 85. Move the moose head.
- 86. Leave for the Oxford Taxidermy.
- 87. Pick up the smock and the knife.
- 88. Speak with the man behind table and get Mr. Blackwood's location
- out of him.
- 89. Consult Dr. Watson and head to the Old Sherman's.
- 90. Speak with Sherman and use the leash on Toby.
- 91. Open the shed door at the Docks and take the hammer.
- 92. Move the barrel to get closer to the pail.
- 93. Take the bucket with the rope and swing it to the Thames.
- 94. Move the barrel, and get the Rag, then and use the rag on bucket
- of water.
- 95. Use the rag on the window.
- 96. Inform Watson and move in.
- 97. Use the hammer on the door.
- 98. Leave and speak to the Jonas.
- 99. Ask for yesterday's early edition.
- 100. If you can't get it, go to Sanders, speak with him some more and
- come back here.
- 101. Speak with Wiggins.
- 102. Head to the Dormitory and give the newspaper to Sanders.
- 103. Head to St. Bernard's Public house.
- 104. Speak with the spectator and pay him for information.
- 105. Go and speak to Nobby and keep on it until he pays attention to
- you.
- 106. Pay him and he'll send you to Jack.
- 107. Should Jack not want to talk to you, go talk to somebody else,
- especially the barman.
- 108. Attempt to get Caruso's address from Jack.
- 109. Go to Antonio Caruso's flat.
- 110. Speak to Antonio Caruso to get Anna's address.
- 111. Go to Baker Street.
- 112. Buy Wiggins's gyroscope and speed to the Picnic Site.
- 113. Use the gyroscope on the solitary boy.
- 114. Speak with the boy and finally give the gyroscope to the boy.
- 115. Pick up Paul's cap.
- 116. Look at the cap and discover it's origin.
- 117. Head to Eddingtan's Equestrian shop.
- 118. Speak to the counterman and try to get Paul's address.
- 119. Speak with Dr.Watson about not getting Paul's address.
- 120. Look at the coat of arms.
- 121. Head to the Lord Brumwell's Mansion .
- 122. Use the bell pull.
- 123. Speak with lady Brumwell.
- 124. Drive to the Bow Street Police Court.
- 125. Head to Scotland Yard.
- 126. Speak with the duty officer and he'll fetch a suitable pass for
- you and Dr.Watson.
- 127. Return to the court and talk to George Blackwood.
- 128. Knock on Anna Carroway's door and ring the bell.
- 129. Unlock the door with the ring of keys.
- 130. Take both calling cards from the silver plate and head upstairs.
- 131. Talk to the housekeeper.
- 132. Head downstairs and move the potted plant.
- 133. Return to the housekeeper and speak with her.
- 134. When she leaves, move the statue and pick up the book.
- 135. Proceed to the Law Office Of Mr.Jacob Farthington.
- 136. Speak to him.
- 137. Return to the Police Court and question the prisoner.
- 138. Head to the Jaimeson's Buying and Selling.
- 139. Speak with Nigel and threaten him to get an information about a
- stolen pendant.
- 140. Go to the Moorehead and Gardner's Detective Agency.
- 141. Speak with the secretary.
- 142. Give Holmes' card to the busy receptionist.
- 143. Head to the London Zoological Gardens.
- 144. Speak with the constable.
- 145. Steer to the right and observe the scene.
- 146. Speak with Gregson and attempt to make him hate you.
- 147. Walk straight left at the Zoo, from the elephant, and observe a
- glittering object in the lion's cage.
- 148. Enter to the Zoo's Administrative Office.
- 149. Speak with the Hollingston and get the address of Simon
- Kingsley.
- 150. Head to the Simon Kingsley's flat.
- 151. Speak with him and win him over to your side.
- 152. Go back to the Felix and pick up the shiny object.
- 153. Return to the detectives.
- 154. Speak with everybody and pick up the typewriter.
- 155. After the animation you'll find yourself at home.
- 156. Take a cab to the Police Court and speak with Mr.Hunt.
- 157. Head to the Detectives.
- 158. Tell to the secretary your terrifying news.
- 159. Head to the inner office and move to the comfy chair.
- 160. Pick up a piece of paper.
- 161. Don't drag the chair back yet, instead move the lower bookshelf.
- 162. Use the paper from deceased Gardener's watch on the safe.
- 163. Take the contents of the safe.
- 164. Read a long letter and head for Lord Brumwell's Mansion.
- 165. After talking with a lady, you can enter the study.
- 166. Move the Persian sword (the left one) and open large painting.
- 167. Take the small brass key from a safe and leave by the main
- entrance.
- 168. Head to Robert Hunt's flat.
- 169. Open the book on the table and pick up the bookmark.
- 170. Head to the pawn shop again.
- 171. Give the ticket to Nigel.
- 172. Head the Covent Garden.
- 173. Use the ornate key on the desk drawer to get yet another key.
- 174. Move the candle and use the silver key on the strongbox.
- 175. Take the parchment.
- 176. Head to the Savoy Street Pier.
- 177. Look at the window.
- 178. Use the bar on the door.
-