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sking.wlk
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1994-10-15
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Search for the King Awesome Walk-thru!
SEARCH FOR THE KING Part 1
TV STATION, BUS STATION, BOBBI'S APARTMENT
The King of Rock 'n' Roll has been presumed dead for many years,
yet sightings of him persist. Sleazy TV station, WILL, decides
to cash in on the sightings by offering a million dollars to
anyone who comes up with evidence that the King is alive. As the
game starts, we find Les Manley, obscure WILL employee and
all-around wimp, hidden away in his basement office. It's your
job to guide Les to fame, riches, and high self-esteem as you
<music, please!> SEARCH FOR THE KING.
A few things before we begin: First, note that some of the
commands you give the game can be abbreviated. For example,
instead of typing ASK ABOUT WOMBAT, you can just type AB WOMBAT.
Using the abbreviations for ASK ABOUT (ab), LOOK (l), OPEN (o),
and TAKE (t) will save you much typing time and frustration. In
this walkthru, however, the complete commands will be given
(just in case any of you are a little slow on the uptake.)
The second item has to do with doors. There are a fair number of
closed doors in this game, and to get through them you have to
type OPEN DOOR. Since this is apparent to anybody with a
first-grade education, doors will be referred to only if they
are locked or are otherwise unusual.
Now, on with the game. Take a LOOK AT CALENDAR. Looks like Les
is due for a promotion. LISTEN TO RADIO. The King had been
sighted in New York! Walk over to your desk and OPEN DRAWER.
LOOK IN DRAWER and you'll see a thermos and a bag. TAKE both
items and LOOK IN BAG. A jar of peanut butter; not much of a
lunch unless you find some bread. Leave your office by walking
east. (You can't do anything with the water cooler or the
curvaceous Stella, incidentally: Both are on the other side of
the wall.)
Leaving your office, you find yourself in a hallway containing a
locked door and a water fountain. You never can tell when a cool
drink may be needed when you're hunting dead celebs, so walk
over to the water fountain, OPEN THERMOS, FILL THERMOS WITH
WATER, and CLOSE THERMOS. Now, exit east, then east again.
You're now in your boss's office. LOOK AT TV and you'll get two
little tidbits of information: The circus is in town; and Lyla
Libido, the King's widow, is in Las Vegas. LOOK AT DESK and
you'll see some keys on the boss's desk. Keys which open that
locked door, perhaps? But you have more important things on your
mind. ASK ABOUT RAISE. Your boss doesn't seem very enthusiastic
about giving you the raise, but he does ask Stella to bring him
your file. While your boss is ogling Stella (it's easy to tell
since his eyes bulge), TAKE KEYS. You were able to take the keys
without him noticing! Exit the office and walk back to the
locked door. UNLOCK DOOR, open it, and enter.
There's not much of interest in the locked room, but if you LOOK
IN TOOLBOX, you'll see a reporter's ID. TAKE ID and walk to the
elevator by your boss's office. PUSH BUTTON to get the elevator
doors to open. Walk in and you'll be whisked up to the ground
floor lobby. LOOK AT GUARD (he's sound asleep). WAKE GUARD and
he'll complain that you awoke him from a wonderful dream. File
that fact away in your brain and exit the building.
Ah, the streets of New York! In front of you is a bus station,
but don't bother to enter: It's a red herring. (All it contains
are an impossible maze, and appearances by Alfred Hitchcock,
Leisure Suit Larry, and Bart Simpson.) Instead, walk east, then
east again. Perhaps the resident of this typical New York
brownstone has seen the King? KNOCK ON DOOR. The mysterious
occupant demands, "If you're who I hope you are, prove it or get
lost." SHOW ID and the door will open. A middle-aged housewife
greets you and invites you inside.
Once inside, walk over to the couch and SIT ON COUCH. TALK TO
WOMAN. Why, it's Bobbi, the woman on the radio who claimed to
have seen the King! You can tell from the decor that Bobbi is a
King fan. Wonder what that scarf is in the case? ASK ABOUT
SCARF. You find out it's a scarf that once belonged to the King.
ASK ABOUT KING. Bobbi tells you the King's favorite food was
peanut butter and banana sandwiches.
What now? Try a LOOK AT TABLE. The description says the table is
"just perfect for sharing a soda." Well, why not? ASK FOR SODA
and Bobbi will bring it to you. Now that you have refreshments
at hand, let's take a closer look at that scarf. Type BOBBI,
SHOW SCARF. Bobbi will take the scarf out of the case and put it
on the table next to the soda. If you could only take that
scarf, perhaps it might lead you to the King. But how could you
get Bobbi to give it to you?
It's obvious: POUR SODA ON SCARF. Bobbi kicks you out of her
apartment, and the game informs you that when she calms down
she'll wash the scarf. Walk east from Bobbi's building. There,
on a clothesline, is the newly-washed scarf, hung out to dry.
CLIMB FENCE, walk over to the scarf, TAKE SCARF, and climb back
over the fence. (Okay, so it wasn't obvious, but whoever said
adventure games were easy?)
SEARCH FOR THE KING Part 2
CIRCUS
Walk west four screens. You find yourself at the circus. This is
an overhead view: To see the attractions up close and personal,
you need a ticket. Unfortunately, you have no money. Perhaps if
you found the Colonel, he'd give you a ticket out of the
goodness of his heart. Walk to the left side of the screen to
the parking lot exit. (It's where the clown with the drum first
appeared.)
You find yourself in front of a trailer. Walk to the trailer
door and KNOCK ON DOOR. It's the Colonel himself! If you ASK FOR
TICKET, the Colonel tells you that you have to earn it. ASK FOR
JOB, and the Colonel says that he needs help cleaning up after
"the critters." That doesn't sound too hard, does it?
Walk south. The "critters" are elephants! Well, it takes a big
man for a big job after all; just try not to breathe. Walk over
to the shovel, TAKE SHOVEL, and START WORKING. After shoveling,
um, stuff for a bit, STOP WORKING. Head back to the Colonel's
trailer, KNOCK ON DOOR, and ASK FOR TICKET. Now you can see the
attractions. Exit east.
Start with the Strong Man in the middle of the screen. Walk over
to his booth and type LOOK. You'll get a closeup of the Strong
Man's booth. LOOK AT MAN. You see Luigi the Strong Man clutching
his rosin and looking depressed. Non-athletes should LOOK AT
ROSIN to find out what rosin is. LOOK AT SIGN. Hm, a difference
between Luigi and his picture, eh? LOOK AT MUSTACHE. It looks
kind of droopy. ASK ABOUT MUSTACHE. Luigi says that it's, er,
not as stiff as it used to be.
Before leaving Luigi, play a wild hunch. Didn't you see a Gypsy
wagon in the circus? ASK ABOUT GYPSY. Luigi tells you that the
Gypsy is his daughter, Angelina, and that you should keep your
hands off. Exit the Strong Man screen and you are returned to
the overhead view. Walk over to the Gypsy wagon on the right
side of the screen and LOOK. The screen shifts to a closeup of
the wagon. Walk up the ladder and into the wagon.
You're now face to face with Madame Zarmooska. ASK ABOUT FUTURE
three times and you'll see the King...King Graham from KING'S
QUEST! Now it's time to get more intimate with Angelina. ASK
ABOUT ANGELINA and she'll give you a come-hither look. But KISS
WOMAN and she disappears into a cloud of pixels. Now that you're
alone in the wagon, LOOK AT CANDLES. Perhaps that wax might help
Luigi with his mustache problem? TAKE WAX. There's some other
strange stuff in the wagon as well. If you TOUCH LIZARD, a card
pops out of its mouth. TAKE CARD and LOOK AT CARD. A
resurrection ticket? It might come in handy if the Grim Reaper
should come to call. Type EXIT to leave the wagon.
Return to the overhead screen. Walk over to the display to the
right of the fat lady. Type LOOK to get a closeup. It's the
World's Smallest Man, Helmut Bean. ASK ABOUT HELMUT. Helmut
tells you that he's bored with the same old routine and that
there's nothing to look forward to. ASK ABOUT JOB and Helmut
tells you he's sick of it. What Helmut needs is a hope, a
vision...a dream! ASK ABOUT DREAM. Helmut says he wishes he had
one.
Where could you get a dream? Head back to the TV station lobby.
There's the guard dreaming away. LOOK AT DREAM for a funny
sequence. Next, TAKE DREAM. (Yup, that's what I said!) Now you
have a dream. Go back to Helmut and GIVE DREAM TO HELMUT. You
and Helmut become best buddies, so TAKE HELMUT. How many other
friends do you have who will fit into your pocket? Exit the
screen and walk over to the little cart next to the entrance to
the big top. LOOK for a closeup. There's a popcorn stand with
nobody watching it. What's a circus without popcorn? TAKE
POPCORN and walk in the circus entrance.
Oops, you must have taken a wrong turn someplace. You're in the
ring with some hungry lions! Thinking back to the original
ADVENTURE (and about a zillion other games), you decide to THROW
POPCORN AT LION. While the big cat is chomping away, exit to the
east. Here you'll find Frederick Von Leep, the amazing acrobat.
He seems to be reluctant to climb the ladder. FEEL RUNGS and
you'll find out why: The rungs are slippery, but that's easily
solved. GIVE ROSIN TO MAN. Fred will use the rosin, climb the
ladder, and make his daring leap. Leep's leap doesn't quite work
out as planned, though. Since Fred won't have any further use
for that cape he left behind, TAKE CAPE, and exit the big top.
(The lion will still be eating the popcorn when you walk by. It
must have been the jumbo-size box.)
Now, it's time for you to bid goodbye to New York and seek the
King elsewhere. Walk back to the bus station. Perhaps you can't
take a bus, but you can send Helmut to exotic
places...literally. Walk over to the mailbox and MAIL HELMUT.
Now that you've sent Helmut off to places unknown, walk back to
the popcorn stand. Walk over and stand on the test-your-strength
machine. With one solid hit you are sent into the stratosphere!
SEARCH FOR THE KING Part 3
LAS VEGAS
Look: up in the sky! It's a bird, it's a plane, it's...Les,
falling painfully to earth! After picking yourself up and
dusting yourself off, you find yourself in fabulous Las Vegas.
Conveniently located next to the impact crater is a mailbox.
Walk over to it, OPEN MAILBOX, and TAKE HELMUT. Yes, your
diminutive friend beat you to Las Vegas! He must have been sent
via Express Mail.
Off to the east is endless desert. There's nothing waiting for
you there but a buzzard and a funny phone call from Stella. If
you're trying to get all the points, explore the desert (it's
only two screens), and ANSWER PHONE when it rings. To get out of
the desert, OPEN THERMOS and DRINK WATER. This will clear your
senses and allow you to get back to town.
If you don't care about your score, skip the desert, and head
west from where you crashed. You find yourself in front of a
luxury hotel. Walk up the steps and into the hotel. After riding
the moving sidewalk, you find yourself in the hotel lobby.
Explore the hotel. You should find a pool-side bar, a swimming
pool with Lyla Libido and Mr. Fabulous beside it, a dry
cleaners, and a typical floor with a typical hotel room in it.
You'll notice that Mr. Fabulous and his goon are not very
friendly. You'll need to distract Mr. Fabulous before you can
talk to Lyla.
Go back to the lobby and walk over to the desk clerk. First, ASK
ABOUT KING. It turns out he used to stay at this very hotel.
Next, ASK ABOUT PHONE. The clerk tells you that the phone is
used to page guests. This gives you an idea. PAGE FABULOUS.
While the clerk is paging Mr. Fabulous, walk back to the pool.
There's Mr. Fabulous, talking on the white courtesy
telephone...away from Lyla. Walk over to Lyla and SIT ON LOUNGE.
Your mere presence is enough to make her dive into the pool. So
much for hobnobbing with the stars. She left her sunglasses
behind, though, and as you know from reading the NATIONAL
INQUIRER article that came with the game, those glasses used to
belong to the King. TAKE GLASSES and leave.
Walk to the elevator in the far east corner of the hotel. Enter
it and PUSH BUTTON. This will take you up to the Typical Floor.
Walk east to the Typical Room. Wonder what's in that maid's
cart? Walk over and LOOK IN CART. In addition to the usual
cleaning supplies, there's a skeleton key. Bet that would come
in handy. Unfortunately, the maid won't let you take it.
If only you could distract the maid somehow. (You do a lot of
distracting in this game.) Walk into the bathroom and LOOK AT
SINK. On this invisible sink is some dental floss. TAKE FLOSS.
Walk back into the bedroom and LOOK AT DOOR. There's a sign on
the door. READ SIGN: It's a DO NOT DISTURB sign, of course.
TAKE SIGN, TURN OVER SIGN, and READ SIGN. It says something
like, "Please make up this room as soon as possible." Now that
you have this side facing up, PUT SIGN ON DOOR. The maid will
come clean the room, won't she?
She won't, because she doesn't have any good reason to clean the
already tidy room. You need to give her one. SIT ON BED, which
rumples it up. STAND and walk over to the maid's cart. While the
maid is bent over making the bed, TAKE KEY. Now walk back to
the elevator and PUSH BUTTON. With the maid's key you are able
to reach the penthouse -- the very same penthouse where the King
once stayed.
Exit the elevator and go east. Walk over to the head of the tub.
(A bathtub with a view...now, that's luxury.) LOOK IN TUB. The
tub is clean, except for the drain. LOOK IN DRAIN. There's
something there, but a big klutz like you could never reach it.
You can't, but Helmut can! TIE FLOSS TO HELMUT and LOWER HELMUT
INTO DRAIN. Helmut bravely plunges into the drain and comes back
with a receipt. LOOK AT RECEIPT. It's for a white suit, the
sort of fashion once favored by the King.
Before leaving, PICK UP FLOSS. The game has made you drop the
floss without noticing. Nasty, huh? Go to the elevator, PUSH
BUTTON, then go into the dry cleaners. GIVE RECEIPT TO CLERK and
the attractive attendant will fetch the white suit. TAKE SUIT
and EXIT. Now, walk to the front of the hotel. It's time to
leave Las Vegas, but how? Taking a LOOK around will give you a
clue. Drifters with no means of transportation except their
thumbs, eh? HITCH A RIDE, and you're picked up by the last
remaining psychedelic van in North America.
SEARCH FOR THE KING Part 4
THE KINGDOM
You are dropped off in front of the Kingdom, the King's southern
estate. Unfortunately, the gates to the Kingdom are locked.
Exit the screen to the east and you'll find yourself on an
overhead map of the kingdom. Walk to the upper right part of the
screen where the black and white icon of a telephone is. You
find yourself in front of a bar holding a celebrity look-alike
contest. You decide to enter, since the suit, cape, scarf, and
glasses make a pretty good King costume. All you need now is a
place to change clothes. Think like Clark Kent and enter the
phone booth. WEAR SUIT, and you look just like the King! Just
like a gangling, nerdish King, that is. Enter the bar and wow
them with your talent. SING or DANCE.
Oh, well, at least you got free entrance to the Kingdom out of
it. Return to the overhead map and walk over to the mansion
steps. You find yourself inside the King's mansion. It's packed
with valuable King artifacts all of which are protected by a
security alarm. Try stealing something to see what I mean. Since
you've acquired the habit of stealing King memorabilia, you need
to deactivate the alarm before you can continue with the game.
First, you need to find the alarm. Walk over to the bear rug and
LOOK IN MOUTH. There's a switch in there, but you can't reach
it. Time for Helmut to do his stuff again. PUT HELMUT IN MOUTH
and the alarm is deactivated. Now, exit east.
This is a room full of trophies and awards. Walk over to the
awards and TAKE MIKE. Also, TAKE THE GUITAR, then LOOK AT
GUITAR. Hm, a string is missing. No problem, though, as you have
a replacement string of sorts. STRING GUITAR WITH FLOSS.
Exit west and then go north to the dining room. There's a door
to the kitchen here that you can't open. There's also a bowl of
fruit on the table. Didn't Bobbi say that the King's favorite
food was peanut butter and banana sandwiches? TAKE BANANA. Now
all you need is bread.
Ignoring the kitchen door for the moment, exit south, and go up
the stairs to the second floor. Exit west to the King's bedroom.
There's nothing of interest in or on the bed, so OPEN BUREAU.
Inside is a secret mechanism. Walk over, TURN ON MECHANISM, and
the BatPole (sorry) the KingPole appears. SLIDE DOWN POLE and
you appear in the kitchen. RELEASE POLE to stop that spinning
sensation. Walk over to the eastern side of the counter and OPEN
COUNTER. Walk behind the counter and LOOK BEHIND COUNTER.
Bread...just what you need to finish the sandwich! (Don't ask me
why there's fresh bread in a kitchen that hasn't been used in
years.) TAKE BREAD and MAKE SANDWICH. Mmm, that was tasty, but
fattening. The King's suit isn't as loose-fitting as it used to
be. You can leave the kitchen by the door to the east, which
will take you to the dining room.
Time to get your revenge back at the bar. With your increased
girth and authentic mike and guitar, you're a dead ringer for
the King. You're a cinch to win the look-alike contest. Go back
inside the bar and SING. You'll get your just reward in more
ways then one!
There's nothing to do but sit back and accept your fate. You do
indeed get to meet the King, although not in the way you
expected. It's a good thing that you got that resurrection
ticket from the Gypsy, though! Thanks to the ticket a game that
might have ended in tragedy instead leaves Les poised for love,
success, and a sequel!
Another Awesome walk-thru brought to you by The AWESOME DUDE!