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- System Shock
-
- 1. Be sure to sack all the Cameras and Computer Nodes that you find,
- to go through security-locked doors.
- 2. In the Cyborg Conversion chambers on each level, you can use
- switch close by which will reconfigure it to heal you when you are
- killed, rather than make you into a Cyborg.
- 3. Step on some of the lit panels flat on the floor, as they are
- elevators.
- 4. You must finish the area for all the different Cyberspace Terminal
- that you find.
- 5. When a door is broken beyond repair, you can't do anything to get
- through.
- 6. If you find elevators that will not operate with the "power
- diverted to ...," explore all the accessible areas of all the levels
- that you can get to, read all of your E-mail and Logs for clues, or
- defeat all accessible areas of Cyberspace for codes and
- computer-locked door switches.
- 7. Some levels can't be done right away so you have to come back to
- them.
- 8. You can't ever completely clear a level of enemies.
- 9. Level 6 is accessible only after the Laser is destroyed.
- 10. Level 3 can't be done until all 3 grove Jettison Enable switches
- inside the groves are flipped and the Jettison Enable Master Control
- switch is flipped, all of which are on level 6.
- 11. Level 7 is inaccessible only after the Beta Grove is jettisoned.
- 12. The Reactor can't be destroyed until you have destroyed the
- Antennae, and you have received authorization from Earth to ditch the
- station.
- 13. Level 8 is inaccessible until the Reactor has been set to
- destruct.
- 14. In the room with the X-22 Isotpe, is a button on the wall. Look
- for it carefully.
- 15. In the same room as the computer nodes on each level from Level 1
- to 6, is a screen from which you can receive the Reactor Destruct
- Code. The number on the screen keeps changing until the nodes are
- destroyed, so you need to collect all six in order.
-
- LEVELS:
- ------
-
- LR - Reactor level
- L1 - Hospital level (you start here)
- L2 - Research level
- L3 - Maintenance level
- L4 - Storage level
- L5 - Flight deck
- L6 - Crew Facilities / Executive level
- G1 - Alpha Grove
- G2 - Beta Grove
- G4 - Delta Grove
- L7 - Engineering level
- L8 - Security level
- L9 - Bridge
-
- Hospital Level:
-
- Keep your dart pistol until the very end and use the darts when
- confronted with multiple Cyborg assassins.
-
- The means to solving this level is at its center.
-
- Keep exploring as there are two methods to get by the locked Force
- Door.
-
- At the center of the large hub area is an elevator that takes you
- down to a control room where you flip the switch to turn on the
- repulser pad and go to the roof, so complete the grid access panel
- puzzle to open the force field door.
-
- Research level:
-
- Locate a circuit breaker panel in Alph Quadrant by the Energy
- Recharge Station and hit the last switch up to restore lights in the
- Beta Quadrant.
-
- The X-22 Isotope is found in Gamma Quadrant with a switch on wall by
- it.
-
- Don't fire the Laser Beam Control in center of level until the
- shields up.
-
- Stop robot production by solving the puzzles on southeast edge.
- To receive the Laser Safety Override Code, solve the Grid Access
- puzzle in the Library and the code will then be displayed on one of
- the screens there.
-
- Reactor level:
-
- 1. You need a descent Enviro-suit to complete this level.
- 2. You need the radiation suit to enter the reactor.
- 3. The laser Safety Override is west.
- 4. The Shield Generator in the southwest needs X-22 Isotope to be
- activated.
- 5. The Reactor is in the center.
- 6. In the southeast is the Cyborg conversion.
-
- Maintenance level:
-
- 1. One of the two Energy Charge Stations has dangling cables that
- will hurt you.
- 2. On this level is the laser rapier which is good against the
- Invisible Mutants; and the Lantern v1 will help you see them.
- 3. Use the Relay Analyzer in north-central location to find the
- faulty relay.
- 4. As locate relay panels, note the number and then head back and
- punch it in to the Relay Analyzer to see if it needs to be repaired.
- 5. Locate a severed head on this level in good condition to get past
- the Retina Scanner.
- 6. Until you are almost done with level 6, the locked maintenance
- doors on this level will not open.
-
- Storage level:
-
- There is a hidden button underneath a crate in the large storage room
- with the hanging walkways which turn on force bridges.
-
- There are two switches that need to be hit high on the wall in the
- storage room with the locked force door and repulsers. Hit the first on
- to activate the repulser in the corner and from the second repulser
- jump to the next corner. The repulser pads on the wall with the force
- door are only operational by the ceiling.
-
- Flight Deck Level:
-
- In Flight Bay 4, hit the buttons, left to right, like this: on on off
- on on off.
-
- It is impossible to get all of the bridge segments on. There is an
- opening up on the wall that you will have to use your Jump Boots to
- get to in Flight Bay 4.
-
- There are two force bridges in Flight Bay 4, one which is turned on
- with a switch, the other by pressing the right buttons on the panel
- on the bay's floor.
-
- Executive level:
-
- 1. Head southeast to get to all the important items in the southwest.
- 2. To turn off the force field on the entry area's ceiling, use the
- switch at the southeast edge of the screen.
- 3. To jettison Beta Grove, start by visiting all three groves and hit
- the Jettison Enable switch in each.
- 4. Attempt then the Jettison Enable Master Control in the southwest.
- 5. Return to level 3 and repair the burnt-out relay.
- 6. Try the Master control again.
- 7. Return to the lobby of Beta grove and hit the Beta Jettison
- switch.
-
- Tasks:
-
- To disable the Laser,
- Take X-22 Isotope from Level 2.
- Use the Isotope on panel at Shield Generator on the reactor level.
- Enter the Laser Override Code, 199, on the reactor level.
- Fire the Laser on level 2 in the central area.
- The elevators on level 6 will be activated.
-
- To Jettison Beta Grove on level 6,
-
- 1. Turn on Jettison Enable buttons in each of the three remaining
- groves, G1, G2 , G4.
- 2. In Beta Grove, G2, keep to the right.
- 3. Hit the Jettison Enable Master Control in the extreme southwest.
- 4. Go back to level 3 and complete the task then locate relay 428 and
- repair it with an Interface Demodulator.
- 5. Hit Jettison Enable Master Control switch on level 6 once more.
- 6. Press the Beta Jettison button in lobby of Beta Grove.
-
- To Destroy the antennae,
-
- Use 4 units of plastique, found on level 4 atop the antenna panels.
- Be sure you are far away when they go off.
- Also be sure that the Cyborg Conversion chamber for this level has
- been found and fixed beforehand.
-
- To destroy the reactor and the station,
-
- 1. Gather the 6 digits for the Reactor code on levels 1 through 6.
- 2. After receiving authorization from Earth to destroy the station,
- head down to the reactor level and go into the core of the Reactor.
- 3. Turn on the Repulser lift to go up to the controls.
- 4. On the keypad there, enter the first three digits from levels one
- to three, and then from four to six.
- 5. Hit the large switch next to the keypad.
- 6. Head to the Escape Pods on level 5.
- 7. Jump into an escape pod, use code 001.
-
- To destroy Shodan,
-
- 1. Locate the Isolinear Chipset and use it on the panel to gain
- access to the central area.
- 2. Do battle with Shodan in Cyberspace.
- 3. Should the battle end and you get a still shot of Shodan's face,
- you failed so try again.
- 4. Shodan is a gray cone-shaped entity an area of Cyberspace on level
- 9.
- 5. It is off to the side of the main current flow, so you will not
- find it if you just let the current carry you.
- 6. Begin blasting away as soon as you find him.
- 7. Continually fire your Pulser as fast as possible.
-
- Notes:
-
- Dermal patches have the effect of improving your sight, for example,
- the making your sight worse than it was originally.
-
- Use a Detox patch to remove side effects from the other patches.
-
- The Reactor destruct code is different for each game which you play.
- Save the game before each time you enter Cyberspace.
-
- In the Cyborg version, Edward Diego will teleport away when you have
- injured him enough in your first two encounters.
-
- For the Turbo Booster, choose the Booster and then Select Item. The
- Skate setting permits you to jump higher and farther, while the Boost
- setting increases your top speed.
-
- In the hallway on Level 7 and the maze area on Level 9, the autobombs
- are unlimited.
-
- For the antenna door trap on level 7 which shuts behind you, you can
- go behind the antenna pedestal opposite the Plastique and crouch
- down, or quickly use a logic probe on the panel.
-
- The Robot Production Canceled switch on level 2 stops the production
-