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1,000 Games (Collectors Edition) - Disc 2
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zork2.hnt
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1994-09-28
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* * * Zork II Hints * * *
1. The Riddle Room
2. The Red Sphere
3. The Dragon
4. The Balloon
5. The Bank
6. The Menhir
7. The Oddly-Angled Room
8. The Demon
1. Aren't riddles a pain? This one should make you thirsty. (Think about
that for awhile)
2. You can't do this one by yourself, so bring along some help. And keep
in mind that just because you can't see something, that doesn't mean
it's out of range.
3. You can't do anything with him where you find him; now, if you could
just get him to follow you...
4. Balloons are filled with hot air; seen anything flammable around
lately?
5. Yes, this is certainly a tricky one! The key is the curtain of light;
pay close attention to its description, as well as the piece of paper on
the floor. Also keep in mind that things are not always what they seem
to be here, either.
6. Ah, if only you had magical powers, you might be able to do something
about this!
7. First, remember that this room is *oddly-angled*. Second, what does the
club look like to you? Third, read the name on the club carefully; that
should give you some ideas. Fourth, what's on the floors? Think about
all that and you should be able to figure out what to do here.
8. A *very* greedy character...but he will help you, if you know what you
want! (Hint: remember the Menhir!)