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chess1.txt
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1996-05-06
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Warcraft 2 Scenario: CHESS1.PUD
CHESS2.PUD
Date of Creation : 5 May 1996
# Players : 2
Map Size : 32 x 32
Assigned Race : Human / Orc
Enemy Race : Orc / Human
Background :
This is to be a war of the minds, not just a clash of steel. Only the
greatest tactitian will survive this battle and claim the victory spoils.
..unless, of course, the sword is swifter after all..
CHESS1.PUD :
In this scenario, none of the characters involved are able to do any damage
to each other (the exception to this is the human mage, who can activate a
fireball, and the orcish death knight can use the spell death coil). This
level is used for traditional or suicide chess. To begin, you should set
each character to 'stand ground', and use stand ground after moving a piece
into position.
The opponents are humans versus orcs, with the pieces as follows:
PLAYING PIECE represented by HUMAN ORC
Pawn - Peasant Peon
Rook / Castle - Ballista Catapult
Knight - Knight Death Knight
Bishop - Mage Ogre
Queen - Elven Archer Troll Axethrower
King - Footman Grunt
Humans make the first move. When a piece is taken, its owner must move it
off the board and place it into the appropriate holding area on the side,
where the reserve pieces reside. These spare characters are to be used when
a pawn reaches the opposite side of the board, and can be replaced by the
piece of his/her choice. As usual, the game is won when you have defeated
your opponent's king. (Note however that Warcraft II will not recognise
this as a 'winning condition', so the loser must activate 'surrender'.
An alternate way to play (and my personal favourite) is the game called
'suicide chess', where the winner is the first person to lose all their
pieces. In this game, no piece is more important than any other piece (i.e.
losing the king does not mean a player has won; the king is no more
important than a pawn, say, in this game). Each piece must move as they do
in traditional chess, again with humans taking the first move. The only
condition is that when a player can capture an opponent's piece, he or she
must do so. The only addendum to this rule is that when you have the choice
of taking more than one different pieces (or taking the same piece in
several ways), you can select which move to make -- but you must have
captured one of the available pieces. The game ends when a player has lost
all of their pieces, and that player is the winner. Again, the loser must
activate 'surrender' to give the appropriate Victory and Defeat screens.
CHESS2.PUD :
Battle Chess - Warcraft II style. You can attempt to play traditional chess
with this board also, where you simply kill the pieces you are capturing.
The only problem, however, is that in this game the pieces retaliate. Also,
if opposing pieces are in range they tend to be fired upon, or struck in
passing, even when 'stand ground' is activated. Of course, you can always
have an all out brawl! (That's how the games tend to end up anyway --
usually initiated by the player who is losing!!!?)
Scenario Design : Jason Conlon <Ravager> @Cherrybrook, Sydney Australia.
You can contact me by e-mail at: s3036845@titanic.mpce.mq.edu.au , or use:
aconlon@ozemail.com.au . I'd like to hear your thoughts and suggestions.
Feel free to distribute this level, but please include this file.